In the single-player campaign, the high templar is one of three psionic warriors the player may use, the others being the [[dark archon]] and the [[ascendant]]. In the campaign, the high templar's psionic storm does not damage allied units, only enemies, and they have the passive ability plasma surge, which causes psionic storm to restore shields to allied units in the area of effect. This makes the high templar more effective than ever, able to attack enemies and heal allies with the same ability. However, their prowess should be weighed against the ascendant, which has a powerful ability to restores its own energy and damaging abilities comparable to Psionic Storm. They now have a regular attack, "Psi Blast", which deals 9 damage per shot. This applies to both the campaign and multiplayer.
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In the single-player campaign, the high templar is one of three psionic warriors the player may use, the others being the [[dark archon]] and the [[ascendant]]. In the campaign, the high templar's psionic storm does not damage allied units, only enemies, and they have the passive ability plasma surge, which causes psionic storm to restore shields to allied units in the area of effect. This makes the high templar more effective than ever, able to attack enemies and heal allies with the same ability. However, their prowess should be weighed against the ascendant, which has a powerful ability to restores its own energy and damaging abilities comparable to Psionic Storm. They now have a regular attack, "Psi Blast", which deals 9 damage per shot.
====Abilities====
====Abilities====
Revision as of 14:26, 25 November 2015
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The high templar in StarCraft II is a psi caster with no attack. It retains the Psionic Storm ability, which must be researched at the templar archives.
Psionic Storm deals 80 damage in the target area in small packets over 2.85 seconds, and hits both air and ground units. It injures friendly units caught in the area of effect of 1.5.[1]
Psionic storm is smartcast.
Psionic Storm is subject to a short delay before striking; during this brief period there is a visual indicator for where it will strike.
In the single-player campaign, the high templar is one of three psionic warriors the player may use, the others being the dark archon and the ascendant. In the campaign, the high templar's psionic storm does not damage allied units, only enemies, and they have the passive ability plasma surge, which causes psionic storm to restore shields to allied units in the area of effect. This makes the high templar more effective than ever, able to attack enemies and heal allies with the same ability. However, their prowess should be weighed against the ascendant, which has a powerful ability to restores its own energy and damaging abilities comparable to Psionic Storm. They now have a regular attack, "Psi Blast", which deals 9 damage per shot.
Abilities
Plasma Surge
Psionic storm restores 50 shields to friendly units in its area of effect over 4 seconds.
Artanis is able to use high templar in Co-op Missions. When Artanis reaches Level 6, additional upgrades can be researched for them at the templar archives.
Increases Psionic Storm's radius by 50% and range by 2, allows it to stack more than once on the same enemy units, and restores 50 shields to friendly units in its radius for 4 seconds.
Valorous Inspirator: Increases the Psionic Storm shield restoration from 50 to 100.