The following is a complete unit list for StarCraft II multiplayer game units to date. StarCraft II was announced on May 19, 2007. The unit list has undergone numerous changes since then. The first StarCraft II product, Wings of Liberty, was released on July 27, 2010.
All three races are available in the multiplayer skirmish mode in each of the three StarCraft II products.
The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system.
Formerly known as the warp ray, this flying unit deals damage with a blue energy beam that does more damage as it focuses on the same target. Good versus heavily armored targets like buildings, weak against small arms fire.
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
In StarCraft II, terran add-ons, the reactor and the tech lab, work differently. Instead of being specific to an associated structure, each add-on can be added to anybarracks, factory or starport, granting a specific benefit. One structure may only have one add-on attached to it, so it cannot benefit from the reactor's bonus and the tech lab's bonus simultaneously.
Massive zerg melee attacker able to deal splash damage with its melee attack. Also has a headbut attack vs buildings. Other differences from its StarCraft I counterpart are it now having four kaiser blades instead of two, and its ability to burrow.
The new transport structure for the zerg, similar to the nydus canal of StarCraft I. Produced from the nydus network. Unlike nydus canals which could only be placed on creep, nydus worms may be spawned anywhere within sight range.
StarCraft II is set to be released as a trilogy. With each installment, more units are expected to be released in a manner similar to the additional units added in StarCraft: Brood War.
Some units that were cut in development will appear in the map editor and campaign. However, units that were completely cut did not appear in either.
Most protoss units of StarCraft II have the standard gold color scheme but there are also a few units that have a darker blue color scheme that denotes an affiliation with the Dark Templar. The inclusion of Dark Templar units represents the cooperation that the protoss have been forced to accept after the loss of Aiur.
↑Well since you guys are so intently asking :) Yes, the Nullifier is known as the Disruptor now. Didn't want to bombard you guys with too many name changes at a time. There is still possibility of name changes moving forward as well. Karune. 2009-05-26. Nighthawk+HSM vs Mutalisk. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-26.
↑Warp Rays, also known as Void Rays now, are especially good against high hit point units, as well as buildings.
Often, the strategy that sees the most Void Ray use is against Zerg, using these units to do surprise attacks or joint attacks. Many Protoss players who scout Zerg players going mass ground units, will fast tech to Void Rays in hopes to catch them without anti-air capabilities. Void Rays are also great to do an attack on their base while you have a diversionary force distracting them in another place. 2-3 Warp Rays could take out a Hatchery much faster than say that equivalent in resources of Mutalisks. Karune. 2008-09-29. Warp Rays. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-30.
↑Warp-In is a researched ability that allows Gateways to almost instantly build units anywhere within Pylon power, including mobile Pylon power provided by the Warp Prisms (previously known as the Phase Prism). When units are built from the Gateway through this process, a cooldown will follow after the unit is built, before another can be warped in. When Gateways are converted into Warp Gates, players are no longer able to queue units, but will instead receive an set amount of time discounted from the production time to build that unit. That set amount will be subject to balance. Karune. 2008-10-06. #1: What do you think about Warp-In?. Battle.net StarCraft II Gameplay Discussion Forum. Accessed 2008-10-08.
↑The Obelisk is the new name for the Dark Pylon, and the Dark Shrine is the new name for the Dark Obelisk. The Obelisk still has the probe buff, but now also acts as a shield generator, and still has Argus link to transfer energy as well. The cloak ability has been removed from the Obelisk. The Dark Shrine remains the same in function, allowing the production of Dark Templars. Karune. 2009-06-11. OBELISK question. Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-11.
↑Blizzard Entertainment (2007-05-19). Gateway, Blizzard Entertainment, Retrieved 19 May 2007
↑"Karune, if your reading this...
Do units that move out of the Jackal's flame take less damage then units that stay in the flame for the entire duration of the flames existance?
EX: A marine moves out of the flame and takes 10 damage total, but a marine that was in the flame for the entire duration of the flame, would it take more damage?"
"Yes, units that move out of the flame will take less damage."Karune, Smurfz. 2008-06-11. StarCraft II Q&A - Batch 40. Battle.net StarCraft II General Discussion Forum. Accessed 2008-06-11.
↑As another update that you guys will get at BlizzCon, the Vulkans are now updated as the 'Nighthawks' in the BlizzCon build. They have updated art to reflect this as well. Those going to BlizzCon, make note of the cool new movement animations added to several Terran air units. Karune. 2008-10-08. New Lurker and Vulcan Art. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-08.
↑Speaking of the Nomad, it has actually gotten it's new art update, and a name update as well. It is now known as the Vulkan, and will be resigning down chaos at your expansions with its Auto Turrets.Karune. 2008-09-08. Ideas for NOMAD. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-08.
↑Fusion Core building? Is that the same as the space relay / anti-matter core building that is a requirement for battle cruisers?
Yup, that's the one. Karune, Random_user07. 2009-04-03. the Terran Medivac. Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-03.
↑Q. Will units that have been cut from the game still be in the Galaxy Editor, or higher tier units from original StarCraft?
A. Units that have been cut from the game completely will NOT be in the editor. However, there are many units that make an appearance in the single-player campaign that WILL be available to use in the editor, such as the Medic, Firebat, and Goliath. Zarhym. 2010-03-12. #BlizzChat Developer Chat on Twitter – 3/. Battle.net StarCraft II General Discussion Forum. Accessed 2010-07-04.