Gaming
 

Lair

From StarCraft Wiki

Lair
File:SC1 Lair.gif
Structure
Race

Zerg

Base structure

Hatchery

Properties
Hit points

1800

Production
Minerals

150 Image:Minerals Terran SC1.png

Gas

100 Vespene gas

Control

Provides 1 Control

Requires

Spawning pool

Hot key

L

Combat
Armor

1

Function
Parent

Hive

Produces

Larvae

Research

Burrow, Antennae, Pneumatized Carapace, Ventral Sacs

The lair is the second major step in the evolution of zerg breeds, providing increased toughness and extended access to the stored genetic knowledge of the Overmind than the hatchery. The lair is responsible for producing larvae, maintains the creep, digesting minerals\gas, and mutating the Burrow upgrade.

A lair can be mutated into a hive.

Contents

[edit] Researched Abilities

File:Burrow SC1 Able1.png Burrow
Acquisition
Minerals

100 Image:Minerals Terran SC1.png

Gas

100 Vespene gas

Evolved at

Hatchery/Lair/Hive

Hotkey

B

Usage
Hotkey

U

Notes

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

Ventral Sacs
Acquisition
Minerals

200 Image:Minerals Terran SC1.png

Gas

200 Vespene gas

Evolved at

Lair/Hive

Notes

Allows overlords to transport units.

[edit] Researched Upgrades

Antennae
Evolved at
Properties
Minerals

150 Image:Minerals Terran SC1.png

Gas

150 Vespene gas

Notes
Pneumatized Carapace
Evolved at
Properties
Minerals

150 Image:Minerals Terran SC1.png

Gas

150 Vespene gas

Notes

[edit] Building Abilities

Mutate into Hive
Acquisition
Requires

Queen's nest

Usage
Minerals

200 Image:Minerals Terran SC1.png

Gas

150 Vespene gas

Units

Lair

Hotkey

L

Notes

Transforms a lair into a hive.

[edit] The Lair in StarCraft II

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Lair
Structure
Race

Zerg

Base structure

Hatchery[1]

Properties
Hit points

1600[1]

Type

Armored, Biological, Structure

Production
Minerals

150[1][2] Image:Minerals Terran SC1.png

Gas

100[1] Vespene gas

Build time

80[1][3]

Requires

Spawning pool[4]

Hot key

L[1]

Function
Parent

Hive[1]

Produces

Larvae, queen[1]

Research

Burrow;[5][6] for others see upgrades and researched abilities

The lair reappears in StarCraft II. The lair can set two rally points, one for most units and one for drones.[7][8]

Each individual egg can be separately rallied; this overrides rally points set for the lair.[8]

[edit] Upgrades

Pneumatized Carapace
Evolved at

Lair[9]
Hive[10]

Properties
Minerals

150[11] Image:Minerals Terran SC1.png

Gas

150[11] Vespene gas

Evolution time

110[11] time

Notes

Increase speed of the overlord.[11]

Edit

The lair researches a speed upgrade for overseers as well.[12]

[edit] Researched Abilities

Burrow
Acquisition
Minerals

50[13] Image:Minerals Terran SC1.png

Gas

50[13] Vespene gas

Evolution time

50[14] time

Evolved at

Hatchery/Lair/Hive[5][15]

Hotkey

B[13]

Notes

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

Edit
Ventral Sacs
Acquisition
Evolved at

Lair[9]
Hive[10]

Usage
Minerals

200[11] Image:Minerals Terran SC1.png

Gas

200[11] Vespene gas

Duration

130[11]

Notes

The overlord can transport units.[11]

Edit

[edit] Building Abilities

Mutate into Hive
Acquisition
Requires

Nydus network[1]

Usage
Minerals

200[1] Image:Minerals Terran SC1.png

Gas

150[1] Vespene gas

Units

Lair[1]

Hotkey

H[1]

Notes

Transforms a lair into a hive.[1]

Edit

[edit] Queen Abilities

Spawn Larva
Usage
Energy

25[16][17][18] Energy

Duration

25 seconds[16]

Notes

Queens can target a hatchery/lair/hive with Queen Ichor, causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae.[19] The larva-producing structure will not naturally produce any more larvae until the total falls below three.[20] Each hatchery gets an individual cooldown for this ability.[17]

Edit

[edit] Development

Razor Swarm
Acquisition
Evolved at

Lair[12][21]

Notes

The queen breathes out a giant cloud of dusts and insects which can be controlled. They deal damage to enemy units,[19] including air units, and extra damage to biological units, without injuring friendly units.[20] The swarm eventually exhausts itself.[19]

Edit

[edit] References

Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 StarCraft Legacy staff. 2009-04-04. Zerg Building Information . StarCraft Legacy. Accessed 2009-05-10.
  2. StarCraft Legacy staff. 2008-03-13. Zerg - Buildings. StarCraft Legacy. Accessed 2008-03-22.
  3. StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Zerg Buildings. StarCraft Legacy. Accessed 2009-06-23.
  4. Hydralisk Den requires the Lair and you will need the Spawning Pool to mutate into Lair from Hatchery. Cydra. 2008-12-01. Does the Hydralisk Den... Battle.net StarCraft II General Discussion Forum. Accessed 2008-12-01.
  5. 5.0 5.1 StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
  6. Blizzcon Video Archive (Sonkie vs Yellow). Blizzard Entertainment. Accessed 2008-10-19.
  7. StarCraftLegacy. 2008-06-02. Zerg Gameplay 1 6/1/08. Veoh.com Accessed 2008-06-02.
  8. 8.0 8.1 "for zerg is it the same that the hatchery sets the rally, or can you rally for each individual egg?"

    You can do both. You can set a rally for your hatchery, but can then override it with manual orders per egg as well. Also don't forget, you can set a worker rally point for your hatchery, as well as a unit rally point. Karune, Rancid_death75. Another rally question for Kaurne! Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  9. 9.0 9.1 Zerg Lair. StarCraft II Armory. Accessed 2009-11-07.
  10. 10.0 10.1 Zerg Hive. StarCraft II Armory. Accessed 2009-11-07.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Zerg Overlord. StarCraft II Armory. Accessed 2009-09-27.
  12. 12.0 12.1 The Lair/Hive currently have 3 upgrades:
    1) Additional Overseer Speed
    2) Additional Overlord Speed and allows them to transport
    3) Razor Plague (AoE cast ability for the Queen, which is also able to be controlled for a duration by the Zerg player)
    Karune. 2009-03-16. ??'s about Overlord's current role (post 36). Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16.
  13. 13.0 13.1 13.2 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  14. Zerg Drone. StarCraft II Armory. Accessed 2009-09-27.
  15. Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
  16. 16.0 16.1 Hotbid. 2009-09-03. (SC2) Zerg & Larvae Injection. Teamliquid. Accessed 2009-09-03.
  17. 17.0 17.1 Joneagle X. 2009-08-25. Joneagle_X 2009 BlizzCon StarCraft 2 Gameplay Review. StarCraft 2 Forum. Accessed 2009-08-25.
  18. Spawning larva also costs energy (currently 25) and time. Karune. 2009-02-18. Re: Zerg new macro. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  19. 19.0 19.1 19.2 Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  20. 20.0 20.1 Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  21. AJ, LordofAscension, Joneagle X. 2008-10-11. Live Coverage. Starcraft.org Accessed 2008-10-17.
Did you know you can edit this page?