Jacobs Installation
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For the StarCraft mission of the same name, see The Jacobs Installation (mission).
- "With the chaos of the Confederates' evacuation, you shouldn't have any trouble getting in or out of their installation."
- ―Arcturus Mengsk to Jim Raynor[src]
The Jacobs Installation was a secret Confederate military and research outpost on Mar Sara. It was seemingly destroyed, but the remnants hold various secrets.
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[edit] Overview
The Jacobs Installation was built into the side of a mountain, on the other side of Mar Sara's major cities.[1] Not listed in any official archive,[1] the installation possessed walls at least three meters thick[2] and was operated by Alpha Squadron.[3] Parts of the installation were heavily automated and defended, and operated by numerous backups, enabling them to operate even after the destruction of the majority of the installation.[2]
In order to get to the sensitive areas, one had to use transporter pads to move around.[3]
[edit] Experiments
The Confederacy conducted experiments involving zerg within the installation.[3][1] They also stored the plans for the psi emitter, a device used to attract zerg there.[3][4]
In an especially heavily guarded section of the installation, behind two meter thick paristeel vault doors, the Confederates stored ardeon crystals which had been tainted by zerg spores.[2]
[edit] History
Three hours after the colonial evacuation due to the invasion of the zerg, the Jacobs Installation was subject to a raid by the Sons of Korhal. Led by Jim Raynor, they swiftly made their way through the installation, encountering little resistance, though were surprised to find zerglings (along with critters) confined in the holding pens. They later accessed the Confederate network and download data discs which they believe hold weapon designs, though it later turns out that they contain designs for a psi emitter. Upon doing so, a self-destruct mechanism was activated, the installation being destroyed just after the rebels escaped.[1] The installation also took further damage when the protoss bombarded Mar Sara.[2]
[edit] After the End
- Main article: Thundergod
Years after its destruction, rumors pertaining to the installation's function can still be heard, though the information remains classified by the Terran Dominion. The Kel-Morian Combine attempted to salvage the installation, but was shut down by the Dominion. The reasons have been put under level Black censoring. Thor pilot Sandin Forst believed the Dominion would excavate the ruins.
A group of terrans led by Forst gained access to the installation, hoping to seize a cache of ardeon crystals that had reportedly been stored there. They found that the installation's automated security system was still active. Deep within, the sole survivor, Forst, discovered a cache of ardeon crystals in a strong vault. Unfortunately the crystals were tainted by zerg spores, which was why they had been hidden there. The automated systems sealed Forst into the vault, who desperately tried to blast his way out, only to be trapped within the wreckage.[2]
[edit] References
- ↑ 1.0 1.1 1.2 1.3 Grubb, Jeff. StarCraft: Liberty's Crusade. Pocket Books, February 27, 2001. ISBN 0-671-04148-7.
- ↑ 2.0 2.1 2.2 2.3 2.4 Knaak, Richard A. and Naohiro Washio. "Thundergod." In StarCraft: Frontline: Volume 1, pp. 48–93. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
- ↑ 3.0 3.1 3.2 3.3 StarCraft. Vivendi Games. Level/area: The Jacobs Installation (in English). 1998.
- ↑ StarCraft. Vivendi Games. Level/area: The Trump Card (in English). 1998.

