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Hydralisk (StarCraft)

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Shakurus SC1 Art2

This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:

Hydralisk
Hydralisk SC1 Art2
Unit
Race

Zerg

Role

Ranged Unit

Armament
  • Needle spines (most common attack)
Properties
Size

Medium

Transport slots

2

Sight range

6

Production
Minerals

75 Minerals Terran SC1

Gas

25 Gas Zerg SC1

Control

1[1] Control Zerg SC1

Build time

28 Time SC2 Game1

Evolves from

Larva

Requires

Hydralisk den

Hotkey

H

Protection
Hit points

80

Armor

0

Combat
Ground attack

10LongboltMissiles SC2 DevGame1

Air attack

10LongboltMissiles SC2 DevGame1

Cooldown

15

Attack range

4 (5 with Grooved Spines) GroveSpines Hydra SC1

Function
Evolves to

Lurker (BW only)

OverviewEdit

Hydralisks have a single ranged attack, unlike in the cinematic where they may melee attack. They are the only zerg ground unit able to hit air targets, making them one of the most important zerg units in the whole game. Hydralisk dens are required to spawn them from larvae.

Hydralisks are cheap enough to be mass produced in a short period of time. Although hydralisks can deal huge damage in large groups, there are numerous counters; terrans benefit from large numbers of siege tanks, and marines paired with medics. Protoss can effectively counter mass hydralisks with reavers with ground support and high templar using Psionic Storm. In competitive StarCraft, hydralisks are most often used against the protoss race (e.g. the 3 hatch hydra opening) because it is an effective counter to many protoss units despite the easy counters against them. This is especially true if the zerg player is skilled at micromanaging his hydralisks. Against terrans, hydralisks do not see much usage because professional players are too skilled with their marines, medics, and siege tanks which are also natural counters to the hydralisk. In zerg vs zerg competitive play, hydralisks are virtually unseen as are most zerg units because the game is usually dominated by zerglings and mutalisks.

AbilitiesEdit

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

Acquisition
Hotkey B
LurkAspect SC1 Lurker Morph

Allows a hydralisk to morph into a lurker. The control cost increases to 2.

Usage
Hotkey L
Cost 50 Minerals Terran SC1 100 Gas Terran SC1 1 hydralisk
Acquisition
Hotkey L

UpgradesEdit

  • +1 bonus to attack damage per level for hydralisks
  • +2 bonus to attack damage per level for lurkers
Acquisition
Purchased from Evolution chamber
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Required Hatchery
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 298Time SC2 Game1
Required Lair
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 330Time SC2 Game1
Required Hive
Acquisition
Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 298Time SC2 Game1
Required Lair
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 330Time SC2 Game1
Required Hive
MuscAug Hydra SC1 Muscular Augments
Acquisition
Purchased from Hydralisk den
Hotkey M
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 100Time SC2 Game1
GroveSpines Hydra SC1 Grooved Spines
  • Increases the attack range of hydralisks by 1 (to 5).
Acquisition
Purchased from Hydralisk den
Hotkey G
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 100Time SC2 Game1

ImagesEdit

ReferencesEdit

  1. Blizzard Entertainment staff. Zerg Hydralisk. Blizzard Entertainment. Accessed 2009-12-01.


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