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Liberation Day

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The Outlaws

Liberation Day
DominionHQMarSara SC2-WoL Game1

Second Great War


Wings of Liberty


September/October, 2504


Backwater Station, Mar Sara


RaynorsRaiders SC2 Logo1 Raynor's Raiders
MarSaraSeperatists SC2 Decal1 Rebels

TerranDominion Logo2a Terran Dominion


RaynorsRaiders SC2 Logo1 Commander Jim Raynor


Destroy the Dominion Outpost

Optional Objective(s)

Destroy Dominion propaganda holograms


Jim Raynor


No credit reward

New Tech


Liberation Day is the first mission of StarCraft II: Wings of Liberty.

Raynor's Raiders struck a major blow against the Terran Dominion on Mar Sara by taking the logistics headquarters at Backwater Station. The local population was inspired by the Raiders' example to take arms against the Dominion. The attack marked a major reappearance of Raynor's Raiders in the Koprulu sector.[1]


Public EnemyEdit

StarCraft II Wings of Liberty - Public Enemy (Cinematic 2)01:37

StarCraft II Wings of Liberty - Public Enemy (Cinematic 2)

Shortly after the fourth anniversary of the end of the Brood War, Commander Jim Raynor decided to resume operations against the Dominion, after being provoked by a press conference by Emperor Arcturus Mengsk. The Raiders were on Mar Sara and chose to attack Backwater Station, the hub of Dominion activity on the planet. Recent troop redeployments had left it understrength.

Raynor projected that taking Backwater would cripple the enemy on Mar Sara. The local population was already anti-Dominion and merely needed resources and leadership to take up arms. He told his adjutant to begin the operation.[2]

The MissionEdit

Raynor and Raider marines deployed at the outskirts by a Special Ops dropship and continued on foot. They found the town mostly deserted but occupied by a strong Dominion force. Raider reinforcements deployed into the town square by drop pod, and the Raiders pushed through.

As the rebels neared the Dominion headquarters they discovered a holding camp of civilians. Some of these people were marked for mine labor. One of those being lined up to move off to the mine attempted an escape, and was gunned down by Dominion marines. Infuriated to see civilians shot on, Raynor and the Raiders moved in to free them. After Raynor liberated them, the civilians took up improvised weapons and joined the assault on the Dominion base.

The Dominion garrison was quickly overwhelmed and the headquarters destroyed.[1]


Viking SC2 Art2

Mar Sara revolts

The Raiders and the civilians helped themselves to the seized weapons and supplies. Kate Lockwell of UNN reported on the attack, but her broadcast was cut short when she started to explain that the locals were hailing Raynor as a hero.[3] With Dominion forces in disarray, the entire planet revolted.[4]

Conversations after MissionEdit

Main article: campaign quotations
The next article in this series is The Outlaws.


Concentration of fire is vital to conserve strength. Use Raynor, a hero marine, to draw enemy fire. Have the drop pod reinforcements regroup toward the right when they arrive to clear the enemy marines facing Raynor. At the end, catch the Vikings while they are still in the air.

Rescued civilians help with the final push at the end; they are armed with molotov cocktails and remain computer controlled. There are 61 civilians; no reward is given for saving them but the victory screen displays how many were lost.

There are six holo boards that may be destroyed as an optional objective. Four are along the map's single path. Two are found in side areas off the town square near where the drop pods land.


LiberationDay SC2 Icon1 Liberation Day

15 Achievement SC2 Game1


Complete all mission objectives in the Liberation Day mission.

Raynor'sBack SC2 Icon1 Raynor's Back

10 Achievement SC2 Game1


Kill 5 enemy units in the Liberation Day mission with Raynor on Normal difficulty.

DownWithMengsk SC2 Icon1 Down with Mengsk

10 Achievement SC2 Game1


Kill every enemy unit in the Liberation Day mission on Hard difficulty.


The following section contains information from a previous version of StarCraft II which is no longer valid.

The mission went through a lot of iterations. The introductory cutscene was intended to sell the 'fantasy' of the campaign, of Mengsk's dialogue conveying the idea of Raynor being an outcast. The mission was intended to be indicative of the campaign as a whole, that Raynor couldn't go head-to-head against the Dominion, and would choose his battles carefully. The overall narrative of the mission was to show that Raynor was not the man propaganda made him out to be. The presence of the holo-boards in the mission is a reflection of this idea.[5]

Former AchievementsEdit

In previous versions of Wings of Liberty, the following achievements could be gained for this mission:

Backwater Liberator[6]
  • Complete mission
Flawless Liberation[6]
  • Complete mission on Normal difficulty
  • Let no civilians die
Backwater Speed Run[6]
  • Complete mission on Hard difficulty
  • Complete mission in under 3 minutes


  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Liberation Day (in English). 2010-07-27.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: Public Enemy. (in English). 2010.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Special Report: UNN newscast after "Liberation Day." (in English). 2010.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Outlaws (in English). 2010-07-27.
  5. 2015-06-26, Blizzard's Secrets of Storytelling in StarCraft 2: Legacy of the Void. GameSpot, accessed on 2015-06-28
  6. 6.0 6.1 6.2 Zero. 09/08/17. July 20, 2009 Wings of Liberty Single Player Info. StarCraft Legacy. Last accessed: 09/08/17.

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