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Hellion

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"For a small investment, your hellions can be the envy of every military organization in the sector."

- ATVX hellion advertisement(src)

Hellion
Hellion SC2 Game1
Historical
Earliest sighting

2490

Latest sighting

2504

Physical
Type

Terran

Armaments

Infernal flamethrower

Political
Role

Raider

Personnel
Crew

1 (driver)

The hellion is a terran skirmish unit.[1]

OverviewEdit

"Hey hotshot! I got schematics to build them hellions you saw on Mar Sara, should be good down there!"
Hellion SC-Com4 Comic1

KMC hellions

The hellion is regarded as a support unit.[2] It is only lightly protected, with a stock[3] neosteel frame.[4]

ArmamentEdit

Hellions are capable of causing damage disproportionate to their size, particularly against enemy infantry, thanks to their heavy infernal flamethrowers.[5] This is directed using an antiquated targeting system.[3] Additionally, the hellion's remarkable acceleration allows for improvisational tactics in the field. Some hellion drivers will deliberately outrun their enemies only to turn and attack when they have reached maximum range. The low cost, exceptional agility, and devastating firepower of these vehicles have made them extremely popular with mercenary companies.[5]

PropulsionEdit

The hellion is controlled by a driver who sits within a pressurized cabin. Its worn faux-leather seats are lined with fireproof material capable of stopping shrapnel. The pilot is secured by numerous straps and padding. Some drivers opt to personalize their space through trinkets such as hanging dice, bobbleheads, or simple photographs.

For propulsion, the hellion uses a variable burn engine powered by diverse liquid or compressed fuels, with portrenol being the most popular due to its low cost. This high-shift newton engine makes for a very fast vehicle, and is a versatile piece of engineering. Some veteran hellion drivers claim it will run on anything, even a bottle of Scotty Bolger's Old No. 8 Whisky. Four wheels carry the hellion along, and when hellions entered service, they came equipped with all-terrain tires capable of running flat for up to 100 km—supposedly enough to get out of a hot zone. Untraversable locations, however, proved the need for a better tire. Raynor's Raiders developed an armored, non-pneumatic tire with a high shock absorption index. Soon after, the Dominion, thanks to its network of spies, secured the blueprints and upgraded its entire hellion motor pool.[4]

HistoryEdit

In use by 2490,[6] the hellion is a high-speed raider built around a lightweight four-wheel chassis.[5] Originally developed as an armored combat vehicle, the hellion was deemed too cumbersome to be effective in its intended scout role. After it was stripped down to a bare-bones neosteel frame, engineers began reconstructing the hellion as a lightly armored vehicle, focused on speed and mobility. The hellion ended up becoming one of the best terran skirmishers in the Koprulu sector and beyond.[4] Taking note of the hellion's good performance record, the Dominion developed the hellbat, a vehicle based on the hellion, but with the ability to transform into a bi-pedal walker.[7] The entire Dominion hellion motor pool has been upgraded to hellbat form.[3]

Game UnitEdit

Hellion
Hellion SC2 DevRend1
Unit
Race

Terran

Affiliation

TerranDominion Logo2a Terran Dominion
RaynorsRaiders SC2 Logo1 Raynor's Raiders (2504–)

Role

Fast scout

Armament

Infernal flamethrower

Properties
Transport
size

2

Sight range

10

Production
Minerals

100 Minerals Terran SC1

Supply

2 TerranSupply SC2 Icon1

Build time

30 Time SC2 Game1

Produced from

Factory

Upgrades from

Hellbat

Hotkey

E

Movement
Speed

4.25

Acceleration

1000

Lateral
acceleration

46

Deceleration

0

Collision radius

0.625

Protection
Hit points

90 (100 in Outbreak)

Armor

0 SC2TerrVehArm

Type
Armor type

Light

Infernal flamethrower
Damage

8 (+6 vs light)RipwaveMissiles SC2 Icon1, increases to 8 (+11 vs light) with Infernal Pre-Igniter upgrade InfernalPreigniter SC2 Game1

Targets
  • Ground
Cooldown

2.5

Range

5

Upgrade/level

+1 SC2TerrVehWeap

Function
Upgrades to

Hellbat

Meta
Target
priority

20

Kill score

600

Production
score

300

Hellion SC2 head1

Unit profile

The hellion is a replacement for the vulture, albeit retaining the firebat's abilities.[8]

The hellion has movement animations; it slightly rises when it starts moving, and lowers when it stops.[9]

The hellion is a fast-moving unit, fast enough to chase down enemy units and easily reposition itself. Hellions are strong against tier 1 units and workers. They are weak against thors, stalkers, and roaches.

AttacksEdit

The Hellion's weapon targets only ground units. It does splash damage in a line, targeting one unit but striking all units along the line.

The attack is well-suited to destroying weaker units such as marines.[1][10]

The hellion must stop in order to attack. The weapon strikes targets instantly[11] and can be used for (almost literal) hit and run attacks[12] and "kiting". To do maximum damage, it should shoot once, close the gap, shoot again, close the gap again, and so forth in order to maximize damage and not waste shots.[13] Attacks should not be targeted on the closest opponents, but instead those further back, to ensure the maximum number of enemy units are hit.[14] If the attack is launched at a precise distance, then by the time the flames hit the target the Hellion can be moving away to safety.[15] However, units that move out of the flame take less damage[16] so a player should try to keep the flame on enemy units to maximize damage.[17]

The attack does not damage allied units.

StrategiesEdit

A recommended tactic is to use the hellion as an ambush unit, positioning it on high ground to attack units below it.[18] 4 Hellions (ideally upgraded) can be loaded into a medivac dropship for a tactical strike on the enemy's mineral line. Though delicate, hellions are agile, making them excellent hit and run units in the early game, particularly against melee units such as zealots or zerglings.

Hellbat TransformationEdit

A factory can immediately produce hellions directly, and if an armory is present, can also produce hellbats directly. They cannot switch forms into each other unless Transformation Servos are researched at a factory tech lab.

UpgradesEdit

InfernalPreigniter SC2 Game1 Infernal Pre-Igniter

Increases the hellion's attack damage by +5 (to +11) vs light units and the hellbat's attack damage by +12 vs light units. The flame changes to a blue color.

The flame color on the icon was changed to blue in patch 1.3.5.

Acquisition
Purchased from Tech lab attached to factory
Hotkey I
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 110Time SC2 Game1
ve
TransformationServos SC2-HotS Icon Transformation Servos

Allows the hellion and hellbat to transform between modes freely.

Acquisition
Purchased from Tech lab attached to factory
Hotkey T
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 110Time SC2 Game1
Required Armory
ve

Wings of LibertyEdit

Increases the attack damage of terran vehicles.

Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Increases the armor of terran vehicles

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Heart of the SwarmEdit

SC2 TerrVehWeap Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve
SC2 TerrVehArm Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Heart of the Swarm AbilitiesEdit

HellionTrans SC2 Icon1 Hellion Transformation

The Hellion/Hellbat transforms from one mode to another.

The ability is not smartcast.

Usage
Cost 4Time SC2 Game1
Acquisition
Hotkey Hellbat mode: D
Hellion mode: E
ve

Wings of Liberty CampaignEdit

In StarCraft II: Wings of Liberty, hellions are unlocked by playing Outbreak, and are made available by Chief Engineer Rory Swann scanning the schematics of hellions Commander Jim Raynor saw on Mar Sara.[19]

Dustin Browder has expressed regret about the handling of the hellion in the campaign. While the hellion's mobility is useful in multiplayer, firebat/medic combinations in singleplayer arbitrarily outshone it.[20]

HellionTwinFlame SC2 Game1 Twin-Linked Flamethrower

Doubles width of the hellion's flame attack.

ATVX has developed a twin-linked version of the hellion's flamethrower. This model produces a flame that is twice as wide as the original.

Hellion can now literally douse groups of enemy units in overlapping flames with this upgrade.[21]

Campaign Acquisition
Acquired from Hyperion armory for $40,000
ve
InfernalPreigniter SC2 Game1 Thermite Filaments

Hellions do an additional +10 damage to light armor, and the flames turn blue.

This upgrade laces the hellion's flame with small bits of thermite. These thermite fragments instantly burn through light armor, doing additional damage to the target's vitals.

For a small investment, your hellions can be the envy of every military organization in the sector.[21]

Campaign Acquisition
Acquired from Hyperion armory for $60,000
ve
SC2 Lab Ultra Capacitors Icon Ultra Capacitors

Attack upgrades improve attack cooldown of affected units by 5% per level.[22]

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[22]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[23]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Heart of the SwarmEdit

Hellion SC2-HotS Head1

Hellion's portrait in Heart of the Swarm

On the art side, hellions now have a fire paint job.[24]

A variant hellion portrait is available to players via Heart of the Swarm's leveling system.[25]

DevelopmentEdit

Main article: Hellion/Development

Civilian HellionsEdit

CivilianHellion SC2 Game1

Flame-colored civilian vehicles

A civilian version of the hellion, with flame paint, was to be available in the single-player campaign during development.[26] They diverged into bike and squad cruisers.[27] In the final production Hellions are not seen used by civilians and no flame print models appear in the game.

The color schemes of the two were derived from Bumblebee, Optimus Prime and The General Lee. Their drivers were the same model as missile turret operators.[8]

QuotationsEdit

See: StarCraft II Hellion Quotations

Known TypesEdit

TriviaEdit

The hellion's unit portrait depicts the driver smoking a cigarillo or cherrot style cigar.

ReferencesEdit

  1. 1.0 1.1 Karune. 2008-02-26. StarCraft II Q&A - Batch 31. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-26.
  2. 2014-09-25, The Science Corner –The Threat Continues. Blizzard Entertainment, accessed on 2014-09-27
  3. 3.0 3.1 3.2 2014-12-18, Hellbat Science. Blizzard Entertainment, accessed on 2014-19-12
  4. 4.0 4.1 4.2 2014-09-11, Hellion Science. Blizzard Entertainment, accessed on 2014-09-12
  5. 5.0 5.1 5.2 Blizzard Entertainment staff. 2010-07-24. Units: Hellion. Blizzard Entertainment. Accessed 2010-07-25.
  6. Furman, Simon (w), Federico Dallocchio et al. (p, i). "StarCraft #4" StarCraft 1 (4) (September 16, 2009) DC Comics (Wildstorm).
  7. Blizzard Entertainment. 2012-12-20. Hellbat. Blizzard Entertainment. Accessed 2012-12-21.
  8. 8.0 8.1 2010, Starcraft 2: Terran Hellion. Accessed on 2011-07-20
  9. StarCraft. 2010-02-02. The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping. Facebook (StarCraft). Accessed 2010-02-03.
  10. Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  11. Karune. 2008-02-26. StarCraft II Q&A - Batch 31 (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-26.
  12. GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
  13. Karune. 2008-12-17. StarCraft II Q&A - Batch 47. Battle.net StarCraft II General Discussion Forum. Accessed 2008-12-17.
  14. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  15. imba.Adolf [RA]. 2009-11-08. We played Starcraft 2: A Report From IgroMir, Day 2. StarCraft Legacy. Accessed 2009-11-09.
  16. "Karune, if your reading this...

    Do units that move out of the Jackal's flame take less damage then units that stay in the flame for the entire duration of the flames existance?

    EX: A marine moves out of the flame and takes 10 damage total, but a marine that was in the flame for the entire duration of the flame, would it take more damage?"

    "Yes, units that move out of the flame will take less damage." Karune, Smurfz. 2008-06-11. StarCraft II Q&A - Batch 40. Battle.net StarCraft II General Discussion Forum. Accessed 2008-06-11.
  17. imba.Adolf [RA]. 2009-11-09. We played Starcraft 2: A Report from IgroMir, Day 3. StarCraft Legacy. Accessed 2009-11-10.
  18. 2008-28-06, Blizzplanet: Starcraft 2 Game Design Panel. Medievaldragon. Accessed on 2008-29-06
  19. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Outbreak (in English). 2010-07-27.
  20. 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31
  21. 21.0 21.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  22. 22.0 22.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  23. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  24. 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
  25. 25-10-2012, Heart of the Swarm Preview: Leveling. Blizzard Entertainment, accessed on 2012-11-01
  26. Karune, Dustin Browder and Samwise Didier. 2008-11-18. BlizzCast Episode 6. Blizzard Entertainment. Accessed 2008-11-18.
  27. 2010-02-28, StarCraft II Beta Game Images. StarCraft Legacy. Accessed on 2010-06-02

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