StarCraft Wiki
Advertisement
StarCraft Wiki
Shakurus SC1 Art2
This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:

High templar are protoss warriors that use powerful psionic powers to support other protoss forces.

Overview

HighTemplar SCR HeadAnim

Unit profile from StarCraft: Remastered

High templar are support units with powerful abilities. They are not very durable and do not have an attack, not to mention their slow movement. Although high templar hover, they still activate spider mines.

High templar make excellent raiders against workers if dropped in a mineral line by a shuttle; their psionic storm ability will quickly tear through workers.

Abilities

ArchonWarp Icon SC1
Archon Warp

Two high templar can sacrifice themselves, transforming into an archon.

Usage
Cost 20 seconds 2 high templar

The high templar selects a unit, creating two duplicates of it. Hallucinations appear with a blue tint to the creating and controlling player, while all other players will see them as duplicates of the original. Hallucinations do not inflict damage when they "attack", may not cast spells, or produce units (important for hallucinated carriers and reavers), and take double damage from all attacks. Hallucinations last for a limited time and automatically disappear when hit by spells (eg. EMP shockwave, Mind Control).

Usage
Hotkey L
Cost 100 Energy
Range 7
Duration 180 seconds seconds
Acquisition
Purchased from Templar archives
Hotkey H
Cost 150 Minerals 150 Vespene gas 80seconds
ve

The high templar can create a storm of raw psychic energy. This is achieved by one closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms.

Inflicts total 112 damage to all units within a target area over 3 seconds (14 damage in 8-frames intervals, starting from the 16th frame after cast, resulting in 8 damage instances over 64 frames).

The storm does not harm structures or units within bunkers. Psionic storm ignores armor and armor types.

It does not prevent units from moving into or out of the affected area. Only one storm may affect an area at a time; overlapping storms does not increase damage output.

Usage
Hotkey P
Cost 75 Energy
Range 9
Duration 3 seconds seconds
Acquisition
Purchased from Templar archives
Hotkey T
Cost 200 Minerals 200 Vespene gas 120seconds

Upgrades

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Templar archives
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Templar archives
ve
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 267seconds
Level 2
Cost 300 Minerals 300 Vespene gas 300seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 333seconds
Required Cybernetics core
ve
KhayAmulet Icon SC1
Khaydarin Amulet
  • Increases high templar maximum energy by 50.
  • Increases high templar starting energy from 50 to 62.
Acquisition
Purchased from Templar archives
Hotkey K
Cost 150 Minerals 150 Vespene gas 166seconds

Development

High templar had a direct attack called psi assault during development.[2] Some high-templar-based heroic units (Tassadar) retain it.

For StarCraft: Remastered, the high templar's unit profile was changed to have blue eyes. Fan backlash was so extreme that the change was reverted.[3]

Quotations

See: StarCraft High Templar Quotations

Gallery

References

  1. Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). Alternity: StarCraft Edition. Wizards of the Coast. ISBN 978-0786-91618-4
  2. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. 2017-07-11, Blizzard Talks StarCraft Remastered, And Why It Deserves A Re-release After 20 Years. GameSpot, accessed on 2017-07-12
Advertisement