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Revision as of 19:05, 2 March 2012
This article concerns StarCraft II gameplay. You may be looking for:
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The high templar in StarCraft II is a psi caster with no attack. It retains the Psionic Storm ability, which must be researched at the templar archives.
Overview
High templar are strong against marines, sentries, stalkers, and hydralisks, and weak against ghosts, zealots, colossi, and roaches. High templar have no standard attacks.
Abilities
Psionic Storm deals 80 damage in the target area in small packets over 2.85 seconds, and hits both air and ground units. It injures friendly units caught in the area of effect of 1.5.[1]
Psionic storm is smartcast.
Psionic Storm is subject to a short delay before striking; during this brief period there is a visual indicator for where it will strike.
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The high templar drains all energy from a target unit, dealing damage equal to half of the energy drained.
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Any combination of two high templar/dark templar can sacrifice themselves, transforming into an archon.
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General Upgrades
Increases the armor of protoss ground units.
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Wings of Liberty
High templar are usable in the StarCraft II: Wings of Liberty protoss mini-campaign, available during and after the "A Sinister Turn" mission.[2]
Development
As of patch 1.3, the Khaydarin Amulet upgrade was removed.
- Increases high templar starting energy by 25.
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Quotations
Gallery
References
- ↑ Nethaera. 2010-03-30. Patch Notes - Beta Patch 7. Battle.net StarCraft II General Beta Forum. Accessed 2010-03-25.
- ↑ Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, A Sinister Turn (in English). 2010-07-27.