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(Undo Nov. 19 edit. Basic attack does not exist in multiplayer.)
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|faction={{FlagKhalai}} [[Khalai]]
 
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|armor=0 {{SC2GroundArmorIcon}}
 
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|gun1name=Psi Blast ([[LotV]])
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==Overview==
 
==Overview==
High templar are strong against [[marine (StarCraft II)|marines]], [[Sentry | sentries]], [[stalker]]s, and [[hydralisk]]s, and weak against [[ghost (StarCraft II)|ghosts]], [[zealot (StarCraft II)|zealots]], [[Colossus | colossi]], and [[roach]]es. High templar have no standard attacks.
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High templar are strong against [[marine (StarCraft II)|marines]], [[Sentry | sentries]], [[stalker]]s, and [[hydralisk]]s, and weak against [[ghost (StarCraft II)|ghosts]], [[zealot (StarCraft II)|zealots]], [[Colossus | colossi]], and [[roach]]es. High templar generally have no standard attacks. An exception is in ''[[Whispers of Oblivion]]'', where they gain a standard attack which targets ground units.
   
 
==Abilities==
 
==Abilities==
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{{clear|left}}
 
{{clear|left}}
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===Legacy of the Void===
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In the single-player campaign, the high templar is one of three psionic warriors the player may use, the others being the [[dark archon]] and the [[ascendant]]. In the campaign, the high templar's psionic storm does not damage allied units, only enemies, and they have the passive ability plasma surge, which causes psionic storm to restore shields to allied units in the area of effect. This makes the high templar more effective than ever, able to attack enemies and heal allies with the same ability. However, their prowess should be weighed against the ascendant, which has a powerful ability to restores its own energy and damaging abilities comparable to Psionic Storm. They now have a regular attack, "Psi Blast", which deals 9 damage per shot.
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====Abilities====
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{{LotVPlasmaSurge}}
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===Co-op Missions===
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[[Artanis]] is able to use high templar in [[Co-op Missions]]. When Artanis reaches Level 6, additional upgrades can be researched for them at the templar archives.
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====Abilities====
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{{CoopPsiStorm}}
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{{CoopPlasmaSurge}}
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{{CoopKhaydarinAmulet}}
   
 
==General Upgrades==
 
==General Upgrades==
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File:HighTemplar SC2 Head1.jpg|High templar portrait
 
File:HighTemplar SC2 Head1.jpg|High templar portrait
 
psionic storm.jpg|Psionic Storm
 
psionic storm.jpg|Psionic Storm
File:Taldarim High Templar SC2 Rend.jpg|[[Tal'darim]] high templar.
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File:Taldarim High Templar SC2 Rend.jpg|[[Tal'darim]] high templar (called [[Ascendant]]).
 
</gallery>
 
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Revision as of 14:26, 25 November 2015

Shakurus SC1 Art2
This article concerns StarCraft II gameplay. You may be looking for:

The high templar in StarCraft II is a psi caster with no attack. It retains the Psionic Storm ability, which must be researched at the templar archives.

Overview

High templar are strong against marines, sentries, stalkers, and hydralisks, and weak against ghosts, zealots, colossi, and roaches. High templar generally have no standard attacks. An exception is in Whispers of Oblivion, where they gain a standard attack which targets ground units.

Abilities

Psionic Storm deals 80 damage in the target area in small packets over 2.85 seconds, and hits both air and ground units. It injures friendly units caught in the area of effect of 1.5.[1]
Psionic storm is smartcast.
Psionic Storm is subject to a short delay before striking; during this brief period there is a visual indicator for where it will strike.

Usage
Cost 75 Energy
Range 9
Duration 2.85 seconds
Cooldown 1.43 seconds
Acquisition
Purchased from Templar archives
Hotkey T
Cost 200 Minerals 200 Vespene gas 79seconds
ve

The high templar drains all energy from a target unit, dealing damage equal to half of the energy drained.

Usage
Hotkey F
Cost 50 Energy
Range 10
ve
ArchonWarp SC2 Icon1
Archon Warp

Any combination of two high templar/dark templar can sacrifice themselves, transforming into an archon.

Usage
Hotkey R
Cost 9 seconds
ve

Legacy of the Void

In the single-player campaign, the high templar is one of three psionic warriors the player may use, the others being the dark archon and the ascendant. In the campaign, the high templar's psionic storm does not damage allied units, only enemies, and they have the passive ability plasma surge, which causes psionic storm to restore shields to allied units in the area of effect. This makes the high templar more effective than ever, able to attack enemies and heal allies with the same ability. However, their prowess should be weighed against the ascendant, which has a powerful ability to restores its own energy and damaging abilities comparable to Psionic Storm. They now have a regular attack, "Psi Blast", which deals 9 damage per shot.

Abilities

PlasmaSurge SC2-LotV Icon1
Plasma Surge

Psionic storm restores 50 shields to friendly units in its area of effect over 4 seconds.

Usage
Passive
ve

Co-op Missions

Artanis is able to use high templar in Co-op Missions. When Artanis reaches Level 6, additional upgrades can be researched for them at the templar archives.

Abilities

Psionic Storm deals 80 damage to enemy units in the target area over a short time. Friendly units are not damaged.

Valorous Inspirator: Increases the Psionic Storm damage from 80 to 160.

Usage
Cost 75 Energy
Duration 4 seconds
Cooldown 2 seconds
Acquisition
Purchased from Templar archives
Cost 100 Minerals 100 Vespene gas 60seconds
ve
PlasmaSurge SC2-LotV Icon1
Plasma Surge

Increases Psionic Storm's radius by 50% and range by 2, allows it to stack more than once on the same enemy units, and restores 50 shields to friendly units in its radius for 4 seconds.

Valorous Inspirator: Increases the Psionic Storm shield restoration from 50 to 100.

Campaign Acquisition
Unlock Reach Artanis Level 6.
Acquisition
Purchased from Templar archives
Cost 150 Minerals 150 Vespene gas 90seconds
Required Research Psionic Storm
ve
KhaydarinAmulet SC2 Game1
Khaydarin Amulet

Increases the starting energy of high templar and archons by 150.

Campaign Acquisition
Unlock Reach Artanis Level 6.
Acquisition
Purchased from Templar archives
Cost 100 Minerals 100 Vespene gas 60seconds
ve

General Upgrades

Increases the armor of protoss ground units.

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve

Wings of Liberty

High templar are usable in the StarCraft II: Wings of Liberty protoss mini-campaign, available during and after the "A Sinister Turn" mission.[2]

Development

As of patch 1.3, the Khaydarin Amulet upgrade was removed.

KhaydarinAmulet SC2 Game1
Khaydarin Amulet
  • Increases high templar starting energy by 25.
Acquisition
Purchased from Templar archives
Hotkey K
Cost 150 Minerals 150 Vespene gas 110seconds
ve

Quotations

See: StarCraft II High Templar Quotations

Gallery

References

  1. Nethaera. 2010-03-30. Patch Notes - Beta Patch 7. Battle.net StarCraft II General Beta Forum. Accessed 2010-03-25.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, A Sinister Turn (in English). 2010-07-27.