StarCraft Wiki


5,769pages on
this wiki
"We shall serve forever."

- An immortal(src)

Immortal SC2 Art1

An immortal

The immortal is a protoss cybernetic war machine.[1]


ImmortalColossus SC2 Art1

An immortal

Immortals stem from dragoons. Their pilots live in a sterile nutrient solution saturated with microscopic machines, which helps preserve their mangled bodies. The machines repair aging tissue, destroy any foreign matter that might penetrate the cockpit (usually due to hull breaches) and regulate the pilot’s heart rate, brain activity, and biological functions.[2]


Immortals are outfitted with two twin phase disrupters as their primary attack form; they give critical fire support to legions of zealots[1] against ground targets,[3] deployed when the protoss are faced with heavy enemy firepower.[4]These blasts can easily punch large holes in heavy plating, but their limited field of fire prevents Immortals from engaging aerial targets.[2] When deployed, immortals give critical support by eliminating enemy artillery and ranged attackers.[5]

The hardened shields used by immortals are created by intertwining spectrums and wavelengths of varying intensity. Through this, these shields are incredibly dense, able to mitigate powerful impacts such as siege tank rounds or the blades of an ultralisk, through energy dissipation. When the remaining dragoons were turned into immortals, the protoss decided to outfit them with these shields in an attempt to further preserve their most ancient and venerable warriors.[2] However, the shields only activate when struck by powerful attacks, which leaves them more vulnerable to the pinprick attacks of lesser foes.[6]


Immortal SC2 Cncpt1

Immortals in combat

Historically, crippled veteran templar could volunteer to continue serving by being transplanted into dragoon exoskeletons. This honored tradition was broken by the fall of Aiur when the shrine dedicated to dragoon creation was infested by the zerg. Following the Brood War, crippled templar were transplanted into the new immortal exoskeletons instead.[7] The first were in service by 2502.[8][9] The remaining dragoons were transformed into immortals.[1]

Ultimately, immortals are a dying breed. Soon, none will remain.[5] By 2506, only the most revered heroes of the Templar were allowed to become Immortals, due to the resources required to produce them.[10]

Game Unit

Immortal SC2 Rend1



Khalai SC2-LotV Logo1 Aiur


Assault strider


Phase disruptors



Sight range



250 Minerals Terran SC1


100 ProtossVespene SC2 Game1


4 ProtossSupply SC2 Icon1

Build time

55 Time SC2 Game1

Produced from

Robotics facility











Collision radius






Hit points



1 SC2ProtUpgrdGrndArm

Armor type


Phase disruptors

20 (+30 vs armored)

  • Ground





+2/+3 vs armored SC2ProtUpgrdGrndWeap



Kill score




The immortal is geared against small groups of armored targets. The hardened shield allows the immortal to survive even when outnumbered by units with slow but powerful attacks; conversely faster firing units, typically dealing low damage per attack, work well against immortals. In the campaign, immortals are good defenders against Maar and other hybrids.

Immortals dropped by warp prisms may conduct raids against enemy structures and expansions.

Immortals are a good counter against roaches and ravagers. If a zerg player is using these units in excess, immortals can be considered a core unit.[11]


Immortal SC2 DevGame2

Hardened shield in action.

SC2HardShield Hardened Shields

The hardened shields reduce incoming damage to 10. After the shields are depleted, the immortal takes damage directly to its hit points.

Damage calculation is as follows: when the immortal is attacked and it has shields left, the damage is calculated in the same way as any other unit (including shield upgrades). If the calculated damage is 10 or below, it's applied directly (exactly the same as any other unit). If it's higher than 10, it's reduced to 10 by the Hardened Shield mechanic, then applied.[12]

A battlecruiser's Yamato Cannon attack will not activate Hardened Shields[13] and other spell attacks ignore the hardened shields.[14] Nuclear missiles ignore the hardened shields ability.[15] The ghost's EMP ability can be used to remove an immortal's shields.[16]

This ability is absent in Legacy of the Void, replaced by the barrier ability.[17]


Legacy of the Void

LegacyOfTheVoid SC2 Logo1

This article or section contains information from StarCraft II: Legacy of the Void.

The content may change substantially over time.

In Legacy of the Void, the hardened shield trait is removed, replaced by a barrier ability.[18]


The immortal gains a barrier which absorbs 200 damage before falling. Lasts 2 seconds, can be set to autocast.

Hotkey B
Duration 2Time SC2 Game1
Cooldown 43Time SC2 Game1


Increases the armor of protoss ground units.

Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 220Time SC2 Game1

Applies to zealots, dark templar, archons, stalkers, immortals, sentries and colossi.

Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 220Time SC2 Game1
  • +1 armor to shields per level.
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1


See: StarCraft II Immortal Quotations

Wings of Liberty

Immortals are usable in the StarCraft II: Wings of Liberty protoss mini-campaign, available during and after the "A Sinister Turn" mission.[19]


The following section contains information from a previous version of StarCraft II which is no longer valid.

From a gameplay standpoint, immortals were conceived to act as "meat shields," as per its hardened shields. However, it has been found that players used them more aggressively than initially conceived.[20]

The immortal's barrier ability was temporarily removed during development.[21] It received a buff during the Legacy of the Void beta in order to encourage warp prism drops.[11] The barrier originally gave the immortal 200 HP.[22]

Known Immortals

Immortal SC2 Head2

An immortal pilot


As an Easter egg, the immortal's portrait occasionally showed a "goldfish", although it appeared more often than it should. As a joke, Dustin Browder called the fish "Herbie".[23]

In the retail version the goldfish can be seen occasionally, but there's a long time between one and another appearance. It can be seen if you open the immortal portrait on the map editor's visualizer.[24]



  1. 1.0 1.1 1.2 Blizzard Entertainment (2007-05-19). Immortal, Blizzard Entertainment, Retrieved 19 May 2007
  2. 2.0 2.1 2.2 2014-11-20, Immortal Science. Blizzard Entertainment, accessed on 2014-11-21
  3. Breckon, Nick. 2007-07-17. E3 07: StarCraft 2 Interview Shacknews Accessed 2007-07-28.
  4. Races: Protoss. Blizzard Entertainment, accessed on 2010-08-07
  5. 5.0 5.1 Unit: Immortal, Blizzard Entertainment. Accessed on 2010-12-14
  6. 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
  7. Karune. 2007-01-22. StarCraft II Q&A - Batch 26. StarCraft II General Discussion Forum. Accessed 2008-01-22.
  8. Elder, Josh (w), Ramanda Kamarga (p). "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  9. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  10. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  11. 11.0 11.1 2015-04-14, Legacy of the Void Beta: Balance Update Preview. Blizzard Entertainment, accessed on 2015-04-17
  12. Hardened Shields reduce the damage of incoming high damage attacks to 10 if Immortal's shields are up. After Shields are depleted, the damage hurts the Immortal's life directly.

    About the Shield upgrades, it goes like Damage - Shield Upgrades and then - Immortal's Hardened Shields. For example, if your Immortal shoots the enemy Immortal with fully upgraded shields, the damage will be 10: 35 (20+15 vs Armored) - 3 (full shield upgrades) = 32, and it's more than 10, so the enemy's Immortal takes only 10 damage by Hardened Shield. But if your Disruptor shoots the enemy Immortal with fully upgraded shields, the damage will be 7: 10 - 3 (full shield upgrades) =7 (it's below 10 damage and so Hardened Shield won't do anything).

    It's little bit complicated to explain how the damage goes but basically it is like, Damage - Shield upgrades - Hardened Shield.
    Cydra. 2009-05-28. Karune, question about Hardened Shields. StarCraft II General Discussion Forum. Accessed 2009-05-28.
  13. Karune. 2008-11-17. StarCraft II Q&A - Batch 46. StarCraft II General Discussion Forum. Accessed 2008-11-17.
  14. ADDON to Q#6: "Spells" also ignore armor, as well as the Immortal shields. Karune. 2008-11-18. StarCraft II Q&A - Batch 46 (page 2). StarCraft II General Discussion Forum. Accessed 2008-11-19.
  15. A good amount of zerg units are affected by the immortal's Hardened Shell. They are particularly effective against roaches, ultralisks, and spine crawlers. Also, Psionic Storm and Nuclear Strike do not appear to be affected by the Hardened Shell as the immortal I just nuked disintegrated gloriously. Avarius. 2009-12-14. Immortal's Shield and Zerg Units. StarCraft II Gameplay Discussion Forum. Accessedc 2009-12-15.
  16. Ghost does not have EMP ability any more at the current development stage. For your information above questions, 1. Immortal's hardened shield is passive and there is no additional upgrade to get it. 2. Ghost's EMP took out Immortal's shield. 3. Once Immortal's shield was taken out by EMP, Immortal took full damage from Siege Tanks, which means there's no more hardened shileld. Cydra. 2008-11-26. Dear Blizzard: EMP + Tanks vs Immortals. StarCraft II General Discussion Forum. Accessed 2008-11-26.
  17. 2015-03-31, StarCraft II Legacy of the Void Beta Release Patch Notes. Blizzard Entertainment, accessed on 2015-04-03
  18. Blizzard Entertainment. 2015-03-18. Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.
  19. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, A Sinister Turn (in English). 2010-07-27.
  20. 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31
  21. 2015-02-12, Legacy of the Void: Multiplayer Development Update – February 12, 2015. Blizzard Entertainment, accessed on 2015-02-14
  22. Blizzard Entertainment. 2015-04-15. Legacy of the Void Beta Balance Update -- April 15, 2015. Blizzard Entertainment. Accessed 2015-05-11.
  23. Dustin Browder, Gunnar Petzall. 2009-06-29. StarCraft II Developers Talk. Inc.Gamers. Accessed 2009-06-29.
  24. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010

Around Wikia's network

Random Wiki