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Infestation pit

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Infestation Pit
InfestationPit SC2 Rend1
Structure
Race

Zerg

Properties
Broodlings
produced

6

Production
Minerals

100 Minerals Terran SC1

Gas

100 ZergVespene SC2 Game1

Build time

50 Time SC2 Game1

Evolves from

Drone

Requires

Lair

Hotkey

I

Protection
Hit points

850

Armor

1

Type

Armored, Biological, Structure

Function
Allows

The infestation pit is a zerg structure in StarCraft II. It allows infestors (and swarm hosts on StarCraft II: Heart of the Swarm expansion) to be spawned and researches their upgrades.

Game StructureEdit

Researched AbilitiesEdit

Neural Parasite
Acquisition
Minerals

150 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Evolution time

110 Time SC2 Game1

Evolved at

Infestation pit

Hotkey

E

Usage
Energy

100 Energy Terran SC1

Range

7[1] (unit can move up to 5 extra spaces away while still being controlled.)[2]

Duration

15 Time SC2 Game1

Hotkey

E

Notes

The infestor extends a long tentacle, latching onto an enemy ground or air unit, which is then covered in green tentacles. This enables the infestor to control that unit, which changes to match the infestor's color. Units maintain their upgrades and special abilities while controlled by the zerg. Ground and air units may be controlled, but control reverts to the original player if the infestor is killed or once the duration passes. Units that move beyond the infestor's range revert to the original player's control.

A controlled probe can warp in structures.

An SCV will leave a structure unfinished if it reverts during the construction.

Affected drones will revert if it tries to mutate while under the infestor's control.

Affected larva can be morphed, but hatched unit returns to enemy player's control once the effect has worn off.

Affected units cannot be loaded into overlords.[3]

This ability cannot be used on transports that are currently carrying units.

Empty transports can be targeted but cannot be used to carry units.

Ability can be used on enemy infestors. Units mind controlled by affected infestors remain under player's control for normal duration, even after affected infestors revert to opponent's control.

This ability cannot be used while burrowed.

Neural Parasite can be used to build a new race in control of the zerg player by constructing a nexus or command center.

Edit

Researched UpgradesEdit

PathogenGlands SC2 Game1 Pathogen Glands
Evolved at

Infestation pit

Hotkey

G

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Evolution time

80 Time SC2 Game1

Notes

Increases infestor starting energy by 25.

Edit

Heart of the Swarm UpgradesEdit

EnduringLocusts SC2-HotS Icon Enduring Locusts
Evolved at

Infestation pit

Hotkey

L

Properties
Minerals

200 Minerals Terran SC1

Gas

200 Gas Zerg SC1

Evolution time

120 Time SC2 Game1

Notes

Increases the lifespan of locusts by 10 seconds (to 25 seconds).

Edit

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Peristalis SC2 Game1 Peristalsis
Evolved at

Infestation pit[4]

Hotkey

P[4]

Properties
Minerals

100[4] Minerals Terran SC1

Gas

100[4] Gas Zerg SC1

Evolution time

60[4] Time SC2 Game1

Notes

Burrowed infestors move faster.[4]

Edit

ReferencesEdit

  1. StarCraft II: Wings of Liberty - Patch 1.4.0. Battle.net. Accessed 2011-09-20.
  2. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  3. I was actually waiting for someone to think about that, as I was curious about it myself a few weeks ago. You cannot load any units affected by the parasite into transports. Kapeselus. 2010-02-04. Question on neural parasite. Battle.net StarCraft II Gameplay Discussion Forum. Accessed 2010-02-04.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Blizzard Entertainment. StarCraft II beta. (Activision Blizzard) (in English). February 18, 2010

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