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Lair

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The lair is the second major step in the evolution of zerg breeds, providing increased toughness and extended access to the stored genetic knowledge of the Overmind than the hatchery.[1]

Game StructureEdit

StarCraftEdit

Lair
SC1 Lair
Structure
Race

Zerg

Role

Enhanced foundation building

Production
Minerals

150 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Control

Provides 1 Control Zerg SC1

Build time

100 Time SC2 Game1

Evolves from

Hatchery

Requires

Spawning pool

Hotkey

L

Protection
Hit points

1800

Armor

1

Function
Evolves to

Hive

Produces

Larvae

Allows
Research

The lair is responsible for producing larvae, maintains the creep, digesting minerals\gas, and mutating the Burrow upgrade.

A lair can be mutated into a hive.


Researched AbilitiesEdit

Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.

Acquisition
Purchased from Hatchery/Lair/Hive
Hotkey B
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 80Time SC2 Game1
VentraSacs Icon SC1 Ventral Sacs

Allows overlords to transport units.

Acquisition
Purchased from Lair/Hive
Hotkey V
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 160Time SC2 Game1

Researched UpgradesEdit

Antennae SC1 Upgrd1 Antennae
Acquisition
Purchased from
Hotkey A
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 133Time SC2 Game1
PneumaCarapace Icon SC1 Pneumatized Carapace
Acquisition
Purchased from
Hotkey P
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 133Time SC2 Game1

Building AbilitiesEdit

Hive SC1 icon Mutate into Hive

Transforms a lair into a hive.

Usage
Hotkey H
Cost 200 Minerals Terran SC1 150 Gas Terran SC1 120Time SC2 Game1 Lair
Acquisition
Required Queen's nest

StarCraft IIEdit

Lair
Lair SC2 Rend1
Structure
Race

Zerg

Role

Enhanced foundation building

Properties
Broodlings
produced

9

Production
Minerals

150 Minerals Terran SC1

Gas

100 ZergVespene SC2 Game1

Control

Provides 2 (more in Legacy of the Void)[2] ZergSupply SC2 Icon1

Build time

80 Time SC2 Game1

Evolves from

Hatchery

Requires

Spawning pool

Hotkey

L

Protection
Hit points

2000

Armor

1

Type

Armored, Biological, Structure

Function
Evolves to

Hive

Produces
Allows

The lair reappears in StarCraft II. The lair can set two rally points, one ("Y") for most units and one ("G") for drones.

Each individual egg can be separately rallied; this overrides rally points set for the lair.[3]

Researched AbilitiesEdit

Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, who may move while burrowed, the infestor, who may move and cast Infested Terran,[4] and the baneling which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Usage
Hotkey R
Cost 2 seconds to burrow, 1 second to unburrowTime SC2 Game1
Acquisition
Hotkey B
ve
VentralSacs SC2 Game1 Ventral Sacs

The overlord can transport units.

This upgrade is removed in Legacy of the Void.[5]

Usage
Cost 200 Minerals Terran SC1 200 Gas Terran SC1
Acquisition
Hotkey E
ve

Researched UpgradesEdit

PneumutizedCarapace SC2 Game1 Pneumatized Carapace

Increase speed of the overlord from 0.586 to 1.88 and the overseer 1.88 to 3.375.

Acquisition
Purchased from Hatchery (with at least 1 other lair or hive)/Lair/Hive
Hotkey P
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 60Time SC2 Game1
ve

Building AbilitiesEdit

SC2 Hive icon Mutate into Hive

Transforms a lair into a hive.

Usage
Hotkey H
Cost 200 Minerals Terran SC1 150 Gas Terran SC1 100Time SC2 Game1 Lair
ve

Queen AbilitiesEdit

SpawnLarvae SC2 Icon1 Spawn Larva

Queens can target a hatchery/lair/hive with Queen Ichor,[6] causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae. The larva-producing structure will not naturally produce any more larvae until the total falls below three. The larva count for any given hatchery/lair/hive does not exceed nineteen, no matter how many times spawn larva is cast.

The ability is not smartcast.

Usage
Hotkey V
Cost 25 Energy Terran SC1 40 secondsTime SC2 Game1
ve

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Razor Swarm

The queen breathes out a giant cloud of dusts and insects which can be controlled. They deal damage to enemy units,[6] including air units, and extra damage to biological units, without injuring friendly units.[7] The swarm eventually exhausts itself.[6]

ve

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Blizzard Entertainment. 2014-11-08. Legacy of the Void: Multiplayer Preview. Blizzard Entertainment. Accessed 2014-11-09.
  3. "for zerg is it the same that the hatchery sets the rally, or can you rally for each individual egg?"

    You can do both. You can set a rally for your hatchery, but can then override it with manual orders per egg as well. Also don't forget, you can set a worker rally point for your hatchery, as well as a unit rally point. Karune, Rancid_death75. Another rally question for Kaurne! Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  4. Blizzard Entertainment Staff. 2010-07-24. Infestor. Blizzard Entertainment. Accessed 2010-07-24.
  5. 2015-06-18, Legacy of the Void Beta Balance Update -- June 17, 2015. Blizzard Entertainment, accessed on 2015-06-26
  6. 6.0 6.1 6.2 Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  7. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.

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