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Large queen

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The following section contains information from a previous version of StarCraft II which is no longer valid.

Large queen
Queen SC2 DevRend1
Unit
Race

Zerg

Role

Lair Defender

Properties
Maximum energy

200 (100 starting)[1] Energy Terran SC1

Production
Minerals

100[2] Minerals Terran SC1

Gas

100[2] Gas Zerg SC1

Control

0[3] Control Zerg SC1

Build time

20[2] Time SC2 Game1

Produced from

Queen, hatchery/lair/hive[1]

Requires

Lair

Protection
Hit points

250[3]

Armor

1[3]

Type

Ground, biological, light.

Combat
Ground attack

9 (x2)[2]

Air attack

9 (x2)[2]

The Large Queen was a more advanced version of the queen in StarCraft II.[3] It has since been removed.[4]

The Large Queen was produced from a morph of the queen. If the Large Queen died, it could be produced again at the hatchery/lair/hive as a Large Queen.[1]

Game UnitEdit

Queens move slowly except when on the creep due to their Creep Move ability,[1] making "queen-rushing" difficult.[5] Queens are much more powerful in overall combat ability on the creep.[6] Its attack consist of spines launched by the "wings" on its back.

AbilitiesEdit

The Large Queen bore the talents of the queen, in addition to new abilities.

Many zerg ground units may burrow, become invisible and may be revealed primarily by detectors, and may not move or attack. Exceptions are the roach, which may move while burrowed, the infestor, which may move and cast Infested Terran,[7] and the baneling, which can detonate while burrowed.

Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.

The ability is not smartcast.

Usage
Hotkey R
Cost 2 seconds to burrow, 1 second to unburrowTime SC2 Game1
Acquisition
Purchased from Hatchery/Lair/Hive
Hotkey B
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 100Time SC2 Game1
Required Lair (WoL)
Hatchery (HotS/LotV)
ve
DeepTunnel SC2 Icon1 Deep Tunnel

The queen tunnels deep underground, surfacing at a friendly target zerg building. The queen can effectively "teleport" underground to a friendly base. This ability can be used only while the queen is on the creep.

Usage
Cooldown 15[8]Time SC2 Game1
ve
Mutate Larva
Usage
Cost 50[11]Time SC2 Game1
ve
Morph Huge Queen

Transforms Large Queen into Huge Queen

Usage
Cost 100[12] Minerals Terran SC1 100[12] Gas Terran SC1 20[12]Time SC2 Game1
ve
Transfusion SC2 Icon1 Transfusion

The queen instantly restores 125 hit points to target biological unit or structure.

Usage
Hotkey T
Cost 50 Energy Terran SC1
Cooldown 1Time SC2 Game1
ve

UpgradesEdit

  • Attack bonus for queens and zerg ground ranged units.
Acquisition
Purchased from Evolution chamber
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 190Time SC2 Game1
Required Lair
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 220Time SC2 Game1
Required Hive
ve
  • +1 bonus to armor per level for zerg ground units.
Acquisition
Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Required Lair
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
Required Hive
ve

DevelopmentEdit

The queen used to spawn numerous types of structures upon the creep. Creep does not belong to any one player, which gave the queen the ability to spawn structures upon "enemy" creep in enemy bases.[5] This ability has since been lost.[6][13]

When the queen created a structure, she was not required on-site like an SCV; rather, she built in much the same way that a probe creates protoss structures.[14]

The queen had base defense duties, including laying eggs that hatched into suicide attackers.[15]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 StarCraft Legacy staff. 2009-04-04. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2009-06-17.
  2. 2.0 2.1 2.2 2.3 2.4 StarCraft Legacy staff. 2009-04-04. Zerg Unit Information. StarCraft Legacy. Accessed 2009-06-23.
  3. 3.0 3.1 3.2 3.3 StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
  4. GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
  5. 5.0 5.1 Browder, Dustin and Kevin Yu. 2008-06-05. Episode 3. Blizzard Entertainment. Accessed 2008-06-5.
  6. 6.0 6.1 Freelancer. 2008-06-28. FIRST WWI StarCraft 2 Sneak Peak. StarCraft Wire. Accessed 2008-06-28.
  7. Blizzard Entertainment Staff. 2010-07-24. Infestor. Blizzard Entertainment. Accessed 2010-07-24.
  8. 2008-03-12 StarCraftWire.net
  9. Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog. Accessed 2008-10-17.
  10. Karune. 2008-10-28. StarCraft II Q&A Batch 45. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-28.
  11. StarCraft Legacy staff. 2008-06-28. WWI 2008 Media. StarCraft Legacy. Accessed 2008-06-28.
  12. 12.0 12.1 12.2 StarCraft Legacy
  13. Karune. 2008-07-16. StarCraft II Q&A - Batch 41. Battle.net StarCraft II General Discussion Forum. Accessed 2008-07-16.
  14. Gunnar "Leord" Petzall 2008-03-14. The Zerg Queen. IncGamers. Accessed 2008-04-11.
  15. Korda, Martin. Hands-on: Martin Korda gets to grips with StarCraft II and gets the lowdown on the newly evolved Zerg. CVG.com Accessed 2008-05-04.

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