Gaming
 

Larva

From StarCraft Wiki

Larva
File:Larva SC1 Head1.png
Unit
Race

Zerg

Role

Foundational Unit

Properties
Hit points

25

Size

Small

Production
Produced at

Hatchery/Lair/Hive

Combat
Armor

10

Sight range

4

The larva is the base zerg unit from which all other units and, ultimately, buildings are created.

Contents

[edit] Overview

Larvae are the closest creatures to the original zerg insectoids. Although their size and toughness were greatly boosted by the xel'naga during their experiments, they still possess the two traits that originally intrigued the ancient masters: genetic versatility and psychic sensitivity.[1] They often make a sucking sound from their tail section, akin to someone's boot stuck in mud.[2]

Maggot-like, zerg larvae contain within them the genetic code for all other zerg breeds. When a new breed of zerg is needed, an individual larva will enter a pupal state and begin replicating the DNA of one specific zerg breed at an astounding rate. After a short gestation period, the new mature zerg minion hatches.[1] Physically, they have a segmented, multilegged body, trailing a mucous-like substance behind them and a complex array of internal organs. Its small twin antennae probe the air around it.[2]

A young hive will only have the genetic code for the most basic of zerg breeds, such as the drone, but as it grows and develops new structures, its library of genetic strains is expanded. With a command from the Overmind[1] or a cerebrate,[3] the larva will enter a pupal state and begin the metamorphosis into whichever breed is required by the hive.[1] Within a larva's DNA are countless sequences, carrying billions of patterns and nearly infinite possible genetic combinations.[2]

It is worth noting that larva has the dubious "honor" of being the first zerg strain ever encountered by the terrans of the Koprulu Sector. Around 2487 larvae were discovered on a number of fringe worlds. These worlds were depopulated by "cholera" and the specimens shipped to a Confederate science facility on Vyctor 5, only to be discovered by the Sons of Korhal nearly five years later.[2]

[edit] Game Unit

[edit] StarCraft

Larva in StarCraft I

Larvae are automatically produced by a hatchery, lair, or hive over time, up to a maximum of three at any one time per building. Players may only order larvae to evolve into other units. Larvae automatically "wander" near the building that spawned it. If the creep under the larva dissipates, the larva will die instantly. Canceling an evolution will also kill the larva.

[edit] Upgrades

File:Carapace SC1 Upgrd1.png Carapace
Evolved at

Evolution chamber

Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Image:Minerals Terran SC1.png

225 Image:Minerals Terran SC1.png

300 Image:Minerals Terran SC1.png

Gas

150 Vespene gas

225 Vespene gas

300 Vespene gas

Required

Lair

Hive

Notes

[edit] StarCraft: Ghost

StarCraft: Ghost larva Concept Art

Concept art for larvae appears for StarCraft: Ghost. As seen, the larva appears larger and more adept at battle.

[edit] StarCraft II

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Larva
File:Larva SC2 DevGame1.jpg
Unit
Race

Zerg

Role

Hive Spawn

Properties
Hit points

25[4]

Type

Ground, biological[5][6]

Armor type

Light[5]

Production
Produced at

Hatchery/Lair/Hive

Combat
Armor

10[6][7]

Larvae are produced every 20 seconds from a hatchery.[8]

If multiple hatcheries are selected, pressing the "S" hotkey will select all of the available larvae at all the selected hatcheries. The player must press a hotkey (or select a morph icon) once for each unit they wish to build.[9]

[edit] Abilities


Spawn Larva
Usage
Energy

25[10][11][12] Energy

Duration

25 seconds[10]

Hotkey

W[13]

Notes

Queens can target a hatchery/lair/hive with Queen Ichor, causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae.[14] The larva-producing structure will not naturally produce any more larvae until the total falls below three.[15] Each hatchery gets an individual cooldown for this ability.[11]

Edit

[edit] Upgrades

Carapace
Evolved at

Evolution chamber[16]

Hotkey

C[16]

Properties
Level

Level 1

Level 2

Level 3

Minerals

150[16] Image:Minerals Terran SC1.png

225[16] Image:Minerals Terran SC1.png

300[16] Image:Minerals Terran SC1.png

Gas

150[16] Vespene gas

225[16] Vespene gas

300[16] Vespene gas

Evolution time

140[16] time

170[16] time

200[16] time

Required

Hatchery[16]

Lair[16]

Hive[16]

Notes
Edit

[edit] Strategies

The ability to spawn additional larvae can indirectly help the zerg economy, as this enables them to produce a high number of drones (or a high number of combat units, or a mix of both).[17]

[edit] References

  1. 1.0 1.1 1.2 1.3 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 2.2 2.3 Neilson, Micky. StarCraft: Uprising. New York and Toronto, Ontario: Pocket Books, December 2000. ISBN 0-7434-1898-0 (eBook only).
  3. StarCraft: Brood War. Vivendi Games. Mission: Vile Disruption (in English). 1998.
  4. StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
  5. 5.0 5.1 5.2 Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
  6. 6.0 6.1 StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
  7. 7.0 7.1 StarCraft Legacy staff. 2009-04-04. Zerg Unit Information. StarCraft Legacy. Accessed 2009-06-23.
  8. Korda, Martin. Hands-on: Martin Korda gets to grips with StarCraft II and gets the lowdown on the newly evolved Zerg. CVG.com Accessed 2008-05-04.
  9. If you have three Hatcheries in one group, press your group number and hit 's' key, you will select all your Larva of three Hatcheries. And you can hit 'z' as many as you want them to morph to Zerglings. If you have nine Larvas, you need to hit 'z' nine times to morph all of them to Zerglings. Cydra. 2008-11-11. Question on zergs. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-11.
  10. 10.0 10.1 Hotbid. 2009-09-03. (SC2) Zerg & Larvae Injection. Teamliquid. Accessed 2009-09-03.
  11. 11.0 11.1 Joneagle X. 2009-08-25. Joneagle_X 2009 BlizzCon StarCraft 2 Gameplay Review. StarCraft 2 Forum. Accessed 2009-08-25.
  12. Spawning larva also costs energy (currently 25) and time. Karune. 2009-02-18. Re: Zerg new macro. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  13. imba.Adolf [RA]. 2009-11-08. We played Starcraft 2: A Report From IgroMir, Day 1. StarCraft Legacy. Accessed 2009-11-09.
  14. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  15. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  16. 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 16.12 16.13 16.14 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  17. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.


Did you know you can edit this page?