This article or section contains information about
StarCraft: Ghost, which has been declared non- canon. Elements may be taken as 'flavor lore' however. The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.
Light infantry are lightly armed and armored terran troops specialized in defending installations.
The following section contains information from a previous version of StarCraft (comic) which is no longer valid.
Light infantry wear
CMC Light Combat Armor.
Game Unit Edit
StarCraft: Ghost Edit
Light infantry in
Light infantry were to be introduced in
. They wore light armor, which offered less protection than StarCraft: Ghost CMC Powered Combat Suits.
They were the basic terran unit in the Invasion Mode. They could upgrade into more powerful units such as the
marine (two points), firebat (three points) or ghost (five points).
Light infantry armament could range from the
Torrent SR-8 shotgun  for close-quarters to  submachine guns and/or  gauss rifles. They may be issued with additional munitions depending on mission, for example,  BE3 sticky grenades for Mobile Conflict missions.
They could build
automated chain guns. These automated weapons were short-ranged and were more powerful than the shotguns they normally carry. They could be attached to vehicles as well. 
They also had the ability to build and service armored flak
gun turrets, which could be placed either in an installation or on a battlefield; the flak guns were long-ranged weapons.
An infantryman manning a gun turret
Light infantry could only put one turret on the map, at least in Invasion Mode.
Light infantry could build stationary
 decloaking devices. 
Known Light Infantry Edit
Light infantry may have been seen manning
vulture hover bikes in the battle at Artika.