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Hydralisk (StarCraft II)

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This article concerns StarCraft II gameplay. You may be looking for:

Hydralisk
Hydralisk SC2 Head1
Hydralisk SC2 DevRend2
Unit
Race

Zerg

Role

Ranged attacker

Armament

Needle spines

Properties
Transport
size

2

Sight range

9

Production
Minerals

100 Minerals Terran SC1

Gas

50 ZergVespene SC2 Game1

Control

2 ZergSupply SC2 Icon1

Build time

33 Time SC2 Game1

Evolves from

Larva

Requires

Hydralisk den

Hotkey

H

Movement
Speed

2.25

Acceleration

1000

Lateral
acceleration

46

Deceleration

0

Creep
multiplier

x1.5

Collision radius

0.625

Protection
Hit points

80

Hit point
regen/second

0.2734

Armor

0 SC2ZergCarapace

Type
Armor type

Light

Needle spines
Damage

12

Targets
  • Ground
  • Air
Cooldown

0.83 (WoL)
0.75 (HotS)[1]

Range

5 (6 with Grooved Spines) GroovedSpines SC2 Icon1

Upgrade/level

+1 SC2ZergMissile

Scythe
Damage

12

Targets
  • Ground
Cooldown

0.83

Range

0.5 (melee)

Upgrade/levels

+1 SC2ZergMissile

Function
Evolves to

Lurker coccoon/Impaler coccoon (HotS campaign only)

Meta
Target
priority

20

Kill score

200

Production
score

100

Miscellaneous
Notes

Hydralisks gain greater speed from traveling on creep than most zerg ground units.

TacticsEdit

Hydralisks counter mutalisks and banshees. Hydralisks in large numbers also counter phoenixes. They are, however, relatively fragile and are inefficient against large numbers of armored units.

A combination of roaches and hydralisks can defeat a combo of zerglings and mutalisks.[2] Hydralisks can excel against void rays, given the starship's weakness to mass units.[3] Burrowing for a short time to cause the void ray's attack to lose its charge, then resume attacking is the best idea against void rays.

Hydralisks work well paired with roaches, the hydralisks dealing damage while the roaches absorb it.[4]

Hydralisks have a melee attack in addition to their normal ranged attack, but it does the same damage as the ranged attack.[5] The melee attack is not cosmetic, as it has the advantage of not triggering point defense drone lasers and not being affected by sentry's guardian shield.

AbilitiesEdit

Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, who may move while burrowed, the infestor, who may move and cast Infested Terran,[6] and the baneling which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Usage
Hotkey R
Cost 2 seconds to burrow, 1 second to unburrowTime SC2 Game1
Acquisition
Hotkey B
ve

UpgradesEdit

GroovedSpines SC2 Icon1 Grooved Spines
Acquisition
Purchased from Hydralisk den
Hotkey G
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 80Time SC2 Game1
ve
  • Attack bonus for queens and zerg ground ranged units.
Acquisition
Purchased from Evolution chamber
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 190Time SC2 Game1
Required Lair
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 220Time SC2 Game1
Required Hive
ve
  • +1 bonus to armor per level for zerg ground units.
Acquisition
Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Required Lair
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
Required Hive
ve

Heart of the Swarm/Legacy of the Void UpgradesEdit

In Heart of the Swarm and Legacy of the Void, hydralisks gain the following upgrade:

MuscularAugments SC2 Game1 Muscular Augments
Acquisition
Purchased from
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 100Time SC2 Game1
Required Lair
ve

Heart of the Swarm CampaignEdit

Hydralisk SC2-HotS Story1

The hydralisk upgrade screen

In the campaign mode, hydralisks can transform into either lurkers or impalers after completing the appropriate evolution mission. Their visual design changes accordingly.

UpgradesEdit

SC2 HydraFrenzy Icon Frenzy

Temporarily increases hydralisk attack speed by 50%. Cannot be autocast.

Hydralisk aggression inhibited by cerebral cortex. Can enable hive mind to trigger impulses directly. Upon command, attacks frenzy for limited period. Cortex requires recovery time after use. Limbic system fragile.

Usage
Hotkey T
Duration 15Time SC2 Game1
Cooldown 30Time SC2 Game1
Campaign Acquisition
ve
SC2 AncillaryCarapace Icon Ancillary Carapace

Increases hydralisk HP by 20.

Hydralisk carapace evolved primarily for offensive role. Thin, hollow. Allows increased movement potential at cost of fragile structure. Possible to evolve ancillary carapace, redundant plating. Will increase protection. Hinder exoskeletal rupture.

Campaign Acquisition
ve
SC2 HotSGroovedSpines Icon Grooved Spines

Increases hydralisk attack range by 1.

Spine propjectile, effective. Few alterations made since assimilation of slothien urticating bristles. Grooved spines, common evolution on battlefield. Can be introduced directly into hydralisk template. Will increase aerodynamic properties of spines, allow hydralisk to attack distant foes.

Campaign Acquisition
ve

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Main article: Hydralisk/Development
Hydralisk SC2 DevHeadAnim1

Development portrait

NotesEdit

The hydralisk's dance is based on Michael Jackson's Thriller.[9]

ImagesEdit

See: the image gallery.

VideosEdit

375px

ReferencesEdit

  1. Blizzard Entertainment. 2014-02-28. Heart of the Swarm Balance Update -- February 28, 2014. Blizzard Entertainment. Accessed 2014-03-01.
  2. Karune. 2008-08-18. StarCraft II Q&A - Batch 43. Battle.net StarCraft II General Discussion Forum. Accessed 2008-08-18.
  3. machinima. 2010-02-22. Machinima / Starcraft II Gameplay: Protoss Siege (Beta Game Footage Video). Youtube. Accessed 2010-02-26.
  4. 2012-06-08, StarCraft II: Heart of the Swarm - Battle Report (Protoss vs Zerg). Blizzard Entertainment, accessed on 2012-06-21
  5. Correct. It really is the melee attack animation. :) But the damage is the same with the range attack. Cydra. 2009-04-21. HYDRALISK HAS MELEE ATTACK!!! (seriously). Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-21.
  6. Blizzard Entertainment Staff. 2010-07-24. Infestor. Blizzard Entertainment. Accessed 2010-07-24.
  7. 2015-03-31, StarCraft II Legacy of the Void Beta Release Patch Notes. Blizzard Entertainment, accessed on 2015-04-03
  8. 2015-03-31, StarCraft II Legacy of the Void Beta Release Patch Notes. Blizzard Entertainment, accessed on 2015-04-03
  9. Cite error: Invalid <ref> tag; no text was provided for refs named DeviHydralisk

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