The following section contains information from a previous version of StarCraft II which is no longer valid.
400 (starts with 200)
In addition to the abilities of its predecessor, the Huge Queen has new abilities.
Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, which may move while burrowed, the infestor, which may move and cast Infested Terran, and the baneling, which can detonate while burrowed.
Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.
The ability is not smartcast.
The queen used to spawn numerous types of structures upon the creep. Creep does not belong to any one player, which gave the queen the ability to spawn structures upon "enemy" creep in enemy bases. This ability has since been lost.
The queen had base defense duties, including laying eggs that hatched into suicide attackers.
- Toxic Creep