Hatchery
From StarCraft Wiki
- "The Hatchery is the heart of any Zerg colony. It spontaneously generates larva, which in turn are used to spawn your various warriors and minions."
- ―Daggoth[src]
| Hatchery | |
|---|---|
| |
| Structure | |
| Race | |
| Role |
Foundation building |
| Properties | |
| Hit points |
1250 |
| Production | |
| Minerals | |
| Control | |
| Combat | |
| Armor |
1 |
| Function | |
| Evolves to | |
| Produces | |
| Research | |
The hatchery is the foundational building for every zerg colony.
Contents |
[edit] Overview
Hatcheries perform three vital functions that no colony can survive without: producing the creep, which most zerg structures require in order to be built, giving birth to larvae that can mutate into the various zerg breeds and digesting minerals and vespene gas to change into a nutrient form that zerg can use to feed their mutations. In addition, the hatchery is one of the only structures that can be built without pre-existing creep and is therefore essential for any expansion attempt.[1]
[edit] Game Unit
[edit] StarCraft
[edit] Research
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| Notes | |||||||||||||||
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Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking. | |||||||||||||||
[edit] Building Abilities
The hatchery can mutate into a lair, and later into a hive.[1]
| Mutate into Lair | |||||||||||||||
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| Notes | |||||||||||||||
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Transforms a hatchery into a lair. | |||||||||||||||
[edit] StarCraft II
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Hatchery | |
|---|---|
| | |
| Structure | |
| Race | |
| Role |
Foundation building |
| Properties | |
| Hit points | |
| Type |
Armored, Biological, Structure[4] |
| Production | |
| Minerals | |
| Control |
Provides 2[5] |
| Build time | |
| Requires |
None |
| Hot key |
H[3] |
| Function | |
| Produces | |
| Research | |
The zerg continue to use hatcheries in StarCraft II. Hatcheries continue to be able to create creep.[10]
If multiple hatcheries are selected, pressing the "S" hotkey will select all of the available larvae at all the selected hatcheries. The player must press a hotkey (or select a morph icon) once for each unit they wish to build.[11]
Two rally points are able to be set on a hatchery; one for drones and another for warrior units.[12][13][14]
Each individual egg can be separately rallied; this overrides rally points set for the hatchery.[14]
[edit] Researched Abilities
| Burrow | |||||||||||||
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| Notes | |||||||||||||
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Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking. | |||||||||||||
| Edit | |||||||||||||
[edit] Building Abilities
The hatchery can evolve into a lair.[17]
| Mutate into Lair | |||||||||||||||
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| Notes | |||||||||||||||
| Edit | |||||||||||||||
[edit] Queen Abilities
| Spawn Larva | |||||||||
|---|---|---|---|---|---|---|---|---|---|
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| Notes | |||||||||
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Queens can target a hatchery/lair/hive with Queen Ichor, causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae.[22] The larva-producing structure will not naturally produce any more larvae until the total falls below three.[23] Each hatchery gets an individual cooldown for this ability.[19] | |||||||||
| Edit | |||||||||
[edit] Gallery
An incomplete hatchery explodes.
[edit] References
- ↑ 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 2.0 2.1 StarCraft Legacy staff. 2008-03-13. Zerg - Buildings. StarCraft Legacy. Accessed 2008-03-22.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 StarCraft Legacy staff. 2009-04-04. Zerg Building Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ 4.0 4.1 4.2 Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
- ↑ Church. 2009-09-02. Gamereplays.org's Thoughts On Blizzcon And StarCraft 2 Zerg. Game Replays. Accessed 2009-09-07.
- ↑ StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Zerg Buildings. StarCraft Legacy. Accessed 2009-06-23.
- ↑ StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
- ↑ 8.0 8.1 StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
- ↑ Blizzcon Video Archive (Sonkie vs Yellow). Blizzard Entertainment. Accessed 2008-10-19.
- ↑ Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
- ↑ If you have three Hatcheries in one group, press your group number and hit 's' key, you will select all your Larva of three Hatcheries.
And you can hit 'z' as many as you want them to morph to Zerglings.
If you have nine Larvas, you need to hit 'z' nine times to morph all of them to Zerglings. Cydra. 2008-11-11. Question on zergs. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-11. - ↑ Zetaras Xal'Kurat. 2008-03-16. StarCraft 2 Korean and Chinese Build Summary. SC2 Blog. Accessed 2008-03-18.
- ↑ StarCraftLegacy. 2008-06-02. Zerg Gameplay 1 6/1/08. Veoh.com Accessed 2008-06-02.
- ↑ 14.0 14.1 "for zerg is it the same that the hatchery sets the rally, or can you rally for each individual egg?"
You can do both. You can set a rally for your hatchery, but can then override it with manual orders per egg as well. Also don't forget, you can set a worker rally point for your hatchery, as well as a unit rally point. Karune, Rancid_death75. Another rally question for Kaurne! Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. - ↑ 15.0 15.1 15.2 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
- ↑ Zerg Drone. StarCraft II Armory. Accessed 2009-09-27.
- ↑ Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures. 1up.com Accessed 2008-05-08.
- ↑ 18.0 18.1 Hotbid. 2009-09-03. (SC2) Zerg & Larvae Injection. Teamliquid. Accessed 2009-09-03.
- ↑ 19.0 19.1 Joneagle X. 2009-08-25. Joneagle_X 2009 BlizzCon StarCraft 2 Gameplay Review. StarCraft 2 Forum. Accessed 2009-08-25.
- ↑ Spawning larva also costs energy (currently 25) and time. Karune. 2009-02-18. Re: Zerg new macro. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ imba.Adolf [RA]. 2009-11-08. We played Starcraft 2: A Report From IgroMir, Day 1. StarCraft Legacy. Accessed 2009-11-09.
- ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
| Zerg Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Ground units |
Larva · Drone · Zergling · Hydralisk · Defiler · Ultralisk • Brood War only • Lurker | |
| Air units |
Overlord · Mutalisk · Guardian · Scourge · Queen • Brood War only • Devourer | |
| Infestation units | ||
| Transition units |
Egg · Lurker egg · Cocoon | |
| Basic buildings |
Hatchery · Extractor · Evolution chamber · Spawning pool · Creep colony · Spore colony · Sunken colony · Hydralisk den | |
| Advanced buildings |
Lair · Hive · Spire · Greater spire · Queen's nest · Nydus canal · Defiler mound · Ultralisk cavern · Infested command center | |
| Zerg Units and Structures of StarCraft II
| ||
|---|---|---|
| Land units |
Larva · Drone · Zergling · Baneling · Roach · Hydralisk · Lurker · Infestor · Ultralisk · Queen | |
| Air units |
Overlord · Overseer · Mutalisk · Brood lord · Corruptor | |
| Spawned units | ||
| Basic buildings |
Hatchery · Creep tumor · Extractor · Evolution chamber · Spawning pool · Baneling nest · Hydralisk den | |
| Combat Buildings | ||
| Advanced buildings |
Lair · Hive · Infestation pit · Spire · Greater spire · Roach warren · Nydus network · Nydus worm · Ultralisk cavern · Lurker den | |
| Transition units |
Egg · Baneling egg · Overlord cocoon · Lurker egg | |
| Others | ||
| Campaign-Exclusive Zerg Units and Structures of StarCraft II | Special Zerg Breeds | |
| Scrapped | Removed Units |
Infested protoss · Large Queen · Huge Queen · Morphalisk · Swarm · Swarm guardian |
| Removed Buildings |
Infested protoss buildings · Infested terran buildings · Shrieker · Spore colony · Sunken colony · Swarm clutch · Swarm infestation | |


