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{{Quote|According to the report, our analysts were first able to extract data on the High Templar, and analyze their reliance on control and stoicism as opposed to the battle rage upon which [[Zealot]]s and [[Archon]]s thrive. Perhaps we can put such information to use in future research, but as for now it is certainly worthwhile simply to understand how these beings function.|[[Radio Liberty]]|url=http://us.battle.net/sc2/en/blog/18184816/a-time-for-templars-protoss-4-9-2015}}
[[File:HighTemplar SC-FL3 Art1.jpg|thumb|A high templar]]
 
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[[File:HighTemplar SC2-LotV Cine1.jpg|thumb|A high templar]]
 
'''High templar''' are [[protoss]] warriors that use powerful [[psionic powers]] to support other protoss forces.
 
'''High templar''' are [[protoss]] warriors that use powerful [[psionic powers]] to support other protoss forces.
   
 
==Overview==
 
==Overview==
[[Image:High Templar SC1 Art1.jpg|thumb|left|The power of psionics]]
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[[Image:High Templar SC1 Art1.jpg|thumb|A high templar during the [[Great War]]]]
High templar are veteran [[Templar Caste|Templar]] who forgo the rage and traditional forms of combat common to [[zealot]]s in order to better develop their psionic powers into potent tools and weapons through the [[Khala]].<ref name= "Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> Although they are equipped with [[light armor suit]]s<ref name = "Alternity"/> and sometimes through them, [[psionic blade]]s,<ref name = "SC:Colossus">Watrous, Valerie. "[[Colossus (story)|Colossus]]." (Apr. 07, 2011). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/colossus/1 StarCraft Lore: Colossus] Accessed 2011-04-11.</ref><ref name = "Alternity">Bill Slavicsek, David Eckelberry, Shawn F. Carnes. ''[[Alternity: StarCraft Edition]].'' Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.</ref> this is not their standard form of attack.
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High templar are veteran [[Templar Caste|Templar]] who forgo the rage and traditional forms of combat common to [[zealot]]s in order to better develop their psionic powers into potent tools and weapons through the [[Khala]].<ref name= "Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> High templar rely on control and stoicism, as opposed to the battle rage called upon by zealots and [[archon]]s.<ref>2015-04-09, [http://us.battle.net/sc2/en/blog/18184816/a-time-for-templars-protoss-4-9-2015 A Time for Templars: Protoss]. ''Blizzard Entertainment'', accessed on 2015-04-10</ref> Although they are equipped with [[light armor suit]]s<ref name = "Alternity"/> and sometimes through them, [[psionic blade]]s,<ref name = "SC:Colossus">Watrous, Valerie. "[[Colossus (short story)|Colossus]]." (Apr. 07, 2011). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/colossus/1 StarCraft Lore: Colossus] Accessed 2011-04-11.</ref><ref name = "Alternity">Bill Slavicsek, David Eckelberry, Shawn F. Carnes. ''[[Alternity: StarCraft Edition]].'' Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.</ref> use of these weapons is regarded as a last resort for a high templar, as they focus on psionic rather than physical mastery.<ref name = "HTScience"/>
   
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High templar also calibrate and infuse the crystal matrices that are attached to [[power suit]]s.<ref name = "ZealotScience">2014-10-30, [http://us.battle.net/sc2/en/game/unit/zealot#science Zealot Science]. ''Blizzard Entertainment'', accessed on 2014-11-01</ref>
High Templar use the [[Templar archives|archives]] to directly commune with their ancient ancestors and thereby gain knowledge inaccessible to ordinary warriors. They may also wear amulets carved from [[khaydarin crystal]]s to improve their connection with the Khala and thus channel their psionic abilities with greater efficiency.<ref name = "Manual"/>
 
   
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===Psionic Powers===
Those treading the path of the [[Khala]] are taught to close their minds to the outside world. For powerful psychics like the protoss this may produce psychic ripples that are harmful to other life forms. High templar are trained to focus these ripples into terrible storms of psychic energy that destroy the minds of other living creatures.<ref name = "Manual"/>
 
 
High templar use the [[Templar archives|archives]] to directly commune with their ancient ancestors and thereby gain knowledge inaccessible to ordinary warriors. They may also wear amulets carved from [[khaydarin crystal]]s to improve their connection with the Khala and thus channel their psionic abilities with greater efficiency.<ref name = "Manual"/> High templar have been observed to levitate while in battle, and move at great speed across the battlefield.<ref name="SC2:LotV_CineIntro"/>
   
[[Image: SC Ghost High Templar.jpg|thumb|A high templar]]
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[[File:HighTemplarZergling SC2-LotV Cine1.jpg|thumb|left|A high templar using psionic energy as a short-range attack]]
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The training high templar undergo amplifies their psionic powers to such a degree that they are capable of disrupting the physical world around them.<ref name = "HTScience">2015-04-09, [http://us.battle.net/sc2/en/game/unit/high-templar#science High Templar Science]. ''Blizzard Entertainment'', accessed on 2015-04-11</ref> Those treading the path of the [[Khala]] are taught to close their minds to the outside world. For powerful psychics like the protoss this may produce psychic ripples that are harmful to other life forms. High templar are trained to focus these ripples into [[psionic storm|terrible storms]] of psychic energy<ref name = "Manual"/> that can rip the minds, bodies, and machines of their enemies to shreds.<ref name = "HTScience"/> High templar have also demonstrated the ability to use their psionic powers in the form of a standard ranged attack, such as [[psionic bolt]]s,<ref name = "Alternity"/> and a short-range lightning-like attack.<ref name="SC2:LotV_CineIntro">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). YouTube. Cinematic: ''StarCraft II: Legacy of the Void'' [https://www.youtube.com/watch?v=-vvEzm9DlDQ opening] (in English). 2015-09-13.</ref>
A more subtle power is the ability for high templar to create illusory duplicates of other objects. While these phantoms have no substance and cannot affect the material world, they are useful to confuse and divert the attention of the protoss' enemies.<ref name = "Manual"/>
 
  +
 
A more subtle power is the ability for high templar to create [[hallucination|illusory duplicates]] of other objects. While these phantoms have no substance and cannot affect the material world, they are useful to confuse and divert the attention of the protoss' enemies in battle.<ref name = "Manual"/>
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[[Image: SC Ghost High Templar.jpg|thumb|The power of psionics]]
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High templar are deeply attuned to the energy flows that surround them. By means of their formidable psionic ability, these warriors can grasp the energy currents present in beings or machines, and drain them through a violent chain reaction. This backlash may cause grievous wounds to living beings, or massive structural damage to machines. If the target happens to bristle with energy, the powerful psionic [[feedback]] may destroy it outright.<ref name = "HTScience"/>
   
 
At one time, high templar merged with another high templar to form an [[archon]], thus sacrificing themselves to complete the Warrior Path and attain legendary status within the archives.<ref name = "Manual"/> After the [[Brood War (conflict)|Brood War]], high templar could achieve this by sacrificing themselves, merging with another high templar, or with a [[dark templar (StarCraft II)|Dark Templar]].<ref name = "E3Prog">Onyett, Charles. 2007-07-11. [http://pc.ign.com/articles/803/803899p1.html E3 2007: StarCraft II Progress Report.] ''IGN.'' Accessed 2007-07-12.</ref>
 
At one time, high templar merged with another high templar to form an [[archon]], thus sacrificing themselves to complete the Warrior Path and attain legendary status within the archives.<ref name = "Manual"/> After the [[Brood War (conflict)|Brood War]], high templar could achieve this by sacrificing themselves, merging with another high templar, or with a [[dark templar (StarCraft II)|Dark Templar]].<ref name = "E3Prog">Onyett, Charles. 2007-07-11. [http://pc.ign.com/articles/803/803899p1.html E3 2007: StarCraft II Progress Report.] ''IGN.'' Accessed 2007-07-12.</ref>
   
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During the [[End War]] in [[2506]], all high templar were forced to cut their nerve chords and sever themselves from the Khala or fall to [[Amon|Amon's]] corruption, a loss that was not easily borne.<ref name="SC2:LotV:TempleofUnification">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]. Vivendi Games. Mission: [[Temple of Unification (mission)|Temple of Unification]]. (in English). November 10, 2015</ref> In spite of this, in their race's darkest hour they continued to hone their abilities, enhancing the power of their psionic storms and learning how to channel their power into the [[plasma shield]]s of their allies.<ref name="LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.</ref>
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===Other Information===
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{{Alternity}}
 
[[File:HighTemplar SC-FL3 Art1.jpg|thumb|A high templar]]
 
Another change brought on by the Brood War was the role of high templar politically. Previously, political decisions had been left to the [[Judicator Caste]].<ref name = "Manual"/> With the destruction of the [[Conclave]] however and the disbanding of the Judicator,<ref name = "InterviewMetzen">Chris Metzen, StarCraft Legacy staff. 2009-04-03. [http://sclegacy.com/interviews/10-blizzard/281-scl-metzen-interview-lore-exclusive SC:L Metzen Interview - Lore Exclusive]. ''StarCraft Legacy.'' Accessed 2009-05-18.</ref> high templar have been able to take on the role of teachers and leaders of their people.<ref name = "Alternity">Bill Slavicsek, David Eckelberry, Shawn F. Carnes. ''Alternity: StarCraft Edition.'' Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.</ref>
 
Another change brought on by the Brood War was the role of high templar politically. Previously, political decisions had been left to the [[Judicator Caste]].<ref name = "Manual"/> With the destruction of the [[Conclave]] however and the disbanding of the Judicator,<ref name = "InterviewMetzen">Chris Metzen, StarCraft Legacy staff. 2009-04-03. [http://sclegacy.com/interviews/10-blizzard/281-scl-metzen-interview-lore-exclusive SC:L Metzen Interview - Lore Exclusive]. ''StarCraft Legacy.'' Accessed 2009-05-18.</ref> high templar have been able to take on the role of teachers and leaders of their people.<ref name = "Alternity">Bill Slavicsek, David Eckelberry, Shawn F. Carnes. ''Alternity: StarCraft Edition.'' Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.</ref>
   
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===StarCraft: Ghost===
 
===StarCraft: Ghost===
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{{Ghost}}
 
[[Image: Vindicator SC-G Game2.jpg|thumb|A [[vindicator]] with a high templar in the background]]
 
[[Image: Vindicator SC-G Game2.jpg|thumb|A [[vindicator]] with a high templar in the background]]
The high templar was set to appear in [[StarCraft: Ghost]]. It had the ability to summon reinforcements.<ref name = "XBoxAugust">Official XBox magazine staff. 2003-08. "Ghost in the Machine." ''Official XBox Magazine.'' August 2003: 22-29.</ref>
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The high templar was set to appear in ''[[StarCraft: Ghost]]''. It had the ability to summon reinforcements.<ref name = "XBoxAugust">Official XBox magazine staff. 2003-08. "Ghost in the Machine." ''Official XBox Magazine.'' August 2003: 22-29.</ref>
   
 
===StarCraft II===
 
===StarCraft II===
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===Other High Templar===
 
===Other High Templar===
 
[[File:HighTemplar SC2 Head1.jpg|thumb|A high templar]]
 
[[File:HighTemplar SC2 Head1.jpg|thumb|A high templar]]
*[[Aedus/Xerxes|Aedus]] and [[Aedus/Xerxes|Xerxes]]
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*[[Aedus/Xerxes|Aedus]] (Turned into an [[archon]] with [[Aedus/Xerxes|Xerxes]]).
*[[Aldaris]]
 
 
*[[Aldrion]]
 
*[[Aldrion]]
 
*[[Erekul]]
 
*[[Erekul]]
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*[[Rihod]] (formerly)
 
*[[Rihod]] (formerly)
 
*[[Telbrus]]
 
*[[Telbrus]]
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*[[Aedus/Xerxes|Xerxes]] (Turned into an archon with [[Aedus/Xerxes|Aedus]]).
   
 
==Notes==
 
==Notes==

Revision as of 21:51, 18 November 2015

Shakurus SC1 Art2
This article concerns unit lore. You may be looking for:
"According to the report, our analysts were first able to extract data on the High Templar, and analyze their reliance on control and stoicism as opposed to the battle rage upon which Zealots and Archons thrive. Perhaps we can put such information to use in future research, but as for now it is certainly worthwhile simply to understand how these beings function."
HighTemplar SC2-LotV Cine1

A high templar

High templar are protoss warriors that use powerful psionic powers to support other protoss forces.

Overview

High Templar SC1 Art1

A high templar during the Great War

High templar are veteran Templar who forgo the rage and traditional forms of combat common to zealots in order to better develop their psionic powers into potent tools and weapons through the Khala.[1] High templar rely on control and stoicism, as opposed to the battle rage called upon by zealots and archons.[2] Although they are equipped with light armor suits[3] and sometimes through them, psionic blades,[4][3] use of these weapons is regarded as a last resort for a high templar, as they focus on psionic rather than physical mastery.[5]

High templar also calibrate and infuse the crystal matrices that are attached to power suits.[6]

Psionic Powers

High templar use the archives to directly commune with their ancient ancestors and thereby gain knowledge inaccessible to ordinary warriors. They may also wear amulets carved from khaydarin crystals to improve their connection with the Khala and thus channel their psionic abilities with greater efficiency.[1] High templar have been observed to levitate while in battle, and move at great speed across the battlefield.[7]

HighTemplarZergling SC2-LotV Cine1

A high templar using psionic energy as a short-range attack

The training high templar undergo amplifies their psionic powers to such a degree that they are capable of disrupting the physical world around them.[5] Those treading the path of the Khala are taught to close their minds to the outside world. For powerful psychics like the protoss this may produce psychic ripples that are harmful to other life forms. High templar are trained to focus these ripples into terrible storms of psychic energy[1] that can rip the minds, bodies, and machines of their enemies to shreds.[5] High templar have also demonstrated the ability to use their psionic powers in the form of a standard ranged attack, such as psionic bolts,[3] and a short-range lightning-like attack.[7]

A more subtle power is the ability for high templar to create illusory duplicates of other objects. While these phantoms have no substance and cannot affect the material world, they are useful to confuse and divert the attention of the protoss' enemies in battle.[1]

SC Ghost High Templar

The power of psionics

High templar are deeply attuned to the energy flows that surround them. By means of their formidable psionic ability, these warriors can grasp the energy currents present in beings or machines, and drain them through a violent chain reaction. This backlash may cause grievous wounds to living beings, or massive structural damage to machines. If the target happens to bristle with energy, the powerful psionic feedback may destroy it outright.[5]

At one time, high templar merged with another high templar to form an archon, thus sacrificing themselves to complete the Warrior Path and attain legendary status within the archives.[1] After the Brood War, high templar could achieve this by sacrificing themselves, merging with another high templar, or with a Dark Templar.[8]

During the End War in 2506, all high templar were forced to cut their nerve chords and sever themselves from the Khala or fall to Amon's corruption, a loss that was not easily borne.[9] In spite of this, in their race's darkest hour they continued to hone their abilities, enhancing the power of their psionic storms and learning how to channel their power into the plasma shields of their allies.[10]

Other Information

Alt-SE Cover1
The following article or section contains lore from the StarCraft RPG, which is not regarded as canon. Elements may be regarded as 'flavor lore' however.
HighTemplar SC-FL3 Art1

A high templar

Another change brought on by the Brood War was the role of high templar politically. Previously, political decisions had been left to the Judicator Caste.[1] With the destruction of the Conclave however and the disbanding of the Judicator,[11] high templar have been able to take on the role of teachers and leaders of their people.[3]

Game Unit

StarCraft

For StarCraft gameplay information see: High templar (StarCraft).
For StarCraft in-game quotations see: StarCraft High Templar Quotations

StarCraft: Ghost

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.
Vindicator SC-G Game2

A vindicator with a high templar in the background

The high templar was set to appear in StarCraft: Ghost. It had the ability to summon reinforcements.[12]

StarCraft II

For StarCraft II gameplay information see: High templar (StarCraft II).
For StarCraft in-game quotations see: StarCraft II High Templar Quotations

Known High Templar

Famous High Templar

Other High Templar

HighTemplar SC2 Head1

A high templar

Notes

HighTemplar SC1 Cncpt1

A high templar wearing a khaydarin amulet

The term high templar has occasionally been used to refer to high-ranking members of the Templar Caste who are actually zealots or dragoons. For instance, Ladranix[13] and Fenix have been described as "high templar".[14][13] Additionally, Aldaris and Blackman have been portrayed as high templars in-game, when in actual fact they are/were of the Judicator Caste.[15][16]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2015-04-09, A Time for Templars: Protoss. Blizzard Entertainment, accessed on 2015-04-10
  3. 3.0 3.1 3.2 3.3 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4. Cite error: Invalid <ref> tag; name "Alternity" defined multiple times with different content
  4. Watrous, Valerie. "Colossus." (Apr. 07, 2011). Blizzard Entertainment. StarCraft Lore: Colossus Accessed 2011-04-11.
  5. 5.0 5.1 5.2 5.3 2015-04-09, High Templar Science. Blizzard Entertainment, accessed on 2015-04-11
  6. 2014-10-30, Zealot Science. Blizzard Entertainment, accessed on 2014-11-01
  7. 7.0 7.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). YouTube. Cinematic: StarCraft II: Legacy of the Void opening (in English). 2015-09-13.
  8. Onyett, Charles. 2007-07-11. E3 2007: StarCraft II Progress Report. IGN. Accessed 2007-07-12.
  9. Blizzard Entertainment. StarCraft II: Legacy of the Void. Vivendi Games. Mission: Temple of Unification. (in English). November 10, 2015
  10. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  11. Chris Metzen, StarCraft Legacy staff. 2009-04-03. SC:L Metzen Interview - Lore Exclusive. StarCraft Legacy. Accessed 2009-05-18.
  12. Official XBox magazine staff. 2003-08. "Ghost in the Machine." Official XBox Magazine. August 2003: 22-29.
  13. 13.0 13.1 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.
  14. Blizzard Entertainment staff. Fenix. Blizzard Entertainment. Accessed 2008-10-26.
  15. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: The Insurgent (in English). 1998.
  16. 1999-03-26. StarCraft. Vivendi Games. Mission: Mercenaries (in English). Map Archives: Mercenaries. StarCraft Compendium Map Archives.