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InfestedBarracks SC2 Game1

Infested terran barracks

Infested terran buildings in StarCraft II are structures commandeered by the zerg. They serve as spawning grounds for infested terrans.

Such buildings are: bio-domes, huts and infested supply depots, barracks, bars, armories, missile turrets, bunkers, engineering bays, factories, command centers, refineries and starports.[1]

In the Co-op Missions the infested tech lab and armory were introduced. The infested colonist compound is a new structure.

InfestedBase SC2 Game1

An infested base

Infested terran buildings don't regenerate or require creep like zerg structures would, and don't burn when brought to low health like terran structures would. When destroyed, most produce a small number of broodlings.[1]

In Nova Covert Ops, the zerg possess functioning infested missile turrets and infested bunkers.[2]

In Co-op Missions, Stukov infested terran buildings do not burn when damaged but do regenerate. They do not require creep to survive (many can walk off of the creep) but can only be built or rooted on the creep.
Stukov can also, through a calldown, trigger a temporary infestation, that cause a building to spawn broodlings, regenerate hp if it is an allied building, and get disabled if it is an enemy building.

The mayority of infested structures possess the Light armor type, in contrast with the usual Armored almost all of the original buildings have. This can have a significant gameplay effect, as some missions (both in the campaigns and Co-op) involve the destruction of large swats of infested buildings. The exception to this are Stukov's buildings in Co-op Missions, which do retain their original types, only with the added Biological tag.

Development[]

The following section contains information from a previous version of StarCraft II which is no longer valid.

During the development of StarCraft II, infestors could temporarily take over terran structures to produce infested marines.[3]

The ability first surfaced in March 2008, spawning infested marines.[4]
In builds from May 2008 it could spawn eight broodlings.[5]
By the next month, the buildings were spawning infested marines again.[3]

By October 2008, the infestor had lost this ability.[6][7]

References[]

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II. (Activision Blizzard). PC. Mission: Wings of Liberty, Outbreak (in English). 2010-07-27.
  2. Blizzard Entertainment. StarCraft II. (Activision Blizzard). PC. Mission: Nova Covert Ops, Night Terrors (in English). 2016-08-02.
  3. 3.0 3.1 2008-06-24, Fansite Q & A With Dustin Browder, p2. StarCraft Wire. Accessed on 2008-06-24.
  4. Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
  5. Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures (page 2). 1up.com Accessed 2008-05-08.
  6. GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
  7. Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog. Accessed 2008-10-17.
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