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- Kel-Morian Combine slogan(src)
General Mah Sakai
General Mah Sakai
Kel-Morian Armed Forces
The Kel-Morian Combine was formed when the Morian Mining Coalition and the Kelanis Shipping Guild merged out of fear that the Terran Confederacy might attempt to move in and use its military strength to regulate their lucrative operations. This shady, corrupt corporate partnership pledged military aid to any mining guild that was threatened by Confederate policy. Led by General Mah Sakai, the two groups also banded together in order to maximize their ability to drain the resources from the numerous worlds within the Koprulu sector. The line between corporation and government vanished.
Tensions heated up as the Confederacy continually stole Kel-Morian mining operations from locations such as the Paladino Belt and the world of Sonyan, actions internally justified that the Combine was composed of pirates and other criminals. The Combine planned on war with the Confederacy so it could control all the scarce resources. The Combine became increasingly antagonistic towards the Confederacy over its actions.
The Guild WarsEdit
- Main article: The Guild Wars
Alpha Squadron captain Edmund Duke and Dominion section lieutenant Arcturus Mengsk led an attack force, which fell into a carefully prepared ambush. The Confederates destroyed the complex when brigade-sized ground forces and battlecruisers descended onto the field of battle, forcing their retreat. This marked the official beginning of the Guild Wars.
During the war, Kel-Morian soldiers, known as rippers, continually made raids on Confederate bases, often more interested in plunder than in military victory. Victor Kachinsky led a guerrilla squad in surgical strikes against the Confederacy on Artesia Prime, using spider mines to soften up Confederate forces before an ambush.
Aftermath of the Guild WarsEdit
The Combine became the largest non-Confederate organization operating within terran space. Equipped with thousands of armed troops and hardware, the Combine strictly enforced its myriad territorial operations. It was rumored that the Combine actually supplied the Confederacy with fuels and resources. So great was their political influence, the Confederate forces were banned from prosecuting the Combine for any potentially criminal action. Nonetheless, the Combine was effectively a shadow of what it once was; it was strength that even over a decade later, they were not able to regain.
Servitude and IndependenceEdit
The Combine went to great lengths to stay out of the Great War. In 2500, Moria came under the rule of the Terran Dominion. The Dominion Engineering Corps, an arm of the Kel-Morian Combine, assisted the Dominion by constructing a number of space stations for them.
During the Brood War, the Combine continued to operate while the United Earth Directorate dominated the sector, which Fenix found a surprising example of terran greed. The zerg under Sarah Kerrigan weakened some of Moria's defenses and destroyed a number of military and manufacturing facilities as they pilfered a large amount of resources before departing.
The Combine achieved independence from the Dominion and competed with it for influence. In the years which followed the end of the Brood War, the Combine focused on building up its commercial empire. Although the rise of the Dominion caused concern among the Combine's leaders over the safety of their far-flung mining operations, they remained intent on claiming more worlds for plunder.
The Combine frequently came into economic conflict with the Dominion, sabotaging their mining operations with nuclear weapons. Kel-Morian spies were known to arm themselves with nuclear detonators, blowing themselves up if captured. The Combine valued alliance with opponents of the Terran Dominion, and struck an alliance of sorts with Jim Raynor c. 2502. Its leaders spent much time discussing matters with him. Raynor did not remain, however. Afterward the Combine continued to cover for Raynor. Conflict with the zerg was viewed as another inevitability.
Despite its sparring with the Dominion, the Combine was capable of operating with it to an extent. Both Dominion and Kel-Morian citizens dwelt on Meteor Station (albeit with a degree of tension) and both sides cooperated against the Players' Club, a pirate band which attacked both sides.
The Combine staked a claim to mining and salvage rights over the Sara system shortly after its prospectors found that minerals on Mar Sara had acquired unique properties due to the protoss bombardment. When the Dominion established several outposts in the system, the Combine claimed that the outposts were established at their invitation due to security issues with piracy and mining camp revolts. Tensions still existed, the reasons including the Dominion shutting down the Combine's salvaging of the Jacobs Installation, the reasons having been put under Level Black censoring. Things came to a head in 2504, when the Dominion annexed the planet.
Combine officials on Meinhoff were bribed by Tavish Kerr into hefting exorbitant taxes on Rory Swann's mining operation. When Swann declared his operation's independence, the Combine responded by sending a military contingent to seize all of his assets. They crushed the revolt.
After Victor Kachinsky was killed by Dominion ghosts in an attempt by Emperor Arcturus Mengsk to "simplify" relations, the Combine's response was angry but reserved, as it was in no place to mount any sort of military retaliation. Victor's uncle, Kelanis Guildmaster Abraham Kachinsky, made a speech about working toward peace with the Dominion.
The Second Great WarEdit
The Combine had some success on a space platform above Braxis Alpha, where its ghosts used nuclear missiles to obliterate both Dominion and protoss forces. The ghosts were subsequently overwhelmed by the zerg however. Meteor Station went the same way, as due to the withdrawal of the Dominion Armed Forces stationed there, the colony was left to the mercy of the zerg. Thanks to Raynor's Raiders however, 800 civilians were able to escape with their lives.
Ultimately, the Queen of Blades was de-infested, bringing an end to the conflict. As events moved forward, the Combine began to play a greater role in Sector affairs. Following the war, the Combine was not viewed as a "viable enemy" to the Dominion and was barely holding together.
The Kel-Morian Combine is split into guilds. Each guild's leader is democratically elected, but once in that position, they are difficult to dislodge. The Terran Confederacy claimed the Combine's guild leaders were chosen through heredity, and family retainership was an acknowledged part of life.
During the Guild Wars, the Combine's military was organized along corporate lines. Soldiers such as rippers and outriders were used, though were effectively irregulars and were more poorly equipped than their Confederate counterparts. Like the soldiers' armor, Combine vehicles were effectively scrapped together from various sources and the Kelanis Shipping Guild functioned as an irregular, albeit effective, naval force. As per tradition stemming back to the days of Moria's first mining guilds, guild affiliation and specialization were inscribed on uniforms.
The following ranks are known to have existed:
- Assistant Overseer
The KMC also had an "Air Wolf" position/rank during the conflict.
The Guild Wars nevertheless weakened the Combine's military. By the Great War, the Combine's militia color was green. By the Brood War, its military was operating under more conventional lines. While weaker than the Dominion, the Combine is stronger militarily than the Umojan Protectorate, though is still not the powerhouse it used to be in the Guild Wars.
- Main article: Kel-Morian Combine worlds
- Chau Sara
- Gamma Dorian (at least temporarily, along with the Confederacy in the Guild Wars)
- Moria (capital world)
- Onuru Sigma (at least temporarily)
- Raydin IV
- Uilila IV
- Warrant VI
Main article: Kel-Morian Combine personnel
- General Mah Sakai
- Foreman Oleg Benson
- Overseer Hanz Brucker
- Overseer Aaron Pax
- Tavish Kerr (merchant)
The establishment date of the Kel-Morian Combine is disputed. According to miscellaneous images extracted from StarCraft II: Wings of Liberty, the Combine was established in 2376. This date contradicts with the one provided in the timeline of StarCraft II: Heaven's Devils, which lists the Combine's founding as being in 2485. However, that timestamp is contradicted by I, Mengsk. which doesn't state when the Combine was founded, but has it active as early as 2478.