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Interceptor

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"Release the interceptors."

- A carrier commander(src)

Interceptors SC1 CineInauguration1

Interceptors in flight

The interceptor is a type of protoss robotic strike craft. They are the primary weapon of carriers.

OverviewEdit

Interceptor SC1 Head1

An interceptor

Interceptors are fast, maneuverable, computer-guided strike craft launched by carriers. They may deploy to engage enemy strike craft or ground units.[1] Every interceptor is equipped with a simple AI with highly advanced targeting subroutines. Some of these fighters have independent fire-control circuits, which allow them to continue firing even if the enemy jams the command signal or destroys the interceptor's robotic brain. They are equipped with two small plasma cannons as heavier ordnance would decrease maneuverability.[2] However, the charges of a flight of interceptors can present a threat to capital ships.[3]

Interceptors are constructed in an automated manufacturing plant connected to the carrier's hanger, where diligent Khalai engineers see to their maintenance and launch operations.[2] When deployed the strike craft attack and retreat rapidly to the carrier for repairs and rearmament. The details of the smooth orchestrated deployment of carrier-borne interceptors is a matter of interest to terran scientists.[1] Interceptor deployment was improved with the deployment of the graviton catapult.[2]

Game UnitEdit

StarCraftEdit

Interceptor
Interceptor SC1 Rend1
Unit
Race

Protoss

Role

Robotic Strike Fighter

Armament

Pulse Cannon

Properties
Size

Small

Sight range

6

Production
Minerals

25 Minerals Terran SC1

Build time

18 Time SC2 Game1

Produced from

Carrier

Hotkey

I

Movement
Speed

13.33

Protection
Shields

40

Hit points

40

Armor

0

Combat
Ground attack

6

Air attack

6

Cooldown

1

Attack range

4

Carriers attack through interceptors. During combat more interceptors must be built to replace casualties. Interceptors have the shields automatically recharged without cost upon returning to the carrier. Forcing interceptors to return at opportune moments may extend the life of the swarm.

Interceptors self-destruct if their parent carrier is destroyed. Interceptors automatically return to the parent carrier if the carrier is disabled (eg. Lockdown), and resume attacking once the carrier is active again. Interceptors are selectable but no orders may be given.

UpgradesEdit

Acquisition
Purchased from Cybernetics core
Hotkey W
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Fleet beacon
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Fleet beacon
Acquisition
Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 298Time SC2 Game1
Required Fleet beacon
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 330Time SC2 Game1
Required Fleet beacon
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level =Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core
CarrierCapacity SC1 Upgrd1 Carrier Capacity
  • Increases the number of interceptors carriers can hold at once by 4 (to 8).
Acquisition
Purchased from Fleet beacon
Hotkey C
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 100Time SC2 Game1

StarCraft IIEdit

Interceptor
Interceptor SC2 Rend1
Unit
Race

Protoss

Role

Combat drone

Armament
  • Interceptor beams
Properties
Sight range

7

Production
Minerals

25 Minerals Terran SC1

Psi

0 ProtossSupply SC2 Icon1

Build time

8 Time SC2 Game1

Produced from

Carrier

Hotkey

I

Movement
Speed

7.5

Acceleration

1000

Lateral
acceleration

0

Deceleration

0

Collision radius

0.25

Protection
Shields

40

Shield
regen/second

2

Hit points

40

Armor

0 SC2ProtUpgrdAirArm

Type
Armor type

Light

Interceptor beams
Damage

5

Attacks

2

Targets
  • Ground
  • Air
Cooldown

3

Range

2

Upgrade/level

+1 SC2ProtUpgrdAirWeap

Meta
Target
priority

20

Kill score

25

Production
score

25

Interceptors return in StarCraft II as the carrier's armament. Interceptors can be replaced automatically. They're automatically destroyed if the parent carrier is destroyed.

Interceptors make two rapid attacks, one right after the other, each dealing 5 damage.[4] In Legacy of the Void, interceptors can be permenantly launched from a carrier using its "release interceptors" ability. They can be launched to any location, but self-destruct after 60 seconds.[5]

Unlike in StarCraft interceptors are unselectable in-game.

UpgradesEdit

Launch interceptors faster.

Acquisition
Purchased from Fleet beacon


ve

Increases attack damage of protoss air units.

Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve

Heart of the Swarm DevelopmentEdit

The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.

In Heart of the Swarm the carrier was removed, effectively removing interceptors as well.[6] However, during the Heart of the Swarm beta, the carrier was added back to the game.[7]

ReferencesEdit

  1. 1.0 1.1 Carrier. StarCraft II. Accessed 2008-04-08
  2. 2.0 2.1 2.2 Carrier Science, Blizzard Entertainment. Accessed on 2015-06-05
  3. Carrier. StarCraft Compendium. Accessed 2008-04-04
  4. Benwa. 2009-04-04. ESL Finals Paris: Stats and Q&A. StarCraft Legacy. Accessed 2009-05-18.
  5. Blizzard Entertainment. 2015-03-18. Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.
  6. 2011-10-21. Blizzard Cuts and Adds StarCraft II Units. IGN. Accessed 2011-10-21.
  7. Cloaken. 2012-09-14. Balance Update #2 9/14/2012. Battle.net, accessed on 2012-09-14

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