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Hallucination

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Hallucinations are false duplicate images utilized by protoss.

There are at least two types of hallucinations. The first are psionic illusory duplicates of other beings/vehicles, courtesy of psionic powers. This psionic ability to create hallucinations can be used by high templar[1] though the Dark Templar are able to employ a similar technique on their ships.[2] These phantasms are without physical substance.[3]

The second version is technological, and is used by sentries.[4] These hallucinations are composed of solid light and are three-dimensional, able to mimic protoss warriors, vehicles, and constructs. Each replica, while limited in duration, is able to withstand some degree of punishment.[5]

Game EffectEdit

StarCraft IEdit

SCIHallucination

A comparison of an actual unit to a hallucination.

Hallucination Icon SC1 Hallucination
Acquisition
Minerals

150 Minerals Terran SC1

Gas

150 Gas Protoss SC1

Research time

80 Time SC2 Game1

Researched at

Templar archives

Hotkey

H

Usage
Energy

100 Energy Terran SC1

Range

7

Duration

180 seconds Time SC2 Game1

Hotkey

L

Notes

The high templar selects a unit, creating two duplicates of it. Hallucinations appear with a blue tint to the creating and controlling player, while all other players will see them as duplicates of the original. Hallucinations do not inflict damage when they "attack", may not cast spells, or produce units (important for hallucinated carriers and reavers), and take double damage from all attacks. Hallucinations last for a limited time and automatically disappear when hit by spells (eg. EMP shockwave, Mind Control).

StarCraft IIEdit

Hallucination Hallucination
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Protoss SC1

Research time

80 Time SC2 Game1

Researched at

Cybernetics core

Hotkey

H

Usage
Energy

100 Energy Terran SC1

Duration

60 Time SC2 Game1

Hotkey

C (archon: N; colossus: C; high templar: T; immortal: I; phoenix: X; probe: E; stalker: S; void ray: V; warp prism: A; zealot: Z)

Notes

Sentries produce false copies of units to distract opponents. Duplicates have the same number of hit points as the original but take double the damage. The number of hallucinations created depends on the actual cost of the unit. It can spawn 4 probes, 2 high templar, stalkers or zealots, or 1 archon, colossus, immortal, phoenix, void ray or warp prism.

Hallucinations are instantly destroyed by psionic storm.

The sentry can create duplicates of units that the player doesn't meet the tech requirements for.

Hallucinations can be detected by detectors.

In Heart of the Swarm, Hallucination does not need to be researched.[6]

Edit

AchievementsEdit

JustAnIllusion SC2 Icon1 Just An Illusion
Points

10 Achievement SC2 Game1

Criteria

Control 15 hallucinations at once in a Melee game.

Shroom absorption Shroom Absorption
Points

10 Achievement SC2 Game1

Criteria

Absorb 1000 damage with hallucinations in a League game.

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Rosenberg, Aaron. StarCraft: Queen of Blades. New York, London, Toronto and Sydney: Pocket Star Books, May 2006. ISBN 0-7434-7133-4.
  3. StarCraft: Ghost-Units. Accessed on 2011-02-03
  4. Blizzard Entertainment staff. 2010-07-24. Units: Sentry Blizzard Entertainment. Accessed 2010-07-15.
  5. 2014-10-30, Sentry Science. Blizzard Entertainment, accessed on 2014-11-02
  6. Cloaken. 2012-10-12. Balance Update #6 (10/12/2012) Heart of the Swarm Beta Discussion. Accessed 2012-10-12.

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