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[[Image:InfestedBarracks SC2 Game1.jpg|Infested terran [[barracks]]|thumb]]
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'''Infested terran buildings''' are structures commandeered by the [[zerg]]. They serve as spawning grounds for [[infested terran]]s.
'''Infested Terran Buildings''' are temporary [[Zerg]] structures created by the [[Infestor]]. They produce [[Infested Marine]]s.".<ref name = "Browder Q&A">2008-24-06, [http://www.starcraftwire.net/articles/624/fansite-q-amp-a-with-dustin-browder/page5 Fansite Q & A With Dustin Browder, p5]. ''StarCraft Wire''. Accessed on 2008-24-06</ref> (a change from previous builds where it could spawn eight [[Broodling]]s.<ref name = "1upzling2">Mielke, James. 2008-05-08. [http://www.1up.com/do/feature?pager.offset=1&cId=3167695 The Dangerous Book for Zerglings: The latest intel on Zerg units and structures (page 2).] ''1up.com'' Accessed 2008-05-08.</ref>
 
   
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Such buildings are: [[bio-dome]]s, [[hut]]s and infested [[supply depot]]s, [[barrack]]s, [[bar]]s, [[armory|armories]], [[missile turret]]s, [[bunker]]s, [[engineering bay]]s, [[factory|factories]], [[infested command center|command centers]], [[refinery|refineries]] and [[starport]]s.<ref name="WoL_Outbreak">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Outbreak]] (in English). 2010-07-27.</ref>
==References==
 
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[[File:InfestedBase SC2 Game1.JPG|thumb|An infested base]]
<references/>
 
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Infested terran buildings do not regenerate, nor do they burn when brought to low health. They do not require [[creep]]. When destroyed, most produce a small number of [[broodling]]s.<ref name="WoL_Outbreak"/>
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==Development==
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{{Dev|StarCraft II}}
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During the development of ''[[StarCraft II]]'', [[infestor]]s could temporarily take over terran structures to produce [[infested marine]]s.<ref name = "Browder Q&A">2008-24-06, [http://www.starcraftwire.net/articles/624/fansite-q-amp-a-with-dustin-browder/page2 Fansite Q & A With Dustin Browder, p2]. ''StarCraft Wire''. Accessed on 2008-24-06</ref>
   
 
The ability first surfaced in March 2008, spawning [[infested marine]]s.<ref name="ZUL">Onyett, Charles. 2008-03-10. [http://pc.ign.com/articles/858/858364p1.html StarCraft II Zerg Unit List: All the monsters in the game so far.] ''IGN.'' Accessed 2008-03-11.</ref> In builds from May 2008 it could spawn eight [[broodling]]s.<ref name = "1upzling2">Mielke, James. 2008-05-08. [http://www.1up.com/do/feature?pager.offset=1&cId=3167695 The Dangerous Book for Zerglings: The latest intel on Zerg units and structures (page 2).] ''1up.com'' Accessed 2008-05-08.</ref> By the next month, the buildings were spawning infested marines again.<ref name = "Browder Q&A"/>
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By October 2008, the infestor had lost this ability.<ref name = "SC2A1">GearvOsh. 2008-10-14. [http://www.sc2armory.com/forums/topic/3655/ Community Q&A [Batch 1]]. ''StarCraft II Armory.'' Accessed 2008-10-14.</ref><ref name = "SC2Blog08">Zetaras Xal'Kurat. 2008-10-17. [http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/ BlizzCon 2008: Changes to StarCraft 2]. ''SC2 Blog.'' Accessed 2008-10-17.</ref>
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==References==
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{{Zerg (StarCraft II)}}
 
{{Zerg (StarCraft II)}}
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{{Zerg Breeds}}
[[Category: StarCraft II Zerg buildings]]
 
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[[Category: Zerg breeds]]
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[[Category:StarCraft II Zerg campaign buildings]]
 
[[Category:StarCraft II Zerg NPC buildings]]

Revision as of 07:34, 30 October 2013

InfestedBarracks SC2 Game1

Infested terran barracks

Infested terran buildings are structures commandeered by the zerg. They serve as spawning grounds for infested terrans.

Such buildings are: bio-domes, huts and infested supply depots, barracks, bars, armories, missile turrets, bunkers, engineering bays, factories, command centers, refineries and starports.[1]

InfestedBase SC2 Game1

An infested base

Infested terran buildings do not regenerate, nor do they burn when brought to low health. They do not require creep. When destroyed, most produce a small number of broodlings.[1]

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.

During the development of StarCraft II, infestors could temporarily take over terran structures to produce infested marines.[2]

The ability first surfaced in March 2008, spawning infested marines.[3] In builds from May 2008 it could spawn eight broodlings.[4] By the next month, the buildings were spawning infested marines again.[2]

By October 2008, the infestor had lost this ability.[5][6]

References

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Outbreak (in English). 2010-07-27.
  2. 2.0 2.1 2008-24-06, Fansite Q & A With Dustin Browder, p2. StarCraft Wire. Accessed on 2008-24-06
  3. Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
  4. Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures (page 2). 1up.com Accessed 2008-05-08.
  5. GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
  6. Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog. Accessed 2008-10-17.