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"One helluva ship y'got here, Jimmy. How'd you get a hold of a floating palace like this?"
"The Hyperion was Mengsk's flagship back in the day. Me and Matt decided to 'borrow' her when we parted company with him. This old baby's seen us through some tight spots."

- Tychus Findlay and Jim Raynor after the escape from Mar Sara(src)

Hyperion
Hyperion SC2 DevRend1
Historical details
In service By 2490
Physical characteristics
Type Behemoth-class battlecruiser
Propulsion
Armament
Terran Confederacy
Allegiance TerranConfederacy SC1 Logo1 Terran Confederacy
Personnel
Date ?–2490
Rebellion of Korhal
Allegiance Rebellion of Korhal
Date 24902491
Sons of Korhal
Role
  • Operations base (2491–December 2499, February 2500)
  • Flagship (2491–2500)
Allegiance SonsOfKorhal SC1 Logo1 Sons of Korhal
Personnel
  • Arcturus Mengsk (CO, 2491–2500)
  • Edmund Duke (CO, 2500)
Date 2491–2500
Raynor's Raiders
Role Operations base and flagship
Allegiance RaynorsRaiders SC2 Logo1 Raynor's Raiders
Personnel
  • Jim Raynor (CO, 2500–2505)
  • Matt Horner (XO, 2500–2505)
Date 2500–
Terran Dominion
Role Flagship
Allegiance TerranDominion Logo2a Terran Dominion
Personnel
  • Jim Raynor (CO, 2506–2508)
  • Matt Horner (CO, 2508–)
Date 2506–

The Hyperion is a Behemoth-class battlecruiser, currently commanded by Captain Matt Horner under the leadership of Commander Jim Raynor. It has a long and checkered history.

HistoryEdit

Early ServiceEdit

"The Hyperion. I'll call her the Hyperion."

The Hyperion was originally a Terran Confederacy battlecruiser which crash-landed on a fiery planet near Umojan Protectorate territory, courtesy of a navigation error, well out of range of Confederate hailing frequencies. It was originally commanded by Pollock Rimes. However, Umojan forces secured the crash site, removed its tracking beacon and pronounced the crew dead, though in reality giving them better pay and shorter hours in exchange for their silence. The Confederacy was angered at the loss of one of its ships, but without proof of the Protectorate's subversion, was unwilling to start another war so soon after the end of the Guild Wars. Over the next year, the battlecruiser was upgraded and modified slowly and methodically.

In 2491 it became part of Arcturus Mengsk's Rebellion of Korhal – Mengsk had allied with the Umojan Protectorate and was currently located at Umoja. When the Confederacy destroyed Korhal IV with nuclear missiles, Mengsk renamed his organization the Sons of Korhal and Mengsk renamed the vessel the Hyperion and made it the flagship of his very small fleet.[1]

The Sons of KorhalEdit

The Hyperion became the mobile headquarters of the Sons of Korhal. It took part in several missions against the Confederacy, including one which resulted in the capture of ghost Sarah Kerrigan.

During one mission, an officer was assaulted by a mole and a communication was broadcast to the nearby battlecruiser the Norad II, commanded by Edmund Duke. The Norad II blocked the Hyperion’s path, preventing it from escaping into warp space, then sent a boarding party. They were interested in arresting Mengsk as a terrorist and recapturing Kerrigan. The Hyperion could not fight back effectively due to the lack of weapons on its sides, but the Norad II was similarly hampered. Mengsk used that to his advantage, using a surprising attack form against the Norad II’s flank, while Kerrigan and other soldiers dealt with the boarders. The Norad II was too heavily damaged to continue the assault, enabling the Hyperion to escape.[1]

The Hyperion maintained its status as the flagship of the Sons of Korhal during the war against the Confederacy.[2][3][4] Despite its mobile nature, the ship genuinely felt like home for Mengsk.[5]

Second Transfer of CommandEdit

Battlecruiser SC1 Art1

The Hyperion over Tarsonis

Mengsk abandoned Lieutenant Sarah Kerrigan to the zerg on Tarsonis.[3] Captain Jim Raynor defected with approximately 400 soldiers as a result. The new force called itself the Raynor's Raiders. Desperately needing transport, the group headed to the Dylarian Shipyards of Dylar IV.[6]

Mengsk dispatched General Edmund Duke in the Hyperion to stop Raynor, but Duke's forces were lured into the confined spaces of the shipyards, where the Hyperion was captured by a crane. Raynor's forces swarmed aboard, hijacking the Hyperion and several other ships. Raynor appointed Lieutenant Matt Horner as pilot of the Hyperion.[6] Horner would eventually become the captain.[7] The ship was scoured for any bugs that would allow the newly formed Terran Dominion to track it.[8]

Alliance with the ProtossEdit

Several weeks later, Raynor led the Hyperion and the small fleet to the world of Char, following the psychic screams of Sarah Kerrigan, who had been transported there by the zerg. Using shuttles, a number of troops, personally led by Raynor, descended to the surface, leaving Horner in charge of the Hyperion. The forces battled their way to Kerrigan, only to find she had already been infested, transformed into the Queen of Blades. She let the Raiders go, but initiated a covert assault on it and other ships in orbit over Char. Protoss forces commanded by Executor Tassadar arrived, and seeing terran vessels being taken over by the Zerg, began destroying them. Horner was forced to execute a blind jump into warp space.

While the Hyperion was away, Raynor's Raiders struck an alliance with Tassadar and the Dark Templar leader, Zeratul. The Raiders believed they were stranded on Char, however more Protoss ships eventually arrived, and evacuated the surviving Protoss. Meanwhile the Hyperion returned to Char, late due to errors caused by the rapid jump.[6]

Hyperion SC1 CineReturnAiur1

The Hyperion in high orbit over Aiur along with the Fleet of the Executor

The Hyperion made its way to Aiur.[9] Raynor used the Hyperion to help rescue Tassadar from the Conclave in return for the earlier assistance,[10] and participate in the final assault against the Overmind.[11]

During the Brood War, the Hyperion, accompanied by a small protoss fleet, rescued Mengsk from the United Earth Directorate invasion.[12]

Later, the Hyperion spent some time on Shakuras, where Raynor was again contacted by Kerrigan.[13][14][15]

The Second Great WarEdit

Hyperion SC2 Art1

The Hyperion escapes Mar Sara

In 2504, the Hyperion extracted Raynor and Tychus Findlay from Mar Sara,[16] escaping from zerg mutalisks with a warp jump.[17]

The Hyperion was present at the Battle of Char. After the de-infestation of the Queen of Blades, it fled the system, as the Dominion Fleet engaged in pursuit. It eventually arrived within Umojan Protectorate space with the intent of turning Kerrigan over for study.[8]

The Hyperion took heavy fire during the evacuation of Research Station EB-103. At Raynor's command, Crown Prince Valerian Mengsk took it to the rendezvous point,[18] where it was attacked by the Dominion Fleet. With shields low and failure imminent, Horner ordered a warp jump.[19]

LeviathanBattlecruiser SC2-HotS Art1

The Hyperion with Kerrigan's leviathan

The Hyperion battled its way through Mira's Marauders and crippled Mira Han's prime space station after she refused to hand over Colonel Orlan.[20] Raynor later landed the Hyperion in the Imperial sector of Augustgrad to assist Kerrigan in her assault on Mengsk's palace.[21]

End WarEdit

The Hyperion was commanded by Horner within the Void as Dominion, Daelaam, and zerg forces battled Amon's forces.[22]

InsurgencyEdit

When the Defenders of Man leader General Carolina Davis escaped aboard the battlecruiser Medusa and attacked Dominion Gorgon battlecruisers at the top secret Cerros Shipyards, the Hyperion, commanded by Admiral Horner, arrived and provided support to Nova Terra and her Covert Ops Crew.[23]

One-Day WarEdit

The Hyperion continued to be used as a flagship for the Terran Dominion under Valerian Mengsk as far as 2512. Now commanded by Matt Horner, the ship was called into action during the One-Day War on Gystt, when Overqueen Zagara called for the aid of the Terran Dominion. It served as the Dominion's center of operations while the survey team and negotiating party operated. When Abathur released his chitha in order to spark a war between the factions again, the Hyperion maintained orbit, keeping its yamato cannon locked on the surface. Later in the conflict, Zagara sent a devourer with a chitha corpse at the Hyperion, and it was brought aboard and studied in the Hyperion's lab by Doctor Talise Cogan. After the situation was resolved, the survey party celebrated aboard the ship.[24]

InteriorEdit

The interior of the Hyperion is well-decorated with paintings and soft lighting, with wide corridors. However, the ship's interior is not as defensible as many other battlecruiser designs, featuring numerous wide open stairways and hallways with no doors, allowing any boarded enemy free reign over a good portion of the ship.[6]

Known locations include the following:

Armory: Bay 12Edit

HyperionArmory SC2-WoL Story1

The armory

During the interbellum, Bay 12 was converted into an armory. It was overseen by Chief Engineer Rory Swann. During the Second Great War, Swann presented new munitions to Raynor there.[25][26]

BridgeEdit

Hyperion SC2 Bridge1

Bridge of the Hyperion

Main article: Bridge

The bridge of the Hyperion is where mission briefings take place. At the bridge, it is possible to review previous or alternate missions and play them to unlock achievements or to beat previous times, although it will not affect the story currently taking place. Captain Matt Horner is usually stationed here, along with (temporarily) any new additions to the Hyperion crew.[27]

Despite the formalities, the bridge is regarded as "cozy", especially when compared to the more sparse bridges of other battlecruisers such as the Norad II.[4]

CantinaEdit

HyperionCantina SC2-WoL Story1

The cantina

Main article: Cantina

The ship houses an on-board cantina, where Jim Raynor has been known to drink. Graven Hill, Tychus Findlay and Gabriel Tosh can also be found here. The Raiders may purchase mercenary contracts here. Its miscellaneous features include a TV, and a jukebox salvaged from Joeyray's Bar. The game Lost Viking can be played here as well.[28]

Tosh and the Screamers play here on Saturday nights.[29]

Crew CompartmentsEdit

A series of crew compartments exist on the ship, seemingly one compartment per member. They are listed by number.[1]

Cargo BayEdit

The cargo bay had a wide area and was used by the Sons of Korhal prior to the Great War for mission briefings.[1]

Commander's QuartersEdit

The commander's quarters are reserved for the Hyperion's captain, as with any other capital ship. To suit Arcturus Mengsk's tastes, the Hyperion's commander's quarters were installed with marble sinktops, porcelain tiles, faucets and fixtures, not to mention access to proper water as opposed to relying on a sonic cleanser.[6]

When Jim Raynor became the ship's captain, the Raiders insisted that he take the quarters for himself, despite his objections. He considered having the room made more spartan, but knowing that it would take too long, resolved to put up with the comforts and try to concentrate on other things.[6]

Laboratory: Lab 01Edit

HyperionLab

The lab

The laboratory was active by the Second Great War and staffed by Doctor Egon Stetmann. During the war, Stetmann conducted research into protoss and zerg technology to develop new munitions for Raynor's Raiders. Doctor Ariel Hanson also worked here during her stay onboard.[30]

Mess HallEdit

The mess hall is where the ship's crew takes its meals.[1]

Research Lab OneEdit

Doctor Helek Branamoor of the Sons of Korhal studied dead zerg larva in the lab prior to the Great War. It also had an incubator.[1]

Sick WardEdit

The sick ward is where sick and injured crew members are treated. A climate controlled containment cell that can be supplied with oxygen when necessary is featured for patients suffering from contagious viral infections. It has transparent walls.[1]

Officer's BarEdit

By 2512, the ship was given an officer's bar. Only officers of a certain rank were allowed to partake in it, and it was suspected reapers were not allowed in the bar. These facts were often ignored.[24]

Game UnitEdit

StarCraftEdit

Main article: Hyperion (StarCraft)

The Hyperion appears in missions as a hero battlecruiser unit.

StarCraft IIEdit

See StarCraft II Hyperion Quotations

The Hyperion appears in StarCraft II: Wings of Liberty as a hero battlecruiser. The bridge, laboratory, armory, and cantina may be visited in story mode. In StarCraft II: Heart of the Swarm, the Hyperion appears as a unit with a different, unique model from Wings of Liberty. The Hyperion is controllable in the mission "With Friends Like These..." and also appears as a building "The Reckoning" and "Into the Void." The Hyperion can be summoned by Raynor as a calldown ability in Co-op Missions.

Wings of LibertyEdit

Heart of the SwarmEdit

Legacy of the VoidEdit

Co-op MissionsEdit

Main article: Hyperion (Co-op)

Heroes of the StormEdit

Heroes DevLog2

The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

The Hyperion may be summoned by Raynor in Heroes of the Storm.[31]

NotesEdit

Hyperion SC2 DevRend2

The Hyperion

  • Hyperion was one of the Titans from Greek mythology.
  • In StarCraft II, artwork and game sprites depict the Hyperion as a Minotaur-class battlecruiser. This is likely artistic liberty, as there is no in-universe information to suggest that the ship has diverged from its Behemoth-class status.
  • In StarCraft II, when summoned using the editor the Hyperion will not turn when using the Yamato cannon and can fire the cannon repeatedly by using shift click.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 978-0743-41898-0 (eBook).
  2. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Big Push (in English). 1998.
  3. 3.0 3.1 Blizzard Entertainment. StarCraft. Vivendi Games. Mission: New Gettysburg (in English). 1998.
  4. 4.0 4.1 Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 978-0671-04148-9.
  5. McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 1416-55083-6.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Rosenberg, Aaron (May 23, 2006). StarCraft: Queen of Blades. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7133-6.
  7. Blizzard Entertainment. 2010-07-24. Cast of Characters: Matt Horner. Blizzard Entertainment. Accessed 2010-07-24.
  8. 8.0 8.1 Golden, Christie (November 6, 2012). StarCraft II: Flashpoint. Simon & Schuster (Gallery Books). ISBN 978-1451-65962-7.
  9. Blizzard Entertainment. StarCraft. Vivendi Games. Cinematic: The Return to Aiur. (in English). 1998.
  10. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.
  11. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Eye of the Storm (in English). 1998.
  12. Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Emperor's Fall (in English). 1998.
  13. 1999-11-19. Rock Garden. StarCraft Compendium Map Archives. Accessed on 2007-11-11.
  14. 2000-04-14. Mystique StarCraft Compendium Map Archives. Accessed 2007-08-26.
  15. Blizzard Entertainment staff. 2008-04-16. The Story so Far... Part 2: The Brood War. Blizzard Entertainment. Accessed 2008-04-16.
  16. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Zero Hour (in English). 2010-07-27.
  17. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: Escape from Mar Sara. (in English). 2010.
  18. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Back in the Saddle (in English). 2013-03-12.
  19. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Cinematic: Choices (in English). 2013-03-12.
  20. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, With Friends Like These... (in English). 2013-03-12.
  21. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, The Reckoning (in English). 2013-03-12.
  22. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Into the Void (in English). 2015.
  23. Blizzard Entertainment. StarCraft II. (Activision Blizzard). PC. Mission: Nova Covert Ops, End Game (in English). 2016-11-22.
  24. 24.0 24.1 Zahn, Timothy (November 8, 2016). StarCraft: Evolution. Del Rey Books. ISBN 0425284735.
  25. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory units (in English). 2010.
  26. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  27. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Bridge (in English). 2010.
  28. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cantina (in English). 2010.
  29. Blizzard Entertainment. 2010-07-16. Jammin'. Blizzard Entertainment. Accessed 2010-07-16.
  30. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Laboratory (in English). 2010.
  31. 2014, Raynor, Heroes Nexus. Accessed on 2014-06-01
  32. 2014, StarCraft Collection. Mustabrand, accessed on 2014-06-03

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