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Hive

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Hive
File:SC1 Hive.gif
Structure
Race

Zerg

Base structure

Lair

Properties
Hit points

2500

Production
Minerals

200 Image:Minerals Terran SC1.png

Gas

150 Vespene gas

Control

+1 Control

Requires

Queen's nest

Combat
Armor

0

Function
Produces

Larva

Research

The hive is the key that unlocks the final stages of zerg evolution. Protected by a dense exoskeleton and granted full access to the Overmind's pool of knowledge, it continues to provide the same functionality that it has since it was a hatchery (birthing larvae, maintaining creep, and digesting minerals/gas). Once the hive is present, the cerebrate commanding it has the potential to unleash the full fury of the zerg.[1]

The genetic model for a hive is extremely complex, and would be indescipherable by any terran scientist.[2]

Contents

[edit] Researched Abilities

File:Burrow SC1 Able1.png Burrow
Acquisition
Minerals

100 Image:Minerals Terran SC1.png

Gas

100 Vespene gas

Evolved at

Hatchery/Lair/Hive

Hotkey

B

Usage
Hotkey

U

Notes

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

Ventral Sacs
Acquisition
Minerals

200 Image:Minerals Terran SC1.png

Gas

200 Vespene gas

Evolved at

Lair/Hive

Notes

Allows overlords to transport units.

[edit] Researched Upgrades

Antennae
Evolved at
Properties
Minerals

150 Image:Minerals Terran SC1.png

Gas

150 Vespene gas

Notes
Pneumatized Carapace
Evolved at
Properties
Minerals

150 Image:Minerals Terran SC1.png

Gas

150 Vespene gas

Notes

[edit] StarCraft II

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Hive
Structure
Race

Zerg

Base structure

Lair[3]

Properties
Hit points

2500[3][4]

Type

Armored, Biological, Structure

Production
Minerals

200[3] Image:Minerals Terran SC1.png

Gas

150[3] Vespene gas

Build time

100[3]

Requires

Infestation pit[5]

Hot key

H[3]

Function
Research

See below

The hive reappears in StarCraft II. The hive can set two rally points, one for most units and one for Drones.[6][7]

Each individual egg can be separately rallied; this overrides rally points set for the hive.[7]

[edit] Upgrades

Pneumatized Carapace
Evolved at

Lair[8]
Hive[9]

Properties
Minerals

150[10] Image:Minerals Terran SC1.png

Gas

150[10] Vespene gas

Evolution time

110[10] time

Notes

Increase speed of the overlord.[10]

Edit

The hive researches a speed upgrade for overseers as well.[11]


Enduring Corruption
Evolved at

Hive[12]

Hotkey

E[12]

Properties
Minerals

150[12] Image:Minerals Terran SC1.png

Gas

150[12] Vespene gas

Evolution time

80[12] time

Notes
Edit

[edit] Researched Abilities

Burrow
Acquisition
Minerals

50[12] Image:Minerals Terran SC1.png

Gas

50[12] Vespene gas

Evolution time

50[13] time

Evolved at

Hatchery/Lair/Hive[14][5]

Hotkey

B[12]

Notes

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

Edit
Ventral Sacs
Acquisition
Evolved at

Lair[8]
Hive[9]

Usage
Minerals

200[10] Image:Minerals Terran SC1.png

Gas

200[10] Vespene gas

Duration

130[10]

Notes

The overlord can transport units.[10]

Edit

[edit] Queen Abilities

Spawn Larva
Usage
Energy

25[15][16][17] Energy

Duration

25 seconds[15]

Notes

Queens can target a hatchery/lair/hive with Queen Ichor, causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae.[18] The larva-producing structure will not naturally produce any more larvae until the total falls below three.[19] Each hatchery gets an individual cooldown for this ability.[16]

Edit

[edit] References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 StarCraft Legacy staff. 2009-04-04. Zerg Building Information . StarCraft Legacy. Accessed 2009-05-10.
  4. StarCraft Legacy staff. 2008-03-13. Zerg - Buildings. StarCraft Legacy. Accessed 2008-03-22.
  5. 5.0 5.1 Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
  6. StarCraftLegacy. 2008-06-02. Zerg Gameplay 1 6/1/08. Veoh.com Accessed 2008-06-02.
  7. 7.0 7.1 "for zerg is it the same that the hatchery sets the rally, or can you rally for each individual egg?"

    You can do both. You can set a rally for your hatchery, but can then override it with manual orders per egg as well. Also don't forget, you can set a worker rally point for your hatchery, as well as a unit rally point. Karune, Rancid_death75. Another rally question for Kaurne! Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  8. 8.0 8.1 Zerg Lair. StarCraft II Armory. Accessed 2009-11-07.
  9. 9.0 9.1 Zerg Hive. StarCraft II Armory. Accessed 2009-11-07.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 Zerg Overlord. StarCraft II Armory. Accessed 2009-09-27.
  11. The Lair/Hive currently have 3 upgrades:
    1) Additional Overseer Speed
    2) Additional Overlord Speed and allows them to transport
    3) Razor Plague (AoE cast ability for the Queen, which is also able to be controlled for a duration by the Zerg player)
    Karune. 2009-03-16. ??'s about Overlord's current role (post 36). Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  13. Zerg Drone. StarCraft II Armory. Accessed 2009-09-27.
  14. StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
  15. 15.0 15.1 Hotbid. 2009-09-03. (SC2) Zerg & Larvae Injection. Teamliquid. Accessed 2009-09-03.
  16. 16.0 16.1 Joneagle X. 2009-08-25. Joneagle_X 2009 BlizzCon StarCraft 2 Gameplay Review. StarCraft 2 Forum. Accessed 2009-08-25.
  17. Spawning larva also costs energy (currently 25) and time. Karune. 2009-02-18. Re: Zerg new macro. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  18. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  19. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.

Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998


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