Larva
From StarCraft Wiki
| Larva | |
|---|---|
| |
| Unit | |
| Race | |
| Role |
Foundational Unit |
| Properties | |
| Hit points |
25 |
| Size |
Small |
| Production | |
| Produced at | |
| Combat | |
| Armor |
10 |
| Sight range |
4 |
The larva is the base zerg unit from which all other units and, ultimately, buildings are created.
Contents |
[edit] Overview
Larvae are the closest creatures to the original zerg insectoids. Although their size and toughness were greatly boosted by the xel'naga during their experiments, they still possess the two traits that originally intrigued the ancient masters: genetic versatility and psychic sensitivity.[1] They often make a sucking sound from their tail section, akin to someone's boot stuck in mud.[2]
Maggot-like, zerg larvae contain within them the genetic code for all other zerg breeds. When a new breed of zerg is needed, an individual larva will enter a pupal state and begin replicating the DNA of one specific zerg breed at an astounding rate. After a short gestation period, the new mature zerg minion hatches.[1] Physically, they have a segmented, multilegged body, trailing a mucous-like substance behind them and a complex array of internal organs. Its small twin antennae probe the air around it.[2]
A young hive will only have the genetic code for the most basic of zerg breeds, such as the drone, but as it grows and develops new structures, its library of genetic strains is expanded. With a command from the Overmind[1] or a cerebrate,[3] the larva will enter a pupal state and begin the metamorphosis into whichever breed is required by the hive.[1] Within a larva's DNA are countless sequences, carrying billions of patterns and nearly infinite possible genetic combinations.[2]
It is worth noting that larva has the dubious "honor" of being the first zerg strain ever encountered by the terrans of the Koprulu Sector. Around 2487 larvae were discovered on a number of fringe worlds. These worlds were depopulated by "cholera" and the specimens shipped to a Confederate science facility on Vyctor 5, only to be discovered by the Sons of Korhal nearly five years later.[2]
[edit] Game Unit
[edit] StarCraft
Larvae are automatically produced by a hatchery, lair, or hive over time, up to a maximum of three at any one time per building. Players may only order larvae to evolve into other units. Larvae automatically "wander" near the building that spawned it. If the creep under the larva dissipates, the larva will die instantly. Canceling an evolution will also kill the larva.
[edit] Upgrades
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| Hotkey |
C | ||||||||||||||||
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[edit] StarCraft: Ghost
Concept art for larvae appears for StarCraft: Ghost. As seen, the larva appears larger and more adept at battle.
[edit] StarCraft II
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Larva | |
|---|---|
| |
| Unit | |
| Race | |
| Role |
Hive Spawn |
| Properties | |
| Hit points |
25[4] |
| Type |
Ground, biological[5][6] |
| Armor type |
Light[5] |
| Production | |
| Produced at | |
| Combat | |
| Armor | |
Larvae are produced every 20 seconds from a hatchery.[8]
If multiple hatcheries are selected, pressing the "S" hotkey will select all of the available larvae at all the selected hatcheries. The player must press a hotkey (or select a morph icon) once for each unit they wish to build.[9]
[edit] Abilities
- Mutate
- A larva can produce a large variety of units: drone, overlord, zergling, roach, corruptor, mutalisk, hydralisk, infestor, and ultralisk.[5][7]
- However, there are some zerg units that are not produced by the morphing of larvae: queen, baneling, overseer, lurker and brood lord, as well as spawned units such as broodlings, changelings, and infested marines.
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| Notes | |||||||||
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Queens can target a hatchery/lair/hive with Queen Ichor, causing it to swell and grow green sacs which burst, producing four larvae. These join any already-present larvae.[14] The larva-producing structure will not naturally produce any more larvae until the total falls below three.[15] Each hatchery gets an individual cooldown for this ability.[11] | |||||||||
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[edit] Upgrades
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| Hotkey |
C[16] | ||||||||||||||||||||
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| Notes | |||||||||||||||||||||
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[edit] Strategies
The ability to spawn additional larvae can indirectly help the zerg economy, as this enables them to produce a high number of drones (or a high number of combat units, or a mix of both).[17]
[edit] References
- ↑ 1.0 1.1 1.2 1.3 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 2.0 2.1 2.2 2.3 Neilson, Micky. StarCraft: Uprising. New York and Toronto, Ontario: Pocket Books, December 2000. ISBN 0-7434-1898-0 (eBook only).
- ↑ StarCraft: Brood War. Vivendi Games. Mission: Vile Disruption (in English). 1998.
- ↑ StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
- ↑ 5.0 5.1 5.2 Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
- ↑ 6.0 6.1 StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
- ↑ 7.0 7.1 StarCraft Legacy staff. 2009-04-04. Zerg Unit Information. StarCraft Legacy. Accessed 2009-06-23.
- ↑ Korda, Martin. Hands-on: Martin Korda gets to grips with StarCraft II and gets the lowdown on the newly evolved Zerg. CVG.com Accessed 2008-05-04.
- ↑ If you have three Hatcheries in one group, press your group number and hit 's' key, you will select all your Larva of three Hatcheries. And you can hit 'z' as many as you want them to morph to Zerglings. If you have nine Larvas, you need to hit 'z' nine times to morph all of them to Zerglings. Cydra. 2008-11-11. Question on zergs. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-11.
- ↑ 10.0 10.1 Hotbid. 2009-09-03. (SC2) Zerg & Larvae Injection. Teamliquid. Accessed 2009-09-03.
- ↑ 11.0 11.1 Joneagle X. 2009-08-25. Joneagle_X 2009 BlizzCon StarCraft 2 Gameplay Review. StarCraft 2 Forum. Accessed 2009-08-25.
- ↑ Spawning larva also costs energy (currently 25) and time. Karune. 2009-02-18. Re: Zerg new macro. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ imba.Adolf [RA]. 2009-11-08. We played Starcraft 2: A Report From IgroMir, Day 1. StarCraft Legacy. Accessed 2009-11-09.
- ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 16.12 16.13 16.14 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
- ↑ Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
| Zerg Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Ground units |
Larva · Drone · Zergling · Hydralisk · Defiler · Ultralisk • Brood War only • Lurker | |
| Air units |
Overlord · Mutalisk · Guardian · Scourge · Queen • Brood War only • Devourer | |
| Infestation units | ||
| Transition units |
Egg · Lurker egg · Cocoon | |
| Basic buildings |
Hatchery · Extractor · Evolution chamber · Spawning pool · Creep colony · Spore colony · Sunken colony · Hydralisk den | |
| Advanced buildings |
Lair · Hive · Spire · Greater spire · Queen's nest · Nydus canal · Defiler mound · Ultralisk cavern · Infested command center | |
| Other | ||
| Zerg Units of StarCraft: Ghost
| ||
|---|---|---|
| Ground | PC | |
| Other |
Drone · Infested terran · Infested SCV pilot · Infested scientist · Larva · Lurker · Ultralisk | |
| Aerial | PC | |
| Other | ||
| Other | ||
| Zerg Units and Structures of StarCraft II
| ||
|---|---|---|
| Land units |
Larva · Drone · Zergling · Baneling · Roach · Hydralisk · Lurker · Infestor · Ultralisk · Queen | |
| Air units |
Overlord · Overseer · Mutalisk · Brood lord · Corruptor | |
| Spawned units | ||
| Basic buildings |
Hatchery · Creep tumor · Extractor · Evolution chamber · Spawning pool · Baneling nest · Hydralisk den | |
| Combat Buildings | ||
| Advanced buildings |
Lair · Hive · Infestation pit · Spire · Greater spire · Roach warren · Nydus network · Nydus worm · Ultralisk cavern · Lurker den | |
| Transition units |
Egg · Baneling egg · Overlord cocoon · Lurker egg | |
| Others | ||
| Campaign-Exclusive Zerg Units and Structures of StarCraft II | Special Zerg Breeds | |
| Scrapped | Removed Units |
Infested protoss · Large Queen · Huge Queen · Morphalisk · Swarm · Swarm guardian |
| Removed Buildings |
Infested protoss buildings · Infested terran buildings · Shrieker · Spore colony · Sunken colony · Swarm clutch · Swarm infestation | |



