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Immortal

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This article or section contains information about a StarCraft II unit or structure.

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"We serve forever."
―Protoss immortalsrc
Immortal
Unit
Race

Protoss

Role

Ranged Assault Support Walker

Properties
Hit points

200[1]

Shields

100[1]

Type
Armor type
Production
Minerals

250[2] Image:Minerals Terran SC1.png

Gas

100[2] Image:Gas Protoss SC1.png

Psi

4[3] Psi

Build time

50[4]

Produced from

Robotics facility[5][6]

Requires

Twilight council[2][7]

Hot key

I[2]

Combat
Ground attack

20 (+20 vs armored)[4]

Armor

0[2]

Attack range

5[2]

The immortal is a protoss cybernetic trooper.[8]

Contents

[edit] Overview

Immortals in combat

Historically, crippled veteran templar could volunteer to continue serving by being transplanted into dragoon exoskeletons. This honored tradition was broken when the zerg infested the sacred shrine dedicated to the creation of dragoons during the fall of Aiur. After the Brood War, crippled protoss soldiers were transplanted into the new immortal shells.[9] The remaining dragoons were transformed into immortals as well.[8]

Immortals are outfitted with twin phase disruptors as their primary attack form; they give critical fire support to legions of zealots[8] against ground targets.[10] Their specially hardened energy shields only activate when struck by powerful attacks, which leaves them more vulnerable to the pinprick attacks of lesser foes.[11]

[edit] Game Unit

Immortal portrait.

Immortals can only attack ground units, but do additional bonus damage to armored units.[12] Their powerful shields protect them against enemy units with heavy attacks but they are easily countered by rapid attacking units such as reapers,[11] marines or zerglings.[12]

[edit] Abilities

Hardened Shields
Acquisition
Researched at

Automatically[5]

Notes

The hardened shields reduce incoming damage[13] to 10.[14][15] After the shields are depleted, the immortal takes damage directly to its hit points. Damage calculation is as follows: When the Immortal is attacked and it has Shields left, the damage is calculated in the same way than any other unit (including Shield Upgrades). If the calculated damage is 10 or below, it's applied directly (exactly the same than any other unit). If it's higher than 10, it's reduced to 10 by the Hardened Shield mechanic, then applied. [16]

A battlecruiser's Yamato Cannon attack will not activate Hardened Shields[17] and other spell attacks ignore the hardened shields.[18] Nuclear missiles ignore the hardened shields ability.[19] The ghost's EMP ability can be used to remove an immortal's shields.[20]

Edit
Hardened shield in action.

[edit] Upgrades

Ground Weapons
Researched at

Forge[21]

Properties
Level

Level 1

Level 2

Level 3

Minerals

100[21] Image:Minerals Terran SC1.png

150[21] Image:Minerals Terran SC1.png

200[21] Image:Minerals Terran SC1.png

Gas

100[21] Image:Gas Protoss SC1.png

150[21] Image:Gas Protoss SC1.png

200[21] Image:Gas Protoss SC1.png

Research time

140[21] time

170[21] time

200[21] time

Notes

Applies to zealots, dark templar, archons, stalkers, immortals, disruptors and the colossus.

Edit
Ground Armor
Researched at

Forge[21]

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100[21] Image:Minerals Terran SC1.png

175[21] Image:Minerals Terran SC1.png

250[21] Image:Minerals Terran SC1.png

Gas

100[21] Image:Gas Protoss SC1.png

175[21] Image:Gas Protoss SC1.png

250[21] Image:Gas Protoss SC1.png

Research time

140[21] time

170[21] time

200[21] time

Edit
Plasma shields
Researched at

Forge[21]

Hotkey

S[21]

Properties
Level

Level 1

Level 2

Level 3

Minerals

200[21] Image:Minerals Terran SC1.png

300[21] Image:Minerals Terran SC1.png

400[21] Image:Minerals Terran SC1.png

Gas

200[21] Image:Gas Protoss SC1.png

300[21] Image:Gas Protoss SC1.png

400[21] Image:Gas Protoss SC1.png

Research time

140[21] time

170[21] time

200[21] time

Notes
  • +1 to shields per level.
Edit

[edit] Known Immortals

Khastiana

[edit] Quotes

Main article: StarCraft II Immortal Quotations

[edit] Herbie the Goldfish

As an Easter egg, the immortal's portrait occasionally shows a "goldfish", although currently it appears more often than it should. As a joke, Dustin Browder calls the fish "Herbie".[22]

[edit] References

  1. 1.0 1.1 1.2 1.3 2009-03-19. Replay UI Units. Blizzard Entertainment. Accessed 2009-03-19.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 StarCraft Legacy staff. 2009-04-04. Protoss Unit Information. StarCraft Legacy. Accessed 2009-05-10.
  3. StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Protoss Units. StarCraft Legacy. Accessed 2009-06-22.
  4. 4.0 4.1 Protoss Immortal. StarCraft Source. Accessed 2009-09-12.
  5. 5.0 5.1 Dustin Browder, Chris Sigaty, StarCraft Legacy staff. 2009-07-20. July 20, 2009 Sigaty & Browder Interview. StarCraft Legacy. Accessed 2009-08-21.
  6. SC2 Exhibition Match. Blizzard Entertainment. Accessed 2009-09-27.
  7. Shoemaker, Brad. 2007-08-03. BlizzCon 07: Starcraft II Hands-On -- The Protoss. Gamespot. Accessed 2007-09-22.
  8. 8.0 8.1 8.2 Blizzard Entertainment (2007-05-19). Immortal, Blizzard Entertainment, Retrieved 19 May 2007
  9. Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  10. Breckon, Nick. 2007-07-17. E3 07: StarCraft 2 Interview Shacknews Accessed 2007-07-28.
  11. 11.0 11.1 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
  12. 12.0 12.1 Karune. 2008-02-01. Can Immortals attack air? Battle.net StarCraft II General Discussion Forums. Accessed 2008-02-01.
  13. Mielke, James. 2007-07-27. Protoss for a Day. 1up.com Accessed 2007-07-28.
  14. Blizzcon Video Archive (Sonkie vs Yellow. Blizzard Entertainment. Accessed 2008-10-19.
  15. 2008-03-28. More Starcraft 2 eye candy - Protoss interface closeups. StarFeeder. Accessed 2008-03-29.
  16. Hardened Shields reduce the damage of incoming high damage attacks to 10 if Immortal's shields are up. After Shields are depleted, the damage hurts the Immortal's life directly.

    About the Shield upgrades, it goes like Damage - Shield Upgrades and then - Immortal's Hardened Shields. For example, if your Immortal shoots the enemy Immortal with fully upgraded shields, the damage will be 10: 35 (20+15 vs Armored) - 3 (full shield upgrades) = 32, and it's more than 10, so the enemy's Immortal takes only 10 damage by Hardened Shield. But if your Disruptor shoots the enemy Immortal with fully upgraded shields, the damage will be 7: 10 - 3 (full shield upgrades) =7 (it's below 10 damage and so Hardened Shield won't do anything).

    It's little bit complicated to explain how the damage goes but basically it is like, Damage - Shield upgrades - Hardened Shield.
    Cydra. 2009-05-28. Karune, question about Hardened Shields. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-28.
  17. Karune. 2008-11-17. StarCraft II Q&A - Batch 46. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-17.
  18. ADDON to Q#6: "Spells" also ignore armor, as well as the Immortal shields. Karune. 2008-11-18. StarCraft II Q&A - Batch 46 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-19.
  19. A good amount of zerg units are affected by the immortal's Hardened Shell. They are particularly effective against roaches, ultralisks, and spine crawlers. Also, Psionic Storm and Nuclear Strike do not appear to be affected by the Hardened Shell as the immortal I just nuked disintegrated gloriously. Avarius. 2009-12-14. Immortal's Shield and Zerg Units. Battle.net StarCraft II Gameplay Discussion Forum. Accessedc 2009-12-15.
  20. Ghost does not have EMP ability any more at the current development stage. For your information above questions, 1. Immortal's hardened shield is passive and there is no additional upgrade to get it. 2. Ghost's EMP took out Immortal's shield. 3. Once Immortal's shield was taken out by EMP, Immortal took full damage from Siege Tanks, which means there's no more hardened shileld. Cydra. 2008-11-26. Dear Blizzard: EMP + Tanks vs Immortals. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-26.
  21. 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 21.12 21.13 21.14 21.15 21.16 21.17 21.18 21.19 21.20 21.21 21.22 21.23 21.24 21.25 21.26 21.27 21.28 21.29 21.30 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  22. Dustin Browder, Gunnar Petzall. 2009-06-29. StarCraft II Developers Talk. Inc.Gamers. Accessed 2009-06-29.


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