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Hydralisk (StarCraft II)

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This article concerns StarCraft II gameplay. You may be looking for:

Hydralisk
Hydralisk SC2 Head1
Hydralisk SC2 DevRend2
Unit
Race

Zerg

Role

Ranged attacker

Armament

Needle spines

Properties
Transport
size

2

Sight range

9

Production
Minerals

100 Minerals Terran SC1

Gas

50 ZergVespene SC2 Game1

Control

2 ZergSupply SC2 Icon1

Build time

33 Time SC2 Game1

Evolves from

Larva

Requires

Hydralisk den

Hotkey

H

Movement
Speed

2.25

Acceleration

1000

Lateral
acceleration

46

Deceleration

0

Creep
multiplier

x1.5

Collision radius

0.625

Protection
Hit points

80

Hit point
regen/second

0.2734

Armor

0 SC2ZergCarapace

Type
Armor type

Light

Needle spines
Damage

12

Targets
  • Ground
  • Air
Cooldown

0.83 (WoL)
0.75 (HotS)[1]

Range

5 (6 with Grooved Spines) GroovedSpines SC2 Icon1

Upgrade/level

+1 SC2ZergMissile

Scythe
Damage

12

Targets
  • Ground
Cooldown

0.83

Range

0.5 (melee)

Upgrade/levels

+1 SC2ZergMissile

Function
Evolves to

Lurker coccoon/Impaler coccoon (HotS campaign only)

Meta
Target
priority

20

Kill score

200

Production
score

100

Miscellaneous
Notes

Hydralisks gain greater speed from traveling on creep than most zerg ground units.

TacticsEdit

Hydralisks counter mutalisks and banshees. Hydralisks in large numbers also counter phoenixes. They are, however, relatively fragile and are inefficient against large numbers of armored units.

A combination of roaches and hydralisks can defeat a combo of zerglings and mutalisks.[2] Hydralisks can excel against void rays, given the starship's weakness to mass units.[3] Burrowing for a short time to cause the void ray's attack to lose its charge, then resume attacking is the best idea against void rays.

Hydralisks work well paired with roaches, the hydralisks dealing damage while the roaches absorb it.[4]

Hydralisks have a melee attack in addition to their normal ranged attack, but it does the same damage as the ranged attack.[5] The melee attack is not cosmetic, as it has the advantage of not triggering point defense drone lasers and not being affected by sentry's guardian shield.

AbilitiesEdit

SC2ZergBurrow Burrow
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

100 Time SC2 Game1

Evolved at

Hatchery/Lair/Hive

Requires
  • Lair
  • Hatchery (HotS only)
Hotkey

B

Usage
Activation/
Build Time

2 seconds to burrow, 1 second to unburrow Time SC2 Game1

Hotkey

R

Notes

Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, who may move while burrowed, the infestor, who may move and cast Infested Terran,[6] and the baneling which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Edit

UpgradesEdit

GroovedSpines SC2 Icon1 Grooved Spines
Evolved at

Hydralisk den

Hotkey

G

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Evolution time

80 Time SC2 Game1

Notes
Edit
SC2 ZergMissileWeap Missile Attacks
Evolved at

Evolution chamber

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

150 Minerals Terran SC1

200 Minerals Terran SC1

Gas

100 Gas Zerg SC1

150 Gas Zerg SC1

200 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Lair

Hive

Notes
  • Attack bonus for queens and zerg ground ranged units.
Edit
SC2 ZergGrndCara Carapace
Evolved at

Evolution chamber

Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Zerg SC1

225 Gas Zerg SC1

300 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Lair

Hive

Notes
  • +1 bonus to armor per level for zerg ground units.
Edit

Heart of the Swarm UpgradesEdit

In Heart of the Swarm, hydralisks gain the following upgrade:

MuscularAugments SC2 Game1 Muscular Augments
Evolved at
Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Evolution time

100 Time SC2 Game1

Required

Lair

Notes
Edit

Heart of the Swarm CampaignEdit

In the campaign mode, hydralisks can choose one of the following upgrades for each mission:

  • Frenzy (attack speed increased by 50% for 15 seconds)
  • Ancillary carapace (hydralisk gains +20 maximum life)
  • Grooved spines (hydralisk gains +1 attack range)

By completing an evolution mission, hydralisks can also gain the ability to transform into either lurkers or impalers.

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Main article: Hydralisk/Development
Hydralisk SC2 DevHeadAnim1
Development portrait

NotesEdit

The hydralisk's dance is based on Michael Jackson's Thriller.[7]

ImagesEdit

See: the image gallery.

VideosEdit

Hydralisk SC2 VDevGame1(00:17)

ReferencesEdit

  1. Blizzard Entertainment. 2014-02-28. Heart of the Swarm Balance Update -- February 28, 2014. Blizzard Entertainment. Accessed 2014-03-01.
  2. Karune. 2008-08-18. StarCraft II Q&A - Batch 43. Battle.net StarCraft II General Discussion Forum. Accessed 2008-08-18.
  3. machinima. 2010-02-22. Machinima / Starcraft II Gameplay: Protoss Siege (Beta Game Footage Video). Youtube. Accessed 2010-02-26.
  4. 2012-06-08, StarCraft II: Heart of the Swarm - Battle Report (Protoss vs Zerg). Blizzard Entertainment, accessed on 2012-06-21
  5. Correct. It really is the melee attack animation. :) But the damage is the same with the range attack. Cydra. 2009-04-21. HYDRALISK HAS MELEE ATTACK!!! (seriously). Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-21.
  6. Blizzard Entertainment Staff. 2010-07-24. Infestor. Blizzard Entertainment. Accessed 2010-07-24.
  7. Cite error: Invalid <ref> tag; no text was provided for refs named DeviHydralisk
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