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The High Templar Hero was a powerful high templar who assisted in the war between the settlers of Shakuras and Ulrezaj.

Ulrezaj had stolen a sacred khaydarin crystal from Shakuras, and while tracking it, the protoss discovered that Ulrezaj had created five twisted khaydarin crystals on Char. He was using them to control zerg minions.

Zeratul needed a dark archon to destroy the warped crystals, as only its psychic fury was capable of it. This Dark Archon Hero was accompanied by the High Templar Hero as well as several other heroes.

AbilitiesEdit

The high templar selects a unit, creating two duplicates of it. Hallucinations appear with a blue tint to the creating and controlling player, while all other players will see them as duplicates of the original. Hallucinations do not inflict damage when they "attack", may not cast spells, or produce units (important for hallucinated carriers and reavers), and take double damage from all attacks. Hallucinations last for a limited time and automatically disappear when hit by spells (eg. EMP shockwave, Mind Control).

Usage
Hotkey L
Cost 100 Energy Terran SC1
Range 7
Duration 180 secondsTime SC2 Game1
Acquisition
Purchased from Templar archives
Hotkey H
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 80Time SC2 Game1

The high templar can create a storm of raw psychic energy. This is achieved by one closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms.

Inflicts 112 damage to all units within a target area over seven seconds. The storm does not harm structures or units within bunkers. Psionic storm ignores armor and armor types.

It does not prevent units from moving into or out of the affected area. Only one storm may affect an area at a time; overlapping storms does not increase damage output.

Usage
Hotkey P
Cost 75 Energy Terran SC1
Range 9
Duration 4 secondsTime SC2 Game1
Acquisition
Purchased from Templar archives
Hotkey T
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 120Time SC2 Game1

UpgradesEdit

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Templar archives
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core

ImagesEdit

ReferencesEdit

StarCraft: Brood War. Vivendi Games. Mission: Enslavers: Dark Vengeance bonus campaign, episode IVA: "Desperate Measures" (in English). 1999-05-28. StarCraft Map Archives