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Hatchery

From StarCraft Wiki

"The Hatchery is the heart of any Zerg colony. It spontaneously generates larva, which in turn are used to spawn your various warriors and minions."
Daggoth[src]
Hatchery
File:Hatchery SC1 Game1.png
Structure
Race

Zerg

Role

Foundation building

Properties
Hit points

1250

Production
Minerals

300 Image:Minerals Terran SC1.png

Control

Provides 1 Control

Combat
Armor

1

Function
Evolves to

Lair

Produces

Larva

Research

Burrow

The hatchery is the foundational building for every zerg colony.

Contents

[edit] Overview

Hatcheries perform three vital functions that no colony can survive without: producing the creep, which most zerg structures require in order to be built, giving birth to larvae that can mutate into the various zerg breeds and digesting minerals and vespene gas to change into a nutrient form that zerg can use to feed their mutations. In addition, the hatchery is one of the only structures that can be built without pre-existing creep and is therefore essential for any expansion attempt.[1]

[edit] Game Unit

[edit] StarCraft

[edit] Research

File:Burrow SC1 Able1.png Burrow
Acquisition
Minerals

100 Image:Minerals Terran SC1.png

Gas

100 Vespene gas

Evolved at

Hatchery/Lair/Hive

Hotkey

B

Usage
Hotkey

U

Notes

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

[edit] Building Abilities

The hatchery can mutate into a lair, and later into a hive.[1]

Mutate into Lair
Acquisition
Requires

Spawning pool

Usage
Minerals

150 Image:Minerals Terran SC1.png

Gas

100 Vespene gas

Units

Hatchery

Hotkey

L

Notes

Transforms a hatchery into a lair.

[edit] StarCraft II

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Hatchery
Structure
Race

Zerg

Role

Foundation building

Properties
Hit points

1250[2][3][4]

Type

Armored, Biological, Structure[4]

Production
Minerals

300[2][3] Image:Minerals Terran SC1.png

Control

Provides 2[5] Control

Build time

100[6][3]

Requires

None

Hot key

H[3]

Function
Produces

Larva, queen[7]

Research

Burrow[8][9]

The zerg continue to use hatcheries in StarCraft II. Hatcheries continue to be able to create creep.[10]

If multiple hatcheries are selected, pressing the "S" hotkey will select all of the available larvae at all the selected hatcheries. The player must press a hotkey (or select a morph icon) once for each unit they wish to build.[11]

Two rally points are able to be set on a hatchery; one for drones and another for warrior units.[12][13][14]

Each individual egg can be separately rallied; this overrides rally points set for the hatchery.[14]

[edit] Researched Abilities

Burrow
Acquisition
Minerals

50[15] Image:Minerals Terran SC1.png

Gas

50[15] Vespene gas

Evolution time

50[16] time

Evolved at

Hatchery/Lair/Hive[8][4]

Hotkey

B[15]

Notes

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

Edit

[edit] Building Abilities

The hatchery can evolve into a lair.[17]

Mutate into Lair
Acquisition
Requires

Spawning pool[3]

Usage
Minerals

150[3] Image:Minerals Terran SC1.png

Gas

100[3] Vespene gas

Units

Hatchery[3]

Hotkey

L[3]

Notes

Transforms a hatchery into a lair.[3]

Edit

[edit] Queen Abilities

Spawn Larva
Usage
Energy

25[18][19][20] Energy

Duration

25 seconds[18]

Notes

Queens can target a hatchery/lair/hive with Queen Ichor, causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae.[21] The larva-producing structure will not naturally produce any more larvae until the total falls below three.[22] Each hatchery gets an individual cooldown for this ability.[19]

Edit

[edit] Gallery

A hatchery spawning extra larvae
A hatchery surrounded by numerous eggs

An incomplete hatchery explodes.

[edit] References

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 StarCraft Legacy staff. 2008-03-13. Zerg - Buildings. StarCraft Legacy. Accessed 2008-03-22.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 StarCraft Legacy staff. 2009-04-04. Zerg Building Information. StarCraft Legacy. Accessed 2009-05-10.
  4. 4.0 4.1 4.2 Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
  5. Church. 2009-09-02. Gamereplays.org's Thoughts On Blizzcon And StarCraft 2 Zerg. Game Replays. Accessed 2009-09-07.
  6. StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Zerg Buildings. StarCraft Legacy. Accessed 2009-06-23.
  7. StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
  8. 8.0 8.1 StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
  9. Blizzcon Video Archive (Sonkie vs Yellow). Blizzard Entertainment. Accessed 2008-10-19.
  10. Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  11. If you have three Hatcheries in one group, press your group number and hit 's' key, you will select all your Larva of three Hatcheries. And you can hit 'z' as many as you want them to morph to Zerglings.
    If you have nine Larvas, you need to hit 'z' nine times to morph all of them to Zerglings.
    Cydra. 2008-11-11. Question on zergs. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-11.
  12. Zetaras Xal'Kurat. 2008-03-16. StarCraft 2 Korean and Chinese Build Summary. SC2 Blog. Accessed 2008-03-18.
  13. StarCraftLegacy. 2008-06-02. Zerg Gameplay 1 6/1/08. Veoh.com Accessed 2008-06-02.
  14. 14.0 14.1 "for zerg is it the same that the hatchery sets the rally, or can you rally for each individual egg?"

    You can do both. You can set a rally for your hatchery, but can then override it with manual orders per egg as well. Also don't forget, you can set a worker rally point for your hatchery, as well as a unit rally point. Karune, Rancid_death75. Another rally question for Kaurne! Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  15. 15.0 15.1 15.2 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  16. Zerg Drone. StarCraft II Armory. Accessed 2009-09-27.
  17. Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures. 1up.com Accessed 2008-05-08.
  18. 18.0 18.1 Hotbid. 2009-09-03. (SC2) Zerg & Larvae Injection. Teamliquid. Accessed 2009-09-03.
  19. 19.0 19.1 Joneagle X. 2009-08-25. Joneagle_X 2009 BlizzCon StarCraft 2 Gameplay Review. StarCraft 2 Forum. Accessed 2009-08-25.
  20. Spawning larva also costs energy (currently 25) and time. Karune. 2009-02-18. Re: Zerg new macro. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  21. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  22. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.


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