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Hive

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Hive SC2 Rend2
A hive
HawkiAdded by Hawki

The hive is the primary structure of the zerg[1] and is the key that unlocks the final stages of their evolution. Protected by a dense exoskeleton and granted full access to the Overmind's pool of knowledge, it continues to provide the same functionality that it has since it was a hatchery (birthing larvae, maintaining creep, and digesting minerals/gas). Once the hive is present, the being commanding it has the potential to unleash the full fury of the zerg.[2]

The genetic model for a hive is extremely complex, and would be indecipherable by any terran scientist.[3]

Game StructureEdit

StarCraftEdit

Hive
SC1 Hive
Structure
Race

Zerg

Role

Advanced foundation building

Production
Minerals

200 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Control

+1 Control Zerg SC1

Build time

120 Time SC2 Game1

Evolves from

Lair

Requires

Queen's nest

Protection
Hit points

2500

Armor

0

Function
Produces

Larva

Allows
Research

Researched AbilitiesEdit

Burrow SC1 Able1 Burrow
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

80 Time SC2 Game1

Evolved at

Hatchery/Lair/Hive

Hotkey

B

Usage
Hotkey

U

Notes

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

VentraSacs Icon SC1 Ventral Sacs
Acquisition
Minerals

200 Minerals Terran SC1

Gas

200 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

Evolved at

Lair/Hive

Usage
Hotkey

V

Notes

Allows overlords to transport units.

Researched UpgradesEdit

Antennae SC1 Upgrd1 Antennae
Evolved at
Hotkey

A

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Evolution time

133 Time SC2 Game1

Notes
PneumaCarapace Icon SC1 Pneumatized Carapace
Evolved at
Hotkey

P

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Evolution time

133 Time SC2 Game1

Notes

Development GalleryEdit

StarCraft IIEdit

Hive
Hive SC2 Rend1
Structure
Race

Zerg

Role

Advanced foundation building

Properties
Broodlings
produced

9

Production
Minerals

200 Minerals Terran SC1

Gas

150 ZergVespene SC2 Game1

Control

Provides 2 ZergSupply SC2 Icon1

Build time

100 Time SC2 Game1

Evolves from

Lair

Requires

Infestation pit

Hotkey

H

Protection
Hit points

2500

Armor

1

Type
  • Biological
  • Structure
Armor type
  • Armored
Function
Produces
Allows
Research

See below

The hive reappears in StarCraft II. The hive can set two rally points, one ("Y") for most units and one ("G") for drones. The queen does not get a rally point.

Each individual egg can be separately rallied; this overrides rally points set for the hive.[5]

Researched AbilitiesEdit

SC2ZergBurrow Burrow
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

100 Time SC2 Game1

Evolved at

Hatchery/Lair/Hive

Requires
  • Lair
  • Hatchery (HotS only)
Hotkey

B

Usage
Activation/
Build Time

2 seconds to burrow, 1 second to unburrow Time SC2 Game1

Hotkey

R

Notes

Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, who may move while burrowed, the infestor, who may move and cast Infested Terran,[6] and the baneling which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Edit
VentralSacs SC2 Game1 Ventral Sacs
Acquisition
Evolution time

130 Time SC2 Game1

Evolved at

Lair/Hive

Hotkey

E

Usage
Minerals

200 Minerals Terran SC1

Gas

200 Gas Zerg SC1

Notes

The overlord can transport units.

Edit

Researched UpgradesEdit

PneumutizedCarapace SC2 Game1 Pneumatized Carapace
Evolved at

Hatchery (with at least 1 other lair or hive)/Lair/Hive

Hotkey

P

Properties
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

60 Time SC2 Game1

Notes

Increase speed of the overlord from 0.586 to 1.88 and the overseer 1.88 to 3.375.

Edit

Queen AbilitiesEdit

SpawnLarvae SC2 Icon1 Spawn Larva
Usage
Energy

25 Energy Terran SC1

Activation/
Build Time

40 seconds Time SC2 Game1

Hotkey

V

Notes

Queens can target a hatchery/lair/hive with Queen Ichor,[7] causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae. The larva-producing structure will not naturally produce any more larvae until the total falls below three. The larva count for any given hatchery/lair/hive does not exceed nineteen, no matter how many times spawn larva is cast.

The ability is not smartcast.

Edit

DevelopmentEdit

The hive for StarCraft II was based off the lair in StarCraft, in order to make it look more 'evil'. There were also plans to change the middle maw portion more gradually as it evolved from a hatchery, but there wasn't enough time to do so.[8]

ReferencesEdit

  1. Overview: Zerg, accessed on 2011-01-13
  2. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  4. Blizzard Entertainment. 2012-06-08. Heart of the Swarm Update - New Videos (StarCraft II: Heart of the Swarm - Battle Report (Protoss vs Zerg)). Blizzard Entertainment. Accessed 2012-06-08.
  5. "for zerg is it the same that the hatchery sets the rally, or can you rally for each individual egg?"

    You can do both. You can set a rally for your hatchery, but can then override it with manual orders per egg as well. Also don't forget, you can set a worker rally point for your hatchery, as well as a unit rally point. Karune, Rancid_death75. Another rally question for Kaurne! Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  6. Blizzard Entertainment Staff. 2010-07-24. Infestor. Blizzard Entertainment. Accessed 2010-07-24.
  7. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  8. 2010-2011, Starcraft 2: Zerg Main. Deviantart, accessed on 2011-02-11
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