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List of StarCraft II units

From StarCraft Wiki

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

The new protoss stalker

The following is a complete unit list for StarCraft II multiplayer game units to date, compiled using recent official sources as well as information from fansites that had access to official information. StarCraft II was announced on May 19, 2007. The unit list has undergone numerous changes since then.

All three races will be available in the multiplayer skirmish mode in each of the three StarCraft II products.[1][2]

Contents

Protoss

Current Build

Units

The new protoss colossus
The void ray.
Unit Details
Carrier A powerful air unit. Carriers do not have their own attacks but creates interceptors to fight for them.[3]
Colossus[4] The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units.[5] This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system.[6][7]
Dark templar A permanently cloaked stealth warrior. [8]
Disruptor Previously known as the nullifier.[9] A ground support unit.[10]
High templar A physically fragile unit with strong psychic abilities.
Archon Created by merging two templar units, the archon is a powerful melee unit with a very durable force shield and a strong energy-based attack.[11][12]
Immortal Dragoon-like walker with a strong defense against powerful attacks, but vulnerable to weaker attacks.[13]
Mothership A powerful flying unit that consumes a high amount of resources to produce. It has powerful special abilities.[14]
Observer A cloaking air unit that functions as a detector.[15]
Phoenix An aerial fighter.[16]
Probe The builders of the protoss race. Gather gas and minerals.
Stalker A dragoon-like Dark Templar unit, able to blink (short-range teleport) and deliver ranged attacks against air and ground units.[17]
Void ray Formerly known as the warp ray,[18] this flying unit deals damage with a blue energy beam that does more damage as it focuses on the same target. Good versus heavily armored targets like buildings, weak against small arms fire.[6]
Warp prism Formerly known as the phase prism,[19] the warp prism is a dual-purpose unit, able to transport units or to create a warp matrix field like the pylon.[20]
Zealot Will have a new charge ability, allowing a zealot to quickly close the distance between itself and an enemy unit.[21]

Structures

Structure Details
Assimilator The building which extracts vespene gas from geysers.
Cybernetics core Allows for the warping in of stalkers[22] and nullifiers.[23]
Dark shrine Formerly known as the dark obelisk,[24] it allows dark templar to be built.[25][22]
Fleet beacon[26][22] Allows the carrier and the mothership to be warped in.[27]
Forge[28][22] Allows the construction of photon cannons.[27]
Gateway[29] Warps in the zealot, the stalker, the nullifier, the immortal, the high templar, and the dark templar.[30]
Warp gate The gateeway has the ability to transform into a warp gate, which can warp-in units across the map to any spot within the range of pylons or deployed phase prisms. Each warp gate can only "warp in" one unit at a time and is subject to a cooldown period before it can use the ability again. In addition, newly warped in units will gradually materialize and be vulnerable for a period (like a newly warped in protoss structure), and if the pylon or warp prism is destroyed while the unit is being warped in, the unfinished unit will be lost.[7]
Nexus Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership.[30]
Robotics support bay Formerly known as the null circuit,[30][31] This structure enables a robotics facility to produce colossi[30] and contains upgrades for observers.[32]
Obelisk Protoss support structure, formerly known as the dark pylon,[33] with special abilities.[34]
Photon cannon A defensive structure with a ranged attack effective against ground and air units.
Pylon[22] The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
Robotics facility[28][22] Creates the warp prism, observer, and colossus.[30]
Stargate[35] Warps in the phoenix, void ray and carrier.[30]
Templar archives[26][22] Allows the high templar unit to be warped in.[30]
Twilight council Allows for the warping in of immortals.[22]

Removed from Multiplayer

Units

  • Purifier: Formerly known as the soul hunter,[36] the purifier was an infantry unit. Its attack was effective against biological units and buildings but was weak against mechanical units and robots; purifiers could gain power from draining biological units as well, firing one beam (originally) going up to three beams when fully powered up.[7][37]
  • Reaver:[7] The reaver was originally supposed to make it into StarCraft II, but was cancelled before BlizzCon 2007.[38] Its current fate is unresolved although Blizzard Entertainment is working on a replacement.[39]
  • Tempest: Originally set to replace the carrier, the original was brought back, due to "emotional connections with the original unit".[38]

Structures

Terran

The new terran Banshee
The new terran Thor

Current Build

Units

Unit Details
Banshee[43] A cloak-capable gunship.
Battlecruiser[44] Each battlecruiser can be upgraded to have one of a few abilities.[45]
Ghost Significantly more powerful and with different abilities than in StarCraft I.[46]
Hellion Formerly known as the Jackal, this fast vehicle is armed with a flamethrower[47][48] suited for destroying masses of weaker units.[49]
Marauder The replacement for the firebat.[50] Its attacks slow enemy units and deal high damage vs armored units.[51]
Marine[52] Will be able to upgrade hit points with a shield.[25]
Medivac dropship A dual-purpose unit combining the old dropship and the medic, it is capable of transporting ground units and healing infantry.[53]
MULE A temporary unit summoned by an orbital command that harvests minerals for a limited time span.[34]
Raven Formerly known as the Nighthawk, Vulkan[54] and Nomad, this air detector creates smaller independent munitions.[55]
Reaper[56] Uses dual pistols, can jet pack up and down ledges and lay mines.[57]
SCV Repair will be "autocast".[58]
Siege tank, Crucio Can transform into a stationary 'siege cannon' mode, allowing it to strike targets at a greater range.
Thor[59] This intimidating mechanical unit is named after the Norse god of thunder.[60]
Viking[61] This terran vehicle can transform from a walking robot into a spacecraft.[62]
Raven-Created Units

The Raven creates devices that have a use in combat.

Structures

Structure Details
Armory[65] Upgrades mechanical units.[66]
Barracks[65] Produces infantry units
Bunker[65] Protects infantry units
Command center[65] Has the ability to carry up to five SCVs[67] and can upgrade to the powerfully armed planetary fortress or the orbital command.[60][67]
Orbital command[34] This upgrade to the command center reveals troop movements through the fog of war, summons MULEs, and increases the supply generated by supply depots.
Planetary fortress[65] This immobile upgrade of the command center greatly increases its power and grants it weapons to attack enemy ground units.[60]
Engineering bay[65] Upgrades infantry and buildings.[68]
Factory[65] Produces vehicles
Fusion core Formerly known as the anti-matter core[69] and the deep space relay, this structure allows production of battlecruisers and provides researches for them.[70]
Ghost academy This structure enables ghosts to be produced and provides researches for them.[71] In addition, it stores nuclear missiles for launch.[72]
Merc compound This structure is required to produce reapers[73] and researches stimpacks and reaper ugprades.[74]
Missile turret[65] The missile turret fires two missiles at a time instead of one, but the damage remains as the same in the original StarCraft.[75]
Refinery[6] Collects vespene gas
Sensor tower Can sense enemy units at very long range.[76]
Starport[65] Produces air units
Supply depot[65] The new supply depot can submerge, enabling troops to walk over it. It is smaller and can be made into an important part of terran base defenses, preventing enemy units from walking past them.[77][60] This ability is called Lower/Raise.

Add-Ons

In StarCraft II, terran add-ons work quite differently. Only two add-ons have been described,[67] the nuclear reactor and the tech lab. Instead of being specific to an associated structure, each add-on can be added to any barracks, factory or starport, granting a specific benefit. One structure may only have one add-on attached to it, so it cannot benefit from the reactor's bonus and the tech lab's bonus simultaneously.[78]

Unit Details
Nuclear reactor[65] Doubles the number of units produced from the building to which it is attached. (For instance, adding one to a barracks will enable it to create two marines at the same time.)[67][78]
Tech lab[65] Enables the production of "higher tech" units. For instance, adding a tech lab to a barracks will allow it to produce marauders, while adding one to a factory will enable it to build siege tanks.[67][78] Upgrades marine combat shields and specific upgrades and special abilities for the hellion, siege tank, viking, banshee, medivac dropship and raven.[79]

Removed from Multiplayer

Units

  • Cobra: A fast hover vehicle equipped with an electrical attack that slows enemies.[80] It has since been canceled.[81]
  • Firebat: Firebats were much larger and tougher than they were in the original game. They were built from the factory.[82] They have been removed from the current build to test the Marauder,[50] though they may return if the marauder does not make it into future builds.[83]
  • Predator: An air to air unit; it was canceled during development.[84]
  • Targeting drone: Placed a target laser on a given unit. Units took 50% more damage while being targeted.[86] Canceled as of April 2009.[85]

Structures

Zerg

The new ultralisk
The queen in StarCraft II
The roach in StarCraft II

Current Build

Units

Unit Details
Corruptor Attacks air units and "corrupts" them rather than destroying them.[91]
Corrupted mass These stationary turrets can target enemy units and structures.[92]
Brood lord High hit point ground attacker which replaced the swarm guardian, evolving from the corruptor.[93] Its attacks produce mantalings.[94]
Drone[95] Harvests resources and spawns structures
Hydralisk[91] Ranged attacker
Lurker[91] Burrowed ranged attacker, evolved from the hydralisk
Infestor Can move while burrowed.[91]
Larva[95] Spawns other breeds
Mutalisk[96] The main air unit of the zerg with high movement speed.
Overlord[95] Produces control and is no longer a detector.
Overseer An evolution of the overlord. Works as a detector,[97] and is considerably faster than the overlord.[98]
Changeling A spy created by the overseer.[99]
Queen The new queen is very different, being a powerful attacking ground dwelling support unit ideal for zerg defense. Multiple queens can be built.[100]
Roach Has a fast regeneration rate.[91]
Ultralisk Now has four scythes instead of two.[101] In addition, it can now burrow.[102]
Zergling Fast melee attacker
Baneling This green rolling unit is mutated from the zergling. It has a suicidal attack.[6]
Infestation Units
Unit Details
Broodling Produced from destroyed buildings.[103]
Infested terran[104] Produced from the infestor.[100]
Mantaling Produced from brood lord attacks.[94]

Structures

Structure Details
Baneling nest[105] Required for baneling production
Creep tumor This structure resembling an eyeball extends the creep, much like the creep colony in original StarCraft.[106]
Evolution chamber[105] Upgrades the zerg
Extractor[105] Extracts vespene gas.
Hatchery[97] Spawns larvae
Lair[105] Upgrade of the hatchery.
Hive[105] Upgrade of the lair.
Hydralisk den[105] Required for the production of hydralisks.
Lurker den Formerly known as the deep warren,[107] this transformation of the hydralisk den enables hydralisks to transform into lurkers.[105]
Infestation pit Enables creation of infestors.[108]
Nydus network[99] Enables zerg to enter the nydus transport system
Nydus worm The new transport structure for the zerg, similar to the nydus canal.[109] Produced from the nydus network.[110]
Roach warren Unlocks roaches.[99]
Spawning pool[105] Required for protection of zerglings and the queen.
Spine crawler A mobile creep-bound defensive structure that attacks ground units.[111]
Spire[105] Required to produce mutalisks
Greater spire[105] Upgrade of the spire, enables production of corruptors.
Spore crawler A mobile creep-bound anti-air defensive structure.[111]
Ultralisk cavern[105] Required to produce ultralisks.

Removed from Multiplayer

Units

The swarm guardian in combat

Structures

Campaign Units

StarCraft II: Wings of Liberty will have a number of campaign-specific units.

Main article: Terran campaign units
Main article: Zerg campaign units
Main article: Protoss campaign units

Expansions

StarCraft II is set to be released as a trilogy. With each installment, more units are expected to be released in a manner similar to the additional units added in StarCraft: Brood War.[118]

References

  1. Rob Pardo. 2008-10-10. Starcraft 2 Trilogy Announcement. Wegame.com Accessed 2008-10-12.
  2. Dustin Browder, Bob Colayco, Chris Sigaty, Brad. 2008-10-17. Q&A: The Starcraft II Brain Trust. Giant Bomb News. Accessed 2008-10-20.
  3. 2007-10-05. Carrier. Blizzard Entertainment. Accessed 2007-10-05.
  4. 2007-06-28. Colossus. StarCraft II Features at Blizzard Entertainment. Accessed 2007-07-01.
  5. Karune. 2008-02-08. StarCraft II Q&A - Batch 29. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-08.
  6. 6.0 6.1 6.2 6.3 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Stapleton, Dan. "StarCraft II." PC Gamer Magazine 164 (August 2007): 20-30.
  8. 2007-08-15. Dark Templar. Blizzard Entertainment. Accessed 2007-08-16.
  9. 2009-05-08. Michael Graf. Starcraft 2 - Alle Einheiten (page 3). Gamestar. Accessed 2009-05-08.
  10. 10.0 10.1 Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  11. Zetaras Xal'Kurat. 2008-03-16. StarCraft 2 Korean and Chinese Build Summary. SC2 Blog. Accessed 2008-03-18.
  12. Zero. 2009-04-04. My Day at Blizzard. StarCraft Legacy. Accessed 2009-05-18.
  13. Blizzard Entertainment. 2007-05-19. Immortal. Blizzard Entertainment. Accessed 2007-09-06. Retrieved 19 May 2007
  14. 2007-09-06. Mothership. Blizzard Entertainment. Accessed 2007-09-06.
  15. Observer. Blizzard Entertainment. Accessed 2007-11-13.
  16. Blizzard Entertainment. Phoenix, Blizzard Entertainment, Retrieved 2007-09-06.
  17. 2007-06-28. Stalker. StarCraft II Features at Blizzard Entertainment. Accessed 2007-07-01.
  18. Warp Rays, also known as Void Rays now, are especially good against high hit point units, as well as buildings.

    Often, the strategy that sees the most Void Ray use is against Zerg, using these units to do surprise attacks or joint attacks. Many Protoss players who scout Zerg players going mass ground units, will fast tech to Void Rays in hopes to catch them without anti-air capabilities. Void Rays are also great to do an attack on their base while you have a diversionary force distracting them in another place. 2-3 Warp Rays could take out a Hatchery much faster than say that equivalent in resources of Mutalisks.
    Karune. 2008-09-29. Warp Rays. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-30.
  19. Warp-In is a researched ability that allows Gateways to almost instantly build units anywhere within Pylon power, including mobile Pylon power provided by the Warp Prisms (previously known as the Phase Prism). When units are built from the Gateway through this process, a cooldown will follow after the unit is built, before another can be warped in. When Gateways are converted into Warp Gates, players are no longer able to queue units, but will instead receive an set amount of time discounted from the production time to build that unit. That set amount will be subject to balance. Karune. 2008-10-06. #1: What do you think about Warp-In?. Battle.net StarCraft II Gameplay Discussion Forum. Accessed 2008-10-08.
  20. 2007-06-28. Phase Prism. StarCraft II Features at Blizzard Entertainment. Accessed 2007-07-01.
  21. 2007-06-28. Zealot. Blizzard Entertainment. Accessed 2007-07-01.
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 22.8 Shoemaker, Brad. 2007-08-03. BlizzCon 07: Starcraft II Hands-On -- The Protoss. Gamespot. Accessed 2007-09-22.
  23. Karune. 2008-01-25.StarCraft II Q&A - Batch 27: Gameplay Series (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-25.
  24. The Obelisk is the new name for the Dark Pylon, and the Dark Shrine is the new name for the Dark Obelisk. The Obelisk still has the probe buff, but now also acts as a shield generator, and still has Argus link to transfer energy as well. The cloak ability has been removed from the Obelisk. The Dark Shrine remains the same in function, allowing the production of Dark Templars. Karune. 2009-06-11. OBELISK question. Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-11.
  25. 25.0 25.1 25.2 Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
  26. 26.0 26.1 Mielke, James. 2007-07-27. Protoss for a Day. 1up.com Accessed 2007-07-28.
  27. 27.0 27.1 27.2 StarCraft Legacy staff. 2008-06-29. WWI 08 Coverage- Protoss Buildings. StarCraft Legacy. Accessed 2008-07-17.
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  29. Blizzard Entertainment (2007-05-19). Gateway, Blizzard Entertainment, Retrieved 19 May 2007
  30. 30.0 30.1 30.2 30.3 30.4 30.5 30.6 30.7 StarCraft Legacy staff. 2008-06-28. WWI 08 Coverage - Protoss Units. StarCraft Legacy. Accessed 2008-07-02.
  31. StarCraft Legacy staff. 2009-06-29. June 22, 2009 Press Event StarCraft II Media. StarCraft Legacy. Accessed 2009-08-07.
  32. Karune. 2008-09-05. StarCraft II Q&A - Batch 44. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-05.
  33. Time Bomb is now known as the Temporal Rift and is cast by the High Templar.

    Plasma Surge is no longer in the multiplayer version of the game, but will still be in the editor.

    The Dark Pylon is now known as the Obelisk - primarily because it no longer cloaks units and no longer provides pylon power/supply. This change was mostly due to balance, since it is relatively easy to spam Dark Pylons everywhere and instantly have a Psi Storm recharge point to decimate incoming forces.
    Karune. 2009-06-08. Lack of EMP = more Archons? (post 11) Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-09.
  34. 34.0 34.1 34.2 Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  35. 2007-06-22. Stargate. Blizzard Entertainment.
  36. and a nice piece done of the 'Purifier,' which was originally known to the community as the Soul Hunter: Karune. 2008-08-06. Firebat Transition Into the Marauder. Battle.net StarCraft II General Discussion Forum. Accessed 2008-08-06.
  37. Browder, Dustin (Cavez). 2007-07-19. Unit Training Camp Battle.net StarCraft General Discussion Forum. Accessed 2007-07-19.
  38. 38.0 38.1 StarCraft Legacy Staff. 2007-08-09. BlizzCon 2007 First Protoss Impressions. StarCraft Legacy. Accessed 2009-05-18.
  39. Browder, Dustin (Cavez). 2007-09-12. Reaver Reaver drop related question. Battle.net StarCraft General Discussion Forum. Accessed 2007-09-12.
  40. Twilight Archon Blizzard Entertainment Accessed 2007-07-19.
  41. Mielke, James. 2007-07-27. Protoss for a Day. 1up.com Accessed 2007-07-28.
  42. "Is the Zealot charge ability an upgrade as well?"

    "Yes, this ability is upgraded through the Protoss War Shrine." Karune. 2007-06-29. Starcraft 2 Q&A - Batch 4. Battle.net StarCraft General Discussion Forum. Accessed2007-06-27.
  43. 2007-08-23. Banshee. Blizzard Entertainment. Accessed 2007-09-02.
  44. 2007-09-28. Battlecruiser. Blizzard Entertainment. Accessed 2007-09-28.
  45. Karune. 2008-06-11. StarCraft II Q&A - Batch 40. Battle.net StarCraft II General Discussion Forum. Accessed 2008-06-11.
  46. StarCraft Legacy staff. 2008-10-29. Terran Unit Information. StarCraft Legacy. Accessed 2008-11-05.
  47. The Jackal, now known as the Hellion, only has the flamethrower weapon. In previous versions, there was a railgun hover vehicle, but that will no longer be in multiplayer.

    The Hellion is currently one of the best units for "micro" since it is faster than all other units in its tier, and also does splash damage in the form of a line with the flamethrower.


    Think Firebat on wheels! Karune. 2008-09-23. Re: Karune: Question about the Jackal Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-23.
  48. "Karune, if your reading this... Do units that move out of the Jackal's flame take less damage then units that stay in the flame for the entire duration of the flames existance? EX: A marine moves out of the flame and takes 10 damage total, but a marine that was in the flame for the entire duration of the flame, would it take more damage?"

    "Yes, units that move out of the flame will take less damage." Karune, Smurfz. 2008-06-11. StarCraft II Q&A - Batch 40. Battle.net StarCraft II General Discussion Forum. Accessed 2008-06-11.
  49. Karune. 2008-02-26. StarCraft II Q&A - Batch 31. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-26.
  50. 50.0 50.1 Karune. 2008-01-25. StarCraft II Q&A - Batch 27: Gameplay Series. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-25.
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  53. Cavez. 2008-03-11. Medic is out currently, heal to Dropship? Battle.net StarCraft II General Discussion Forums. Accessed 2008-03-11.
  54. As another update that you guys will get at BlizzCon, the Vulkans are now updated as the 'Nighthawks' in the BlizzCon build. They have updated art to reflect this as well. Those going to BlizzCon, make note of the cool new movement animations added to several Terran air units. Karune. 2008-10-08. New Lurker and Vulcan Art. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-08.
  55. Speaking of the Nomad, it has actually gotten it's new art update, and a name update as well. It is now known as the Vulkan, and will be resigning down chaos at your expansions with its Auto Turrets. Karune. 2008-09-08. Ideas for NOMAD. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-08.
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  69. Fusion Core building? Is that the same as the space relay / anti-matter core building that is a requirement for battle cruisers?

    Yup, that's the one. Karune, Random_user07. 2009-04-03. the Terran Medivac. Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-03.
  70. GearvOsh. 2008-10-12. Updated Unit & Building Statistics. StarCraft II Armory. Accessed 2008-10-18.
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  74. Terran Merc Compound. StarCraft II Armory. Accessed 2009-10-04.
  75. Source: Shacknews. Artist: Blizzard Entertainment. Accessed 2007-09-15.
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  83. Karune. 2008-01-08. Firebat Healable?. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-08.
  84. Karune. 2007-11-05. StarCraft II Q&A - Batch 20. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-05.
  85. 85.0 85.1 There have been some changes to the Ghost since the last time everyone has seen it. The Ghost currently does 10 base damage and an additional 10 damage to light armored units as its normal attack with 6 range. The Ghost's snipe ability now does 60 damage, ignoring armor for 75 energy. It also has an EMP ability, in addition to it's cloak ability, which does 100 damage to shields and drains all energy of spell casters in that area of effect. The Ghost also no longer sees spellcasters in the fog of war.

    Many of these changes help make the Ghost a better support unit, used for strategic abilities and harassment of specialty units on the field. On top of all that, firing a nuke every now and then is pretty nice too since it does do 200 damage and an additional 300 damage towards all buildings.

    With the targeting drone currently removed from the Nighthawk, we'll have to wait to see if another unit takes it up as an ability.
    Karune. 2009-03-08. Karune: Questions about the ghost. Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-08.
  86. The Targeting Drone is similar to the Auto Turret in the fact that it does not have a timed life. It currently costs 50 energy to deploy and has 120 hitpoints (all subject to balance of course). The Targeting Drone can target one unit at a time, and increases the damage that unit takes by 50%. You cannot have two drones targeting the same target. These drones are also flying, stealthed, and immobile. They may excellent perimeter defenses and can be coupled with Auto Turret raids to maximize the damage. Karune. 2008-10-16. Karune : Targeting Drone. Battle.net StarCraft General Discussion Forum. Accessed 2008-10-17.
  87. StarCraft Legacy staff. 2008-10-29. Terran Building Information. StarCraft Legacy. Accessed 2008-11-03.
  88. Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog. Accessed 2008-10-17.
  89. GearvOsh. 2008-10-14. Community Q&A [Batch 2]. StarCraft II Armory. Accessed 2008-10-16.
  90. Karune. 2007-09-28. StarCraft II Q&A - Batch 15. StarCraft II General Discussion Forums. Accessed 2007-09-28.
  91. 91.0 91.1 91.2 91.3 91.4 91.5 This Is Game. 2008-03-09, Starcraft 2, New Zerg units revealed! (in Korean). This Is Game. Accessed 2008-03-09.
  92. Browder, Dustin and Shadowie. 2009-05-01. Fan Site Q&A #3 - SC2Pod. SC2pod. Accessed 2009-05-01.
  93. 93.0 93.1 Dustin Browder, Lipton, Karune. 2009-04-22. The Official STARFEEDER Starcraft 2 Q&A. Starfeeder. Accessed 2009-04-22.
  94. 94.0 94.1 StarCraft Legacy staff. 2009-06-28. (HD) StarCraft 2 Gameplay - 6/22/09. Youtube. Accessed 2009-08-02.
  95. 95.0 95.1 95.2 Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
  96. Karune. 2007-08-31. StarCraft II Q&A - Batch 11. StarCraft II General Discussion Forum. Accessed 2007-08-31.
  97. 97.0 97.1 Rise. 2008-03-10. Behold The Culmination Of Your History. StarCraft Legacy. Accessed 2008-03-10.
  98. Karune. 2008-04-24. StarCraft II Q&A Batch 36: ScreenCraft. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-24.
  99. 99.0 99.1 99.2 StarCraft Legacy staff. 2008-06-29. Zerg Unit Information. StarCraft Legacy. Accessed 2008-06-29.
  100. 100.0 100.1 100.2 100.3 100.4 GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
  101. 2008-02-20. GDC08: Blizzard's approach to MMOs. WoW Insider. Accessed 2008-02-22.
  102. 2008-03-18. Zerg Reveal Trailer. Blizzard Entertainment. Accessed 2008-03-21.
  103. StarCraft Legacy community. 2009-08-24. BlizzCon 2009 SC:L Member StarCraft II Gameplay Blogs. StarCraft Legacy. Accessed 2009-09-01.
  104. 104.0 104.1 104.2 2008-24-06, Fansite Q & A With Dustin Browder, p5. StarCraft Wire. Accessed on 2008-24-06
  105. 105.00 105.01 105.02 105.03 105.04 105.05 105.06 105.07 105.08 105.09 105.10 Onyett, Charles. 2008-03-10. Zerg Structure List. IGN. Accessed on 2008-11-03.
  106. 106.0 106.1 106.2 StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2008-03-14.
  107. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 4). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  108. 108.0 108.1 Karune. 2008-08-18. StarCraft II Q&A - Batch 43. Battle.net StarCraft II General Discussion Forum. Accessed 2008-08-18.
  109. Dauntless. 2009-06-18. WWI 08 - Zerg Impressions. StarCraft Legacy. Accessed 2009-06-18.
  110. You need the Lair to build Nydus Network.
    You can mutate your drone into Nydus Network with 150 Mineral and 200 Vespene Gas.
    From your Nydus Network, you can summon multiple Nydus Worms at any place on the creep and each Nydus Worm cost 100 Mineral and 10 seconds build time.
    Units can enter a Nydus Worm or Nydus Network and exit through any other Nydus Worm or Nydus Network.
    Cydra. 2009-03-02. Questions about Nydus mechanics. Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-02.
  111. 111.0 111.1 111.2 111.3 111.4 111.5 Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  112. Karune. 2008-07-16. StarCraft II Q&A - Batch 41. Battle.net StarCraft II General Discussion Forum. Accessed 2008-07-16.
  113. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  114. 114.0 114.1 Yup, all Zerg buildings (not including defenses) when destroyed, will produce a handful of broodlings (which have a timed life).

    Any player plowing through a Zerg base should always remember to keep moving their units around to take the least amount of damage from these broodlings.

    Swarm Guardians still produce broodlings as well, when they strike a unit or building.
    Karune. 2008-09-25. Karune: Spawning Pool. Guardians & Broodlings. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-25.
  115. 115.0 115.1 StarCraft Legacy staff. 2008-06-29. WWI 08 Coverage - Zerg Buildings. StarCraft Legacy. Accessed 2008-07-21.
  116. 116.0 116.1 Karune. 2008-04-16. StarCraft II Q&A - Batch 35. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-16.
  117. Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.
  118. 2008-13-10, BlizzCon Chris Sigaty StarCraft 2 Interview. IncGamers. Accessed on 2008-14-10
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