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This article concerns unit lore. You may be looking for:
"According to the report, our analysts were first able to extract data on the High Templar, and analyze their reliance on control and stoicism as opposed to the battle rage upon which Zealots and Archons thrive. Perhaps we can put such information to use in future research, but as for now it is certainly worthwhile simply to understand how these beings function."
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A high templar

High templar are protoss warriors that use powerful psionic powers to support other protoss forces.

Overview

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A high templar during the Great War

High templar are veteran Templar who forgo the rage and traditional forms of combat common to zealots in order to better develop their psionic powers into potent tools and weapons through the Khala.[1] High templar rely on control and stoicism, as opposed to the battle rage called upon by zealots and archons.[2] Although they are equipped with light armor suits[3] and sometimes through them, psionic blades,[4][3] use of these weapons is regarded as a last resort for a high templar, as they focus on psionic rather than physical mastery.[5]

High templar also calibrate and infuse the crystal matrices that are attached to power suits.[6]

By 2504, the Tal'darim had incorporated high templar into their arsenal.[7]

Psionic Powers

High templar use the archives to directly commune with their ancient ancestors and thereby gain knowledge inaccessible to ordinary warriors. They may also wear amulets carved from khaydarin crystals to improve their connection with the Khala and thus channel their psionic abilities with greater efficiency.[1] High templar have been observed to levitate while in battle, and move at great speed across the battlefield.[8]

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A high templar using psionic energy as a short-range attack

The training high templar undergo amplifies their psionic powers to such a degree that they are capable of disrupting the physical world around them.[5] Those treading the path of the Khala are taught to close their minds to the outside world. For powerful psychics like the protoss this may produce psychic ripples that are harmful to other life forms. High templar are trained to focus these ripples into terrible storms of psychic energy[1] that can rip the minds, bodies, and machines of their enemies to shreds.[5] High templar have also demonstrated the ability to use their psionic powers in the form of a standard ranged attack, such as psionic bolts,[3] and a short-range lightning-like attack.[8]

A more subtle power is the ability for high templar to create illusory duplicates of other objects. While these phantoms have no substance and cannot affect the material world, they are useful to confuse and divert the attention of the protoss' enemies in battle.[1]

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The power of psionics

High templar are deeply attuned to the energy flows that surround them. By means of their formidable psionic ability, these warriors can grasp the energy currents present in beings or machines, and drain them through a violent chain reaction. This backlash may cause grievous wounds to living beings, or massive structural damage to machines. If the target happens to bristle with energy, the powerful psionic feedback may destroy it outright.[5]

At one time, high templar merged with another high templar to form an archon, thus sacrificing themselves to complete the Warrior Path and attain legendary status within the archives.[1] After the Brood War, high templar could achieve this by sacrificing themselves, merging with another high templar, or with a Dark Templar.[9]

Khala's End

"The loss of the Khala was not easily borne, but we are ready to serve once again."

- High Templar(src)

During the End War in 2506, all high templar were forced to cut their nerve chords and sever themselves from the Khala or fall to Amon's corruption, a loss that was not easily borne.[10] In spite of this, in their race's darkest hour they continued to hone their abilities, enhancing the power of their psionic storms and learning how to channel their power into the plasma shields of their allies.[11]

Other Information

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The following article or section contains lore from the StarCraft RPG, which is not regarded as canon. Elements may be regarded as 'flavor lore' however.
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A high templar

Another change brought on by the Brood War was the role of high templar politically. Previously, political decisions had been left to the Judicator Caste.[1] With the destruction of the Conclave however and the disbanding of the Judicator,[12] high templar have been able to take on the role of teachers and leaders of their people.[3]

Game Unit

StarCraft

For StarCraft gameplay information see: High templar (StarCraft).
For StarCraft in-game quotations see: StarCraft High Templar Quotations

StarCraft: Ghost

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This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.
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A vindicator with a high templar in the background

The high templar was set to appear in StarCraft: Ghost. It had the ability to summon reinforcements.[13]

StarCraft II

For StarCraft II gameplay information see: High templar (StarCraft II).
For StarCraft in-game quotations see: StarCraft II High Templar Quotations

Known High Templar

Famous High Templar

Other High Templar

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A high templar

Other Faction variant

Notes

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A high templar wearing a khaydarin amulet

The term high templar has occasionally been used to refer to high-ranking members of the Templar Caste who are actually zealots or dragoons. For instance, Ladranix[14] and Fenix have been described as "high templar".[15][14] Additionally, Aldaris and Blackman have been portrayed as high templars in-game, when in actual fact they are/were of the Judicator Caste.[16][17]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2015-04-09, A Time for Templars: Protoss. Blizzard Entertainment, accessed on 2015-04-10
  3. 3.0 3.1 3.2 3.3 Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). Alternity: StarCraft Edition. Wizards of the Coast. ISBN 978-0786-91618-4
  4. Watrous, Valerie. "Colossus." (Apr. 07, 2011). Blizzard Entertainment. StarCraft Lore: Colossus Accessed 2011-04-11.
  5. 5.0 5.1 5.2 5.3 2015-04-09, High Templar Science. Blizzard Entertainment, accessed on 2015-04-11
  6. 2014-10-30, Zealot Science. Blizzard Entertainment, accessed on 2014-11-01
  7. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Dig (in English). 2010-07-27.
  8. 8.0 8.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Cinematic: Unity. (in English). 2015.
  9. Onyett, Charles. 2007-07-11. E3 2007: StarCraft II Progress Report. IGN. Accessed 2007-07-12.
  10. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, Harbinger of Oblivion (in English). 2015-11-10.
  11. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  12. Chris Metzen, StarCraft Legacy staff. 2009-04-03. SC:L Metzen Interview - Lore Exclusive. StarCraft Legacy. Accessed 2009-05-18.
  13. Official XBox magazine staff. 2003-08. "Ghost in the Machine." Official XBox Magazine. August 2003: 22-29.
  14. 14.0 14.1 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.
  15. Blizzard Entertainment staff. Fenix. Blizzard Entertainment. Accessed 2008-10-26.
  16. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: The Insurgent (in English). 1998.
  17. 1999-03-26. StarCraft. Vivendi Games. Mission: Mercenaries (in English). Map Archives: Mercenaries. StarCraft Compendium Map Archives.
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