Wikia

StarCraft Wiki

Hallucination

5,584pages on
this wiki
Talk0
Shakurus SC1 Art2

You may be looking for:

Hallucinations are false duplicate images utilized by protoss.

There are at least two types of hallucinations. The first are psionic illusory duplicates of other beings/vehicles, courtesy of psionic powers. This psionic ability to create hallucinations can be used by high templar[1] though the Dark Templar are able to employ a similar technique on their ships.[2] These phantasms are without physical substance.[3]

The second version is technological, and is used by sentries.[4] These hallucinations are composed of solid light and are three-dimensional, able to mimic protoss warriors, vehicles, and constructs. Each replica, while limited in duration, is able to withstand some degree of punishment.[5]

Jackson Hauler demonstrated a similar ability, to conjure up the image of an individual and present it to another person.[6]

Game EffectEdit

StarCraft IEdit

SCIHallucination

A comparison of an actual unit to a hallucination.

Hallucination Icon SC1 Hallucination

The high templar selects a unit, creating two duplicates of it. Hallucinations appear with a blue tint to the creating and controlling player, while all other players will see them as duplicates of the original. Hallucinations do not inflict damage when they "attack", may not cast spells, or produce units (important for hallucinated carriers and reavers), and take double damage from all attacks. Hallucinations last for a limited time and automatically disappear when hit by spells (eg. EMP shockwave, Mind Control).

Usage
Hotkey L
Cost 100 Energy Terran SC1
Range 7
Duration 180 secondsTime SC2 Game1
Acquisition
Purchased from Templar archives
Hotkey H
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 80Time SC2 Game1

StarCraft IIEdit

Hallucination Hallucination

Sentries produce false copies of units to distract opponents. Duplicates have the same number of hit points as the original but take double the damage. The number of hallucinations created depends on the actual cost of the unit. It can spawn 4 probes, 2 high templar, stalkers or zealots, or 1 archon, colossus, immortal, phoenix, void ray or warp prism.

Hallucinations are instantly destroyed by psionic storm.

The sentry can create duplicates of units that the player doesn't meet the tech requirements for.

Hallucinations can be detected by detectors.

In Heart of the Swarm, Hallucination does not need to be researched.[7]

Usage
Hotkey C (archon: N; colossus: C; high templar: T; immortal: I; phoenix: X; probe: E; stalker: S; void ray: V; warp prism: A; zealot: Z)
Cost 100 Energy Terran SC1
Duration 60Time SC2 Game1
Acquisition
Hotkey H
ve

AchievementsEdit

JustAnIllusion SC2 Icon1 Just An Illusion
Points

10 Achievement SC2 Game1

Criteria

Control 15 hallucinations at once in a Melee game.

Shroom absorption Shroom Absorption
Points

10 Achievement SC2 Game1

Criteria

Absorb 1000 damage with hallucinations in a League game.

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Rosenberg, Aaron. StarCraft: Queen of Blades. New York, London, Toronto and Sydney: Pocket Star Books, May 2006. ISBN 0-7434-7133-4.
  3. StarCraft: Ghost-Units. Accessed on 2011-02-03
  4. Blizzard Entertainment staff. 2010-07-24. Units: Sentry Blizzard Entertainment. Accessed 2010-07-15.
  5. 2014-10-30, Sentry Science. Blizzard Entertainment, accessed on 2014-11-02
  6. Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  7. Cloaken. 2012-10-12. Balance Update #6 (10/12/2012) Heart of the Swarm Beta Discussion. Accessed 2012-10-12.

Around Wikia's network

Random Wiki