Hatchery
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Added by HawkiThe hatchery is the foundational structure for every zerg colony.
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Overview
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Hatcheries perform three vital functions that no colony can survive without: producing the creep, which most zerg structures require in order to be built, giving birth to larvae that can mutate into the various zerg breeds and digesting minerals and vespene gas to change into a nutrient form that zerg can use to feed their mutations. In addition, the hatchery is one of the only structures that can be built without pre-existing creep (the other being the extractor) and is therefore essential for any expansion attempt.[1]
Game Structure
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StarCraft
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| Hatchery | |
|---|---|
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| Structure | |
| Race | |
| Role |
Foundation building |
| Production | |
| Minerals | |
| Control | |
| Build time | |
| Evolves from | |
| Protection | |
| Hit points |
1250 |
| Armor |
1 |
| Function | |
| Evolves to | |
| Produces | |
| Allows | |
| Research | |
Researched Abilities
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| Notes | |||||||||||||||||
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Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking. | |||||||||||||||||
Building Abilities
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The hatchery can mutate into a lair, and later into a hive.[1]
| Mutate into Lair | |||||||||||||||||
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| Notes | |||||||||||||||||
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Transforms a hatchery into a lair. | |||||||||||||||||
StarCraft II
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| Hatchery | |
|---|---|
| | |
| Structure | |
| Race | |
| Role |
Foundation building |
| Properties | |
| Broodlings produced |
9 |
| Production | |
| Minerals | |
| Control | |
| Build time | |
| Evolves from | |
| Hotkey |
H |
| Protection | |
| Hit points |
1500 |
| Armor |
1 |
| Type |
|
| Function | |
| Evolves to | |
| Produces | |
| Allows | |
The zerg continue to use hatcheries in StarCraft II. Hatcheries continue to be able to create creep. Upgrades for overlords and overseers are researched at the hatchery and its evolved forms, but at least a lair is required first. This change allows the player to research the upgrades at any hatchery they control as long as they have a lair, rather than being limited to researching them at the lair itself.
If multiple hatcheries are selected, pressing the "S" hotkey will select all of the available larvae at all the selected hatcheries. The player must press a hotkey (or select a morph icon) once for each unit they wish to build.
Two rally points are able to be set on a hatchery; one ("G") for drones and another ("Y") for warrior units. The queen doesn't get a rally point.
Each individual egg can be separately rallied; this overrides rally points set for the hatchery.[2]
A hatchery spawns a new larva every 15 seconds if there are less than 3.
Building Abilities
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The hatchery can evolve into a lair.
| Mutate into Lair | |||||||||||||||||
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| Notes | |||||||||||||||||
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Transforms a hatchery into a lair. | |||||||||||||||||
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Queen Abilities
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Queens can target a hatchery/lair/hive with Queen Ichor,[3] causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae. The larva-producing structure will not naturally produce any more larvae until the total falls below three. The larva count for any given hatchery/lair/hive does not exceed nineteen, no matter how many times spawn larva is cast. The ability is not smartcast. | |||||||||
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Development
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The following section contains information from a previous version of StarCraft II which is no longer valid. |



Added by MecoAs of February 2010, the hatchery no longer researched burrow.[4]
References
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| Zerg Units and Structures of StarCraft/Brood War |
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| Zerg Units and Structures of StarCraft II |
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