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High templar (StarCraft II)

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This article concerns StarCraft II gameplay. You may be looking for:

High Templar
HighTemplar SC2 Rend1.jpg
Unit
Race

Protoss

Role

Potent psionic master

Properties
Maximum energy

200 (init. 50) Energy

Energy
regen/second

0.5625

Transport
size

2

Sight range

10

Production
Minerals

50 Minerals Terran SC1.png

Gas

150 ProtossVespene SC2 Game1.png

Psi

2 Psi

Build time

55 (45 warp gate cooldown) seconds

Produced from

Gateway/Warp gate

Requires

Templar archives

Hotkey

T

Movement
Speed

1.875

Acceleration

1000

Lateral
acceleration

46

Deceleration

1000

Collision radius

0.375

Protection
Shields

40

Shield
regen/second

2

Hit points

40

Armor

0 SC2ProtUpgrdGrndArm.jpg

Type
Armor type

Light

Meta
Target
priority

20

Kill score

800

Production
score

400

The high templar in StarCraft II is a psi caster with no attack. It retains the Psionic Storm ability, which must be researched at the templar archives.

Contents

OverviewEdit

High templar are strong against marines, sentries, stalkers, and hydralisks, and weak against ghosts, zealots, colossi, and roaches. High templar have no standard attacks.

AbilitiesEdit

PsiStorm SC2 Icon1.jpg Psionic Storm
Acquisition
Minerals

200 Minerals Terran SC1.png

Gas

200 Gas Protoss SC1.png

Research time

110 seconds

Researched at

Templar archives

Usage
Energy

75 Energy

Duration

4 seconds

Cooldown

2 seconds

Notes

Psionic Storm deals 80 damage in the target area in small packets over time, and hits both air and ground units. It injures friendly units caught in the area of effect of 1.5.[1]

Psionic storm is smartcast.

Psionic Storm is subject to a short delay before striking; during this brief period there is a visual indicator for where it will strike.

Edit
Feedback SC2 Icon1.jpg Feedback
Usage
Energy

50 Energy

Notes

The high templar drains all energy from a target unit, dealing damage equal to the energy drained.

Edit
ArchonWarp SC2 Icon1.jpg Archon Warp
Usage
Activation/
Build Time

12 seconds

Hotkey

R

Notes

Any combination of two high templar/dark templar can sacrifice themselves, transforming into an archon.

Edit

General UpgradesEdit

SC2 ProGrndArm.gif Ground Armor
Researched at

Forge

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1.png

150 Minerals Terran SC1.png

200 Minerals Terran SC1.png

Gas

100 Gas Protoss SC1.png

150 Gas Protoss SC1.png

200 Gas Protoss SC1.png

Research time

160 seconds

190 seconds

220 seconds

Notes

Increases the armor of protoss ground units.

Edit
SC2 ProShields.gif Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1.png

225 Minerals Terran SC1.png

300 Minerals Terran SC1.png

Gas

150 Gas Protoss SC1.png

225 Gas Protoss SC1.png

300 Gas Protoss SC1.png

Research time

160 seconds

190 seconds

220 seconds

Notes
  • +1 armor to shields per level.
Edit

Wings of LibertyEdit

High templar are usable in the StarCraft II: Wings of Liberty protoss mini-campaign, available during and after the "A Sinister Turn" mission.[2]

DevelopmentEdit

As of patch 1.3, the Khaydarin Amulet upgrade was removed.


KhaydarinAmulet SC2 Game1.png Khaydarin Amulet
Researched at

Templar archives

Hotkey

K

Properties
Minerals

150 Minerals Terran SC1.png

Gas

150 Gas Protoss SC1.png

Research time

110 seconds

Notes
  • Increases high templar starting energy by 25.
Edit

QuotationsEdit

See: StarCraft II High Templar Quotations

GalleryEdit

ReferencesEdit

  1. Nethaera. 2010-03-30. Patch Notes - Beta Patch 7. Battle.net StarCraft II General Beta Forum. Accessed 2010-03-25.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, A Sinister Turn (in English). 2010-07-27.
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