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The hydralisk is the zerg basic front-line creature, forming the backbone of their onslaughts with its resistant carapace and ranged spine attack.
The hydralisk is a zerg evolution of the slothien. While slothiens were peaceful herbivores, the hydralisk is noted as being one of the most fierce and sadistic of the zerg strains. Hydralisks are a versatile combat strain, and form the backbone of the Swarm. To terrans, hydralisks symbolize the Swarm's power more than any other strain.
The average hydralisk in 2499 was 5.4m long and weighed 390 kg. Since hydralisks move relatively slowly over open terrain, it is common for hydralisks to burrow and await their prey to enter killing range before attacking, destroying their enemies in a deadly crossfire. Hydralisks are covered in armored plates. Despite their relatively sluggish nature, hydralisks can climb vertical surfaces and continued evolution of the strain through muscular augmentation has resulted in faster hydralisks.
The first recorded encounter between terrans and hydralisks was aboard a cargo vessel. The hydralisk was recorded by the derelict ship's security cameras. Since then, hydralisks have established themselves in terran culture to a notable extent. Sometimes colloquially called "hydras," hydralisk skulls have been mounted akin to trophies in Joeyray's Bar and on an ore loader on Sorona. The Annual Hydralisk Derby has also become an established event. Current terran tactics for dealing with the creatures stress the need for siege tank support, and are only to be approached by trained soldiers.
Project Tamed was a Dominion project that attempted to use controlled hydralisks as living weapons, but it backfired, as the control was feigned, and they had in actual fact never been removed from the control of the Queen of Blades.
Hydralisks may attack directly with scythe-like arms. These scythes make them deadly in close quarters. More commonly though, hydralisks strike from a distance with volleys of armor-piercing spines 30cm in length. Hundreds of these spines are stored in the upper carapace plates and covered by flaps. The flaps fold back before the spines fire, a process which gives a few seconds warning to an impending volley.
The hydralisk has 4,000 muscles, compared to a terran's 629, and a portion of these may be used to launch the spines with enough force to penetrate 2 cm. of neosteel at a range of over 300 meters or even half a kilometer at a velocity greater than that of the C-20A rifle. The spines were evolved from the slothien's defensive urticating (stinging) hairs; they may be "grooved" for increased range and are slightly poisonous.
- For StarCraft gameplay information see: Hydralisk (StarCraft).
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
Hydralisks were featured as a player unit in StarCraft: Ghost, in addition to acting as enemies. Hydralisks maintained their StarCraft abilities but also gained a powerful claw attack. Their poison quill attack interfered with terran vision. They moved more slowly than zerglings.
In Invasion mode, transforming a zergling into a hydralisk cost one point.
- For StarCraft II gameplay information see: Hydralisk (StarCraft II)
The hydralisk appears as an Easter egg unit in Warcraft III and its expansion, The Frozen Throne.
A hydralisk action figure was released in 1998.
The hydralisk is often nicknamed "hydra" in online culture.
|Zerg Units and Structures of StarCraft/Brood War|
|Zerg Units of StarCraft: Ghost|
|Zerg Units and Structures of StarCraft II|