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Heal, also known as Healing, is a terran ability used to heal friendly biological units.

The zerg have the natural ability to regenerate health over time, though the zerg have evolved their own abilities similar to heal, namely Transfusion and Rapid Transfusion, to rapidly regenerate health.

StarCraftEdit

InterHeal Terran SC1
Heal

Medics use this ability to automatically heal friendly biological units in range.

Usage
Hotkey A
Cost 1 (per 2 hit points) Energy Terran SC1
Range 2

Heal counteracts the stimpack ability, so the use of medics allows the terrans to get the most from stimpacks for marines and even firebats.

All zerg units and structures have the ability to regenerate health over time, though heal does provide excellent support for the zerg.

StarCraft IIEdit

Healing SC2 Icon1
Healing

The medivac dropship heals a friendly biological unit nearby it.

Can be set to autocast. May only be cast on one unit as a time, and may not be stacked by multiple medivacs.

The ability does not "stack" with a roach's fast healing rate.[1]

Medivac dropships cannot heal units inside of them.

Usage
Hotkey E
Cost 1 (per 4 hit points healed) Energy Terran SC1
Range 4
ve

In StarCraft II, heal can now be cast at range, increasing its effectiveness. As with the medic from StarCraft, the use of medivac dropships with marines and marauders allows the terrans to get the most from stimpacks.

Transfusion SC2 Icon1
Transfusion

The queen instantly restores 125 hit points to target biological unit or structure.

Usage
Hotkey T
Cost 50 Energy Terran SC1
Cooldown 1Time SC2 Game1
ve

As with StarCraft, all zerg units and structures have the ability to regenerate health over time, though the queen possesses a similar ability to heal known as transfusion, and heal again provides excellent support for the zerg.

Wings of Liberty CampaignEdit

Healing SC2 Icon1
Heal

The medic automatically (autocast) heals friendly biological units near it with a visible animation.

Usage
Hotkey E
Cost 1 (per 3 hit points healed) Energy Terran SC1
Range 2
ve

In the Wings of Liberty campaign, the medic returns and is an alternative to the medivac dropship.

Heart of the Swarm CampaignEdit
Transfusion SC2 Icon1
Rapid Transfusion

The swarm queen instantly restores 25 hit points to target biological unit or structure[2] over a short period of time. It may be autocast.

Usage
Hotkey T
Cost 10 Energy Terran SC1
Cooldown 3Time SC2 Game1
ve

In the Heart of the Swarm campaign, the swarm queen has a variant of transfusion known as rapid transfusion.

Co-op MissionsEdit
Healing SC2 Icon1
Infested Heal

The infested medic automatically (autocast) heals friendly biological units near it with a visible animation.

Usage
Hotkey E
Cost 1 (per 3 hit points healed) Energy Terran SC1
Range 2
ve

In Co-op Missions, infested medics have a special ability named infested heal. It functions the same as the terran medic's heal ability.

Raynor can upgrade his medics to heal mechanical units.

ReferencesEdit

  1. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  2. Shindigs and GHOSTCLAW. 2013-01-22. Heart of the Swarm Preview - (22.01.13). Teamliquid. Accessed 2013-01-23.