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"Let’s begin with the Hellbat. It may not look like much when it’s just a Hellion, zipping around the battlefield spitting tiny streams of infernal plasma fuel. When it stands up however, this little car transforms into Hell on legs. With a cone-blasting flamethrower that obliterates any piece of flesh sorry enough to stand before it, the Hellbat is one of the most fearsome ground troops an enemy might ever stand toe-to-toe with."

The hellbat, formerly called the battle hellion,[1] is a transforming terran vehicle based on the hellion.

Overview

Due to the good performance of the original hellion designed, the Terran Dominion opted to provide an upgrade to the vehicle. By combining the original vehicle’s speed, agility and firepower with the new battle mode’s strength, armor and durability, the hellbat is said to represent "the future of tactical assault technology."[2] After the hellbat proved its worth on the battlefield, Dominion engineers quickly developed an upgrade kit to retrofit all previous generation hellions with the required components.[3]

Design

Hellbat SC2-HotS Rend1

The hellbat

The hellbat template was built upon a heavily modified version of the hellion’s stock neosteel frame, which houses the complex set of servos, hydraulic systems, and robotic components that allow the mechanized walker to seamlessly transform into a vehicle and vice versa. The hellbat makes use of its predecessor’s base platform but adds state of the art robotics to the design. The most striking advancement comes in “battle mode,” which reconfigures the buggy into a mechanized walker.[2]

The hellbat is equipped with a large variable burn engine powered by a variety of liquid or compressed fuels—essentially the big brother of the stock Hellion engine with much improved airflow. This upgraded engine provides enough newtons to compensate for the extra weight of the hellbat’s bulky systems. Like the hellion, it is also rumored to run on Scotty Bolger's Old No. 8 Whiskey.[3]

Armament

Hellbat SC2-HotS Art4

The hellbat in action

With the advent of the hellbat, it became a necessity to replace the hellion’s scant plating. Dominion engineers used an experimental paristeel/bonded carbide weave (lighter and better insulated) to protect operator and machine from the incredibly high temperatures of the napalm spray. Additional heat-shielding, made from an expanding and re-forming material, was installed under the hellion’s chassis. It has proven very effective as a means of additional insulation, and it doubles as a solid riot shield. [3]

In battle mode, the hellion’s infernal flamethrower transitions for immediate use, while a thick layer of heat shielding beneath the hellion’s chassis expands and re-forms to protect both robot and driver.[2] The original incarnation of the infernal flamethrower was ineffective in close quarters, and installing a second weapon on an already taxed chassis proved unfeasible. To solve the issue, handy hellbat operators added a home-made, manually activated system, albeit useful only in walker mode as it reduces effective range, to pump polystyrene foam into the barrel of the infernal flamethrower prior to firing. The foam alters the density of the plasma fuel, which increases the flame’s intensity when ignited. This makes it very deadly against unarmored or lightly armored targets. This foam system is now standard issue in all Dominion hellbats.

After a friendly fire incident that killed 17 marines and sent 48 to the medbay with fourth-degree burns, the hellbat’s antiquated targeting system (a relic even by the antiquated hellion's standards) was replaced with a more sophisticated version. The new system provides better target acquisition, tracking functionality, and enhances the hellbat operator’s situational awareness. However, no targeting system can make up for the fact that the weapon sprays napalm. Troops are advised to steer clear of the line of fire.[3]

Game Unit

StarCraft II

The hellbat is produced directly from the factory with an armory requirement. The factory can also produce the hellion directly.

In comparison to the hellion, the hellbat's attack has a shorter, but stronger and wider flame. It is slower than its counterpart, but also tougher. While the hellion is mechanical, the hellbat is both biological and mechanical, and can both be repaired and healed.

The hellbat is an effective counter unit to massed (charging) zealots.[5] Its attack is effective against groups of light units such as zerglings, zealots, hydralisks, marines and some short-range armored units such as the roach. Being biological and a slow mover makes it easily kited—it is weak against the archon, stalker, marauder, and baneling.

Upgrades

SC2 TerrVehWeap
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
InfernalPreigniter SC2 Game1
Infernal Pre-Igniter

Increases the hellion's attack damage by +5 (to +11) vs light units and the hellbat's attack damage by +12 vs light units. The flame changes to a blue color.

The flame color on the icon was changed to blue in patch 1.3.5.

Acquisition
Purchased from Tech lab attached to factory
Hotkey I
Cost 100 Minerals 100 Vespene gas 79seconds
ve
TransformationServos SC2-HotS Icon
Transformation Servos

Allows the hellion and hellbat to transform between modes freely.
Heart of the Swarm only.

Acquisition
Purchased from Tech lab attached to factory
Hotkey T
Cost 150 Minerals 150 Vespene gas 110seconds
Required Armory
ve

Abilities

HellionTrans SC2 Icon1
Hellion Transformation

The Hellion/Hellbat transforms from one mode to another.

The ability is not smartcast. Requires armory.

Usage
Hotkey Hellbat mode: D
Hellion mode: E
Cost 3 seconds
ve

Co-op Missions

Hellbats are available to Rory Swann in Co-op Missions. They do not need to have their transformation ability researched. Nova gains access to the advanced hellbat rangers, with enhanced life, damage and abilities.

Upgrades
InfernalPreigniter SC2 Game1
Infernal Pre-Igniter

Increases the damage of the hellion and hellbat by 10 against light units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey I
Cost 100 Minerals 100 Vespene gas 60seconds
ve
InfernalPlating SC2-LotV Icon1
Infernal Plating

Hellions and hellbats gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey H
Cost 100 Minerals 100 Vespene gas 60seconds
ve
SC2 Swann AC - VehicleSpecialist
Vehicle Specialist

Swann builds SCV, vehicles and starships 20% faster than other Commanders. Factories and armories do not cost vespene gas.

Campaign Acquisition
Unlock Initially available
ve
SC2 Swann AC - MechnicalKnowhow
Mechnical Know-how

Increases the life of Swann's SCV's, vehicles and starships by 20%.

Campaign Acquisition
Unlock Reach Swann Level 15.
ve

Nova Covert Ops

In Nova Covert Ops, hellbats can equip one of various provided upgrades and abilities for each mission. Nova Terra can construct hellbat rangers.

Upgrades and Abilities
JumpJet SC2-NCO Icon1
Jump Jet Charge

The hellbat leaps towards enemy units when attacking.

Usage
Passive
Cooldown 4 seconds
Campaign Acquisition
Acquired from Complete "Sudden Strike."
ve
SuperStimpack SC2-NCO Icon1
Super Stimpack

Increases unit's attack and movement speeds by 50% for 15 seconds and heals unit for 60 HP. Can be set to autocast.

Usage
Hotkey T
Duration 15 seconds
Cooldown 18 seconds
Campaign Acquisition
Acquired from Save north-western outpost in "Sudden Strike."
ve
TransformationServos SC2-HotS Icon
Smart Servos

Greatly deduces transformation time when transforming. Also allows hellion to attack while moving.

Usage
Passive
Campaign Acquisition
Acquired from Complete "Trouble in Paradise"
ve

Quotations

See: StarCraft II Hellbat Quotations

Development

Main article: Hellion/Development

Heroes of the Storm

Heroes DevLog2
The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

Hellbats appear as mercenary units on the map Braxis Holdout in Heroes of the Storm.[6]

Variants

References

  1. Cloaken. 2012-10-12. Balance Update #6 (10/12/2012) Heart of the Swarm Beta Discussion. Accessed 2012-10-12.
  2. 2.0 2.1 2.2 Blizzard Entertainment. 2012-12-20. Hellbat. Blizzard Entertainment. Accessed 2012-12-21.
  3. 3.0 3.1 3.2 3.3 2014-12-18, Hellbat Science. Blizzard Entertainment, accessed on 2014-19-12
  4. Spyrian. 2013-01-09. Beta Balance Update #11 – January 9, 2013. Heart of the Swarm Beta Discussion Accessed 2013-01-10.
  5. June, 2012, Starcraft 2: Heart of the Swarm "New Units" Explained by David Kim. G4, accessed on 2012-06-21
  6. Blizzard Entertainment. Heroes of the Storm (Blizzard Entertainment) (in English). June 2, 2015
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