Hydralisk den
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The zerg hydralisk den bears only a passing resemblance to the nests of the once peaceful slothien that the hydralisks evolved from. Containing hydralisk genetics, the structure allows larvae to morph into hydralisks.[1]
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Game Structure
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StarCraft
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| Hydralisk Den | |
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| Structure | |
| Race | |
| Production | |
| Minerals | |
| Gas | |
| Build time | |
| Evolves from | |
| Requires | |
| Protection | |
| Hit points |
850 |
| Armor |
1 |
| Function | |
| Allows | |
| Research | |
| Abilities | |
The hydralisk den can also provide the genetic code necessary for Muscular Augments (faster movement), Grooved Spines (longer range) and the Lurker Aspect (allows hydralisks to morph into lurkers).[1]
Researched Upgrades
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| Evolved at |
Hydralisk den | ||||||
| Hotkey |
M | ||||||
| Properties | |||||||
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| Notes | |||||||
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| Evolved at |
Hydralisk den | ||||||
| Hotkey |
G | ||||||
| Properties | |||||||
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| Notes | |||||||
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Researched Abilities
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| Notes | |||||||||||||||||||||||
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Allows a hydralisk to morph into a lurker. The control cost increases to 2. | |||||||||||||||||||||||
StarCraft II
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| Hydralisk Den | |
|---|---|
| | |
| Structure | |
| Race | |
| Properties | |
| Broodlings produced |
6 |
| Production | |
| Minerals | |
| Gas | |
| Build time | |
| Evolves from | |
| Requires | |
| Hotkey |
H |
| Protection | |
| Hit points |
850 |
| Armor |
1 |
| Type |
|
| Armor type | |
| Function | |
| Evolves to |
Lurker den/Impaler den (HotS campaign only) |
| Allows | |
| Research |
See below |
The hydralisk den appears in StarCraft II and unlocks the hydralisk. Unlike in the original StarCraft, the Lurker Aspect can no longer be researched here as it no longer exists.
Researched Upgrades
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| Evolved at |
Hydralisk den | ||||||
| Hotkey |
G | ||||||
| Properties | |||||||
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| Notes | |||||||
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Heart of the Swarm Upgrades
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| Properties | |||||||||
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Development
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The following section contains information from a previous version of StarCraft II which is no longer valid. |
The hydralisk den was a straightforward revamp of the den from the previous game. Nothing significant happened after the initial creation aside from a texture pass and the addition of more little spikes to match the other buildings.[2]
The hydralisk den could transform into a deep warren/lurker den, enabling hydralisks to transform into lurkers.[3][4]
| Mutate into Lurker Den | |||||||||||||||||
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| Notes | |||||||||||||||||
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Transforms a hydralisk den into a lurker den.[4] | |||||||||||||||||
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References
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| Zerg Units and Structures of StarCraft/Brood War |
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| Zerg Units and Structures of StarCraft II |
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| Zerg Breeds |
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