Hydralisk (StarCraft II)
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This article concerns StarCraft II gameplay. You may be looking for: |
| Hydralisk | |
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| Unit | |
| Race | |
| Role |
Ranged attacker |
| Armament |
Needle spines |
| Properties | |
| Transport size |
2 |
| Sight range |
9 |
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Build time | |
| Evolves from | |
| Requires | |
| Hotkey |
H |
| Movement | |
| Speed |
2.25 |
| Acceleration |
1000 |
| Lateral acceleration |
46 |
| Deceleration |
0 |
| Creep multiplier |
x1.5 |
| Collision radius |
0.625 |
| Protection | |
| Hit points |
80 |
| Hit point regen/second |
0.2734 |
| Armor | |
| Type |
|
| Armor type | |
| Needle spines | |
| Damage |
12 |
| Targets |
|
| Cooldown |
0.83 |
| Range | |
| Upgrade/level | |
| Scythe | |
| Damage |
12 |
| Targets |
|
| Cooldown |
0.83 |
| Range |
0.5 (melee) |
| Upgrade/levels | |
| Meta | |
| Target priority |
20 |
| Kill score |
200 |
| Production score |
100 |
| Miscellaneous | |
| Notes |
Hydralisks gain greater speed from traveling on creep than most zerg ground units. |
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Tactics
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Hydralisks counter mutalisks and banshees. Hydralisks in large numbers also counter phoenixes. They are, however, relatively fragile and are not efficient against large numbers of armored units.
A combination of roaches and hydralisks can defeat a combo of zerglings and mutalisks.[1] Hydralisks can excel against void rays, given the starship's weakness to mass units.[2] Burrowing for a short time to cause the void ray's attack to lose its charge, then resume attacking is the best idea against void rays.
Hydralisks have a melee attack in addition to their normal ranged attack, but it does the same damage as the ranged attack.[3] The melee attack is cosmetic, but has the advantage of not triggering point defense drone lasers.
Abilities
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Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, who may move while burrowed, the infestor, who may move and cast Infested Terran,[4] and the baneling which can detonate while burrowed. Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range. The ability is not smartcast. | |||||||||||||||||||
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Upgrades
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| Evolved at | |||||||
| Hotkey |
G | ||||||
| Properties | |||||||
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| Hotkey |
A | ||||||||||||||||||||
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| Hotkey |
C | ||||||||||||||||||||
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Heart of the Swarm
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This article or section contains information from StarCraft II: Heart of the Swarm. |
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The content may change substantially over time. |
In Heart of the Swarm, the hydralisk will have a speed upgrade available at the hive.[5] It will increase their off-creep speed by 50% (so their speed on and off the creep match) and will cost 150 minerals and 150 vespene.[6]
Development
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The following section contains information from a previous version of StarCraft II which is no longer valid. |

Conception
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It was intended that the hydralisk make a return in StarCraft II from the outset. Some visual upgrades had to be carried out however—the in-game artwork of the hydralisk from the original game did not match the cinematic version, so adjustments were made to the StarCraft II hydralisk such as the tail spikes and head-gills used during the attack animations. Another visual update was the scything talons being increased from one to three to make the design dissimilar from other popular alien designs such as the tyranids.[7]
The hydralisk was also iterated on several times. Earlier renditions were very accurate to Samwise Didier's concept and worked very well in-game. The cinematic department created a high-resolution version of the hydralisk which featured many stylized differences which became a visual disconnect between the cinematic and in-game artwork of the hydralisk. The final iteration of the hydralisk was done with the intention of applying more cinematic-influenced designs to the low-resolution Hydralisk while maintaining the bold Samwise proportions and style.[7]
Game Unit
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Hydralisks have constantly moved in tier from 1.5 to 2 and back over the development of StarCraft II. In April 2009 the hydralisk has been moved back to tier 1.5, as part of an effort to prevent zerg vs zerg matches devolving into roach vs roach battles.[8] In May 2009 they were moved back up to tier 2.[9] As of June 2009 they were moved back to tier 1.5.[10]
Hydralisks used to give extra damage to air units. [11]
| Evolved at | |||||||
| Hotkey |
M[12] | ||||||
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Notes
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The hydralisk's dance is based on Michael Jackson's Thriller.[7]
Images
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- See: the image gallery.
Videos
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References
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