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James Waugh

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" I think that StarCraft is probably the best franchises we have."

- James Waugh(src)

James Waugh
JamesWaugh Real1





BlizzardEnt Blizzard Entertainment (2008—September, 2016)


Director of story and creative development

James M. Waugh was the director of story and creative development at Blizzard Entertainment senior story developer and writer.[1]


"Did I initially aspire to be a video game writer? I didn't even know it was a plausible career path when I first left graduate school. I think the industry changed in a lot of ways, and video games became a great storytelling vehicle. I ended up going in that direction."

- James Waugh(src)

Waugh was in college when the original StarCraft was released. He has stated that Tassadar's sacrifice is his favorite moment in the overall storyline. He has recalled that he lost "years of college" while playing the game.[2] He spent a great deal of time pouring over the game's manual.[3]

Waugh worked as a screenwriter and development executive within the film industry. He spent time trying to option StarCraft as a movie, and got in touch with Chris Metzen. This later led to an offer to join Blizzard from Metzen himself, Waugh joining in 2008. He has worked on the company's various IPs.[2]

Alongside Metzen and Jason Huck, Waugh designed the overall arc of the StarCraft II trilogy.[4] He subsequently worked on dialog in Wings of Liberty,[5] and was the lead writer for Legacy of the Void.[6]

Waugh left Blizzard in September, 2016.[7]

StarCraft BibliographyEdit

Story DevelopmentEdit


Short StoriesEdit


Tychus Findlay is his favorite StarCraft character.[2] Fenix has also been mentioned as a favorite.[10]

In gameplay, he has stated that "I've always been a protoss player."[11]


  1. 2016-07-07, SDCC 2016 – Overwatch New Hero to be Unveiled. Blizzplanet, retrieved on 2016-07-08
  2. 2.0 2.1 2.2 2014-12-01, BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh. YouTube, accessed on 2015-04-03
  3. 3.0 3.1 2015-11-06, STARCRAFT: THE PAST, PRESENT AND FUTURE. Polygon, accessed on 2015-11-18
  4. 4.0 4.1 2015-06-26, Blizzard's Secrets of Storytelling in StarCraft 2: Legacy of the Void. GameSpot, accessed on 2015-06-28
  5. 5.0 5.1 Starcraft II: Wings of Liberty Tech Info. Gamespot. Accessed 2010-12-24.
  6. 6.0 6.1 2013-02-14, Grand Old Podcast Episode 88 Transcript. Rival Cast Media, accessed on 2013-05-12
  7. 2016-09-18, Two More Blizzard Veterans Part Ways With The Studio. Kotaku, accessed on 2016-09-18
  8. 2011-06-22, Q&A With Blizzard's Manga Team. Cryptozoic, accessed on 2011-07-13
  9. "The beauty here is the meta-story. If you read all three Ghost Academy volumes, then the upcoming Spectres novel by Nate Kenyon, and play the game, and read an upcoming graphic novel via DC, you're getting a pretty amazing product-spanning tale that took a lot of coordination, but the result is worth it!" 2011-06-22, Q&A With Blizzard's Manga Team. Cryptazoic, accessed on 2011-07-13
  10. 2015-05-22, BlizzCon 2014 – StarCraft II: Legacy of the Void Overview Panel Transcript. Blizzplanet, accessed on 2015-05-23
  11. 2015-05-22, BlizzCon 2014 – StarCraft II: Legacy of the Void Overview Panel Transcript. Blizzplanet, accessed on 2015-05-23

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