Lair
From StarCraft Wiki
| Lair | |
|---|---|
| |
| Structure | |
| Race | |
| Base structure | |
| Properties | |
| Hit points |
1800 |
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Requires | |
| Hot key |
L |
| Combat | |
| Armor |
1 |
| Function | |
| Parent | |
| Produces | |
| Research | |
The lair is the second major step in the evolution of zerg breeds, providing increased toughness and extended access to the stored genetic knowledge of the Overmind than the hatchery. The lair is responsible for producing larvae, maintains the creep, digesting minerals\gas, and mutating the Burrow upgrade.
A lair can be mutated into a hive.
Contents |
[edit] Researched Abilities
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| Notes | |||||||||||||||
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Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking. | |||||||||||||||
| Ventral Sacs | |||||||||
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| Notes | |||||||||
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Allows overlords to transport units. | |||||||||
[edit] Researched Upgrades
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[edit] Building Abilities
| Mutate into Hive | |||||||||||||||
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| Notes | |||||||||||||||
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Transforms a lair into a hive. | |||||||||||||||
[edit] The Lair in StarCraft II
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Lair | |
|---|---|
| | |
| Structure | |
| Race | |
| Base structure | |
| Properties | |
| Hit points |
1600[1] |
| Type |
Armored, Biological, Structure |
| Production | |
| Minerals | |
| Gas |
100[1] |
| Build time | |
| Requires | |
| Hot key |
L[1] |
| Function | |
| Parent | |
| Produces | |
| Research |
Burrow;[5][6] for others see upgrades and researched abilities |
The lair reappears in StarCraft II. The lair can set two rally points, one for most units and one for drones.[7][8]
Each individual egg can be separately rallied; this overrides rally points set for the lair.[8]
[edit] Upgrades
| Pneumatized Carapace | |||||||
|---|---|---|---|---|---|---|---|
| Evolved at | |||||||
| Properties | |||||||
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| Notes | |||||||
| Edit | |||||||
The lair researches a speed upgrade for overseers as well.[12]
[edit] Researched Abilities
| Burrow | |||||||||||||
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| Notes | |||||||||||||
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Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking. | |||||||||||||
| Edit | |||||||||||||
| Ventral Sacs | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| Notes | |||||||||||||
| Edit | |||||||||||||
[edit] Building Abilities
| Mutate into Hive | |||||||||||||||
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| Notes | |||||||||||||||
| Edit | |||||||||||||||
[edit] Queen Abilities
| Spawn Larva | |||||||
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| Notes | |||||||
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Queens can target a hatchery/lair/hive with Queen Ichor, causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae.[19] The larva-producing structure will not naturally produce any more larvae until the total falls below three.[20] Each hatchery gets an individual cooldown for this ability.[17] | |||||||
| Edit | |||||||
[edit] Development
| Razor Swarm | |||||
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| Notes | |||||
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The queen breathes out a giant cloud of dusts and insects which can be controlled. They deal damage to enemy units,[19] including air units, and extra damage to biological units, without injuring friendly units.[20] The swarm eventually exhausts itself.[19] | |||||
| Edit | |||||
[edit] References
Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 StarCraft Legacy staff. 2009-04-04. Zerg Building Information . StarCraft Legacy. Accessed 2009-05-10.
- ↑ StarCraft Legacy staff. 2008-03-13. Zerg - Buildings. StarCraft Legacy. Accessed 2008-03-22.
- ↑ StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Zerg Buildings. StarCraft Legacy. Accessed 2009-06-23.
- ↑ Hydralisk Den requires the Lair and you will need the Spawning Pool to mutate into Lair from Hatchery. Cydra. 2008-12-01. Does the Hydralisk Den... Battle.net StarCraft II General Discussion Forum. Accessed 2008-12-01.
- ↑ 5.0 5.1 StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
- ↑ Blizzcon Video Archive (Sonkie vs Yellow). Blizzard Entertainment. Accessed 2008-10-19.
- ↑ StarCraftLegacy. 2008-06-02. Zerg Gameplay 1 6/1/08. Veoh.com Accessed 2008-06-02.
- ↑ 8.0 8.1 "for zerg is it the same that the hatchery sets the rally, or can you rally for each individual egg?"
You can do both. You can set a rally for your hatchery, but can then override it with manual orders per egg as well. Also don't forget, you can set a worker rally point for your hatchery, as well as a unit rally point. Karune, Rancid_death75. Another rally question for Kaurne! Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. - ↑ 9.0 9.1 Zerg Lair. StarCraft II Armory. Accessed 2009-11-07.
- ↑ 10.0 10.1 Zerg Hive. StarCraft II Armory. Accessed 2009-11-07.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Zerg Overlord. StarCraft II Armory. Accessed 2009-09-27.
- ↑ 12.0 12.1 The Lair/Hive currently have 3 upgrades:
1) Additional Overseer Speed
2) Additional Overlord Speed and allows them to transport
3) Razor Plague (AoE cast ability for the Queen, which is also able to be controlled for a duration by the Zerg player) Karune. 2009-03-16. ??'s about Overlord's current role (post 36). Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16. - ↑ 13.0 13.1 13.2 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
- ↑ Zerg Drone. StarCraft II Armory. Accessed 2009-09-27.
- ↑ Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
- ↑ 16.0 16.1 Hotbid. 2009-09-03. (SC2) Zerg & Larvae Injection. Teamliquid. Accessed 2009-09-03.
- ↑ 17.0 17.1 Joneagle X. 2009-08-25. Joneagle_X 2009 BlizzCon StarCraft 2 Gameplay Review. StarCraft 2 Forum. Accessed 2009-08-25.
- ↑ Spawning larva also costs energy (currently 25) and time. Karune. 2009-02-18. Re: Zerg new macro. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ 19.0 19.1 19.2 Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ 20.0 20.1 Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ AJ, LordofAscension, Joneagle X. 2008-10-11. Live Coverage. Starcraft.org Accessed 2008-10-17.
| Zerg Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Ground units |
Larva · Drone · Zergling · Hydralisk · Defiler · Ultralisk • Brood War only • Lurker | |
| Air units |
Overlord · Mutalisk · Guardian · Scourge · Queen • Brood War only • Devourer | |
| Infestation units | ||
| Transition units |
Egg · Lurker egg · Cocoon | |
| Basic buildings |
Hatchery · Extractor · Evolution chamber · Spawning pool · Creep colony · Spore colony · Sunken colony · Hydralisk den | |
| Advanced buildings |
Lair · Hive · Spire · Greater spire · Queen's nest · Nydus canal · Defiler mound · Ultralisk cavern · Infested command center | |
| Zerg Units and Structures of StarCraft II
| ||
|---|---|---|
| Land units |
Larva · Drone · Zergling · Baneling · Roach · Hydralisk · Lurker · Infestor · Ultralisk · Queen | |
| Air units |
Overlord · Overseer · Mutalisk · Brood lord · Corruptor | |
| Spawned units | ||
| Basic buildings |
Hatchery · Creep tumor · Extractor · Evolution chamber · Spawning pool · Baneling nest · Hydralisk den | |
| Combat Buildings | ||
| Advanced buildings |
Lair · Hive · Infestation pit · Spire · Greater spire · Roach warren · Nydus network · Nydus worm · Ultralisk cavern · Lurker den | |
| Transition units |
Egg · Baneling egg · Overlord cocoon · Lurker egg | |
| Others | ||
| Campaign-Exclusive Zerg Units and Structures of StarCraft II | Special Zerg Breeds | |
| Scrapped | Removed Units |
Infested protoss · Large Queen · Huge Queen · Morphalisk · Swarm · Swarm guardian |
| Removed Buildings |
Infested protoss buildings · Infested terran buildings · Shrieker · Spore colony · Sunken colony · Swarm clutch · Swarm infestation | |


