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Lair

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The lair is the second major step in the evolution of zerg breeds, providing increased toughness and extended access to the stored genetic knowledge of the Overmind than the hatchery.[1]

Game StructureEdit

StarCraftEdit

Lair
SC1 Lair
Structure
Race

Zerg

Role

Enhanced foundation building

Production
Minerals

150 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Control

Provides 1 Control Zerg SC1

Build time

100 Time SC2 Game1

Evolves from

Hatchery

Requires

Spawning pool

Hotkey

L

Protection
Hit points

1800

Armor

1

Function
Evolves to

Hive

Produces

Larvae

Allows
Research

The lair is responsible for producing larvae, maintains the creep, digesting minerals\gas, and mutating the Burrow upgrade.

A lair can be mutated into a hive.


Researched AbilitiesEdit

Burrow SC1 Able1 Burrow
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

80 Time SC2 Game1

Evolved at

Hatchery/Lair/Hive

Hotkey

B

Usage
Hotkey

U

Notes

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

VentraSacs Icon SC1 Ventral Sacs
Acquisition
Minerals

200 Minerals Terran SC1

Gas

200 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

Evolved at

Lair/Hive

Usage
Hotkey

V

Notes

Allows overlords to transport units.

Researched UpgradesEdit

Antennae SC1 Upgrd1 Antennae
Evolved at
Hotkey

A

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Evolution time

133 Time SC2 Game1

Notes
PneumaCarapace Icon SC1 Pneumatized Carapace
Evolved at
Hotkey

P

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Evolution time

133 Time SC2 Game1

Notes

Building AbilitiesEdit

Mutate into Hive
Acquisition
Requires

Queen's nest

Usage
Minerals

200 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Units

Lair

Activation/
Build Time

120 Time SC2 Game1

Hotkey

H

Notes

Transforms a lair into a hive.

StarCraft IIEdit

Lair
Lair SC2 Rend1
Structure
Race

Zerg

Role

Enhanced foundation building

Properties
Broodlings
produced

9

Production
Minerals

150 Minerals Terran SC1

Gas

100 ZergVespene SC2 Game1

Control

Provides 2 ZergSupply SC2 Icon1

Build time

80 Time SC2 Game1

Evolves from

Hatchery

Requires

Spawning pool

Hotkey

L

Protection
Hit points

2000

Armor

1

Type

Armored, Biological, Structure

Function
Evolves to

Hive

Produces
Allows

The lair reappears in StarCraft II. The lair can set two rally points, one ("Y") for most units and one ("G") for drones.

Each individual egg can be separately rallied; this overrides rally points set for the lair.[2]

Researched AbilitiesEdit

SC2ZergBurrow Burrow
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

100 Time SC2 Game1

Evolved at

Hatchery/Lair/Hive

Requires
  • Lair
  • Hatchery (HotS only)
Hotkey

B

Usage
Activation/
Build Time

2 seconds to burrow, 1 second to unburrow Time SC2 Game1

Hotkey

R

Notes

Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, who may move while burrowed, the infestor, who may move and cast Infested Terran,[3] and the baneling which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Edit
VentralSacs SC2 Game1 Ventral Sacs
Acquisition
Evolution time

130 Time SC2 Game1

Evolved at

Lair/Hive

Hotkey

E

Usage
Minerals

200 Minerals Terran SC1

Gas

200 Gas Zerg SC1

Notes

The overlord can transport units.

Edit

Researched UpgradesEdit

PneumutizedCarapace SC2 Game1 Pneumatized Carapace
Evolved at

Hatchery (with at least 1 other lair or hive)/Lair/Hive

Hotkey

P

Properties
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

60 Time SC2 Game1

Notes

Increase speed of the overlord from 0.586 to 1.88 and the overseer 1.88 to 3.375.

Edit

Building AbilitiesEdit

Mutate into Hive
Acquisition
Requires

Infestation pit

Usage
Minerals

200 Minerals Terran SC1

Gas

150 Gas Zerg SC1

Units

Lair

Activation/
Build Time

100 Time SC2 Game1

Hotkey

H

Notes

Transforms a lair into a hive.

Edit

Queen AbilitiesEdit

SpawnLarvae SC2 Icon1 Spawn Larva
Usage
Energy

25 Energy Terran SC1

Activation/
Build Time

40 seconds Time SC2 Game1

Hotkey

V

Notes

Queens can target a hatchery/lair/hive with Queen Ichor,[4] causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae. The larva-producing structure will not naturally produce any more larvae until the total falls below three. The larva count for any given hatchery/lair/hive does not exceed nineteen, no matter how many times spawn larva is cast.

The ability is not smartcast.

Edit

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Razor Swarm
Acquisition
Evolved at

Lair[5][6]

Notes

The queen breathes out a giant cloud of dusts and insects which can be controlled. They deal damage to enemy units,[4] including air units, and extra damage to biological units, without injuring friendly units.[7] The swarm eventually exhausts itself.[4]

Edit

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. "for zerg is it the same that the hatchery sets the rally, or can you rally for each individual egg?"

    You can do both. You can set a rally for your hatchery, but can then override it with manual orders per egg as well. Also don't forget, you can set a worker rally point for your hatchery, as well as a unit rally point. Karune, Rancid_death75. Another rally question for Kaurne! Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  3. Blizzard Entertainment Staff. 2010-07-24. Infestor. Blizzard Entertainment. Accessed 2010-07-24.
  4. 4.0 4.1 4.2 Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  5. The Lair/Hive currently have 3 upgrades:
    1) Additional Overseer Speed
    2) Additional Overlord Speed and allows them to transport
    3) Razor Plague (AoE cast ability for the Queen, which is also able to be controlled for a duration by the Zerg player)
    Karune. 2009-03-16. ??'s about Overlord's current role (post 36). Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16.
  6. AJ, LordofAscension, Joneagle X. 2008-10-11. Live Coverage. Starcraft.org Accessed 2008-10-17.
  7. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.

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