Infested terran buildings are structures commandeered by the zerg. They serve as spawning grounds for infested terrans.
Such buildings are: infested command centers, infested supply depots, infested barracks, infested bar, and virophages.
Game Unit
The following section contains information from a previous version of StarCraft II which is no longer valid.
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During the development of StarCraft II, infestors could temporarily take over terran structures to produce infested marines.[1]
The ability first surfaced in March 2008, spawning infested marines.[2] In builds from May 2008 it could spawn eight broodlings.[3] By the next month, the buildings were spawning infested marines again.[1]
By October 2008, the infestor had lost this ability.[4][5]
References
- ↑ 1.0 1.1 2008-24-06, Fansite Q & A With Dustin Browder, p2. StarCraft Wire. Accessed on 2008-24-06
- ↑ Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
- ↑ Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures (page 2). 1up.com Accessed 2008-05-08.
- ↑ GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
- ↑ Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog. Accessed 2008-10-17.