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Hyperion

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"One helluva ship y'got here, Jimmy. How'd you get a hold of a floating palace like this?"
"The Hyperion was Mengsk's flagship back in the day. Me and Matt decided to 'borrow' her when we parted company with him. This old baby's seen us through some tight spots."
Hyperion
Hyperion SC2 DevRend1.jpg
Historical
Earliest sighting

2490

Physical
Race

Terran

Type

Behemoth-class battlecruiser

Armaments
FTL

Yes (warp space)

Political
Affiliation

TerranConfederacy SC1 Logo1.svg Terran Confederacy (?—2490)
Rebellion of Korhal (24902491)
SonsOfKorhal SC1 Logo1.svg Sons of Korhal (2491—February 2500)
RaynorsRaiders SC2 Logo1.svg Raynor's Raiders (February 2500—)

Role
Personnel
Commander(s)
Crew

The Hyperion is a Behemoth-class battlecruiser, currently commanded by Matt Horner under the leadership of Jim Raynor. It has a long and checkered history.

Contents

HistoryEdit

Early ServiceEdit

"The Hyperion. I'll call her the Hyperion."

The Hyperion was originally a Terran Confederacy battlecruiser which crash-landed on a fiery planet near Umojan Protectorate territory, courtesy of a navigation error, well out of range of Confederate hailing frequencies. It was originally commanded by Pollock Rimes. However, Umojan forces secured the crash site, removed its tracking beacon and pronounced the crew dead, though in reality giving them better pay and shorter hours in exchange for their silence. The Confederacy was angered at the loss of one of its ships, but without proof of the Protectorate's subversion, was unwilling to start another war so soon after the end of the Guild Wars. Over the next year, the battlecruiser was upgraded and modified slowly and methodically.[1]

In 2491 it became part of Arcturus Mengsk's Rebellion of Korhal – Mengsk had allied with the Umojan Protectorate and was currently located at Umoja. When the Confederacy destroyed Korhal IV with nuclear missiles, Mengsk renamed his organization the Sons of Korhal and Mengsk renamed the vessel the Hyperion and made it the flagship of his very small fleet.[1]

The Sons of KorhalEdit

The Hyperion became the mobile headquarters of the Sons of Korhal. It took part in several missions against the Confederacy, including one which resulted in the capture of ghost Sarah Kerrigan.[1]

During one mission, an officer was assaulted by a mole and a communication was broadcast to the nearby battlecruiser the Norad II, commanded by Edmund Duke. The Norad II blocked the Hyperion’s path, preventing it from escaping into warp space, then sent a boarding party. They were interested in arresting Mengsk as a terrorist and recapturing Kerrigan. The Hyperion could not fight back effectively due to the lack of weapons on its sides, but the Norad II was similarly hampered. Mengsk used that to his advantage, using a surprising attack form against the Norad II’s flank, while Kerrigan and other soldiers dealt with the boarders. The Norad II was too heavily damaged to continue the assault, enabling the Hyperion to escape.[1]

The Hyperion maintained its status as the mobile headquarters of the Sons of Korhal during the war against the Confederacy.[2][3][4] Despite its mobile nature, the ship genuinely felt like home for Mengsk.[5]

Second Transfer of CommandEdit

The Hyperion over Tarsonis
MecoAdded by Meco

During the Sons of Korhal attack on Tarsonis, Mengsk betrayed his second-in-command Sarah Kerrigan, abandoning her to the zerg.[4] Captain Jim Raynor defected with approximately 400 soldiers as a result. The new force called itself the Raynor's Raiders. Desperately needing transport, the group headed to the Dylarian Shipyards of Dylar IV.[6]

Mengsk dispatched General Edmund Duke in the Hyperion to stop Raynor, but Duke's forces were lured into the confined spaces of the shipyards, where the Hyperion was captured by a crane. Raynor's forces swarmed aboard, hijacking the Hyperion and several other ships. Raynor appointed Lieutenant Matt Horner as pilot of the Hyperion.[6] Horner would eventually become the captain.[7]

Alliance with the ProtossEdit

Several weeks later, Raynor led the Hyperion and the small fleet to the world of Char, following the psychic screams of Sarah Kerrigan, who had been transported there by the zerg. Using shuttles, a number of troops, personally led by Raynor, descended to the surface, leaving Horner in charge of the Hyperion. The forces battled their way to Kerrigan, only to find she had already been infested, transformed into the Queen of Blades. She let the Raiders go, but initiated a covert assault on it and other ships in orbit over Char. Protoss forces commanded by Executor Tassadar arrived, and seeing terran vessels being taken over by the Zerg, began destroying them. Horner was forced to execute a blind jump into warp space.[6]

While the Hyperion was away, Raynor's Raiders struck an alliance with Tassadar and the Dark Templar leader, Zeratul. The Raiders believed they were stranded on Char, however more Protoss ships eventually arrived, and evacuated the surviving Protoss. Meanwhile the Hyperion returned to Char, late due to errors caused by the rapid jump.[6]

The Hyperion in high orbit over Aiur along with the Fleet of the Executor
MecoAdded by Meco

The Hyperion made its way to Aiur.[8] Raynor commanded the battlecruiser, helping to rescue Tassadar from the Conclave in return for the earlier assistance,[9] and participating in the final battle against the Overmind.[10]

During the Brood War, the Hyperion, accompanied by a protoss fleet, rescued Arcturus Mengsk from the United Earth Directorate invasion.[11]

Later, the Hyperion spent some time on Shakuras, where Raynor was again contacted by Kerrigan.[12][13][14]

The Second Great WarEdit

The Hyperion escapes Mar Sara
HawkiAdded by Hawki

At the end of the Brood War, Hyperion, still under the command of Jim Raynor, was the command ship and home base of Raynor's Raiders.[15]

The Hyperion saved Raynor and Tychus Findlay from zerg mutalisks on Mar Sara and made a safe jump to warp from the surface.[16]

InteriorEdit

The interior of the Hyperion is well-decorated with paintings and soft lighting, with wide corridors. However, the ship's interior is not as defensible as many other battlecruiser designs, featuring numerous wide open stairways and hallways with no doors, allowing any boarded enemy free reign over a good portion of the ship.[6]

Known locations include the following:

Armory: Bay 12Edit

The armory.
MecoAdded by Meco

During the interbellum, Bay 12 was converted into an armory. It was overseen by former Kel-Morian engineer Rory Swann. During the Second Great War, Swann presented new munitions to Jim Raynor there.[17][18]

BridgeEdit

Bridge of the Hyperion
Main article: Bridge

The bridge of the Hyperion is where mission briefings take place. At the bridge, it is possible to review previous or alternate missions and play them to unlock achievements or to beat previous times, although it will not affect the story currently taking place. Matt Horner is usually stationed here, along with (temporarily) any new additions to the Hyperion crew.[19]

Despite the formalities, the bridge is regarded as "cozy", especially when compared to the more sparse bridges of other battlecruisers such as the Norad II.[20]

CantinaEdit

The cantina
MecoAdded by Meco
Main article: Cantina

The ship houses an on-board cantina, where Jim Raynor has been known to drink. Graven Hill, Tychus Findlay and Gabriel Tosh can also be found here. The Raiders may purchase mercenary contracts here. Its miscellaneous features include a TV, and a jukebox salvaged from Joeyray's Bar. The game Lost Viking can be played here as well.[21]

Tosh and the Screamers play here on Saturday nights.[22]

Crew CompartmentsEdit

A series of crew compartments exist on the ship, seemingly one compartment per member. They are listed by number.[1]

Cargo BayEdit

The cargo bay had a wide area and was used by the Sons of Korhal prior to the Great War for mission briefings.[1]

Commander's QuartersEdit

The commander's quarters are reserved for the Hyperion's captain, as with any other capital ship. To suit Arcturus Mengsk's tastes, the Hyperion's commander's quarters were installed with marble sinktops, porcelain tiles, faucets and fixtures, not to mention access to proper water as opposed to relying on a sonic cleanser.[6]

When Jim Raynor became the ship's captain, the Raiders insisted that he take the quarters for himself, despite his objections. He considered having the room made more spartan, but knowing that it would take too long, resolved to put up with the comforts and try to concentrate on other things.[6]

LaboratoryEdit

The lab
KirkburnAdded by Kirkburn
Main article: Lab 01

The laboratory was active by the Second Great War and staffed by Doctor Egon Stetmann. During the war, Stetmann conducted research into protoss and zerg technology to develop new munitions for Raynor's Raiders.[23]

Mess HallEdit

The mess hall is where the ship's crew takes its meals.[1]

Research Lab OneEdit

Doctor Helek Branamoor of the Sons of Korhal studied dead zerg larva in the lab prior to the Great War. It also had an incubator.[1]

Sick WardEdit

The sick ward is where sick and injured crew members are treated. A climate controlled containment cell that can be supplied with oxygen when necessary is featured for patients suffering from contagious viral infections. It has transparent walls.[1]

Game UnitEdit

StarCraftEdit

Hyperion
JimRaynor SC1 HeadAnim1.gif
Unit
Race

Terran

Base unit

Battlecruiser

Armament
Protection
Properties
Size

Large

Sight range

11

Protection
Hit points

850

Armor

4

Combat
Ground attack
  • 30 (+3 per upgrade) (ATS)
  • 260LongboltMissiles SC2 DevGame1.jpg (Yamato)
Air attack
  • 30 (+3 per upgrade) (ATS)
  • 260LongboltMissiles SC2 DevGame1.jpg (Yamato)
Cooldown

22

Attack range
  • 6 (ATS/ATA)
  • 10 (Yamato)

Hyperion has higher health and slightly more powerful attack than a normal battlecruiser. According to DatEdit, Hyperion has a higher rate of fire as well. Compared to Norad II, it has higher hit health but a weaker attack.

The unit voice is Jim Raynor's with a higher radio-pitched voice.

Changing the unit's name in StarEdit changes the rank to "Admiral".

StarCraft IIEdit

Hyperion
MattHorner SC2 Head2.jpg
Hyperion SC2 DevGame1.jpg
Unit
Race

Terran

Affiliation

Raynor's Raiders

Base unit

Battlecruiser

Role

Command ship

Armament
  • Laser batteries
  • Yamato cannon
Protection

Neosteel

Properties
Maximum energy

300 Energy

Movement
Speed

3

Protection
Hit points

3000

Armor

3

Combat
Ground attack

25 (x20 attacks)

Air attack

25 (x20 attacks)

Cooldown

0.8

Attack range

10

Hyperion appears in StarCraft II: Wings of Liberty as a special battlecruiser armed with the Yamato Cannon and perpetually firing lasers. Despite being a Behemoth-class battlecruiser, it uses the unit render of a Minotaur-class battlecruiser.

The Hyperion only appears in one mission: "Zero Hour". It is not controllable by the player.[24]

The Hyperion's Yamato Cannon ability does 400 damage and requires no energy to be used.

The bridge, laboratory, armory, and cantina may be visited in story mode.

NotesEdit

The Hyperion
HawkiAdded by Hawki
  • Hyperion was one of the Titans from Greek mythology.
  • In StarCraft II, artwork and game sprites depict the Hyperion as a Minotaur-class battlecruiser. This is likely artistic liberty, as there is no in-universe information to suggest that the ship has diverged from its Behemoth-class status.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 0-7434-1898-0 (eBook).
  2. Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
  3. StarCraft. Vivendi Games. Mission: The Big Push (in English). 1998.
  4. 4.0 4.1 StarCraft. Vivendi Games. Mission: New Gettysburg (in English). 1998.
  5. McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 1416-55083-6.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Rosenberg, Aaron (June 1, 2006). StarCraft: Queen of Blades. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.
  7. Blizzard Entertainment. 2010-02-04. Matt Horner (biography). Blizzard Entertainment. Accessed 2010-02-04.
  8. StarCraft. Vivendi Games. Cinematic: The Return to Aiur (in English). 1998.
  9. StarCraft. Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.
  10. 'StarCraft. Vivendi Games. Mission: Eye of the Storm (in English). 1998.
  11. StarCraft: Brood War. Vivendi Games. Mission: Emperor's Fall (in English). 1998.
  12. 1999-11-19. Rock Garden. StarCraft Compendium Map Archives. Accessed on 2007-11-11.
  13. 2000-04-14. Mystique StarCraft Compendium Map Archives. Accessed 2007-08-26.
  14. Blizzard Entertainment staff. 2008-04-16. The Story so Far... Part 2: The Brood War. Blizzard Entertainment. Accessed 2008-04-16.
  15. 2007-08-03. StarCraft II Single-Player Campaign BlizzCon Preview. Gamespot. Accessed 2007-08-07.
  16. Dustin Browder, Rob Pardo. 2008-10-11. Blizzcon 2008: StarCraft II Gameplay Discussion Panel (Part 3). Youtube.com Accessed 2008-10-11.
  17. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory units (in English). 2010.
  18. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  19. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Bridge (in English). 2010.
  20. Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 978-0671-04148-9.
  21. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cantina (in English). 2010.
  22. Blizzard Entertainment. 2010-07-16. Jammin'. Blizzard Entertainment. Accessed 2010-07-16.
  23. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Laboratory (in English). 2010.
  24. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Zero Hour (in English). 2010-07-27.
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