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Larva

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Larva SC2 Head1

A larva

The larva is the base zerg unit from which all other units and, ultimately, buildings are created.

OverviewEdit

ZealotLarva SC1 Cncpt1

Larva defiant

Larvae are the closest creatures to the original zerg insectoids. Although their size and toughness were greatly boosted by the xel'naga during their experiments, they still possess the two traits that originally intrigued the ancient masters—genetic versatility and psychic sensitivity.[1]

Larvae were the first zerg strain ever encountered by the terrans of the Koprulu Sector. Around 2487, larvae were discovered on a number of fringe worlds. These worlds were depopulated by "cholera" and the specimens shipped to a Confederate science facility on Vyctor 5, only to be discovered by the Sons of Korhal nearly five years later.[2]

PhysiologyEdit

Maggot-like,[1] larvae often make a sucking sound from their tail section, akin to someone's boot stuck in mud.[2] Physically, they have a segmented, multilegged body, trailing a mucous-like substance behind them and a complex array of internal organs.[2] Every segment of the larva's body contains all the required organs to ensure its survival. Such a trait, combined with near instant wound clotting, allows larvae to function and morph normally even if cut in half.[3] Its small twin antennae probe the air around it.[2] Diminutive larvae exist within the bloodstream of the swarm host, where they feed on damaged tissue, sealing wounds, and destroying foreign matter. They can also head for the creature's incubator to be evolved into locusts.[4]

The need to survive has played a role in the evolution of the larva's carapace. Its plates have turned into a hard, dense material that is not easily scratched, let alone punctured, and is immune to small arms fire. Dominion scientists suspect that the carapace served as a template for enhancements to the ultralisk.[3]

Similarities exist between a larva's pluripotent cellular structures and terran embryonic stem cells. Project Blackstone researchers attempted to find a way to both arrest the obligatory asymmetric replication (the astounding healing factor) of the zerg, and adapt it (in some measure) for Dominion soldiers.[5]

ReproductionEdit

Larva SC2 Cncpt1

A pair of larvae

Within a larva's DNA are countless sequences, carrying billions of patterns and nearly infinite possible genetic combinations,[2] and they contain within them the genetic code for all other zerg breeds. When a new breed of zerg is needed, an individual larva will enter a pupal state and begin replicating the DNA of one specific zerg breed at an astounding rate. After a short gestation period, the new mature zerg minion hatches.[1] A young hive will only have the genetic code for the most basic of zerg breeds, such as the drone, but as it grows and develops new structures, its library of genetic strains is expanded. With a command from the Overmind[1] cerebrate,[6] or overlord,[7] the larva will enter a pupal state and begin the metamorphosis into whichever breed is required by the hive.[1] The inner layer of the creature's skin is populated with receptor cells, and once a morph command is issued, the larva's organs are ejected, forming a hard egg-like coccoon, and its tissues are instantly reconfigured into the desired strain through a brief pupation period.[3]

Game UnitEdit

StarCraftEdit

Larva
Larva SC1 Head1
Unit
Race

Zerg

Role

Foundational Unit

Properties
Size

Small

Sight range

4

Production
Produced from

Hatchery/Lair/Hive

Protection
Hit points

25

Armor

10

Function
Evolves to

Larvae are automatically produced by a hatchery, lair, or hive over time; up to a maximum of three at any one time per building. Larvae may only be ordered to morph into other units. Larvae automatically "wander" near the building that spawned them. Larvae have relatively high armor and resilience despite having few hit points. They will automatically die if the creep underneath them dissipates. Canceling an evolution will also kill the larva.

Larvae may still be morphed into drones even if the rest of the base, or army, is destroyed. Given time and enemy inactivity, a few larvae can rebuild a zerg force.

UpgradesEdit

Carapace SC1 Upgrd1 Carapace
Evolved at

Evolution chamber

Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Zerg SC1

225 Gas Zerg SC1

300 Gas Zerg SC1

Evolution time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Lair

Hive

Notes
Larva SC1 Game1

Game sprite.

StarCraft: GhostEdit

Larva SC-G Cncpt1

StarCraft: Ghost larva concept art

Concept art for larvae appears for StarCraft: Ghost. As seen, the larva appears larger and more adept at battle.

StarCraft IIEdit

Larva
Larva SC2 Rend1
Unit
Race

Zerg

Role

Foundation unit

Properties
Sight range

5

Production
Control

0 ZergSupply SC2 Icon1

Build time

15 Time SC2 Game1

Produced from

Hatchery/Lair/Hive

Movement
Speed

0.5625

Acceleration

1000

Lateral
acceleration

0

Deceleration

0

Protection
Hit points

25

Hit point
regen/second

0.2734

Armor

10 SC2ZergCarapace

Type
Armor type

Light

Function
Evolves to
Meta
Target
priority

10

Kill score

0

Production
score

0

Miscellaneous
Notes

Larvae move randomly and cannot move off the creep.

If multiple hatcheries are selected, pressing the "S" hotkey will select all of the available larvae at all the selected hatcheries. The player must press a hotkey (or select a morph icon) once for each unit they wish to build.

AbilitiesEdit


SpawnLarvae SC2 Icon1 Spawn Larva
Usage
Energy

25 Energy Terran SC1

Activation/
Build Time

40 seconds Time SC2 Game1

Hotkey

V

Notes

Queens can target a hatchery/lair/hive with Queen Ichor,[8] causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae. The larva-producing structure will not naturally produce any more larvae until the total falls below three. The larva count for any given hatchery/lair/hive does not exceed nineteen, no matter how many times spawn larva is cast.

The ability is not smartcast.

Edit

UpgradesEdit

SC2 ZergGrndCara Carapace
Evolved at

Evolution chamber

Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Zerg SC1

225 Gas Zerg SC1

300 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Lair

Hive

Notes
  • +1 bonus to armor per level for zerg ground units.
Edit

StrategiesEdit

The ability to spawn additional larvae can indirectly help the zerg economy, as this enables them to produce a high number of drones (or a high number of combat units, or a mix of both).[9]

DevelopmentEdit

The larva only underwent a single revision during development, in order to make it resemble the portrait model.[10]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 2.2 2.3 2.4 Neilson, Micky. StarCraft: Uprising. New York and Toronto, Ontario: Pocket Books, December 2000. ISBN 0-7434-1898-0 (eBook only).
  3. 3.0 3.1 3.2 2014-07-31, Larva Science. Blizzard Entertainment, accessed on 2014-08-08
  4. 2014-12-04, Swarm Host Science. Blizzard Entertainment, accessed on 2014-12-06
  5. Project Blackstone, accessed on 2013-02-13
  6. StarCraft: Brood War. Vivendi Games. Mission: Vile Disruption (in English). 1998.
  7. Larva, Blizzard Entertainment. Accessed on 2011-01-19
  8. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  9. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  10. 2010, Starcraft 2: Zerg Larva. Deviantart, accessed on 2011-07-20

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