Hydralisk (StarCraft II)
Talk0this wiki
| |
This article concerns StarCraft II gameplay. You may be looking for: |
| Hydralisk | |
|---|---|
![]() ![]() ![]() | |
| | |
| Unit | |
| Race | |
| Role |
Ranged attacker |
| Armament |
Needle spines |
| Properties | |
| Transport size |
2 |
| Sight range |
9 |
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Build time | |
| Evolves from | |
| Requires | |
| Hotkey |
H |
| Movement | |
| Speed |
2.25 |
| Acceleration |
1000 |
| Lateral acceleration |
46 |
| Deceleration |
0 |
| Creep multiplier |
x1.5 |
| Collision radius |
0.625 |
| Protection | |
| Hit points |
80 |
| Hit point regen/second |
0.2734 |
| Armor | |
| Type |
|
| Armor type | |
| Needle spines | |
| Damage |
12 |
| Targets |
|
| Cooldown |
0.83 |
| Range | |
| Upgrade/level | |
| Scythe | |
| Damage |
12 |
| Targets |
|
| Cooldown |
0.83 |
| Range |
0.5 (melee) |
| Upgrade/levels | |
| Function | |
| Evolves to | |
| Meta | |
| Target priority |
20 |
| Kill score |
200 |
| Production score |
100 |
| Miscellaneous | |
| Notes |
Hydralisks gain greater speed from traveling on creep than most zerg ground units. |
Contents |
Tactics
Edit
Hydralisks counter mutalisks and banshees. Hydralisks in large numbers also counter phoenixes. They are, however, relatively fragile and are inefficient against large numbers of armored units.
A combination of roaches and hydralisks can defeat a combo of zerglings and mutalisks.[1] Hydralisks can excel against void rays, given the starship's weakness to mass units.[2] Burrowing for a short time to cause the void ray's attack to lose its charge, then resume attacking is the best idea against void rays.
Hydralisks work well paired with roaches, the hydralisks dealing damage while the roaches absorb it.[3]
Hydralisks have a melee attack in addition to their normal ranged attack, but it does the same damage as the ranged attack.[4] The melee attack is not cosmetic, as it has the advantage of not triggering point defense drone lasers and not being affected by sentry's guardian shield.
Abilities
Edit
|
| ||||||||||||||||||||
| Notes | |||||||||||||||||||||
|
Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, who may move while burrowed, the infestor, who may move and cast Infested Terran,[5] and the baneling which can detonate while burrowed. Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range. The ability is not smartcast. | |||||||||||||||||||||
| Edit | |||||||||||||||||||||
Upgrades
Edit
| Evolved at | |||||||
| Hotkey |
G | ||||||
| Properties | |||||||
| |||||||
| Notes | |||||||
| |||||||
| Edit | |||||||
| Evolved at | |||||||||||||||||||||
| Hotkey |
A | ||||||||||||||||||||
| Properties | |||||||||||||||||||||
| |||||||||||||||||||||
| Notes | |||||||||||||||||||||
| |||||||||||||||||||||
| Edit | |||||||||||||||||||||
| Evolved at | |||||||||||||||||||||
| Hotkey |
C | ||||||||||||||||||||
| Properties | |||||||||||||||||||||
| |||||||||||||||||||||
| Notes | |||||||||||||||||||||
| |||||||||||||||||||||
| Edit | |||||||||||||||||||||
Heart of the Swarm Upgrades
Edit
In Heart of the Swarm, hydralisks gain the following upgrade:
| Evolved at | |||||||||
| Properties | |||||||||
| |||||||||
| Notes | |||||||||
| |||||||||
| Edit | |||||||||
Heart of the Swarm Campaign
Edit
In the campaign mode, hydralisks can choose one of the following upgrades for each mission:
- Frenzy (attack speed increased by 50% for 15 seconds)
- Ancillary carapace (hydralisk gains +20 maximum life)
- Grooved spines (hydralisk gains +1 attack range)
By completing an evolution mission, hydralisks can also gain the ability to transform into either lurkers or impalers.
Development
Edit
|
The following section contains information from a previous version of StarCraft II which is no longer valid. |



Notes
Edit
The hydralisk's dance is based on Michael Jackson's Thriller.[6]
Images
Edit
- See: the image gallery.
Videos
Edit
References
Edit
|
| Zerg Units and Structures of StarCraft II |
|---|

