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Infestor

From StarCraft Wiki

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Infestor
Unit
Race

Zerg

Role

"Infestation specialist"?[1]

Properties
Hit points

120[2][3]

Energy

200[4] Energy

Type
Armor type

Light.[5][2]

Production
Minerals

100[2][6] Image:Minerals Terran SC1.png

Gas

200[2][6] Vespene gas

Control

2[3] Control

Build time

33[2][6]

Produced at

Larva[2]

Requires

Infestation pit[2][7]

Hot key

F[2][1]

Combat
Ground attack

N/A

Air attack

N/A

Armor

1[3]

The infestor is a zerg unit set to appear in StarCraft II.

Contents

[edit] Overview

The infestor is a ground support unit which is capable of moving while burrowed and even using abilities from underground.[8][9]

[edit] Game Unit

The infestor does not have a standard attack.[10]

When one moves, it leaves behind a trail of slime. Blizzard is considering making the burrowed movement somewhat visible (similar to the distortion effect created by a cloaked unit).[11]

[edit] Abilities

Burrowed Movement
Notes

Like many zerg ground units, the infestor can burrow. However, the infestor can even move while burrowed,[12] and special abilities can be used from underground.[8][9] It moves more slowly when burrowed[13] but can move more quickly underground with the Peristalsis upgrade.[4]


Infestors cannot burrow underneath buildings, not even pylons. The pylons project a strong magnetic field which makes the ground beneath them impenetrable by "mortal means".[14]

Edit
Neural Parasite
Acquisition
Evolved at

Automatically researched[15]

Usage
Duration

10 seconds[8] or 15 seconds[16]

Notes

This infestor ability controls another player's unit for 10 seconds.[8]

Units maintain their upgrades and special abilities while controlled by the zerg.[17]

A controlled worker can build structures, though this is challenging the way SCVs build terran structures. The player can use Neural Parasite on the SCV again, however.[18]

A controlled critter switches to your side (and is targeted by the enemy).[18]

Even massive robots like the colossus can be controlled.[19] However, psionic units are immune to the effect.[20]

An affected unit displays an orange icon.[19]

Edit

[edit] Researched Abilities

These abilities and upgrades are researched at the infestation pit.[21]

Fungal Growth
Notes

This attack slows down units in an area of effect (even friendly units caught in the area),[22] and after 6 seconds the enemy is rendered immobile[4] for about 10 seconds.[22]

Edit
Spawn Infested Terrans
Notes

Creates four[22] infested terrans[8] from eggs on the infestor's back.[23] These eggs are thrown to the ground and quickly hatch.[24]

In lore terms the infestor swallows the terrans and later expels them onto the battlefield.[25]

Edit

[edit] Upgrades

Pathogen Glands[4]
Evolved at

Infestation pit[7]

Hotkey

P[26]

Properties
Minerals

150[26] Image:Minerals Terran SC1.png

Gas

100[26] Vespene gas

Evolution time

110[26] time

Notes

Increases infestor maximum energy by 50.[26]

Edit
Peristalsis[4]
Properties
Minerals

100[4] Image:Minerals Terran SC1.png

Gas

100[4] Vespene gas

Evolution time

60[4] time

Notes

Burrowed infestors move faster.[4]

Edit
Carapace
Evolved at

Evolution chamber[26]

Hotkey

C[26]

Properties
Level

Level 1

Level 2

Level 3

Minerals

150[26] Image:Minerals Terran SC1.png

225[26] Image:Minerals Terran SC1.png

300[26] Image:Minerals Terran SC1.png

Gas

150[26] Vespene gas

225[26] Vespene gas

300[26] Vespene gas

Evolution time

140[26] time

170[26] time

200[26] time

Required

Hatchery[26]

Lair[26]

Hive[26]

Notes
Edit

[edit] Campaign and Map Editor

Blizzard has devised a new infestor model. The old model will still be available in the map editor and campaign.[27]

[edit] Development

The infestor used to be able to infest protoss structures, which would spawn infested protoss,[28] but that ability has been removed from the latest build of StarCraft II.[29]

The infestor later lost its ability to infest terran structures as well.[8]

  • Dark Swarm[12]
    • This ability was removed by October 2008.[8]
    • This ability was automatically researched.[30]
    • Dark Swarm worked similarly to the defiler's version, creating a smokescreen for units to hide under, protecting them from ranged attacks.[10][5][31][32]
    • Dark Swarm protected units from a ghost's Snipe attack as well.[33]
    • A roach's attacks were unaffected by Dark Swarm.[34]

The infestor used to have these abilities as well.

Infestation
Acquisition
Minerals

200[26] Image:Minerals Terran SC1.png

Gas

200[26] Vespene gas

Evolution time

110[26] time

Evolved at

Infestor Pit[26]

Hotkey

F[26]

Usage
Energy

150[26] Energy

Duration

20[26]

Notes

Enables infestors to taint terran structures, disabling them for 20 seconds and spawning infested marines from them.[26]

Edit
Fungal Scourge[35]
Usage
Range

Above 0[36]

Notes

This ability infests a single non-massive unit, causing it to take damage until it dies explosively (causing splash damage to nearby units).[8][37]

This ability has been removed as of April 2009.[38]

Edit
Disease[38]
Notes

Disease does 100 damage to units in an area but does not actually kill units.[38]

Edit
Plague
Notes

The infestor has an ability similar to the defiler's Plague.[39]

Edit

[edit] Images

[edit] References

  1. 1.0 1.1 StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
  3. 3.0 3.1 3.2 StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Infestor. StarCraft II Armory. Accessed 2009-09-03.
  5. 5.0 5.1 5.2 Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
  6. 6.0 6.1 6.2 StarCraft Legacy staff. 2009-04-04. Zerg Unit Information. StarCraft Legacy. Accessed 2009-06-23.
  7. 7.0 7.1 Karune. 2008-08-18. StarCraft II Q&A - Batch 43. Battle.net StarCraft II General Discussion Forum. Accessed 2008-08-18.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog. Accessed 2008-10-17.
  9. 9.0 9.1 Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
  10. 10.0 10.1 Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.
  11. Browder, Dustin and Shadowie. 2009-05-01. Fan Site Q&A #3 - SC2Pod. SC2pod. Accessed 2009-05-01.
  12. 12.0 12.1 Medievaldragon. 2008-03-10, StarCraft II-Zerg Unveiled. Blizzplanet. Accessed on 2008-03-10
  13. Cydra. 2009-02-18. StarCraft II Q&A - Batch 49 (page 5). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. Archive
  14. No, they cannot move under buildings. The ground is too compacted from the weight of the structure and the Infestor cannot tunnel through. Even Protoss Pylons make everything really hard to move through because a strong magnetic force from the Pylon makes the ground beneath it nearly impenetrable by mortal means.

    It's not really practical for the gameplay. You get "units inside units" if the the Infestor could hide under structures which is never a happy place to be. Selection gets difficult, targeting becomes challenging, etc.
    Cavez. 2009-02-26. (Question) Infester movement under buildings? Battle.net StarCraft II General Discussion Forums. Accessed 2009-02-27.
  15. HappyMint. 2009-07-08. Cologne StarCraft II Q&A - July, 2009. StarCraft Legacy. Accessed 2009-07-09.
  16. HDstarcraft. 2009-09-01. Starcraft 2/Blizzcon 2009 Podcast p4. Youtube. Accessed 2009-09-03.
  17. Blizzard Entertainment, gearvOsh. Fansite Q&A 5: SC2A . StarCraft 2 Armory News Updates Forum. Accessed 2009-05-28.
  18. 18.0 18.1 If you control a critter it switches to your side. So it would be targetable. You can build buildings with parasited units. The SCV case is a bit of a challenge (though you could just parastie him again mid-build) but the Protoss and Zerg work easily enough. Cavez. 2009-05-19. Question about the Infestor's Neural Parasite. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-19.
  19. 19.0 19.1 Dustin Browder, Robert Simpson, Yeon-Ho Lee, David Kim. 2009-06-22. Battle Report (3). Blizzard Entertainment. Accessed 2009-06-22.
  20. 유닛의 성격을 나타내주는 속성에는 경장갑, 중장갑, 생체, 기계, 거대, 사이오닉 등 여러 종류가 있는데요. 유령(Ghost)과 고위 기사(High Templar)의 현재 속성은 '생체'와 '사이오닉' 이며, 이 두 유닛은 중장갑에 추가 피해를 주는 가시지옥(lurker)이나 경장갑에 피해를 주는 무법차에게 공격을 받아도 추가 피해를 입지는 않습니다. 모든 유닛의 속성에 경장갑/중장갑이 반드시 포함되지는 않습니다. 현재 집정관(Archon)의 속성은 '사이오닉' 뿐이며 맹독충도 '생체' 뿐입니다.

    속성은 직접적인 피해에만 영향을 미치는 것이 아니라, 기술에도 영향을 줄 수 있는데요. 전투보고서 3번째 편에서 보실 수 있는, 상대유닛을 일정 시간 동안 아군의 유닛으로 조종할 수 있는 감염충(Infestor)의 '신경 기생충' 기술은 사이오닉 속성의 유닛에게는 사용할 수 없습니다.
    Kicho. 2009-10-25. 유령(고스트)와 고위 기사(하이 템플러)의 장갑 종류가.... Battle.net StarCraft II Forum. Accessed 2009-11-11.
  21. "The green spidery-like building on the top left is the new art for the Baneling Nest, the prerequisite building to morph Zerglings into Banelings. The new art in the middle is the Infestor Pit, which allows Infestors to be built. Infestor upgrades are also available at that building." Karune. 2008-06-17. Re: Planetary Update: Char (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2008-06-17.
  22. 22.0 22.1 22.2 imba.Adolf [RA]. 2009-11-09. We played Starcraft 2: A Report from IgroMir, Day 3. StarCraft Legacy. Accessed 2009-11-10.
  23. GearvOsh. 2008-10-14. Community Q&A [Batch 2]. StarCraft II Armory. Accessed 2008-10-16.
  24. StarCraft Legacy. 2008-10-22. BlizzCon 2008 StarCraft 2 Zerg Tournament Gameplay. Youtube. Accessed 2008-12-26.
  25. Dustin Browder. 2009-06-30. Wywiad z Dustinem Browderem dla StarCraft2.net.pl StarCraft2.net.pl Accessed 2009-07-01.
  26. 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 26.13 26.14 26.15 26.16 26.17 26.18 26.19 26.20 26.21 26.22 26.23 26.24 26.25 26.26 26.27 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  27. Didier, Samwise, PC Gamer staff. "Alien Makeover: Blizzard shows off the new look of the zerg." PC Gamer June 2009: 20-22.
  28. 2008-24-06, Fansite Q & A With Dustin Browder, p5. StarCraft Wire. Accessed on 2008-24-06
  29. Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  30. Zetaras Xal'Kurat. 2008-03-16. StarCraft 2 Korean and Chinese Build Summary. SC2 Blog. Accessed 2008-03-18.
  31. Karune. 2008-05-23. Dark Swarm performs the same way it does in the original StarCraft, negating ranged damage. Dark Swarm related. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-23.
  32. Karune. 2008-05-23. Ranged damage going in or out of the area of effect will be negated. Dark Swarm related. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-23.
  33. Units under Dark Swarm do not take damage from Snipe in the current build of the game. Karune. 2008-05-22. snipe and dark swarm? Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-22.
  34. Karune. 2008-05-23. Nevermind, Roaches will be able to shoot under Dark Swarm (current, being a bug). Dark Swarm related. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-23.
  35. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  36. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  37. AJ, LordofAscension, Joneagle X. 2008-10-11. Live Coverage. Starcraft.org Accessed 2008-10-17.
  38. 38.0 38.1 38.2 Already mentioned by a few, but M&Ms are very susceptible to any AoE type abilities/attacks. For example, they fall quickly to Banelings (if they get close enough, usually using burrow), Psi Storm, Colossi, Siege Tanks, and Disease (does 100 damage to units in an area but will not kill the unit - replacing fungal infestation). 2009-04-28. Terran strategy. Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-28.
  39. StarCraft Legacy staff. 2009-06-29. June 22, 2009 StarCraft II Review . StarCraft Legacy. Accessed 2009-06-29.


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