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StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

LightInfantry SC-G Art1
Light infantry
MecoAdded by Meco
LightInfantry SC-G Game1
Light infantry in StarCraft: Ghost
MecoAdded by Meco

Light infantry are lightly armed and armored terran troops specialized in defending installations. They were to be introduced in StarCraft: Ghost.

Contents

StarCraft: GhostEdit

Light infantry wear light armor which offers less protection than CMC Powered Combat Suits.[1]

They were the basic terran unit in the Invasion Mode. They could "upgrade" into more powerful units such as the marine (two points), firebat (three points) or ghost (five points).[2]

EquipmentEdit

Light infantry armament can range from the Torrent SR-8 shotgun[3][1] for close-quarters to submachine guns[3] and/or gauss rifles.[1] They may be issued with additional munitions depending on mission, for example, BE3 sticky grenades for Mobile Conflict missions.[3]


The following section contains information from a previous version of StarCraft (comic) which is no longer valid.

Light infantry wear CMC Light Combat Armor.[4]

Constructable EquipmentEdit

StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Light infantry are also technically proficient.

They can build automated chain guns. These automated weapons are short-ranged and are more powerful than the shotguns they normally carry.[3] They can be attached to vehicles as well.[5]

They also have the ability to build and service armored flak gun turrets, which can be placed either in an installation or on a battlefield; the flak guns are long-ranged weapons.[3]

Light infantry can only put one turret on the map, at least in Invasion Mode.[6]

Light infantry can build stationary[7] decloaking devices.[1][3]

Known Light InfantryEdit

The following section contains information from a previous version of StarCraft II that is ambiguously canonical.

NotesEdit

Light infantry may have been seen manning vulture hover bikes in the battle at Artika.[8]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 2006-03-17. Light Infantry. Blizzard Entertainment. Accessed 2007-09-06.
  2. Park, Andrew. 2005-10-28. Starcraft: Ghost Updated Multiplayer Hands-On - Zerg Rush! Gamespot. Accessed 2008-11-09.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 BlizzCon 2005 StarCraft: Ghost information. Terran Infantry. Artist: Blizzard Entertainment. Accessed 2007-09-08.
  4. 2008-18-10. What sort of things would you like to see in future WoW books?. Blizzplanet. Accessed on 2008-19-10
  5. 2005-11-06. Shinigami. BlizzCon Write-Up Warboards. Accessed 2011-01-23.
  6. Sean Jorgensen 2005-11-01. Starcraft Ghost - Game of the Year... the year it comes out.. 1up Blog. Accessed 2008-11-24.
  7. Chris Remo. 2005-11-11. Starcraft: Ghost Preview (page 3). Shacknews. Accessed 2008-10-26.
  8. Elder, Josh and Ramanda Kamarga. "Why We Fight." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 6–47. Tokyopop, August 1, 2008. ISBN 1427-80721-3.

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