Hostile environment suit
From StarCraft Wiki
The hostile environment suit is the standard issue combat gear for terran ghosts,[1] though was originally developed for miners.[2] It is a polymer suit covering the body along with a helmet or headpiece.[3]
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[edit] Overview
The hostile encounter suit was originally designed for miners working in high-temperature environments and on cold planets. Its temperature regulation system could shield the wearer from heat detection equipment.[2]
[edit] Ghost Suit
The suit is interwoven with an advanced circuitry system that covers the entire body apart from the head, which could interfere with the ghost's psionic powers.[3] In addition to an adjustable temperature setting,[3] it is laced with a form of psi-sensitive artificial muscle fiber which augments their natural physical strength.[4] A time setting is also built into the system, allowing a ghost to check the time of any place in the Koprulu Sector.[3]
The helmet acts as a chemical agent mask.[5]
Light pulses across a ghost's suit.[6][7]
By 2503, upon the ghost's death, the suit automatically degraded.[3] This feature was missing from hostile environment suit versions from 2491.[5]
[edit] Cloaking
Perhaps the most well known function of the suit is its cloaking ability. Though older models lack it, many ghost suits feature a personal cloaking device, allowing the ghost to render him/herself invisible. The amount of time this is able to be used is limited by the amount of energy available, though can be increased through the installation of a Moebius Reactor.[1] The cloaking system would shut down upon the user's death in earlier suits[5] although this has become redundant with new models, where, should the ghost die, the suit automatically degrades itself and the wearer to prevent the technology from falling into enemy hands.[3] The stealth abilities were, and perhaps still are, aided by coolant systems woven into its lining, rendering its user invisible to infrared sensors.[2]
[edit] Sensory Systems
There is the helmet/eyepiece (or ocular implants as the case may be).[1] The helmet shares the rest of its functions with the smaller headpiece, which include a comm system,[3] infrared vision,[5] and a psionic "heat vision" mode which allows the ghost to see through walls.[8] A HUD system is also present, capable of showing a map display in the left-hand corner,[5] a zoom function[9] and at least in later models, provides the ghost information on his/her health status, the amount of psionic energy available, a stealth meter (an indication as to how exposed the ghost is to being seen) and a weapon meter, informing the ghost of how much ammunition is available for his/her equipped weapon.[10]
[edit] Images
Sarah Kerrigan wearing a hostile environment suit. |
Nova wearing a hostile environment suit |
Ghost No. 15's suit |
[edit] References
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| Terran Combat Armor | ||
|---|---|---|
| Light |
CMC Light Combat Armor · CMC-405 light combat suit · Hostile environment suit | |
| Powered | ||

