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"We shall serve forever."

- An immortal(src)

Immortal SC2 Art1

An immortal

The immortal is a protoss cybernetic war machine.[1]

Overview

ImmortalColossus SC2 Art1

An immortal

Immortals stem from dragoons. Their pilots live in a sterile nutrient solution saturated with microscopic machines, which helps preserve their mangled bodies. The machines repair aging tissue, destroy any foreign matter that might penetrate the cockpit (usually due to hull breaches) and regulate the pilot’s heart rate, brain activity, and biological functions.[2]

Armaments

Immortals are outfitted with two twin phase disrupters as their primary attack form; they give critical fire support to legions of zealots[1] against ground targets,[3] deployed when the protoss are faced with heavy enemy firepower.[4]These blasts can easily punch large holes in heavy plating, but their limited field of fire prevents Immortals from engaging aerial targets.[2] When deployed, immortals give critical support by eliminating enemy artillery and ranged attackers.[5]

The hardened shields used by immortals are created by intertwining spectrums and wavelengths of varying intensity. Through this, these shields are incredibly dense, able to mitigate powerful impacts such as siege tank rounds or the blades of an ultralisk, through energy dissipation. When the remaining dragoons were turned into immortals, the protoss decided to outfit them with these shields in an attempt to further preserve their most ancient and venerable warriors.[2] However, the shields only activate when struck by powerful attacks, which leaves them more vulnerable to the pinprick attacks of lesser foes.[6]

History

Immortal SC2 Cncpt1

Immortals in combat

Historically, crippled veteran templar could volunteer to continue serving by being transplanted into dragoon exoskeletons. This honored tradition was broken by the fall of Aiur when the shrine dedicated to dragoon creation was infested by the zerg. Following the Brood War, crippled templar were transplanted into the new immortal exoskeletons instead.[7] The first were in service by 2502.[8][9] The remaining dragoons were transformed into immortals.[1]

Ultimately, immortals are a dying breed. Soon, none will remain.[5] By 2506, only the most revered heroes of the Templar were allowed to become Immortals, due to the resources required to produce them.[10]

Game Unit

The immortal is geared against small groups of armored targets. The hardened shield allows the immortal to survive even when outnumbered by units with slow but powerful attacks; conversely faster firing units, typically dealing low damage per attack, work well against immortals. In the campaign, immortals are good defenders against Maar and other hybrids.

Immortals dropped by warp prisms may conduct raids against enemy structures and expansions.

Immortals are a good counter against roaches and ravagers. If a zerg player is using these units in excess, immortals can be considered a core unit.[11]

Abilities

Immortal SC2 DevGame2

Hardened shield in action.

SC2HardShield
Hardened Shields

While the immortal has shields remaining, incoming attacks that would deal more than 10 damage have the damage reduced to 10. Damage reduction from shield upgrades is applied after the hardened shields reduction. Attacks lower than 10 damage are unaffected.

Damage from spells, including nuclear missiles and EMP shots, is unaffected.

This ability is removed in Legacy of the Void.

Usage
Passive
ve

Legacy of the Void

In Legacy of the Void, the hardened shield trait is removed, replaced by a barrier ability.[12]

Barrier SC2-LotV Icon
Barrier

The immortal gains a barrier which absorbs 100 damage before falling, and blocks the first instance of damage that activates the barrier. Lasts 2 seconds. Automatically activates upon taking damage to shields or health.

Usage
Passive
Duration 2 seconds
Cooldown 32 seconds
ve

In the campaign, the barrier initially absorbs only 100 damage, but lasts 10 seconds. Later, after "Brothers in Arms", barriers can absorb up to 200 damage.

Wings of Liberty campaign

Immortals are usable in the StarCraft II: Wings of Liberty protoss mini-campaign, available during and after the "A Sinister Turn" mission.[13]

Legacy of the Void campaign

In the single-player campaign, the player may choose between the immortal, the annihilator, and the vanguard for their robotic walker unit. The vanguard has superior attack power and the annihilator has a heavy-damage shadow cannon ability, while the base immortal has its Barrier ability for superior durability and tanking abilities.

Co-op Missions

Artanis and Karax are able to build immortals in Co-op Missions. Artanis is able to upgrade his immortals from the start, while Karax unlocks immortal upgrades at Level 9.

Abilities

Barrier SC2-LotV Icon
Barrier

The immortal gains a barrier which absorbs 100 damage before falling. Can be set to autocast.

Usage
Hotkey B
Duration 10 seconds
Cooldown 60 seconds
ve

Artanis Upgrades

ImprovedBarrier SC2-LotV Icon
Improved Barrier

Increases the amount of damage absorbed by the Immortal's Barrier from 100 to 200.

Valorous Inspirator: Increases the Improved Barrier's absorbed damage from 200 to 400.

Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Robotics bay
Hotkey R
Cost 100 Minerals 100 Vespene gas 60seconds
ve

Karax Upgrades

ShadowCannon SC2-LotV Icon1
Shadow Cannon

The immortal rapidly attacks the target enemy unit or structure, dealing 320 damage.

Usage
Hotkey C
Cooldown 45 seconds
Notes

Can be used against ground and air units.

Campaign Acquisition
Unlock Reach Karax Level 9
Acquisition
Purchased from Robotics bay
Hotkey R
Cost 100 Minerals 100 Vespene gas 120seconds
ve

Upgrades

Increases the armor of protoss ground units.

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve

Quotations

See: StarCraft II Immortal Quotations

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.

From a gameplay standpoint, immortals were conceived to act as "meat shields," as per its hardened shields. However, it has been found that players used them more aggressively than initially conceived.[14]

The immortal's barrier ability was temporarily removed during development.[15] It received a buff during the Legacy of the Void beta in order to encourage warp prism drops.[11] The barrier originally gave the immortal 200 HP.[16]

Known Immortals

Immortal SC2 Head2

An immortal pilot

Variants

Trivia

As an Easter egg, the immortal's portrait occasionally showed a "goldfish", although it appeared more often than it should. As a joke, Dustin Browder called the fish "Herbie".[17]

In the retail version the goldfish can be seen occasionally, but there's a long time between one and another appearance. It can be seen if you open the immortal portrait on the map editor's visualizer.[18]

Images

References

  1. 1.0 1.1 1.2 Blizzard Entertainment (2007-05-19). Immortal, Blizzard Entertainment, Retrieved 19 May 2007
  2. 2.0 2.1 2.2 2014-11-20, Immortal Science. Blizzard Entertainment, accessed on 2014-11-21
  3. Breckon, Nick. 2007-07-17. E3 07: StarCraft 2 Interview Shacknews Accessed 2007-07-28.
  4. Races: Protoss. Blizzard Entertainment, accessed on 2010-08-07
  5. 5.0 5.1 Unit: Immortal, Blizzard Entertainment. Accessed on 2010-12-14
  6. 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
  7. Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  8. Elder, Josh (w), Ramanda Kamarga (p). "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  9. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  10. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  11. 11.0 11.1 2015-04-14, Legacy of the Void Beta: Balance Update Preview. Blizzard Entertainment, accessed on 2015-04-17
  12. Blizzard Entertainment. 2015-03-18. Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.
  13. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, A Sinister Turn (in English). 2010-07-27.
  14. 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31
  15. 2015-02-12, Legacy of the Void: Multiplayer Development Update – February 12, 2015. Blizzard Entertainment, accessed on 2015-02-14
  16. Blizzard Entertainment. 2015-04-15. Legacy of the Void Beta Balance Update -- April 15, 2015. Blizzard Entertainment. Accessed 2015-05-11.
  17. Dustin Browder, Gunnar Petzall. 2009-06-29. StarCraft II Developers Talk. Inc.Gamers. Accessed 2009-06-29.
  18. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
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