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"Let’s begin with the Hellbat. It may not look like much when it’s just a Hellion, zipping around the battlefield spitting tiny streams of infernal plasma fuel. When it stands up however, this little car transforms into Hell on legs. With a cone-blasting flamethrower that obliterates any piece of flesh sorry enough to stand before it, the Hellbat is one of the most fearsome ground troops an enemy might ever stand toe-to-toe with."

The hellbat, formerly called the battle hellion,[1] is a transforming terran "flame tank" vehicle based on the hellion.

Overview[]

"I just wanna watch the world burn."

- A hellbat pilot(src)

Due to the good performance of the original hellion designed, the Terran Dominion opted to provide an upgrade to the vehicle. By combining the original vehicle's speed, agility and firepower with the new battle mode's strength, armor and durability, the hellbat is said to represent "the future of tactical assault technology."[2] After the hellbat proved its worth on the battlefield, Dominion engineers quickly developed an upgrade kit to retrofit all previous generation hellions with the required components.[3]

The modified hellions of junker gangs also possess the ability to transform into hellbats.[4]

Design[]

Hellbat SC2-HotS Rend1

The hellbat

The hellbat template was built upon a heavily modified version of the hellion's stock neosteel frame, which houses the complex set of servos, hydraulic systems, and robotic components that allow the mechanized walker to seamlessly transform into a vehicle and vice versa. The hellbat makes use of its predecessor's base platform but adds state of the art robotics to the design. The most striking advancement comes in "battle mode," which reconfigures the buggy into a mechanized walker.[2]

The hellbat is equipped with a large variable burn engine powered by a variety of liquid or compressed fuels—essentially the big brother of the stock hellion engine with much improved airflow. This upgraded engine provides enough newtons to compensate for the extra weight of the hellbat's bulky systems. Like the hellion, it is also rumored to run on Scotty Bolger's Old No. 8 Whiskey.[3]

Armament[]

"I don't care what they say, stay out of the way."

- A Terran Dominion marine, in reaction to the hellbat's upgraded targeting system.(src)

Hellbat SC2-HotS Art4

The hellbat in action

With the advent of the hellbat, it became a necessity to replace the hellion's scant plating. Dominion engineers used an experimental paristeel/bonded carbide weave (lighter and better insulated) to protect operator and machine from the incredibly high temperatures of the napalm spray. Additional heat-shielding, made from an expanding and re-forming material, was installed under the hellion's chassis. It has proven very effective as a means of additional insulation, and it doubles as a solid riot shield.[3]

In battle mode, the hellion's infernal flamethrower transitions for immediate use, while a thick layer of heat shielding beneath the hellion's chassis expands and re-forms to protect both robot and driver.[2] The original incarnation of the infernal flamethrower was ineffective in close quarters, and installing a second weapon on an already taxed chassis proved unfeasible. To solve the issue, handy hellbat operators added a home-made, manually activated system, albeit useful only in walker mode as it reduces effective range, to pump polystyrene foam into the barrel of the infernal flamethrower prior to firing. The foam alters the density of the plasma fuel, which increases the flame's intensity when ignited. This makes it very deadly against unarmored or lightly armored targets. This foam system is now standard issue in all Dominion hellbats.

Hellbat SC2-LotV Art1

A Junker hellbat

After a friendly fire incident that killed seventeen marines and sent forty-eight to the medbay with fourth-degree burns, the hellbat's antiquated targeting system (a relic even by the antiquated hellion's standards) was replaced with a more sophisticated version. The new system provides better target acquisition, tracking functionality, and enhances the hellbat operator's situational awareness. However, no targeting system can make up for the fact that the weapon sprays napalm. Troops are advised to steer clear of the line of fire.[3]

AlliedCommanders SC2-LotV Art1
This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

Hellbats of Mira's Marauders outfitted themselves with additional wildfire explosives that detonated after their destruction to sow chaos among enemies.[5]

Game Unit[]

StarCraft II[]

The hellbat is produced directly from the factory with an armory requirement. The factory can also produce the hellion directly.

In comparison to the hellion, the hellbat's attack has a shorter but stronger and wider flame. It is slower than its counterpart, but also tougher. While the hellion is mechanical, the hellbat is both biological and mechanical, and can be both repaired and healed. However it is considered to still take vehicle upgrades, like a hellion.

The hellbat is an effective counter unit to massed (charging) zealots.[6] Its attack is effective against groups of light units such as zerglings, zealots, hydralisks, marines and some short-range armored units such as the roach. Being biological and a slow mover makes it easily kited—it is weak against archons, stalkers, marauders, banelings, and ghosts using the "Steady Targeting" ability.

Versus[]

Upgrades and Abilities[]
InfernalPreigniter SC2 Game1
Infernal Pre-Igniter

Increases the hellion's attack damage by +5 (to +11) vs light units and the hellbat's attack damage by +12 vs light units. The flame changes to a blue color.

The flame color on the icon was changed to blue in patch 1.3.5.

Acquisition
Purchased from Tech lab attached to factory
Hotkey I
Cost 100 Minerals 100 Vespene gas 79seconds
ve
TransformationServos SC2-HotS Icon
Smart Servos

Allows Hellions, Hellbats, Vikings, and Thors to transform quickly between combat modes.

Acquisition
Purchased from Tech lab attached to factory
Hotkey S
Cost 100 Minerals 100 Vespene gas 79seconds
Required Armory
ve
  • +1 damage for cyclones
  • +1 base damage and +1 bonus damage for hellions
  • +2 damage for hellbats
  • +2 base damage and +1 bonus damage for siege tanks (tank mode)
  • +4 base damage and +1 bonus damage for siege tanks (siege mode)
  • +3 ground damage,+1/+3 air base damage and +1 bonus damage for thors (AoE/single-target)
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
HellionTrans SC2 Icon1
Hellion Transformation

The Hellion/Hellbat transforms from one mode to another.

The ability is not smartcast. Requires armory.

Usage
Hotkey Hellbat mode: D
Hellion mode: E
Cost 3 seconds
ve

Co-op Missions[]

Hellbats are available to Mira Han and Matt Horner and Rory Swann in Co-op Missions. They do not need to have their transformation ability researched. Nova gains access to the advanced hellbat rangers, with enhanced life, damage and abilities.

Swann Upgrades and Abilities[]
HellionTrans SC2 Icon1
Hellbat Mode/Hellion Mode

Hellbat Mode: Transforms the Hellion into its hellbat form.

Hellion Mode: Transforms the Hellbat into its hellion form.

Usage
Hotkey Hellbat mode: D
Hellion mode: E
Cost 4 seconds
ve
InfernalPreigniter SC2 Game1
Infernal Pre-Igniter

Increases the damage of the hellion and hellbat by 10 against light units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey I
Cost 100 Minerals 100 Vespene gas 60seconds
ve
InfernalPlating SC2-LotV Icon1
Infernal Plating

Hellions and hellbats gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey H
Cost 100 Minerals 100 Vespene gas 60seconds
ve
SC2 Lab BioSteel Icon
Regenerative Bio-Steel

All vehicles and ships regenerate health over time at a rate of 2 health per second.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 9
Acquisition
Purchased from Armory
Hotkey B
Cost 150 Minerals 150 Vespene gas 90seconds
ve
AdvancedOptics SC2 Icon
Advanced Optics

All vehicles and ships gain +1 attack range.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 9
Acquisition
Purchased from Armory
Hotkey B
Cost 150 Minerals 150 Vespene gas 120seconds
Effect Range: 3
ve
SC2 Swann AC - MechnicalKnowhow
Mechnical Know-how

Increases the life of Swann's SCV's, vehicles and starships by 20%.

Campaign Acquisition
Unlock Reach Swann Level 15.
ve
SC2 TerrVehWeap
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 20 (+13 vs Light) (basic)
20 (+23 vs Light) (with Infernal Pre-Igniter)
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Effect Damage: 22 (+14 vs Light) (basic)
22 (+24 vs Light) (with Infernal Pre-Igniter)
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Effect Damage: 24 (+15 vs Light) (basic)
24 (+25 vs Light) (with Infernal Pre-Igniter)
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 1 (basic)
3 (with Internal Plating)
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Effect Armor: 2 (basic)
4 (with Infernal Plating)
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Effect Armor: 3 (basic)
5 (with Infernal Plating)
ve
Han and Horner Upgrades and Abilities[]
MiraHellionHellbatTransform
Hellbat Mode/Hellion Mode

Hellbat Mode: Transforms the Hellion into its hellbat form.

Hellion Mode: Transforms the Hellbat into its hellion form.

Usage
Hotkey Hellbat mode: D
Hellion mode: E
Cost 4 (Basic)seconds
1 (With Aerosol Stim Emitters) seconds
ve
AersolStimEmitters Game1
Aerosol Stim Emitters

Hellions and Hellbats transform 75% faster. When Hellions are killed, nearby allied units in a radius of 3.5 gain 25% movement and 15% attack speed for 15 seconds.

Stronger Death Chance Mastery: When Hellions are killed, nearby allied units in a radius of 3.5 gain 50% movement and 30% attack speed for 15 seconds with a 2% chance per mastery point.

Chaotic Power Couple: Increases the Aerosol Stim Emitters movement and attack speed bonuses from 25% and 15% (50% and 30% with Stronger Death Chance Mastery) respectively to 50% and 30% (100% and 60% with Stronger Death Chance Mastery) respectively.

Usage
Duration 15 seconds
Notes

Mastery: +2% chance per Stronger Death Chance: mastery point. Up to a maximum 60% chance.

Acquisition
Purchased from Engineering bay
Hotkey A
Basic
Cost 50 Minerals 50 Vespene gas 60seconds
With Impatience
Cost 50 Minerals 50 Vespene gas 42seconds
ve
WildfireExplosives Game1
Wildfire Explosives

Hellbat movement speed is increased by 50%. When Hellbats are killed, they ignite the surrounding area (radius 4). Enemies in the fire run around in fear for 3 seconds.

Stronger Death Chance Mastery: When Hellbats are killed, they ignite the surrounding area (radius 5.66) with a 2% chance per mastery point. Enemies in the fire run around in fear for 3 seconds.

Chaotic Power Couple: The duration of the Hellbat death effect is increased by 100%.

Usage
Duration 3 seconds
6 (with Chaotic Power Couple) seconds
Notes

Mastery: +2% chance per Stronger Death Chance: mastery point. Up to a maximum 60% chance

Acquisition
Purchased from Engineering bay
Hotkey H
Basic
Cost 50 Minerals 50 Vespene gas 60seconds
With Impatience
Cost 50 Minerals 50 Vespene gas 42seconds
ve
ImmolationFluid Game1
Immolation Fluid

Hellbat attacks cause enemies to burn for an additional 50 damage over 5 seconds.

Usage
Passive
Campaign Acquisition
Unlock Reach Han & Horner Level 9
Notes

Hellion and Hellbat Upgrade Cache

Acquisition
Purchased from Engineering bay
Hotkey T
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
ve
Impatience Coop Game1
Impatience

Mira's unit production and research times are reduced by 30%.

Campaign Acquisition
Unlock Reach Han and Horner Level 6
ve
SignifigantOthers Coop Game1
My Significant Other

Increases the hit points of Horner's units by 1% and gain +0.5% attack speed per supply of Horner's units.

Usage
Notes

Horner's units Hit Points
Mastery: +0.01% hit points per Significant Others Bonuses mastery point. Up to a maximum +1.3% hit points
Attack Speed:
*+1% per Theia raven/Strike fighter platform
*+1.5% per Assault Galleon without Drone Hangar bay
*+2% per Asteria wraith/Deimos viking
*+5% per Sovereign battlecruiser
Mastery: +0.1%/+0.15%/0.2%/0.5% per Significant Others Bonuses mastery point. Up to a maximum:
*+1.3% per Theia raven/Strike fighter platform
*+1.95% per Assault Galleon without Drone Hangar bay
*+2.6% per Asteria wraith/Deimos viking
*+6.5% per Sovereign battlecruiser

Campaign Acquisition
Unlock Reach Han and Horner Level 15.
ve
TheHornersWeapon
Terran Weapons

Increases the attack damage of all terran units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 20 (+13 vs Light)
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Effect Damage: 22 (+14 vs Light)
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Effect Damage: 24 (+15 vs Light)
ve
TheHornersArmor
Terran Armor

Increases the armor of all terran units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Effect Armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Effect Armor: 3
ve

Nova Covert Ops[]

In Nova Covert Ops, hellbats can equip one of various provided upgrades and abilities for each mission.

Upgrades and Abilities[]
JumpJet SC2-NCO Icon1
Jump Jet Charge

The hellbat leaps towards enemy units when attacking.

Usage
Passive
Cooldown 4 seconds
Campaign Acquisition
Acquired from Complete "Sudden Strike."
ve
SuperStimpack SC2-NCO Icon1
Super Stimpack

Increases unit's attack and movement speeds by 50% for 15 seconds and heals unit for 60 HP. Can be set to autocast.

Usage
Hotkey T
Duration 15 seconds
Cooldown 18 seconds
Campaign Acquisition
Acquired from Save north-western outpost in "Sudden Strike."
ve
TransformationServos SC2-HotS Icon
Smart Servos

Greatly deduces transformation time when transforming. Also allows hellion to attack while moving.

Usage
Passive
Campaign Acquisition
Acquired from Complete "Trouble in Paradise"
ve
OptimizedLogistics SC2NCO1
Optimized Logistics

Significantly reduces the time required to train the unit.

Usage
Passive
Campaign Acquisition
Acquired from Obtain the special weaponry in "In the Enemy's Shadow."
ve
SpecialOrdiance SC2NCO1
Special Ordnance

Equips hellbats and hellions with infernal pre-igniters, increasing the damage they deal to light units.

Usage
Passive
Campaign Acquisition
Acquired from Obtain the special weaponry in "In the Enemy's Shadow."
ve

Quotations[]

See: StarCraft II Hellbat Quotations

Development[]

Main article: Hellion/Development

Heroes of the Storm[]

Heroes DevLog2
The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity
Hellbat Heroes Game1

Hellbats in Heroes of the Storm

Hellbats appear as mercenary units on the Braxis Holdout and Warhead Junction maps in Heroes of the Storm. On Braxis Holdout, they start out infested, but will revert to their natural state after being defeated. They fall into the game's "siege" category of mercenaries, attacking enemies with an area-of-effect flame attack.[7]

Variants[]

Images[]

Skins
Portraits

Trivia[]

Hellbats are a type of demon in the Diablo series.

References[]

  1. Cloaken. 2012-10-12. Balance Update #6 (10/12/2012) Heart of the Swarm Beta Discussion. Accessed 2012-10-12.
  2. 2.0 2.1 2.2 Blizzard Entertainment. 2012-12-20. Hellbat. Blizzard Entertainment. Accessed 2012-12-21.
  3. 3.0 3.1 3.2 3.3 2014-12-18, Hellbat Science. Blizzard Entertainment, accessed on 2014-19-12
  4. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  5. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard) (in English). November 10, 2015
  6. June, 2012, Starcraft 2: Heart of the Swarm "New Units" Explained by David Kim. G4, accessed on 2012-06-21
  7. Blizzard Entertainment. Heroes of the Storm (Blizzard Entertainment) (in English). June 2, 2015
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