Infestation pit
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| Infestation Pit | |
|---|---|
| | |
| Structure | |
| Race | |
| Properties | |
| Broodlings produced |
6 |
| Production | |
| Minerals | |
| Gas | |
| Build time | |
| Evolves from | |
| Requires | |
| Hotkey |
I |
| Protection | |
| Hit points |
850 |
| Armor |
1 |
| Type |
Armored, Biological, Structure |
| Function | |
| Allows |
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The infestation pit is a zerg structure in StarCraft II. It allows infestors (and swarm hosts on StarCraft II: Heart of the Swarm expansion) to be spawned and researches their upgrades.
Contents |
Game Structure
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Researched Abilities
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| Neural Parasite | |||||||||||||||||||||||
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| Notes | |||||||||||||||||||||||
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The infestor extends a long tentacle, latching onto an enemy ground or air unit, which is then covered in green tentacles. This enables the infestor to control that unit, which changes to match the infestor's color. Units maintain their upgrades and special abilities while controlled by the zerg. Ground and air units may be controlled, but control reverts to the original player if the infestor is killed or once the duration passes. Units that move beyond the infestor's range revert to the original player's control. A controlled probe can warp in structures. An SCV will leave a structure unfinished if it reverts during the construction. Affected drones will revert if it tries to mutate while under the infestor's control. Affected larva can be morphed, but hatched unit returns to enemy player's control once the effect has worn off. Affected units cannot be loaded into overlords.[3] This ability cannot be used on transports that are currently carrying units. Empty transports can be targeted but cannot be used to carry units. Ability can be used on enemy infestors. Units mind controlled by affected infestors remain under player's control for normal duration, even after affected infestors revert to opponent's control. This ability cannot be used while burrowed. Neural Parasite can be used to build a new race in control of the zerg player by constructing a nexus or command center. | |||||||||||||||||||||||
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Researched Upgrades
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| Evolved at |
Infestation pit | ||||||
| Hotkey |
G | ||||||
| Properties | |||||||
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| Notes | |||||||
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Increases infestor starting energy by 25. | |||||||
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Heart of the Swarm Upgrades
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This article or section contains information from StarCraft II: Heart of the Swarm. |
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The content may change substantially over time. |
| Enduring Locusts | |||||||
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| Evolved at |
Infestation pit | ||||||
| Hotkey |
L | ||||||
| Properties | |||||||
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| Notes | |||||||
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Increases the lifespan of locusts by 10 seconds (to 25 seconds). | |||||||
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Development
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The following section contains information from a previous version of StarCraft II which is no longer valid. |
| Evolved at |
Infestation pit[4] | ||||||
| Hotkey |
P[4] | ||||||
| Properties | |||||||
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| Notes | |||||||
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References
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- ↑ StarCraft II: Wings of Liberty - Patch 1.4.0. Battle.net. Accessed 2011-09-20.
- ↑ Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
- ↑ I was actually waiting for someone to think about that, as I was curious about it myself a few weeks ago. You cannot load any units affected by the parasite into transports. Kapeselus. 2010-02-04. Question on neural parasite. Battle.net StarCraft II Gameplay Discussion Forum. Accessed 2010-02-04.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Blizzard Entertainment. StarCraft II beta. (Activision Blizzard) (in English). February 18, 2010
| Zerg Units and Structures of StarCraft II |
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