Interceptors are fast, maneuverable, computer-guided strike craft launched by carriers. They may deploy to engage enemy strike craft or ground units.[1] Every interceptor is equipped with a simple AI with highly advanced targeting subroutines. Some of these fighters have independent fire-control circuits, which allow them to continue firing even if the enemy jams the command signal or destroys the interceptor's robotic brain. They are equipped with two small plasma cannons as heavier ordnance would decrease maneuverability.[2] However, the charges of a flight of interceptors can present a threat to capital ships.[3]
Interceptors are constructed in an automated manufacturing plant connected to the carrier's hanger, where diligent Khalai engineers see to their maintenance and launch operations.[2] When deployed the strike craft attack and retreat rapidly to the carrier for repairs and rearmament. The details of the smooth orchestrated deployment of carrier-borne interceptors is a matter of interest to terran scientists.[1] Interceptor deployment was improved with the deployment of the graviton catapult.[2] At least one Tal'darim mothership was equipped with the ability to launch and produce interceptors.[4]
Game Unit
StarCraft
Carriers attack through interceptors. During combat more interceptors must be built to replace casualties. Interceptors have the shields automatically recharged without cost upon returning to the carrier. Forcing interceptors to return at opportune moments may extend the life of the swarm.
Interceptors self-destruct if their parent carrier is destroyed. Interceptors automatically return to the parent carrier if the carrier is disabled (eg. Lockdown), and resume attacking once the carrier is active again. Interceptors are selectable but no orders may be given.
Interceptors return in StarCraft II as the carrier's armament. Interceptors can be replaced automatically. They're automatically destroyed if the parent carrier is destroyed. By default, constructing interceptors is autocast.
Interceptors make two rapid attacks, one right after the other, each dealing 5 damage.[5] In Legacy of the Void, interceptors can be permenantly launched from a carrier using its "release interceptors" ability. They can be launched to any location, but self-destruct after 60 seconds.[6]
Unlike in StarCraft interceptors are unselectable in-game.
The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.
In Heart of the Swarm the carrier was removed, effectively removing interceptors as well.[7] However, during the Heart of the Swarm beta, the carrier was added back to the game.[8]