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StarCraft II: Legacy of the Void

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This article or section contains information from StarCraft II: Legacy of the Void.

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"An ancient cycle will complete its course. There will be much blood and darkness. But there will be impossible acts of valor and heroism. And you will see the protoss unleashed."

- Chris Metzen describing the game(src)

StarCraft II: Legacy of the Void
LegacyOfTheVoid SC2 Logo1
Developer

Blizzard Entertainment

Released

TBA

Genre

Science fiction real-time strategy game

Input

Mouse, keyboard

Legacy of the Void is the name of the StarCraft II protoss campaign and episode.

It will be the third StarCraft II product and will be released separately from the other two games, Wings of Liberty and Heart of the Swarm,[1][2] occurring after them chronologically,[3] beginning immediately after the ending of Heart of the Swarm.[4] It is expected to be priced as an expansion.[5]

By 2013 Blizzard had begun working on Legacy's story, scripts and missions.[6]

Contents

Storyline

The protoss were being systematically exterminated and were dying out from sheer age even before the Great War.[7] The protoss have been picked off one-by-one, and their shattered civilization will fracture as something even worse happens, forcing a leader to save them from annihilation.[8]

The protoss will be at the forefront of the story. Jim Raynor and Sarah Kerrigan will feature in the story, but Amon is the primary issue. Chris Metzen has likened the story to that of the film 300, with a small force engaging a much more powerful one in a desperate last stand. The storyline will conclude the StarCraft II trilogy.[9]

Gameplay

Singleplayer

The campaign will focus on Zeratul as its main character.[10]

The protoss campaign will be based on diplomacy as the protoss factions splinter.[11] The player will work with different protoss tribes[12] and sects, helping leaders of some sects which will anger others.[13] Using units from one side may preclude using units from the other side[11] and alienating one or another sect may cut the player off from part of the campaign.[13] The ultimate goal of the campaign is to unite the various tribes into a viable, unified force that can ensure the protoss' survival.[14]

It has been indicated that Nova will make an appearance in the game.[15]

Multiplayer

Chris Sigaty has expressed doubt that new units will be added to the game, and that if they are added, it is likely that other units will be removed from multiplayer.[16][17]

References

  1. Mike Farley. 2008-10-10. StarCraft II Single Player Is A Trilogy! Kotaku.com Accessed 2008-10-10.
  2. Eduardo Vasconcellos. 2008-10-10. Blizzcon 08: StarCraft II Split Into Three Games. IGN. Accessed 2008-10-10.
  3. StarCraft Legacy staff. 2008-04-04. StarCraft II Lore Panel. StarCraft Legacy. Accessed on 2009-05-12
  4. 2007-17-11, StarCraft II Q&A - Batch 46. Karune. Accessed on 2008-18-11
  5. Webnet. 2009-08-17. Rob Pardo Q&A - Battle.net, Wings of Liberty, and more. StarCraft Source. Accessed 2009-08-29.
  6. Kaivax. 2013-03-06. Reddit AMA Full Transcript. Blizzard Entertainment. Accessed 2013-03-07.
  7. "The Protoss are sort of a troubled species. They're being systematically exterminated, and were being exterminated long before the Zerg arrived. They were starting to die out from their sheer age, but now that the Zerg came and their home world is gone, these guys are really having a lot of trouble." Dustin Browder, Jonathan Ross. 2009-06-29. Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-23
  8. "What we're talking about for the Protoss campaign is -- y'know, the Protoss are a shattered civilization, right. They've been beaten and pummeled by the brutality of the StarCraft universe for years and years and years now, and we might bring into the campaign something even worse happens to them, and they ultimately just fracture into all these different factions. And so you are working as one of the Protoss Heroes trying to re-unite the Protoss before annihilation." Dustin Browder et al. 2009-09-04. BlizzCon 2009 StarCraft 2 Fansite Q&A - Part 4/5. Youtube. Accessed 2009-10-07.
  9. 2013-03-18, Starcraft 2: Legacy of the Void Is Similar to 300, Says Game Director. Softpedia, accessed on 2013-03-19
  10. Rob Pardo. 2008-10-10. Starcraft 2 Trilogy Announcement. Wegame.com Accessed 2008-10-12.
  11. 11.0 11.1 Allen 'Delsyn' Rausch, Dustin Browder. 2008-10-10. StarCraft II: Making the Split (PC) (page 2). Gamespy. Accessed 2008-10-12.
  12. Dustin Browder and Thierry Nguyen . 2008-12-30. StarCraft 2 Wings of Liberty (PC). 1up.com Accessed 2008-12-31.
  13. 13.0 13.1 2008-10-13. BlizzCon Chris Sigaty StarCraft 2 Interview. IncGamers. Accessed on 2008-10-14
  14. 2009-06-29, Jonathan Ross, Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-23
  15. 2011-10-22, BlizzCon 2011 - Starcraft 2: Heart of the Swarm - Campaign and Lore Panel (Full). YouTube, accessed on 2011-11-07
  16. 2011-06-03, StarCraft 2: Legacy of the Void Possible Removal. Gamersbrook, accessed on 2011-06-07
  17. Tom Senior. 2011-05-31. StarCraft 2: Legacy of the Void could have less units than Heart of the Swarm. PC Gamer. Accessed 2011-06-07.
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