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Hydralisk den

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HydraliskDen SC-G Cncpt1

A hydralisk den

The zerg hydralisk den bears only a passing resemblance to the nests of the once peaceful slothien that the hydralisks evolved from. Containing hydralisk genetics, the structure allows larvae to morph into hydralisks.[1]

Game StructureEdit

StarCraftEdit

Hydralisk Den
SC1 Hydralisk Den
Structure
Race

Zerg

Production
Minerals

100 Minerals Terran SC1

Gas

50 Gas Zerg SC1

Build time

40 Time SC2 Game1

Evolves from

Drone

Requires

Spawning pool

Protection
Hit points

850

Armor

1

Function
Allows

Hydralisk

Research
Abilities

Lurker Aspect

The hydralisk den can also provide the genetic code necessary for Muscular Augments (faster movement), Grooved Spines (longer range) and the Lurker Aspect (allows hydralisks to morph into lurkers).[1]

Researched UpgradesEdit

MuscAug Hydra SC1 Muscular Augments
Acquisition
Purchased from Hydralisk den
Hotkey M
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 100Time SC2 Game1
GroveSpines Hydra SC1 Grooved Spines
  • Increases the attack range of hydralisks by 1 (to 5).
Acquisition
Purchased from Hydralisk den
Hotkey G
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 100Time SC2 Game1

Researched AbilitiesEdit

LurkAspect SC1 Lurker Morph

Allows a hydralisk to morph into a lurker. The control cost increases to 2.

Usage
Hotkey L
Cost 50 Minerals Terran SC1 100 Gas Terran SC1 1 hydralisk
Acquisition
Purchased from Hydralisk den
Hotkey L
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 120Time SC2 Game1

StarCraft IIEdit

Hydralisk Den
HydraliskDen SC2 Rend1
Structure
Race

Zerg

Properties
Broodlings
produced

6

Production
Minerals

100 Minerals Terran SC1

Gas

100 ZergVespene SC2 Game1

Build time

40 Time SC2 Game1

Evolves from

Drone

Requires

Lair

Hotkey

H

Protection
Hit points

850

Armor

1

Type
Armor type

Armored

Function
Evolves to

Lurker den/Impaler den (HotS campaign only)

Allows

Hydralisk

Research

See below

The hydralisk den appears in StarCraft II and unlocks the hydralisk. Unlike in the original StarCraft, the Lurker Aspect can no longer be researched here as it no longer exists.

Researched UpgradesEdit

GroovedSpines SC2 Icon1 Grooved Spines
Acquisition
Purchased from Hydralisk den
Hotkey G
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 80Time SC2 Game1
ve
Heart of the Swarm UpgradesEdit
GlialReconstitution SC2 Icon1 Muscular Augments
Acquisition
Purchased from Hydralisk den
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 100Time SC2 Game1
Required Lair
ve

Co-op MissionsEdit

The hydralisk den and hydralisk strains are exclusive to Kerrigan in Co-op Missions. Kerrigan also has access to the lurker and lurker den. Additional upgrades for the hydralisk and lurker become available when Kerrigan reaches Level 6.

UpgradesEdit
GroovedSpines SC2 Icon1 Muscular Augments

Increases hydralisk's movement speed and attack range.

Usage
Passive
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Hydralisk den / lurker den
Hotkey A
Cost 100 Minerals Terran SC1 100 ZergVespene SC2 Game1 60Time SC2 Game1
ve
SC2 AncillaryCarapace Icon Ancillary Carapace

Hydralisks gain +20 maximum life.

Usage
Passive
Campaign Acquisition
Unlock Reach Kerrigan Level 4.
Acquisition
Purchased from Hydralisk den / lurker den
Hotkey C
Cost 150 Minerals Terran SC1 150 ZergVespene SC2 Game1 90Time SC2 Game1
ve
SC2 Zagara AC - MassFrenzy Frenzy

Hydralisk temporarily gains +50% attack speed.

Usage
Hotkey T
Duration 15Time SC2 Game1
Cooldown 30Time SC2 Game1
Campaign Acquisition
Unlock Reach Kerrigan Level 4.
Acquisition
Purchased from Hydralisk den / lurker den
Hotkey F
Cost 200 Minerals Terran SC1 200 ZergVespene SC2 Game1 120Time SC2 Game1
ve
SeismicSpines SC2 Icon Seismic Spines

Lurkers gain +3 attack range.

Usage
Passive
Campaign Acquisition
Unlock Reach Kerrigan Level 4.
Acquisition
Purchased from Hydralisk den / lurker den
Hotkey E
Cost 200 Minerals Terran SC1 200 ZergVespene SC2 Game1 120Time SC2 Game1
ve

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

The hydralisk den was a straightforward revamp of the den from the previous game. Nothing significant happened after the initial creation aside from a texture pass and the addition of more little spikes to match the other buildings.[4]

The hydralisk den could transform into a deep warren/lurker den, enabling hydralisks to transform into lurkers.[5][6]

SC2 Lurker Den icon Mutate into Lurker Den

Transforms a hydralisk den into a lurker den.[6]

Usage
Hotkey W[6][7]
Cost 50[7] Minerals Terran SC1 100[7] Gas Terran SC1 Hydralisk den[6]
Duration 40[7]Time SC2 Game1
ve

ReferencesEdit

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2015-03-31, StarCraft II Legacy of the Void Beta Release Patch Notes. Blizzard Entertainment, accessed on 2015-04-03
  3. 2015-03-31, StarCraft II Legacy of the Void Beta Release Patch Notes. Blizzard Entertainment, accessed on 2015-04-03
  4. 2011, SC2: Zerg Hydralisk Den. Deviantart, accessed on 2011-07-01
  5. Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures (page 2). 1up.com Accessed 2008-05-08.
  6. 6.0 6.1 6.2 6.3 StarCraft Legacy staff. 2008-10-29. BlizzCon 08 - Zerg Buildings. StarCraft Legacy. Accessed 2008-11-07.
  7. 7.0 7.1 7.2 7.3 StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.

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