Hel's Angels are a terran mercenary organization taking their name from the Norse goddess of death.
History[]
The Hel's Angels roamed the fringe worlds, preying on Terran Dominion shipping lanes.[1] They hired themselves out to Orlan's Mercenaries,[2] the Dominion,[3] and the Umojan Protectorate.[4]
This article or section contains information from the optional Colonist Missions in StarCraft II: Wings of Liberty.
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During the Second Great War, they offered their services to Raynor's Raiders after the Raiders traveled to Haven to aid the Agrian colonists.[1]
During the End War, the Hel's Angels accompanied Raynor's Raiders in their expedition to defeat Amon in the Void.[5]
Game Effect[]
Hel's Angels | |
Campaign | |
Hired at | |
Price |
45,000 credits |
Squad size |
3 Hel's Angels viking fighters |
Squads per mission |
2 |
Cooldown |
5 min. |
Resource Cost | |
Produced at | |
Notes | |
+45% Health, +40% Damage | |
Edit
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Unit | |
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Affiliation |
Raynor's Raiders (optional) |
Campaign | |
Base unit | |
Armament | |
Production | |
Supply | |
Produced from | |
Hotkey |
A |
Movement | |
Speed |
2.75 (air), 2.25 (ground) |
Protection | |
Hit points |
180 |
Armor | |
Type |
|
Armor type | |
Lanzer Torpedoes | |
Damage |
14 (+6 vs armored) |
Attacks |
2 |
Targets |
|
Cooldown |
2 |
Range |
9 |
Upgrade/level | |
Gatling cannon | |
Damage |
18 |
Targets |
|
Cooldown |
1 |
Range |
6 |
Upgrade/levels |
Abilities[]
The Viking transforms from one mode to another.
This ability is not smartcast.
Usage | ||||
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Acquisition | ||
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Upgrades[]
- +1 damage for banshees and battlecruisers
- +1 air damage,+1 base ground damage and +1 bonus damage for vikings
- +1 air damage,+5 ground damage for liberators
Acquisition | ||||||||||
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Level 1
Level 2
Level 3
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Increases the armor of all terran air units.
Acquisition | ||||||||||
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Level 1
Level 2
Level 3
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Attack upgrades improve attack cooldown of affected units by 5% per level.
These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
Campaign Acquisition | ||
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Armor upgrades increase health of affected units by 5% per level.[6]
We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
Campaign Acquisition | ||
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Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[7]
Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.
Campaign Acquisition | ||
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Vikings deal splash damage when attacking air units.
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Vikings gain +2 missile range and +1 cannon range.
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Development[]
The Angels' appearance is based on old Viking designs, such as the pointed nose cone. Returning to the pointed nose helped change up the silhouette, as well as adding additional wings and blades under the gatling guns. It was planned to have a melee attack as well, but time constraints prevented this from being implemented.[9]
Notes[]
- The mercenary group's name is a combination of Hel, the Norse goddess of the dead, and "Hells Angels", a famous biker gang.
- Unlike normal vikings a Hel's Angels unit portrait does not reveal the pilot's face when transformed into assault mode.
References[]
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