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Larvae are automatically produced by a hatchery, lair, or hive over time; up to a maximum of three at any one time per building. Larvae may only be ordered to morph into other units. Larvae automatically "wander" near the building that spawned them. Larvae have relatively high armor and resilience despite having few hit points. They will automatically die if the creep underneath them dissipates. Canceling an evolution will also kill the larva. It is voiced by Jason Hayes.

Larvae may still be morphed into drones even if the rest of the base, or army, is destroyed. Given time and enemy inactivity, a few larvae can rebuild a zerg force.

Upgrades[]

Acquisition
Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals 150 Vespene gas 267seconds
Level 2
Cost 225 Minerals 225 Vespene gas 300seconds
Required Lair
Level 3
Cost 300 Minerals 300 Vespene gas 333seconds
Required Hive

Quotations[]

Quotes
Selected
Repeatedly selected
Other lines


Notes[]

  • According to Bob Fitch, larva were added as a "temp state" for eggs, so it would look less unnatural when they would appear out the hatchery.[1]

Images[]

  1. 2021-07-25, Bob Fitch Twitter. Twitter.com, accessed on 2021-07-26
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