"The Hyperion was Mengsk's flagship back in the day. Me and Matt decided to 'borrow' her when we parted company with him. This old baby's seen us through some tight spots."
|In service||By 2490|
|Rebellion of Korhal|
|Allegiance||Rebellion of Korhal|
|Sons of Korhal|
|Allegiance||Sons of Korhal|
|Role||Operations base and flagship|
The Hyperion was originally a Terran Confederacy battlecruiser which crash-landed on a fiery planet near Umojan Protectorate territory, courtesy of a navigation error, well out of range of Confederate hailing frequencies. It was originally commanded by Pollock Rimes. However, Umojan forces secured the crash site, removed its tracking beacon and pronounced the crew dead, though in reality giving them better pay and shorter hours in exchange for their silence. The Confederacy was angered at the loss of one of its ships, but without proof of the Protectorate's subversion, was unwilling to start another war so soon after the end of the Guild Wars. Over the next year, the battlecruiser was upgraded and modified slowly and methodically.
In 2491 it became part of Arcturus Mengsk's Rebellion of Korhal – Mengsk had allied with the Umojan Protectorate and was currently located at Umoja. When the Confederacy destroyed Korhal IV with nuclear missiles, Mengsk renamed his organization the Sons of Korhal and Mengsk renamed the vessel the Hyperion and made it the flagship of his very small fleet.
The Sons of KorhalEdit
During one mission, an officer was assaulted by a mole and a communication was broadcast to the nearby battlecruiser the Norad II, commanded by Edmund Duke. The Norad II blocked the Hyperion’s path, preventing it from escaping into warp space, then sent a boarding party. They were interested in arresting Mengsk as a terrorist and recapturing Kerrigan. The Hyperion could not fight back effectively due to the lack of weapons on its sides, but the Norad II was similarly hampered. Mengsk used that to his advantage, using a surprising attack form against the Norad II’s flank, while Kerrigan and other soldiers dealt with the boarders. The Norad II was too heavily damaged to continue the assault, enabling the Hyperion to escape.
Second Transfer of CommandEdit
Mengsk abandoned Lieutenant Sarah Kerrigan to the zerg on Tarsonis. Captain Jim Raynor defected with approximately 400 soldiers as a result. The new force called itself the Raynor's Raiders. Desperately needing transport, the group headed to the Dylarian Shipyards of Dylar IV.
Mengsk dispatched General Edmund Duke in the Hyperion to stop Raynor, but Duke's forces were lured into the confined spaces of the shipyards, where the Hyperion was captured by a crane. Raynor's forces swarmed aboard, hijacking the Hyperion and several other ships. Raynor appointed Lieutenant Matt Horner as pilot of the Hyperion. Horner would eventually become the captain. The ship was scoured for any bugs that would allow the newly formed Terran Dominion to track it.
Alliance with the ProtossEdit
Several weeks later, Raynor led the Hyperion and the small fleet to the world of Char, following the psychic screams of Sarah Kerrigan, who had been transported there by the zerg. Using shuttles, a number of troops, personally led by Raynor, descended to the surface, leaving Horner in charge of the Hyperion. The forces battled their way to Kerrigan, only to find she had already been infested, transformed into the Queen of Blades. She let the Raiders go, but initiated a covert assault on it and other ships in orbit over Char. Protoss forces commanded by Executor Tassadar arrived, and seeing terran vessels being taken over by the Zerg, began destroying them. Horner was forced to execute a blind jump into warp space.
While the Hyperion was away, Raynor's Raiders struck an alliance with Tassadar and the Dark Templar leader, Zeratul. The Raiders believed they were stranded on Char, however more Protoss ships eventually arrived, and evacuated the surviving Protoss. Meanwhile the Hyperion returned to Char, late due to errors caused by the rapid jump.
The Hyperion made its way to Aiur. Raynor used the Hyperion to help rescue Tassadar from the Conclave in return for the earlier assistance, and participate in the final assault against the Overmind.
The Second Great WarEdit
The Hyperion was present at the Battle of Char. After the de-infestation of the Queen of Blades, it fled the system, as the Dominion Fleet engaged in pursuit. It eventually arrived within Umojan Protectorate space with the intent of turning Kerrigan over for study.
The Hyperion took heavy fire during the evacuation of Research Station EB-103. At Raynor's command, Crown Prince Valerian Mengsk took it to the rendezvous point, where it was attacked by the Dominion Fleet. With shields low and failure imminent, Horner ordered a warp jump.
The Hyperion battled its way through Mira's Marauders and crippled Mira Han's prime space station after she refused to hand over Colonel Orlan. Raynor later landed the Hyperion in the Imperial sector of Augustgrad to assist Kerrigan in her assault on Mengsk's palace.
When the Defenders of Man leader General Carolina Davis escaped aboard the battlecruiser Medusa and attacked Dominion Gorgon battlecruisers at the top secret Cerros Shipyards, the Hyperion, commanded by Admiral Horner, arrived and provided support to Nova Terra and her Covert Ops Crew.
The Hyperion continued to be used as a flagship for the Terran Dominion under Valerian Mengsk as far as 2512. Now commanded by Matt Horner, the ship was called into action during the One-Day War on Gystt, when Overqueen Zagara called for the aid of the Terran Dominion. It served as the Dominion's center of operations while the survey team and negotiating party operated. When Abathur released his chitha in order to spark a war between the factions again, the Hyperion maintained orbit, keeping its yamato cannon locked on the surface. Later in the conflict, Zagara sent a devourer with a chitha corpse at the Hyperion, and it was brought aboard and studied in the Hyperion's lab by Doctor Talise Cogan. After the situation was resolved, the survey party celebrated aboard the ship.
The interior of the Hyperion is well-decorated with paintings and soft lighting, with wide corridors. However, the ship's interior is not as defensible as many other battlecruiser designs, featuring numerous wide open stairways and hallways with no doors, allowing any boarded enemy free reign over a good portion of the ship.
Known locations include the following:
- Main article: Bridge
The bridge of the Hyperion is where mission briefings take place. At the bridge, it is possible to review previous or alternate missions and play them to unlock achievements or to beat previous times, although it will not affect the story currently taking place. Captain Matt Horner is usually stationed here, along with (temporarily) any new additions to the Hyperion crew.
- Main article: Cantina
The ship houses an on-board cantina, where Jim Raynor has been known to drink. Graven Hill, Tychus Findlay and Gabriel Tosh can also be found here. The Raiders may purchase mercenary contracts here. Its miscellaneous features include a TV, and a jukebox salvaged from Joeyray's Bar. The game Lost Viking can be played here as well.
A series of crew compartments exist on the ship, seemingly one compartment per member. They are listed by number.
The commander's quarters are reserved for the Hyperion's captain, as with any other capital ship. To suit Arcturus Mengsk's tastes, the Hyperion's commander's quarters were installed with marble sinktops, porcelain tiles, faucets and fixtures, not to mention access to proper water as opposed to relying on a sonic cleanser.
When Jim Raynor became the ship's captain, the Raiders insisted that he take the quarters for himself, despite his objections. He considered having the room made more spartan, but knowing that it would take too long, resolved to put up with the comforts and try to concentrate on other things.
The laboratory was active by the Second Great War and staffed by Doctor Egon Stetmann. During the war, Stetmann conducted research into protoss and zerg technology to develop new munitions for Raynor's Raiders. Doctor Ariel Hanson also worked here during her stay onboard.
The mess hall is where the ship's crew takes its meals.
Research Lab OneEdit
The sick ward is where sick and injured crew members are treated. A climate controlled containment cell that can be supplied with oxygen when necessary is featured for patients suffering from contagious viral infections. It has transparent walls.
By 2512, the ship was given an officer's bar. Only officers of a certain rank were allowed to partake in it, and it was suspected reapers were not allowed in the bar. These facts were often ignored.
The Hyperion appears in missions as a hero battlecruiser unit.
The Hyperion appears in StarCraft II: Wings of Liberty as a hero battlecruiser. The bridge, laboratory, armory, and cantina may be visited in story mode. In StarCraft II: Heart of the Swarm, the Hyperion appears as a unit with a different, unique model from Wings of Liberty. The Hyperion is controllable in the mission "With Friends Like These..." and also appears as a building "The Reckoning" and "Into the Void." The Hyperion can be summoned by Raynor as a calldown ability in Co-op Missions.
Wings of LibertyEdit
Heart of the SwarmEdit
Legacy of the VoidEdit
Heroes of the StormEdit
- Hyperion was one of the Titans from Greek mythology.
- In StarCraft II, artwork and game sprites depict the Hyperion as a Minotaur-class battlecruiser. This is likely artistic liberty, as there is no in-universe information to suggest that the ship has diverged from its Behemoth-class status.
- In StarCraft II, when summoned using the editor the Hyperion will not turn when using the Yamato cannon and can fire the cannon repeatedly by using shift click.