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Infested terran buildings

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InfestedBarracks SC2 Game1

Infested terran barracks

Infested terran buildings are structures commandeered by the zerg. They serve as spawning grounds for infested terrans.

Such buildings are: bio-domes, huts and infested supply depots, barracks, bars, armories, missile turrets, bunkers, engineering bays, factories, command centers, refineries and starports.[1]

InfestedBase SC2 Game1

An infested base

Infested terran buildings do not regenerate, nor do they burn when brought to low health. They do not require creep. When destroyed, most produce a small number of broodlings.[1]

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

During the development of StarCraft II, infestors could temporarily take over terran structures to produce infested marines.[2]

The ability first surfaced in March 2008, spawning infested marines.[3] In builds from May 2008 it could spawn eight broodlings.[4] By the next month, the buildings were spawning infested marines again.[2]

By October 2008, the infestor had lost this ability.[5][6]

ReferencesEdit

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Outbreak (in English). 2010-07-27.
  2. 2.0 2.1 2008-24-06, Fansite Q & A With Dustin Browder, p2. StarCraft Wire. Accessed on 2008-24-06
  3. Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
  4. Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures (page 2). 1up.com Accessed 2008-05-08.
  5. GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
  6. Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog. Accessed 2008-10-17.

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