Gaming
 

High templar (StarCraft II)

From StarCraft Wiki

This article concerns StarCraft II gameplay. You may be looking for:

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

High Templar
File:HighTemplar SC2 Rend1.jpg
Unit
Race

Protoss

Role

Psionic Spellcaster

Properties
Hit points

40[1][2]

Shields

40[1][2]

Energy

200[1] Energy

Type
Armor type

Light[1]

Production
Minerals

50[1] Image:Minerals Terran SC1.png

Gas

150[1] Image:Gas Protoss SC1.png

Psi

2[1] Psi

Build time

55[4][5]

Produced from

Gateway[1]

Requires

Templar archives[1]

Unit speed

Normal[1]

The high templar in StarCraft II is very similar to the unit from the original StarCraft. Like the previous version of the high templar, it does not have an attack.[6]

Contents

[edit] Abilities

Archon Warp
Usage
Activation/Build Time

20[8]

Hotkey

R[7]

Notes

A combination of two high templar/dark templar can sacrifice themselves, transforming into an archon.[9][10][1][11]

Edit
Phase Shift
Notes

The high templar can temporarily banish a unit from play.[12] A phased unit cannot be targeted[13] nor can it attack.[14]

Edit


Psionic Storm
Acquisition
Minerals

200[15] Image:Minerals Terran SC1.png

Gas

200[15] Image:Gas Protoss SC1.png

Researched at

Templar archives[2]

Usage
Energy

75[2] Energy

Range

6[5]

Duration

4 seconds[4]

Cooldown

Yes[16]

Notes

Psionic Storm deals 80 damage[5] in the target area[17] in small packets over time,[18] and hits both air and ground units.[19] It injures friendly units caught in the area of effect.[20]

Psionic storm is smartcast.[21]

Psionic Storm is subject to a short delay before striking; during this brief period there is a visual indicator for where it will strike.[22]

Edit


[edit] Ability Upgrades

Khaydarin Amulet
Researched at

Templar archives[15]

Hotkey

K[15]

Properties
Minerals

150[15] Image:Minerals Terran SC1.png

Gas

150[15] Image:Gas Protoss SC1.png

Research time

110[15] time

Notes
  • Increases high templar maximum energy by 50.
Edit

[edit] General Upgrades

Ground Armor
Researched at

Forge[15]

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100[15] Image:Minerals Terran SC1.png

175[15] Image:Minerals Terran SC1.png

250[15] Image:Minerals Terran SC1.png

Gas

100[15] Image:Gas Protoss SC1.png

175[15] Image:Gas Protoss SC1.png

250[15] Image:Gas Protoss SC1.png

Research time

140[15] time

170[15] time

200[15] time

Edit
Plasma shields
Researched at

Forge[15]

Hotkey

S[15]

Properties
Level

Level 1

Level 2

Level 3

Minerals

200[15] Image:Minerals Terran SC1.png

300[15] Image:Minerals Terran SC1.png

400[15] Image:Minerals Terran SC1.png

Gas

200[15] Image:Gas Protoss SC1.png

300[15] Image:Gas Protoss SC1.png

400[15] Image:Gas Protoss SC1.png

Research time

140[15] time

170[15] time

200[15] time

Notes
  • +1 to shields per level.
Edit

[edit] Development

Plasma Surge
Notes

Restores shields of all units in an area of effect around the high templar.[23]

Edit

The high templar lost the Plasma Surge ability as of June 2009 and gained Time Rift instead.[24]

The high templar used to have the Hallucination ability.[25]

The high templar used to have the Force Field ability.[26]

[edit] References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 StarCraft Legacy staff. 2009-04-04. Protoss Unit Information. StarCraft Legacy. Accessed 2009-05-10.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Protoss Units. StarCraft Legacy. Accessed 2009-06-22.
  3. StarCraft II Armory staff. High Templar. StarCraft II Armory. Accessed 2008-11-28.
  4. 4.0 4.1 Protoss High Templar. StarCraft Source. Accessed 2009-09-26.
  5. 5.0 5.1 5.2 Protoss High Templar. StarCraft II Armory. Accessed 2009-09-26.
  6. In the current build, the High Templar no longer has a physical attack, though the Psionic Storm and 'improved' Hallucination ability have compensated for it. Karune. 2008-04-28. Quick Question to Karune about Casters. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-29.
  7. BlizzCon Statistics 2 Shacknews.
  8. StarCraft Source. Accessed on 2007-12-16
  9. StarCraft Legacy staff. 2009-05-30. StarCraft II Impressions Translations - May 21, 2009. StarCraft Legacy. Accessed 2009-05-30.
  10. Onyett, Charles. 2007-07-11. E3 2007: StarCraft II Progress Report. IGN. Accessed 2007-07-12.
  11. Protoss Dark Templar. StarCraft Source. Accessed 2009-09-26.
  12. The High Templar currently has the Phase Shift ability in addition to Psi Storm and Archon merge. The Phase Shift ability is a single target banish ability and it looks like the design team is pretty happy with these abilities until beta starts. At that point, I think anything is possible for changes. Karune. 2009-08-31. High Templar. Battle.net StarCraft II General Discussion Forum. Accessed 2009-08-31.
  13. gearvOsh. 2009-09-01. SC2A Blizzcon Q&A: Protoss. StarCraft II Armory. Accessed 2009-09-01.
  14. imba.Adolf [RA]. 2009-11-08. We played Starcraft 2: A Report From IgroMir, Day 1. StarCraft Legacy. Accessed 2009-11-09.
  15. 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 15.16 15.17 15.18 15.19 15.20 15.21 15.22 15.23 15.24 15.25 15.26 15.27 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  16. Joneagle X. 2009-08-25. Joneagle_X 2009 BlizzCon StarCraft 2 Gameplay Review. StarCraft 2 Forum. Accessed 2009-08-25.
  17. StarCraft Legacy staff. 2009-04-04. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2009-06-17.
  18. Karune. 2008-05-15. StarCraft II Q&A - Batch 38. Battle.net StarCraft II General Discussion Forums. Accessed on 2008-05-15.
  19. Psi Storm hits both ground and air. Also, I wanted to add to question 1 that Roaches seem very strong with their regeneration, but with even a little bit of micro management, they are pretty easy to kill. In theory crafting, they seem much stronger than they actually are, though you must counter them with either very specific units of spend additional micromanagement time on them. Siege Tanks, Stim Packed Marines, Stalkers, Immortals, Dark Templars, Hydras, and any air to ground unit, are all effective at killing Roaches with a little micromanagement. Karune. 2008-05-15. StarCraft II Q&A - Batch 38. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-15
  20. Blizzcon Video Archive (Sonkie vs Yellow). Blizzard Entertainment. Accessed 2008-10-19.
  21. As already mentioned in this thread, you’ll have to press the key only once and all the siege tanks will go in siege mode. Some other examples, just to clarify things up:

    Stalker’s Blink, Zerg’s Burrow, Battle cruiser’s Defensive Matrix, Baneling’s Explode, Viking’s switching from air-mode to ground-mode: you’ll only have to press the key once to trigger the ability for all the selected units at once (be careful with those Banelings!)

    High Templar’s Psi Storm, Disruptor’s Force Field, Zerg’s mutations (Zerglings to Banelings, etc.): smart casting will kick in here and you’ll have to press the key for every selected unit.
    Zhydaris. 2009-12-15. Siege mode. Battle.net StarCraft II General Discussion Forum. Accessed 2009-12-15.
  22. David Kim, Yeon-ho Lee, Dustin Browder, Robert Simpson. 2009-10-21. Battle Report 4. Blizzard Entertainment. Accessed 2009-10-21.
  23. 2009-05-08. Michael Graf. Starcraft 2 - Alle Einheiten (page 3). Gamestar. Accessed 2009-05-08.
  24. Time Bomb is now known as the Temporal Rift and is cast by the High Templar.

    Plasma Surge is no longer in the multiplayer version of the game, but will still be in the editor.

    The Dark Pylon is now known as the Obelisk - primarily because it no longer cloaks units and no longer provides pylon power/supply. This change was mostly due to balance, since it is relatively easy to spam Dark Pylons everywhere and instantly have a Psi Storm recharge point to decimate incoming forces.
    Karune. 2009-06-08. Lack of EMP = more Archons? (post 11) Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-09.
  25. Karune. 2007-10-29. StarCraft II Q&A - Batch 19. Battle.net StarCraft II General Discussion Forum. Accessed 2007-10-30.
  26. Stapleton, Dan. "StarCraft II." PC Gamer Magazine 164 (August 2007): 20-30.
Did you know you can edit this page?