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Hatchery

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"The Hatchery is the heart of any Zerg colony. It spontaneously generates larva, which in turn are used to spawn your various warriors and minions."
Char SC2 Art3

A hatchery

The hatchery is the foundational structure for every zerg colony.

OverviewEdit

Hatcheries perform three vital functions that no colony can survive without: producing the creep, which most zerg structures require in order to be built, giving birth to larvae that can mutate into the various zerg breeds and digesting minerals and vespene gas to change into a nutrient form that zerg can use to feed their mutations. In addition, the hatchery is one of the only structures that can be built without pre-existing creep (the other being the extractor) and is therefore essential for any expansion attempt.[1]

Game StructureEdit

StarCraftEdit

Hatchery
Hatchery SC1 Game1
Structure
Race

Zerg

Role

Foundation building

Production
Minerals

300 Minerals Terran SC1

Control

Provides 1 Control Zerg SC1

Build time

120 Time SC2 Game1

Evolves from

Drone

Protection
Hit points

1250

Armor

1

Function
Evolves to

Lair

Produces

Larva

Allows
Research

Burrow

Researched AbilitiesEdit

Burrow SC1 Able1 Burrow
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

80 Time SC2 Game1

Evolved at

Hatchery/Lair/Hive

Hotkey

B

Usage
Hotkey

U

Notes

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

Building AbilitiesEdit

The hatchery can mutate into a lair, and later into a hive.[1]

Mutate into Lair
Acquisition
Requires

Spawning pool

Usage
Minerals

150 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Units

Hatchery

Duration

100 Time SC2 Game1

Hotkey

L

Notes

Transforms a hatchery into a lair.

StarCraft IIEdit

Hatchery
Hatchery SC2 Rend1
Structure
Race

Zerg

Role

Foundation building

Properties
Broodlings
produced

9

Production
Minerals

300 Minerals Terran SC1

Control

Provides 2 ZergSupply SC2 Icon1

Build time

100 Time SC2 Game1

Evolves from

Drone

Hotkey

H

Protection
Hit points

1500

Armor

1

Type
  • Armored
  • Biological
  • Structure
Function
Evolves to

Lair

Produces
Allows

The zerg continue to use hatcheries in StarCraft II. Hatcheries continue to be able to create creep. Upgrades for overlords and overseers are researched at the hatchery and its evolved forms, but at least a lair is required first. This change allows the player to research the upgrades at any hatchery they control as long as they have a lair, rather than being limited to researching them at the lair itself.

If multiple hatcheries are selected, pressing the "S" hotkey will select all of the available larvae at all the selected hatcheries. The player must press a hotkey (or select a morph icon) once for each unit they wish to build.

Two rally points are able to be set on a hatchery; one ("G") for drones and another ("Y") for warrior units. The queen doesn't get a rally point.

Each individual egg can be separately rallied; this overrides rally points set for the hatchery.[2]

A hatchery spawns a new larva every 15 seconds if there are less than 3.

Building AbilitiesEdit

The hatchery can evolve into a lair.

Mutate into Lair
Acquisition
Requires

Spawning pool

Usage
Minerals

150 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Units

Hatchery

Activation/
Build Time

80 Time SC2 Game1

Hotkey

L

Notes

Transforms a hatchery into a lair.

Edit

Queen AbilitiesEdit

SpawnLarvae SC2 Icon1 Spawn Larva
Usage
Energy

25 Energy Terran SC1

Activation/
Build Time

40 seconds Time SC2 Game1

Hotkey

V

Notes

Queens can target a hatchery/lair/hive with Queen Ichor,[3] causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae. The larva-producing structure will not naturally produce any more larvae until the total falls below three. The larva count for any given hatchery/lair/hive does not exceed nineteen, no matter how many times spawn larva is cast.

The ability is not smartcast.

Edit

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Hatchery SC2 DevGameAnim1

A hatchery spawning extra larvae

As of February 2010, the hatchery no longer researched burrow.[4]

ReferencesEdit

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. "for zerg is it the same that the hatchery sets the rally, or can you rally for each individual egg?"

    You can do both. You can set a rally for your hatchery, but can then override it with manual orders per egg as well. Also don't forget, you can set a worker rally point for your hatchery, as well as a unit rally point. Karune, Rancid_death75. Another rally question for Kaurne! Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  3. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  4. At this point you can research Burrow once you get Lair. Kapeselus. 2010-02-15. Is Zerg burrowing innate? Battle.net StarCraft II General Discussion Forum. Accessed 2010-02-15.


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