StarCraft Wiki
Register
StarCraft Wiki
Tag: sourceedit
(37 intermediate revisions by 15 users not shown)
Line 4: Line 4:
   
 
==Overview==
 
==Overview==
[[File:Infestor SC2 DevHead2.jpg|thumb|An infestor]]
+
[[File:Infestor SC2 DevHead2.jpg|thumb|An infestor's visage]]
  +
Evolved from the [[borbu matriarch]],<ref name = "Infestor"/> and in use by the zerg by [[2503]],<ref name="SC:G:Spectres">Kenyon, Nate. (September 27, 2011). ''[[StarCraft: Ghost: Spectres]].'' Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.</ref><ref name="SC:G:STimeline">September 27, 2011. "Timeline." ''[[StarCraft: Ghost: Spectres]].'' Simon & Schuster (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.</ref> infestors are one of the more insidious new additions to the Swarm.<ref name = "Infestor"/>
Evolved from the [[borbu matriarch]], infestors are one of the more insidious new additions to the Swarm,<ref name = "Infestor"/> supporting [[hydralisk]]s and [[roach]]es on the battlefield.<ref>[http://sea.battle.net/sc2/en/game/race/zerg/ Overview: Zerg], accessed on 2011-01-13</ref> Unlike most zerg strains, infestors have the ability to move while [[burrow]]ed. They can spew a volatile plague over their targets with dire effects, and they have been known to ingest [[infested marine]]s, carry them to a combat zone, and regurgitate them to fight for the Swarm. Perhaps the infestor’s most dangerous feature is the neural parasite, a symbiotic creature living within infestors that, when spat, attaches to an enemy and controls its mind for a short period of time. Seeing the immense potential of this parasite, the [[Infested Kerrigan|Queen of Blades]] carried out incubation of new strains capable of living longer outside of their host.<ref name = "Infestor">Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/infestor Units: Infestor]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
 
  +
  +
Infestors are carried by sturdy legs that secrete a corrosive substance that softens the soil and allows them to [[burrow]] in the blink of an eye.<ref name = "InfestorScience"/> Unlike most zerg strains, infestors have the ability to move while [[burrow]]ed.<ref name = "Infestor"/> Writhing sensory tentacles that extend from the infestor's jaw serve as a secondary, albeit more powerful, set of eyes and ears by means of thousands of microscopic growths that function as biological trancievers. Further [[Dominion]] research on the subject has been slow and fruitless.<ref name = "InfestorScience"/>
  +
  +
===Offensive Abilities===
 
[[File:Infestor SC2 Art2.jpg|thumb|left|An infestor]]
  +
Infestors are used to support [[hydralisk]]s and [[roach]]es on the battlefield.<ref>[http://sea.battle.net/sc2/en/game/race/zerg/ Overview: Zerg], accessed on 2011-01-13</ref>
  +
  +
Hardened plates of assimilated mold and fungus offer infestors protection from enemy fire and would-be predators. This armor also functions as a weapon, as the infestor can turn the inner layer of its carapace into a viscous fluid that breaks down matter in seconds and immobilizes anything it comes in contact with.<ref name = "InfestorScience"/> This can be spewed over enemy targets with dire effects.<ref name = "Infestor"/>
  +
  +
[[File:Infestor SC-FM Art1.jpg|thumb|The infestor]]
  +
Infestors are known to ingest [[infested marine]]s to use as terror weapons on the battlefield,<ref name = "InfestorScience"/> carrying them to a combat zone.<ref name = "Infestor"/> The marines are stored in thick flesh cavities until the infestor regurgitates them to face their former compatriots, or anything else that might pose a threat to the Swarm.
  +
  +
Perhaps the infestor’s most dangerous feature is the neural parasite, a symbiotic creature living within infestors that, when spat, attaches to an enemy and controls its mind for a short period of time.<ref name = "Infestor"/> This is inserted through a parasitic stinger, a flexible appendage that is capable of boring through both natural and organic plating. The parasite then is then inserted directly into the target's central nervous system. The amorphous, multi-mouthed parasite cannot survive for long within a foreign body, but whatever horrific deeds the host carries out while under the influence of the Swarm will leave everlasting scars.<ref name = "InfestorScience">2014-09-25, [http://us.battle.net/sc2/en/game/unit/infestor#science Infestor Science]. ''Blizzard Entertainment'', accessed on 2014-09-27</ref> Seeing the immense potential of this parasite, the [[Infested Kerrigan|Queen of Blades]] carried out incubation of new strains capable of living longer outside of their host.<ref name = "Infestor">Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/infestor Units: Infestor]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
   
 
{{clear}}
 
{{clear}}
Line 25: Line 38:
 
|campname=
 
|campname=
 
|baseunit=
 
|baseunit=
|role=Infestation specialist
+
|role=
  +
Infestation specialist<br>
  +
*Anti-infantry
  +
*Anti-structure
 
|useguns=
 
|useguns=
 
|usearmor=
 
|usearmor=
Line 32: Line 48:
 
|timedlife=
 
|timedlife=
 
|size=
 
|size=
|type=*[[Biological]]
+
|type=
  +
*[[Biological]]
*Ground
+
*[[Ground]]
 
*[[Psionic]]
 
*[[Psionic]]
 
|armortype=[[Armored]]
 
|armortype=[[Armored]]
Line 52: Line 69:
 
|req=[[Infestation pit]]
 
|req=[[Infestation pit]]
 
|hotkey=F
 
|hotkey=F
|speed=2.5<Br/>
+
|speed=2.25<Br/>
 
Burrowed speed: 2
 
Burrowed speed: 2
 
|accel=1000
 
|accel=1000
Line 103: Line 120:
 
Infestors are strong against {{link|marine|SC2}}s, {{link|mutalisk|SC2}}s, and [[immortal]]s, but are weak against {{link|ghost|SC2}}s, {{link|ultralisk|SC2}}s, and {{link|high templar|SC2}}.<ref>Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/infestor Units: Infestor]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
 
Infestors are strong against {{link|marine|SC2}}s, {{link|mutalisk|SC2}}s, and [[immortal]]s, but are weak against {{link|ghost|SC2}}s, {{link|ultralisk|SC2}}s, and {{link|high templar|SC2}}.<ref>Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/infestor Units: Infestor]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
   
The infestor is a ground support unit which is capable of moving while [[burrow]]ed. The infestor does not have a standard attack. The infestor's abilities are largely geared towards enemy harassment, since it can spawn infested terrans even while burrowed; if snuck behind enemy lines, one can cause havoc among workers. It can also take control of a single enemy unit with its Neural Parasite ability.
+
The infestor is a ground support unit which is capable of moving while [[burrow]]ed. The infestor does not have a standard attack. The infestor's abilities are largely geared towards enemy harassment, since it can spawn infested terrans even while burrowed; if snuck behind enemy lines, one can cause havoc among workers. It can also temporarily take control of a single enemy unit with its Neural Parasite ability.
  +
 
When an infestor moves, it leaves behind a trail of slime. When burrowed, visible cracks on the surface can be seen by its controlling player.
  +
   
When one moves, it leaves behind a trail of slime. When burrowed, visible cracks in the earth can be seen by its controlling player.
 
   
 
===Abilities===
 
===Abilities===
Line 118: Line 137:
 
|note=
 
|note=
 
}}
 
}}
  +
{{clear|left}}
{{SC2InfestorFungalGrowth
 
  +
{|
  +
|-valign="top"
 
|{{SC2InfestorFungalGrowth
 
|note=
 
|note=
 
}}
 
}}
{{SC2InfestedMarine
+
|{{SC2InfestedMarine
 
|note=
 
|note=
 
}}
 
}}
  +
|}
  +
{{clear|left}}
  +
====Legacy of the Void====
 
{{LotV}}
  +
In ''[[Legacy of the Void]]'' infestors gain the Aggressive Mutation ability. This grants a flat damage bonus to allied units, making it especially effective when used on {{link|zergling|SC2}}s and other cheap units with a low cooldown.<ref name = "LotVYTZerg">Blizzard Entertainment. 2014-11-07. [https://www.youtube.com/watch?v=LkVMd1-ZyM8 Legacy of the Void - Multiplayer Update: Zerg]. ''Blizzard Entertainment.'' Accessed 2014-11-09.</ref>
 
{{clear|left}}
 
{{clear|left}}
====Upgrades====
+
===Upgrades===
  +
{|
{{SC2MetasynapticNode
 
  +
|-valign="top"
 
|{{SC2MetasynapticNode
 
|note=
 
|note=
 
}}
 
}}
{{SC2ZergCarapace
+
|{{SC2ZergCarapace
 
|note=
 
|note=
 
}}
 
}}
  +
|}
 
{{clear}}
 
{{clear}}
   
==Achievements==
+
===Achievements===
  +
{|
{{AchieveBox
 
  +
|-valign="top"
 
|{{AchieveBox
 
|name=Infested Terror
 
|name=Infested Terror
 
|bgcolor=
 
|bgcolor=
 
|fgcolor=black
 
|fgcolor=black
 
|width=
 
|width=
|image=
+
|image=Infested_terror.jpg
|imgsize=
+
|imgsize=35px
 
|points=10
 
|points=10
 
|race=Zerg
 
|race=Zerg
Line 151: Line 183:
 
|editname=
 
|editname=
 
}}
 
}}
 
|{{AchieveBox
{{Clear}}
 
{{AchieveBox
 
 
|name=Would You Kindly...
 
|name=Would You Kindly...
 
|bgcolor=
 
|bgcolor=
 
|fgcolor=black
 
|fgcolor=black
 
|width=
 
|width=
|image=
+
|image=Would_you_kindly.jpg
|imgsize=
+
|imgsize=35px
 
|points=10
 
|points=10
 
|race=Zerg
 
|race=Zerg
Line 168: Line 199:
 
|editname=
 
|editname=
 
}}
 
}}
  +
|}
 
{{Clear}}
 
{{Clear}}
 
===Campaign and Map Editor===
 
[[File:Infestor SC2 DevHead1.png|thumb|Development portrait]]
 
STANLEY. Y U BE TROLLIN U NUB.U NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBU NUBs</ref>
 
   
 
===Development===
 
===Development===
  +
[[File:Infestor SC2 DevHead1.png|thumb|Development portrait]]
 
{{Main|Infestor/Development}}
 
{{Main|Infestor/Development}}
  +
Blizzard devised a new infestor model over the course of development. [[StarCraft II beta]] files label(ed) this old incarnation as a [[swarm host]].<ref>2010-02-28, [http://sclegacy.com/editorials/103-starcraft-ii-beta/613-starcraft-ii-beta-game-images StarCraft II Beta Game Images]. ''StarCraft Legacy''. Accessed on 2010-06-22</ref>
  +
  +
====Heart of the Swarm Campaign====
  +
In the campaign, the infestor's Neural Parasite is permanent and doesn't need to be channeled, and the infestor has the Consume ability from the [[viper]]. They cannot create infested terrans. These are instead generated through plot-based mechanics (the [[virophage]]).
   
 
{{clear}}
 
{{clear}}
  +
  +
==Special Infestor Strains==
  +
  +
*[[Choker]]
   
 
==References==
 
==References==

Revision as of 23:52, 22 November 2015

Infestor SC2 Cncpt2

The infestor

The infestor is a zerg unit which appears in StarCraft II.

Overview

Infestor SC2 DevHead2

An infestor's visage

Evolved from the borbu matriarch,[1] and in use by the zerg by 2503,[2][3] infestors are one of the more insidious new additions to the Swarm.[1]

Infestors are carried by sturdy legs that secrete a corrosive substance that softens the soil and allows them to burrow in the blink of an eye.[4] Unlike most zerg strains, infestors have the ability to move while burrowed.[1] Writhing sensory tentacles that extend from the infestor's jaw serve as a secondary, albeit more powerful, set of eyes and ears by means of thousands of microscopic growths that function as biological trancievers. Further Dominion research on the subject has been slow and fruitless.[4]

Offensive Abilities

Infestor SC2 Art2

An infestor

Infestors are used to support hydralisks and roaches on the battlefield.[5]

Hardened plates of assimilated mold and fungus offer infestors protection from enemy fire and would-be predators. This armor also functions as a weapon, as the infestor can turn the inner layer of its carapace into a viscous fluid that breaks down matter in seconds and immobilizes anything it comes in contact with.[4] This can be spewed over enemy targets with dire effects.[1]

Infestor SC-FM Art1

The infestor

Infestors are known to ingest infested marines to use as terror weapons on the battlefield,[4] carrying them to a combat zone.[1] The marines are stored in thick flesh cavities until the infestor regurgitates them to face their former compatriots, or anything else that might pose a threat to the Swarm.

Perhaps the infestor’s most dangerous feature is the neural parasite, a symbiotic creature living within infestors that, when spat, attaches to an enemy and controls its mind for a short period of time.[1] This is inserted through a parasitic stinger, a flexible appendage that is capable of boring through both natural and organic plating. The parasite then is then inserted directly into the target's central nervous system. The amorphous, multi-mouthed parasite cannot survive for long within a foreign body, but whatever horrific deeds the host carries out while under the influence of the Swarm will leave everlasting scars.[4] Seeing the immense potential of this parasite, the Queen of Blades carried out incubation of new strains capable of living longer outside of their host.[1]

Game Unit

Infestors are strong against marines, mutalisks, and immortals, but are weak against ghosts, ultralisks, and high templar.[6]

The infestor is a ground support unit which is capable of moving while burrowed. The infestor does not have a standard attack. The infestor's abilities are largely geared towards enemy harassment, since it can spawn infested terrans even while burrowed; if snuck behind enemy lines, one can cause havoc among workers. It can also temporarily take control of a single enemy unit with its Neural Parasite ability.

When an infestor moves, it leaves behind a trail of slime. When burrowed, visible cracks on the surface can be seen by its controlling player.


Abilities

Many zerg ground units may burrow, becoming invisible and revealed primarily by detectors, and may not move or attack while burrowed.

Exceptions include:

  • Roach, which may move while burrowed
  • Lurker, which may attack while burrowed
  • Infestor, which may move while burrowed
  • Baneling, which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Usage
Hotkey R
Cost 2 seconds to burrow, 1 second to unburrow seconds
Acquisition
Purchased from Hatchery/Lair/Hive
Hotkey B
Cost 100 Minerals 100 Vespene gas 71seconds
Required Lair (WoL)
Hatchery (HotS/LotV)
ve

Like many zerg ground units, the infestor can burrow. However by default the infestor can move while burrowed. The infestor use Neural Parasite and spawn infested terrans while burrowed. It moves faster under the creep.

Infestors cannot burrow underneath structures, not even destructible rocks or pylons. The pylons project a strong magnetic field which makes the ground beneath them impenetrable by "mortal means".[7]

Acquisition
Purchased from Automatically researched
ve
SC2 Neural Parasite Icon
Neural Parasite

The infestor takes control of target enemy unit. Heroic units are immune.

Units maintain their upgrades and special abilities while controlled. Control reverts to the original player if the infestor is killed, when duration ends, or when the range between the infestor and the controlled unit grows too large.

Controlled probes and SCVs can build structures; the SCV will leave a structure unfinished if it reverts during the construction. Affected drones cannot mutate structures. Larva can be morphed, but hatched units return to enemy's control once the effect has worn off.

Affected units cannot be loaded into transports, and ability cannot be used on transports carrying units. Affected units can be recalled by a Nexus or Mothership.

Ability can be used on enemy infestors. Units mind controlled by affected infestors remain under player's control for normal duration, even after affected infestors revert to opponent's control. Heroic units (such as motherships) cannot be controlled.

This ability can be used while burrowed.

Usage
Hotkey E
Cost 100 Energy
Range 7[8] (unit can move up to 5 extra spaces away while still being controlled.)[9]
Duration 15
11 (LotV) seconds
Acquisition
Purchased from Infestation pit
Hotkey E
Cost 150 Minerals 150 Vespene gas 79seconds
ve
SC2 Fungal Growth Icon
Fungal Growth

An infestor launches a projectile with a speed of 15;[10] enemy units within the area of effect (2.25 radius) have their speed reduced by 75% and suffer 25damage over 3 seconds. Cloaked and burrowed units are revealed.

Fungal Growth stops the use of Blink, Tactical Jump and prevents units from burrowing or unburrowing. Affected units can not be loaded into buildings or transports.

Usage
Hotkey F
Cost 75 Energy
Range 10
Duration 3 seconds seconds
Acquisition
Purchased from Automatically researched
ve

Summons an infested swarm egg, from which hatches an infested terran.

The infestor can use this ability while burrowed.

Usage
Hotkey T
Cost 25 Energy
Range 8
Duration 21 seconds
ve

Legacy of the Void

LegacyOfTheVoid SC2 Logo1
This article or section contains information from StarCraft II: Legacy of the Void.
The content may change substantially over time.

In Legacy of the Void infestors gain the Aggressive Mutation ability. This grants a flat damage bonus to allied units, making it especially effective when used on zerglings and other cheap units with a low cooldown.[11]

Upgrades

PathogenGlands SC2 Game1
Pathogen Glands

Increases infestor starting energy by 25.

Acquisition
Purchased from Infestation pit
Hotkey G
Cost 150 Minerals 150 Vespene gas 57seconds
ve
  • +1 bonus to armor per level for zerg ground units.
Acquisition
Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals 150 Vespene gas 114seconds
Level 2
Cost 200 Minerals 200 Vespene gas 136seconds
Required Lair
Level 3
Cost 250 Minerals 250 Vespene gas 157seconds
Required Hive
ve

Achievements

Infested terror Infested Terror
Points

10 Achievement SC2 Game1

Criteria

Destroy 30 units with Infested Terrans in a single League game.

Would you kindly Would You Kindly...
Points

10 Achievement SC2 Game1

Criteria

Destroy 5 units with a single Neural Parasited unit in a League game.

Notes

Spoiler alert. This achievement is a reference to the game BioShock.

Development

Infestor SC2 DevHead1

Development portrait

Main article: Infestor/Development

Blizzard devised a new infestor model over the course of development. StarCraft II beta files label(ed) this old incarnation as a swarm host.[12]

Heart of the Swarm Campaign

In the campaign, the infestor's Neural Parasite is permanent and doesn't need to be channeled, and the infestor has the Consume ability from the viper. They cannot create infested terrans. These are instead generated through plot-based mechanics (the virophage).

Special Infestor Strains

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Blizzard Entertainment staff. 2010-07-24. Units: Infestor. Blizzard Entertainment. Accessed 2010-07-24.
  2. Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  3. September 27, 2011. "Timeline." StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.
  4. 4.0 4.1 4.2 4.3 4.4 2014-09-25, Infestor Science. Blizzard Entertainment, accessed on 2014-09-27
  5. Overview: Zerg, accessed on 2011-01-13
  6. Blizzard Entertainment staff. 2010-07-24. Units: Infestor. Blizzard Entertainment. Accessed 2010-07-24.
  7. No, they cannot move under buildings. The ground is too compacted from the weight of the structure and the Infestor cannot tunnel through. Even Protoss Pylons make everything really hard to move through because a strong magnetic force from the Pylon makes the ground beneath it nearly impenetrable by mortal means.

    It's not really practical for the gameplay. You get "units inside units" if the the Infestor could hide under structures which is never a happy place to be. Selection gets difficult, targeting becomes challenging, etc.
    Cavez. 2009-02-26. (Question) Infester movement under buildings? Battle.net StarCraft II General Discussion Forums. Accessed 2009-02-27.
  8. StarCraft II: Wings of Liberty - Patch 1.4.0. Battle.net. Accessed 2011-09-20.
  9. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  10. Cite error: Invalid <ref> tag; no text was provided for refs named HotsBetaPatch10
  11. Blizzard Entertainment. 2014-11-07. Legacy of the Void - Multiplayer Update: Zerg. Blizzard Entertainment. Accessed 2014-11-09.
  12. 2010-02-28, StarCraft II Beta Game Images. StarCraft Legacy. Accessed on 2010-06-22