Hive
From StarCraft Wiki
| Hive | |
|---|---|
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| Structure | |
| Race | |
| Base structure | |
| Properties | |
| Hit points |
2500 |
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Requires | |
| Combat | |
| Armor |
0 |
| Function | |
| Produces | |
| Research | |
The hive is the key that unlocks the final stages of zerg evolution. Protected by a dense exoskeleton and granted full access to the Overmind's pool of knowledge, it continues to provide the same functionality that it has since it was a hatchery (birthing larvae, maintaining creep, and digesting minerals/gas). Once the hive is present, the cerebrate commanding it has the potential to unleash the full fury of the zerg.[1]
The genetic model for a hive is extremely complex, and would be indescipherable by any terran scientist.[2]
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[edit] Researched Abilities
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Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking. | |||||||||||||||
| Ventral Sacs | |||||||||
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Allows overlords to transport units. | |||||||||
[edit] Researched Upgrades
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[edit] StarCraft II
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Hive | |
|---|---|
| | |
| Structure | |
| Race | |
| Base structure | |
| Properties | |
| Hit points | |
| Type |
Armored, Biological, Structure |
| Production | |
| Minerals |
200[3] |
| Gas |
150[3] |
| Build time |
100[3] |
| Requires | |
| Hot key |
H[3] |
| Function | |
| Research |
See below |
The hive reappears in StarCraft II. The hive can set two rally points, one for most units and one for Drones.[6][7]
Each individual egg can be separately rallied; this overrides rally points set for the hive.[7]
[edit] Upgrades
| Pneumatized Carapace | |||||||
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| Evolved at | |||||||
| Properties | |||||||
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| Notes | |||||||
| Edit | |||||||
The hive researches a speed upgrade for overseers as well.[11]
| Enduring Corruption | |||||||
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| Evolved at |
Hive[12] | ||||||
| Hotkey |
E[12] | ||||||
| Properties | |||||||
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| Notes | |||||||
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[edit] Researched Abilities
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[edit] Queen Abilities
| Spawn Larva | |||||||||
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| Notes | |||||||||
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Queens can target a hatchery/lair/hive with Queen Ichor, causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae.[19] The larva-producing structure will not naturally produce any more larvae until the total falls below three.[20] Each hatchery gets an individual cooldown for this ability.[16] | |||||||||
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[edit] References
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 StarCraft Legacy staff. 2009-04-04. Zerg Building Information . StarCraft Legacy. Accessed 2009-05-10.
- ↑ StarCraft Legacy staff. 2008-03-13. Zerg - Buildings. StarCraft Legacy. Accessed 2008-03-22.
- ↑ 5.0 5.1 Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
- ↑ StarCraftLegacy. 2008-06-02. Zerg Gameplay 1 6/1/08. Veoh.com Accessed 2008-06-02.
- ↑ 7.0 7.1 "for zerg is it the same that the hatchery sets the rally, or can you rally for each individual egg?"
You can do both. You can set a rally for your hatchery, but can then override it with manual orders per egg as well. Also don't forget, you can set a worker rally point for your hatchery, as well as a unit rally point. Karune, Rancid_death75. Another rally question for Kaurne! Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. - ↑ 8.0 8.1 Zerg Lair. StarCraft II Armory. Accessed 2009-11-07.
- ↑ 9.0 9.1 Zerg Hive. StarCraft II Armory. Accessed 2009-11-07.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 Zerg Overlord. StarCraft II Armory. Accessed 2009-09-27.
- ↑ The Lair/Hive currently have 3 upgrades:
1) Additional Overseer Speed
2) Additional Overlord Speed and allows them to transport
3) Razor Plague (AoE cast ability for the Queen, which is also able to be controlled for a duration by the Zerg player) Karune. 2009-03-16. ??'s about Overlord's current role (post 36). Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16. - ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
- ↑ Zerg Drone. StarCraft II Armory. Accessed 2009-09-27.
- ↑ StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
- ↑ 15.0 15.1 Hotbid. 2009-09-03. (SC2) Zerg & Larvae Injection. Teamliquid. Accessed 2009-09-03.
- ↑ 16.0 16.1 Joneagle X. 2009-08-25. Joneagle_X 2009 BlizzCon StarCraft 2 Gameplay Review. StarCraft 2 Forum. Accessed 2009-08-25.
- ↑ Spawning larva also costs energy (currently 25) and time. Karune. 2009-02-18. Re: Zerg new macro. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ imba.Adolf [RA]. 2009-11-08. We played Starcraft 2: A Report From IgroMir, Day 1. StarCraft Legacy. Accessed 2009-11-09.
- ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998
| Zerg Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Ground units |
Larva · Drone · Zergling · Hydralisk · Defiler · Ultralisk • Brood War only • Lurker | |
| Air units |
Overlord · Mutalisk · Guardian · Scourge · Queen • Brood War only • Devourer | |
| Infestation units | ||
| Transition units |
Egg · Lurker egg · Cocoon | |
| Basic buildings |
Hatchery · Extractor · Evolution chamber · Spawning pool · Creep colony · Spore colony · Sunken colony · Hydralisk den | |
| Advanced buildings |
Lair · Hive · Spire · Greater spire · Queen's nest · Nydus canal · Defiler mound · Ultralisk cavern · Infested command center | |
| Other | ||
| Zerg Units and Structures of StarCraft II
| ||
|---|---|---|
| Land units |
Larva · Drone · Zergling · Baneling · Roach · Hydralisk · Lurker · Infestor · Ultralisk · Queen | |
| Air units |
Overlord · Overseer · Mutalisk · Brood lord · Corruptor | |
| Spawned units | ||
| Basic buildings |
Hatchery · Creep tumor · Extractor · Evolution chamber · Spawning pool · Baneling nest · Hydralisk den | |
| Combat Buildings | ||
| Advanced buildings |
Lair · Hive · Infestation pit · Spire · Greater spire · Roach warren · Nydus network · Nydus worm · Ultralisk cavern · Lurker den | |
| Transition units |
Egg · Baneling egg · Overlord cocoon · Lurker egg | |
| Others | ||
| Campaign-Exclusive Zerg Units and Structures of StarCraft II | Special Zerg Breeds | |
| Scrapped | Removed Units |
Infested protoss · Large Queen · Huge Queen · Morphalisk · Swarm · Swarm guardian |
| Removed Buildings |
Infested protoss buildings · Infested terran buildings · Shrieker · Spore colony · Sunken colony · Swarm clutch · Swarm infestation | |


