Hydralisk
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- Annual Hydralisk Derby slogan.(src)

Added by MecoThe hydralisk is the zerg basic front-line creature, forming the backbone of their onslaughts with its resistant carapace and ranged spine attack.
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Overview

Added by MecoThe hydralisk is a zerg evolution of the slothien. While slothiens were peaceful herbivores, the hydralisk is noted as being one of the most fierce and sadistic of the zerg strains.[1] The average hydralisk in 2499 was 5.4m long and weighed 390 kg.[2] Since hydralisks move relatively slowly over open terrain,[3] it is common for hydralisks to burrow and await their prey to enter killing range before attacking,[4] destroying their enemies in a deadly crossfire.[5] Despite their relatively sluggish nature, hydralisks can climb vertical surfaces[6] and continued evolution of the strain through muscular augmentation has resulted in faster hydralisks.[1]
Hydralisks are sometimes supported by infestors.[7]
History

Added by MecoPrior to the beginning of the Brood War, hydralisks gained the ability to mutate into lurkers.[8]
The first recorded encounter between terrans and hydralisks was aboard a cargo vessel. The hydralisk was recorded by the derelict ship's security cameras.[3] Since then, hydralisks have established themselves in terran culture to a notable extent. Sometimes colloquially called "hydras,"[9] hydralisk skulls have been mounted akin to trophies in Joeyray's Bar[10] and on an ore loader on Sorona.[11] The Annual Hydralisk Derby has also become an established event.[12] Current terran tactics for dealing with the creatures stress the need for siege tank support.[5]
Attacks



Added by MecoHydralisks may attack directly with scythe-like arms or, more commonly, strike from a distance with volleys of armor-piercing spines[4] 30mm in length in 2503;[13] by 2504 they were significantly larger.[14] Hundreds of these spines are stored in the upper carapace plates[1] and covered by flaps. The flaps fold back before the spines fire,[15] a process which gives a few seconds warning to an impending volley.[6]
The hydralisk has 4,000 muscles, compared to a terran's 629,[5] and a portion of these may be used to launch the spines with enough force to penetrate 2 cm. of neosteel[1] at a range of over 300 meters[13] or even half a kilometer[16] at a velocity greater than that of the C-20A rifle.[13] The spines were evolved from the slothien's defensive urticating (stinging) hairs;[5] they may be "grooved" for increased range[1] and are slightly poisonous.[17][18][19]
Game Unit
StarCraft
- For StarCraft gameplay information see: Hydralisk (StarCraft).
StarCraft: Ghost



Added by Meco| |
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This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however. |
Hydralisks are featured as a player unit in StarCraft: Ghost, in addition to acting as enemies. Hydralisks maintain their StarCraft abilities but also gain a powerful claw attack.[20] Their poison quill attack interferes with terran vision.[21] They move more slowly than zerglings.[22]
In Invasion mode, transforming a zergling into a hydralisk costs one point.[22]
StarCraft II
- For StarCraft II gameplay information see: Hydralisk (StarCraft II)
Warcraft III



Added by MecoThe hydralisk appears as an Easter egg unit in Warcraft III and its expansion, The Frozen Throne.
Known Hydralisks
Variant Strains
Evolutions
Individuals
- "Dennis"
- Frayne the Feral
- Specimen 16G
- Vaevictis (Hunter Killer)
Trivia



Added by HawkiA hydralisk action figure was released in 1998.[23]
The hydralisk is often nicknamed "hydra" in online culture.
References
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| Zerg Units and Structures of StarCraft/Brood War |
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| Zerg Units of StarCraft: Ghost |
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| Zerg Units and Structures of StarCraft II |
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| Zerg Breeds |
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