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The following is a complete '''unit list''' for ''[[StarCraft II]]'' multiplayer game units to date. ''StarCraft II'' was announced on May 19, 2007. The unit list has undergone numerous changes since then. |
The following is a complete '''unit list''' for ''[[StarCraft II]]'' multiplayer game units to date. ''StarCraft II'' was announced on May 19, 2007. The unit list has undergone numerous changes since then. |
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− | ''StarCraft II'' |
+ | ''StarCraft II'' was released as a trilogy. With each installment, more units were released in a manner similar to the additional units added in ''[[StarCraft: Brood War]]''. The first ''StarCraft II'' product, ''[[StarCraft II: Wings of Liberty|Wings of Liberty]]'', was released on July 27, 2010. |
All three races are available in the multiplayer skirmish mode in each of the three ''StarCraft II'' products. |
All three races are available in the multiplayer skirmish mode in each of the three ''StarCraft II'' products. |
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==[[Protoss]]== |
==[[Protoss]]== |
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[[File:Protoss_header.jpg]] |
[[File:Protoss_header.jpg]] |
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− | === |
+ | ===Wings of Liberty=== |
====Units==== |
====Units==== |
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+ | {| border="0" cellpadding="5" cellspacing="0" |
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− | [[File:Colossus_SC2_Rend1.jpg|thumb|The protoss [[colossus]]]] |
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− | [[File:VoidRay_SC2_Rend1.jpg|thumb|The protoss [[void ray]]]] |
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− | {| border="1" cellpadding="2" |
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|- |
|- |
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+ | |'''Icon''' |
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|'''Unit''' |
|'''Unit''' |
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|'''Details''' |
|'''Details''' |
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|- |
|- |
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− | | |
+ | |[[File:Icon Protoss Archon.jpg]] |
+ | |[[Archon_(StarCraft_II)|Archon]] |
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|Created by merging two templar units, the archon is a powerful melee unit with a very durable force shield and a strong energy-based attack. |
|Created by merging two templar units, the archon is a powerful melee unit with a very durable force shield and a strong energy-based attack. |
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|- |
|- |
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− | |[[ |
+ | |[[File:Icon Protoss Carrier.jpg]] |
+ | | style="background: #111;"|[[Carrier#StarCraft II|Carrier]] |
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− | |A powerful air unit. Carriers do not have their own attacks but create [[interceptor]]s to fight for them. |
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+ | | style="background: #111;"|A powerful air unit. Carriers do not have their own attacks but create [[interceptor]]s to fight for them. |
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|- |
|- |
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+ | |[[File:Icon Protoss Colossus.jpg]] |
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|[[Colossus]] |
|[[Colossus]] |
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|The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. |
|The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. |
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|- |
|- |
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+ | |[[File:Icon Protoss Dark Templar.jpg]] |
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− | |{{link|Dark templar|SC2}} |
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+ | | style="background: #111;"|[[Dark_templar_(StarCraft_II)|Dark Templar]] |
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− | |A permanently [[cloak]]ed stealth warrior. |
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+ | | style="background: #111;"|A permanently [[cloak]]ed stealth warrior. |
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|- |
|- |
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+ | |[[File:Icon Protoss High Templar.jpg]] |
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− | |{{link|High templar|SC2}} |
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+ | |[[High_templar_(StarCraft_II)|High Templar]] |
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|A physically fragile unit with strong psychic abilities. |
|A physically fragile unit with strong psychic abilities. |
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|- |
|- |
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− | |[[Immortal]] |
+ | |[[File:Icon Protoss Immortal.jpg]] |
+ | | style="background: #111;"|[[Immortal]] |
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− | |[[Dragoon]]-like walker with a strong defense against powerful attacks, but vulnerable to weaker attacks. |
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+ | | style="background: #111;"|[[Dragoon]]-like walker with a strong defense against powerful attacks, but vulnerable to weaker attacks. |
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|- |
|- |
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+ | |[[File:Icon Protoss Mothership.jpg]] |
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|[[Mothership]] |
|[[Mothership]] |
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|A powerful flying unit that consumes a high amount of resources to produce. It has powerful special abilities. |
|A powerful flying unit that consumes a high amount of resources to produce. It has powerful special abilities. |
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|- |
|- |
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− | |[[ |
+ | |[[File:Icon Protoss Observer.jpg]] |
+ | | style="background: #111;"|[[Observer#StarCraft II|Observer]] |
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− | |A [[cloaking]] air unit that functions as a [[detector]]. |
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+ | | style="background: #111;"|A [[cloaking]] air unit that functions as a [[detector]]. |
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|- |
|- |
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+ | |[[File:Icon Protoss Phoenix.jpg]] |
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|[[Phoenix]] |
|[[Phoenix]] |
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|An aerial fighter with an anti-gravity ability that lifts ground units into the air. |
|An aerial fighter with an anti-gravity ability that lifts ground units into the air. |
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|- |
|- |
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− | |[[ |
+ | |[[File:Icon Protoss Probe.jpg]] |
+ | | style="background: #111;"|[[Probe#StarCraft II|Probe]] |
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− | |The builder of the protoss race. Gathers gas and minerals. |
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+ | | style="background: #111;"|The builder of the protoss race. Gathers gas and minerals. |
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|- |
|- |
||
+ | |[[File:Icon Protoss Sentry.jpg]] |
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|[[Sentry]] |
|[[Sentry]] |
||
|Previously known as the '''disruptor''',<ref>{{Blizzard|Well since you guys are so intently asking :) Yes, the Nullifier is known as the Disruptor now. Didn't want to bombard you guys with too many name changes at a time. There is still possibility of name changes moving forward as well.}} Karune. 2009-05-26. [http://forums.battle.net/thread.html?topicId=16903639977&postId=173662574097#173662574097 Nighthawk+HSM vs Mutalisk]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-05-26.</ref> and the '''nullifier''' before that.<ref name = "GamestarUnits">2009-05-08. Michael Graf. [http://www.gamestar.de/specials/spiele/1955954/starcraft_2_alle_einheiten_p3.html Starcraft 2 - Alle Einheiten (page 3)]. ''Gamestar.'' Accessed 2009-05-08.</ref> A ground support unit. |
|Previously known as the '''disruptor''',<ref>{{Blizzard|Well since you guys are so intently asking :) Yes, the Nullifier is known as the Disruptor now. Didn't want to bombard you guys with too many name changes at a time. There is still possibility of name changes moving forward as well.}} Karune. 2009-05-26. [http://forums.battle.net/thread.html?topicId=16903639977&postId=173662574097#173662574097 Nighthawk+HSM vs Mutalisk]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-05-26.</ref> and the '''nullifier''' before that.<ref name = "GamestarUnits">2009-05-08. Michael Graf. [http://www.gamestar.de/specials/spiele/1955954/starcraft_2_alle_einheiten_p3.html Starcraft 2 - Alle Einheiten (page 3)]. ''Gamestar.'' Accessed 2009-05-08.</ref> A ground support unit. |
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|- |
|- |
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− | |[[Stalker]] |
+ | |[[File:Icon Protoss Stalker.jpg]] |
+ | | style="background: #111;"|[[Stalker]] |
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− | |A [[dragoon]]-like [[Dark Templar]] unit, able to blink (short-range teleport) and deliver ranged attacks against air and ground units. |
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+ | | style="background: #111;"|A [[dragoon]]-like [[Dark Templar]] unit, able to blink (short-range teleport) and deliver ranged attacks against air and ground units. |
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|- |
|- |
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− | |[[Void |
+ | |[[File:Icon Protoss Void Ray.jpg]] |
+ | |[[Void ray|Void Ray]] |
||
|Formerly known as the '''warp ray''',<ref name = "VoidRename">{{Blizzard|Warp Rays, also known as Void Rays now, are especially good against high hit point units, as well as buildings.<br><br>Often, the strategy that sees the most Void Ray use is against Zerg, using these units to do surprise attacks or joint attacks. Many Protoss players who scout Zerg players going mass ground units, will fast tech to Void Rays in hopes to catch them without anti-air capabilities. Void Rays are also great to do an attack on their base while you have a diversionary force distracting them in another place. 2-3 Warp Rays could take out a Hatchery much faster than say that equivalent in resources of Mutalisks.}} Karune. 2008-09-29. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1777051&p=1&#post1777051 Warp Rays]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-09-30.</ref> this flying unit deals damage with a blue energy beam that does more damage as it focuses on the same target. Good versus heavily armored targets like buildings, weak against small arms fire. |
|Formerly known as the '''warp ray''',<ref name = "VoidRename">{{Blizzard|Warp Rays, also known as Void Rays now, are especially good against high hit point units, as well as buildings.<br><br>Often, the strategy that sees the most Void Ray use is against Zerg, using these units to do surprise attacks or joint attacks. Many Protoss players who scout Zerg players going mass ground units, will fast tech to Void Rays in hopes to catch them without anti-air capabilities. Void Rays are also great to do an attack on their base while you have a diversionary force distracting them in another place. 2-3 Warp Rays could take out a Hatchery much faster than say that equivalent in resources of Mutalisks.}} Karune. 2008-09-29. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1777051&p=1&#post1777051 Warp Rays]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-09-30.</ref> this flying unit deals damage with a blue energy beam that does more damage as it focuses on the same target. Good versus heavily armored targets like buildings, weak against small arms fire. |
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|- |
|- |
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− | |[[Warp |
+ | |[[File:Icon Protoss Warp Prism.jpg]] |
+ | | style="background: #111;"|[[Warp prism|Warp Prism]] |
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− | |Formerly known as the '''phase prism''',<ref name = "WarpPrism">{{Blizzard|Warp-In is a researched ability that allows Gateways to almost instantly build units anywhere within Pylon power, including mobile Pylon power provided by the Warp Prisms (previously known as the Phase Prism). When units are built from the Gateway through this process, a cooldown will follow after the unit is built, before another can be warped in. When Gateways are converted into Warp Gates, players are no longer able to queue units, but will instead receive an set amount of time discounted from the production time to build that unit. That set amount will be subject to balance.}} Karune. 2008-10-06. [http://forums.battle.net/thread.html?topicId=10697505828&sid=3000 #1: What do you think about Warp-In?]. ''Battle.net StarCraft II Gameplay Discussion Forum.'' Accessed 2008-10-08.</ref> the warp prism is a dual-purpose unit, able to transport units or to create a warp matrix field like the [[pylon]]. |
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+ | | style="background: #111;"|Formerly known as the '''phase prism''',<ref name = "WarpPrism">{{Blizzard|Warp-In is a researched ability that allows Gateways to almost instantly build units anywhere within Pylon power, including mobile Pylon power provided by the Warp Prisms (previously known as the Phase Prism). When units are built from the Gateway through this process, a cooldown will follow after the unit is built, before another can be warped in. When Gateways are converted into Warp Gates, players are no longer able to queue units, but will instead receive an set amount of time discounted from the production time to build that unit. That set amount will be subject to balance.}} Karune. 2008-10-06. [http://forums.battle.net/thread.html?topicId=10697505828&sid=3000 #1: What do you think about Warp-In?]. ''Battle.net StarCraft II Gameplay Discussion Forum.'' Accessed 2008-10-08.</ref> the warp prism is a dual-purpose unit, able to transport units or to create a warp matrix field like the [[pylon]]. |
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|- |
|- |
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− | | |
+ | |[[File:Icon Protoss Zealot.jpg]] |
+ | |[[Zealot_(StarCraft_II)|Zealot]] |
||
|Melee unit with the ability to charge, allowing it to quickly close the distance between itself and an enemy unit. |
|Melee unit with the ability to charge, allowing it to quickly close the distance between itself and an enemy unit. |
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|} |
|} |
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====Structures==== |
====Structures==== |
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− | {| border=" |
+ | {| border="0" cellpadding="5" cellspacing="0" |
|- |
|- |
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+ | |'''Icon''' |
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|'''Structure''' |
|'''Structure''' |
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|'''Details''' |
|'''Details''' |
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|- |
|- |
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+ | |[[File:Icon Protoss Assimilator.jpg]] |
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|[[Assimilator#StarCraft II|Assimilator]] |
|[[Assimilator#StarCraft II|Assimilator]] |
||
|Allows [[probe]]s to harvest [[vespene gas]] from geysers. |
|Allows [[probe]]s to harvest [[vespene gas]] from geysers. |
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|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Protoss Cybernetics Core.jpg]] |
+ | | style="background: #111;"|[[Cybernetics core#StarCraft II|Cybernetics Core]] |
||
− | |Allows for the warping in of [[stalker]]s and [[sentries]]. |
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+ | | style="background: #111;"|Allows for the warping in of [[stalker]]s and [[sentries]]. |
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|- |
|- |
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− | |[[Dark |
+ | |[[File:Icon Protoss Dark Shrine.jpg]] |
+ | |[[Dark shrine|Dark Shrine]] |
||
|Formerly known as the '''dark obelisk''',<ref name = "JuneShrine">{{Blizzard|The Obelisk is the new name for the Dark Pylon, and the Dark Shrine is the new name for the Dark Obelisk. The Obelisk still has the probe buff, but now also acts as a shield generator, and still has Argus link to transfer energy as well. The cloak ability has been removed from the Obelisk. The Dark Shrine remains the same in function, allowing the production of Dark Templars.}} Karune. 2009-06-11. [http://forums.battle.net/thread.html?topicId=17730204579&postId=177283997517#177283997517 OBELISK question]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-06-11.</ref> it allows dark templar to be warped in. |
|Formerly known as the '''dark obelisk''',<ref name = "JuneShrine">{{Blizzard|The Obelisk is the new name for the Dark Pylon, and the Dark Shrine is the new name for the Dark Obelisk. The Obelisk still has the probe buff, but now also acts as a shield generator, and still has Argus link to transfer energy as well. The cloak ability has been removed from the Obelisk. The Dark Shrine remains the same in function, allowing the production of Dark Templars.}} Karune. 2009-06-11. [http://forums.battle.net/thread.html?topicId=17730204579&postId=177283997517#177283997517 OBELISK question]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-06-11.</ref> it allows dark templar to be warped in. |
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|- |
|- |
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− | |[[ |
+ | |[[File:Icon Protoss Fleet Beacon.jpg]] |
+ | | style="background: #111;"|[[Fleet beacon#StarCraft II|Fleet Beacon]] |
||
− | |Allows the [[carrier]] and the [[mothership]] to be warped in. |
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+ | | style="background: #111;"|Allows the [[carrier]] and the [[mothership]] to be warped in. |
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|- |
|- |
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+ | |[[File:Icon Protoss Forge.jpg]] |
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|[[Forge#StarCraft II|Forge]] |
|[[Forge#StarCraft II|Forge]] |
||
|Allows the construction of [[photon cannon]]s and research of Protoss ground unit upgrades. |
|Allows the construction of [[photon cannon]]s and research of Protoss ground unit upgrades. |
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|- |
|- |
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+ | |[[File:Icon Protoss Gateway.jpg]] |
||
− | |[[Gateway#StarCraft II|Gateway]]<ref>Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/gateway.xml Gateway], Blizzard Entertainment, Retrieved 19 May 2007</ref> |
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+ | | style="background: #111;"|[[Gateway#StarCraft II|Gateway]] |
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− | |Warps in the {{link|zealot|SC2}}, the [[stalker]], the [[sentry]], the {{link|high templar|SC2}}, and the {{link|dark templar|SC2}}. |
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+ | | style="background: #111;"|Warps in the {{link|zealot|SC2}}, the [[stalker]], the [[sentry]], the {{link|high templar|SC2}}, and the {{link|dark templar|SC2}}. |
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|- |
|- |
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+ | |[[File:Icon Protoss Nexus.jpg]] |
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|[[Nexus#StarCraft II|Nexus]] |
|[[Nexus#StarCraft II|Nexus]] |
||
|Produces [[probe]]s and is the place that all minerals and gas are dropped off at to be processed. Also produces the [[mothership]]. |
|Produces [[probe]]s and is the place that all minerals and gas are dropped off at to be processed. Also produces the [[mothership]]. |
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|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Protoss Photon Cannon.jpg]] |
+ | | style="background: #111;"|[[Photon cannon#StarCraft II|Photon Cannon]] |
||
− | |A defensive structure with a ranged attack effective against ground and air units. |
||
+ | | style="background: #111;"|A defensive structure with a ranged attack effective against ground and air units. |
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|- |
|- |
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+ | |[[File:Icon Protoss Pylon.jpg]] |
||
|[[Pylon#StarCraft II|Pylon]] |
|[[Pylon#StarCraft II|Pylon]] |
||
|The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. |
|The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. |
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|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Protoss Robotics Facility.jpg]] |
+ | | style="background: #111;"|[[Robotics facility#StarCraft II|Robotics Facility]] |
||
− | |Warps in the [[warp prism]], [[observer]], [[colossus]], and [[immortal]]. |
||
+ | | style="background: #111;"|Warps in the [[warp prism]], [[observer]], [[colossus]], and [[immortal]]. |
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|- |
|- |
||
− | |[[Robotics |
+ | |[[File:Icon Protoss Robotics Bay.jpg]] |
+ | |[[Robotics bay|Robotics Bay]] |
||
|Formerly known as the '''[[null circuit]]''',<ref name="WWIP">StarCraft Legacy staff. 2009-04-04. [http://sclegacy.com/feature/32-wwi-08/309-protoss-unit-stats WWI 08 Coverage - Protoss Units]. ''StarCraft Legacy.'' Accessed 2009-06-22.</ref><ref name = "June22Media">StarCraft Legacy staff. 2009-06-29. [http://sclegacy.com/feature/3-events/424-june-22-2009-press-event-starcraft-ii-media June 22, 2009 Press Event StarCraft II Media]. ''StarCraft Legacy.'' Accessed 2009-08-07.</ref> this structure enables a [[robotics facility]] to produce [[Colossus|colossi]] and contains upgrades for observers and warp prisms. |
|Formerly known as the '''[[null circuit]]''',<ref name="WWIP">StarCraft Legacy staff. 2009-04-04. [http://sclegacy.com/feature/32-wwi-08/309-protoss-unit-stats WWI 08 Coverage - Protoss Units]. ''StarCraft Legacy.'' Accessed 2009-06-22.</ref><ref name = "June22Media">StarCraft Legacy staff. 2009-06-29. [http://sclegacy.com/feature/3-events/424-june-22-2009-press-event-starcraft-ii-media June 22, 2009 Press Event StarCraft II Media]. ''StarCraft Legacy.'' Accessed 2009-08-07.</ref> this structure enables a [[robotics facility]] to produce [[Colossus|colossi]] and contains upgrades for observers and warp prisms. |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Protoss Stargate.jpg]] |
+ | | style="background: #111;"|[[Stargate#StarCraft II|Stargate]] |
||
− | |Warps in the [[phoenix]], [[void ray]] and [[carrier]]. |
||
+ | | style="background: #111;"|Warps in the [[phoenix]], [[void ray]] and [[carrier]]. |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Protoss Templar Archives.jpg]] |
+ | |[[Templar archives#StarCraft II|Templar Archives]] |
||
|Allows the {{link|high templar|SC2}} unit to be warped in. |
|Allows the {{link|high templar|SC2}} unit to be warped in. |
||
|- |
|- |
||
− | |[[Twilight |
+ | |[[File:Icon Protoss Twilight Council.jpg]] |
+ | | style="background: #111;"|[[Twilight council|Twilight Council]] |
||
− | |Contains upgrades for [[stalker]]s and {{link|zealot|SC2}}s. |
||
+ | | style="background: #111;"|Contains upgrades for [[stalker]]s and {{link|zealot|SC2}}s. |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Protoss Warp Gate.jpg]] |
+ | |[[Gateway#Warp Gate|Warp Gate]] |
||
|The gateway has the ability to transform into a '''warp gate''', which can [[Gateway#Warp-In|warp-in]] units at any spot within the [[psionic matrix]]. |
|The gateway has the ability to transform into a '''warp gate''', which can [[Gateway#Warp-In|warp-in]] units at any spot within the [[psionic matrix]]. |
||
|} |
|} |
||
===Heart of the Swarm=== |
===Heart of the Swarm=== |
||
+ | {| border="0" cellpadding="5" cellspacing="0" |
||
− | [[File:Oracle SC2-HotS DevRend1.jpg|link=Oracle|150px|right]] |
||
− | [[File:Tempest SC2-HotS DevRend1.jpg|link=Tempest|150px|right]] |
||
− | {| border="1" cellpadding="2" |
||
|- |
|- |
||
+ | |'''Icon''' |
||
|'''Units''' |
|'''Units''' |
||
|'''Details''' |
|'''Details''' |
||
|- |
|- |
||
+ | |[[File:Icon Protoss Oracle.jpg]] |
||
|'''[[Oracle]]''' |
|'''[[Oracle]]''' |
||
+ | |A light psionic support and harassment ship. Can grant vision and harass light units and workers with its pulsar beam. |
||
− | |Psionic support ship |
||
|- |
|- |
||
+ | |[[File:Icon Protoss Tempest.jpg]] |
||
|'''[[Tempest]]''' |
|'''[[Tempest]]''' |
||
+ | | style="background: #111;"|A long range capitol ship that excels at taking down massive units. |
||
− | |Long range siege ship |
||
|- |
|- |
||
− | | |
+ | |[[File:Icon Protoss Mothership Core.jpg]] |
+ | |'''[[Mothership core|Mothership Core]]''' |
||
− | |Precursor unit to the mothership |
||
+ | |A base defense unit that can overcharge structures, recall allies and slow enemies. Can be upgraded into the mothership. |
||
|- |
|- |
||
|} |
|} |
||
+ | |||
− | {{clear}} |
||
+ | ===Legacy of the Void=== |
||
+ | |||
+ | {| border="0" cellpadding="5" cellspacing="0" |
||
+ | |- |
||
+ | |'''Icon''' |
||
+ | |'''Units''' |
||
+ | |'''Details''' |
||
+ | |- |
||
+ | |[[File:Icon Protoss Adept.jpg]] |
||
+ | |'''[[Adept]]''' |
||
+ | |Ground-only ranged attack unit, arned with psionic transfer ability to teleport to nearby locations for harassment. |
||
+ | |- |
||
+ | |[[File:Icon Protoss Disruptor.jpg]] |
||
+ | | style="background: #111;"|'''[[Disruptor]]''' |
||
+ | | style="background: #111;"|Light ground mechanized support unit, armed with energy spikes to wreck havoc against swaths of ground forces. |
||
+ | |} |
||
==[[Terran]]== |
==[[Terran]]== |
||
[[File:Terran_header.jpg]] |
[[File:Terran_header.jpg]] |
||
+ | {{clear}} |
||
− | [[File:Banshee SC2 DevRend2.jpg|thumb|The terran [[AH/G-24 Banshee|Banshee]]]] |
||
+ | |||
− | [[File:Thor SC2 Rend1.jpg|thumb|The terran [[thor]]]] |
||
− | === |
+ | ===Wings of Liberty=== |
====Units==== |
====Units==== |
||
− | {| border=" |
+ | {| border="0" cellpadding="5" cellspacing="0" |
|- |
|- |
||
+ | |'''Icon''' |
||
|'''Unit''' |
|'''Unit''' |
||
|'''Details''' |
|'''Details''' |
||
|- |
|- |
||
+ | |[[File:Banshee SC2 Icon1.jpg]] |
||
|[[AH/G-24 Banshee|Banshee]] |
|[[AH/G-24 Banshee|Banshee]] |
||
|A [[cloak]]-capable gunship able to only attack ground-based targets. |
|A [[cloak]]-capable gunship able to only attack ground-based targets. |
||
|- |
|- |
||
− | | |
+ | |[[File:Battlecruiser SC2 Icon1.jpg]] |
+ | | style="background: #111;"|[[Battlecruiser_(StarCraft_II)|Battlecruiser]] |
||
− | |The capital ship of the terran fleet, this powerful spacecraft is capable of firing a [[Yamato cannon|Yamato Cannon]] that deals large damage to a single target. |
||
+ | | style="background: #111;"|The capital ship of the terran fleet, this powerful spacecraft is capable of firing a [[Yamato cannon|Yamato Cannon]] that deals large damage to a single target. |
||
|- |
|- |
||
− | | |
+ | |[[File:Ghost SC2 Icon1.jpg]] |
+ | |[[Ghost_(StarCraft_II)|Ghost]] |
||
|Stealth specialist with access to several powerful and different abilities than in [[StarCraft I]]. |
|Stealth specialist with access to several powerful and different abilities than in [[StarCraft I]]. |
||
|- |
|- |
||
− | |[[Hellion]] |
+ | |[[File:Hellion SC2 Icon1.jpg]] |
+ | | style="background: #111;"|[[Hellion]] |
||
− | |Formerly known as the '''Jackal''', this fast vehicle is armed with a flamethrower<ref name = "IntroHellion">{{Blizzard|The Jackal, now known as the Hellion, only has the flamethrower weapon. In previous versions, there was a railgun hover vehicle, but that will no longer be in multiplayer.<br><br>The Hellion is currently one of the best units for "micro" since it is faster than all other units in its tier, and also does splash damage in the form of a line with the flamethrower.}}<br><br>Think Firebat on wheels! [[Karune]]. 2008-09-23. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1774836&p=1&#post1774836 Re: Karune: Question about the Jackal] ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-09-23.</ref><ref name = "Batch40-8">"Karune, if your reading this... |
||
+ | | style="background: #111;"|Formerly known as the '''Jackal''', this fast vehicle is armed with a flamethrower<ref name = "IntroHellion">{{Blizzard|The Jackal, now known as the Hellion, only has the flamethrower weapon. In previous versions, there was a railgun hover vehicle, but that will no longer be in multiplayer.<br><br>The Hellion is currently one of the best units for "micro" since it is faster than all other units in its tier, and also does splash damage in the form of a line with the flamethrower.}}<br><br>Think Firebat on wheels! [[Karune]]. 2008-09-23. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1774836&p=1&#post1774836 Re: Karune: Question about the Jackal] ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-09-23.</ref><ref name = "Batch40-8">"Karune, if your reading this... |
||
Do units that move out of the Jackal's flame take less damage then units that stay in the flame for the entire duration of the flames existance? |
Do units that move out of the Jackal's flame take less damage then units that stay in the flame for the entire duration of the flames existance? |
||
Line 163: | Line 216: | ||
EX: A marine moves out of the flame and takes 10 damage total, but a marine that was in the flame for the entire duration of the flame, would it take more damage?"<br><br>{{Blizzard|"Yes, units that move out of the flame will take less damage."}} [[Karune#Batch 40|Karune]], Smurfz. 2008-06-11. [http://www.battle.net/forums/thread.aspx?FN=sc2-general&T=1366470&P=8 StarCraft II Q&A - Batch 40]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-06-11.</ref> suited for destroying masses of weaker units. |
EX: A marine moves out of the flame and takes 10 damage total, but a marine that was in the flame for the entire duration of the flame, would it take more damage?"<br><br>{{Blizzard|"Yes, units that move out of the flame will take less damage."}} [[Karune#Batch 40|Karune]], Smurfz. 2008-06-11. [http://www.battle.net/forums/thread.aspx?FN=sc2-general&T=1366470&P=8 StarCraft II Q&A - Batch 40]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-06-11.</ref> suited for destroying masses of weaker units. |
||
|- |
|- |
||
+ | |[[File:Marauder SC2 Icon1.jpg]] |
||
|[[Marauder]] |
|[[Marauder]] |
||
|The replacement for the [[firebat]].<ref name = "QA27">[[Karune]]. 2008-01-25. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=283143&p=1&#post283143 StarCraft II Q&A - Batch 27: Gameplay Series]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-01-25.</ref> Its attack slows enemy units and deals high damage vs armored units. |
|The replacement for the [[firebat]].<ref name = "QA27">[[Karune]]. 2008-01-25. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=283143&p=1&#post283143 StarCraft II Q&A - Batch 27: Gameplay Series]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-01-25.</ref> Its attack slows enemy units and deals high damage vs armored units. |
||
|- |
|- |
||
− | | |
+ | |[[File:Marine SC2 Icon1.jpg]] |
+ | | style="background: #111;"|[[Marine_(StarCraft_II)|Marine]] |
||
− | |The basic terran infantry, able to upgrade hit points with a shield. |
||
+ | | style="background: #111;"|The basic terran infantry, able to upgrade hit points with a shield. |
||
|- |
|- |
||
− | |[[Medivac |
+ | |[[File:Medivac SC2 Icon1.jpg]] |
+ | |[[Medivac_dropship|Medivac Dropship]] |
||
|A dual-purpose unit combining the old [[Quantradyne APOD-33 dropship|dropship]] and the [[medic]], it is capable of transporting ground units and healing infantry. |
|A dual-purpose unit combining the old [[Quantradyne APOD-33 dropship|dropship]] and the [[medic]], it is capable of transporting ground units and healing infantry. |
||
|- |
|- |
||
+ | |[[File:MULE SC2 Icon1.jpg]] |
||
− | |[[Mobile utility lunar excavator|MULE]] |
||
+ | | style="background: #111;"|[[Mobile utility lunar excavator|MULE]] |
||
− | |A temporary unit summoned by an [[orbital command]] that harvests minerals for a limited time span. |
||
+ | | style="background: #111;"|A temporary unit summoned by an [[orbital command]] that harvests minerals for a limited time span. |
||
|- |
|- |
||
+ | |[[File:Raven SC2 Icon1.jpg]] |
||
|[[Raven]] |
|[[Raven]] |
||
|Formerly known as the '''Nighthawk''', '''Vulkan'''<ref name = "Nighthawk intro">{{Blizzard|As another update that you guys will get at BlizzCon, the Vulkans are now updated as the 'Nighthawks' in the BlizzCon build. They have updated art to reflect this as well. Those going to BlizzCon, make note of the cool new movement animations added to several Terran air units.}} Karune. 2008-10-08. [http://forums.battle.net/thread.html?topicId=10972107478&sid=3000 New Lurker and Vulcan Art]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-10-08.</ref> and '''Nomad''', this air detector creates smaller independent munitions.<ref name = "Vulkan">{{Blizzard|Speaking of the Nomad, it has actually gotten it's new art update, and a name update as well. It is now known as the Vulkan, and will be resigning down chaos at your expansions with its Auto Turrets.}} [[Karune]]. 2008-09-08. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1752650&p=1&#post1752650 Ideas for NOMAD]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-09-08.</ref> |
|Formerly known as the '''Nighthawk''', '''Vulkan'''<ref name = "Nighthawk intro">{{Blizzard|As another update that you guys will get at BlizzCon, the Vulkans are now updated as the 'Nighthawks' in the BlizzCon build. They have updated art to reflect this as well. Those going to BlizzCon, make note of the cool new movement animations added to several Terran air units.}} Karune. 2008-10-08. [http://forums.battle.net/thread.html?topicId=10972107478&sid=3000 New Lurker and Vulcan Art]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-10-08.</ref> and '''Nomad''', this air detector creates smaller independent munitions.<ref name = "Vulkan">{{Blizzard|Speaking of the Nomad, it has actually gotten it's new art update, and a name update as well. It is now known as the Vulkan, and will be resigning down chaos at your expansions with its Auto Turrets.}} [[Karune]]. 2008-09-08. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1752650&p=1&#post1752650 Ideas for NOMAD]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-09-08.</ref> |
||
|- |
|- |
||
− | |[[Reaper]] |
+ | |[[File:Reaper SC2 Icon1.jpg]] |
+ | | style="background: #111;"|[[Reaper]] |
||
− | |Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives vs buildings. |
||
+ | | style="background: #111;"|Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives vs buildings. |
||
|- |
|- |
||
+ | |[[File:SCV SC2 Icon1.jpg]] |
||
|[[T-280 space construction vehicle#StarCraft II|SCV]] |
|[[T-280 space construction vehicle#StarCraft II|SCV]] |
||
|The builder and resource gatherer of the terran race. Its Repair ability can be set to "[[autocast]]". |
|The builder and resource gatherer of the terran race. Its Repair ability can be set to "[[autocast]]". |
||
|- |
|- |
||
+ | |[[File:SiegeTank SC2 Icon1.jpg]] |
||
− | |{{link|Siege tank|SC2|Siege tank, Crucio}} |
||
+ | | style="background: #111;"|[[Siege_tank_(StarCraft_II)|Siege Tank]] |
||
− | |Terran tank that can transform into a stationary 'siege cannon' mode, allowing it to strike targets at a greater range. |
||
+ | | style="background: #111;"|Terran tank that can transform into a stationary 'siege cannon' mode, allowing it to strike targets at a greater range. |
||
|- |
|- |
||
+ | |[[File:Thor SC2 Icon1.jpg]] |
||
|[[Thor]] |
|[[Thor]] |
||
|This intimidating mechanical unit is named after the Norse god of thunder. Can deal splash damage to air units and fire powerful cannons at ground targets. |
|This intimidating mechanical unit is named after the Norse god of thunder. Can deal splash damage to air units and fire powerful cannons at ground targets. |
||
|- |
|- |
||
− | |[[Viking]] |
+ | |[[File:Viking SC2 Icon1.jpg]] |
+ | | style="background: #111;"|[[Viking]] |
||
− | |This terran vehicle can transform between a walking robot and a spacecraft. |
||
+ | | style="background: #111;"|This terran vehicle can transform between a walking robot and a spacecraft. |
||
+ | |- |
||
+ | |[[File:Auto-turret SC2 Icon1.jpg]] |
||
+ | |[[Auto-turret|Auto-Turret]] |
||
+ | |A automated defensive combat structure produced by the [[Raven]]. |
||
+ | |- |
||
+ | |[[File:Point defense drone SC2 Icon1.jpg]] |
||
+ | | style="background: #111;"|[[Point defense drone|Point Defense Drone]] |
||
+ | | style="background: #111;"|A device which intercepts incoming shots produced by the [[Raven]]. |
||
|} |
|} |
||
− | |||
− | =====Raven-Created Units===== |
||
− | The [[Raven]] creates devices that have a use in combat. |
||
− | *'''[[Auto-turret]]:''' A defensive combat structure. |
||
− | *'''[[Point defense drone]]:''' A device which intercepts incoming shots. |
||
====Structures==== |
====Structures==== |
||
− | {| border=" |
+ | {| border="0" cellpadding="5" cellspacing="0" |
|- |
|- |
||
+ | |'''Icon''' |
||
|'''Structure''' |
|'''Structure''' |
||
|'''Details''' |
|'''Details''' |
||
|- |
|- |
||
+ | |[[File:Armory SC2 Icon1.jpg]] |
||
|[[Armory#StarCraft II|Armory]] |
|[[Armory#StarCraft II|Armory]] |
||
|Upgrades mechanical units. |
|Upgrades mechanical units. |
||
|- |
|- |
||
− | |[[Barracks |
+ | |[[File:Barracks SC2 Icon1.jpg]] |
+ | | style="background: #111;"|[[Barracks#StarCraft II|Barracks]] |
||
− | |Produces terran infantry units. |
||
+ | | style="background: #111;"|Produces terran infantry units. |
||
|- |
|- |
||
+ | |[[File:Bunker SC2 Icon1.jpg]] |
||
|[[Bunker#StarCraft II|Bunker]] |
|[[Bunker#StarCraft II|Bunker]] |
||
|Provides protection for terran infantry. |
|Provides protection for terran infantry. |
||
|- |
|- |
||
+ | |[[File:CommandCenter SC2 Icon1.jpg]] |
||
− | |[[Command center#StarCraft II|Command center]] |
||
+ | | style="background: #111;"|[[Command center#StarCraft II|Command Center]] |
||
− | |Produces [[T-280 space construction vehicle|SCV]]s and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed [[planetary fortress]] or the ability oriented [[orbital command]]. |
||
+ | | style="background: #111;"|Produces [[T-280 space construction vehicle|SCV]]s and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed [[planetary fortress]] or the ability oriented [[orbital command]]. |
||
|- |
|- |
||
+ | |[[File:OrbitalCommand SC2 Icon1.jpg]] |
||
− | |[[Orbital command]] |
||
+ | |[[Orbital command|Orbital Command]] |
||
|This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect [[cloak]]ed or [[burrow]]ed units, summons [[Mobile utility lunar excavator|MULE]]s, and can increase the [[supply]] generated by [[supply depot]]s. |
|This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect [[cloak]]ed or [[burrow]]ed units, summons [[Mobile utility lunar excavator|MULE]]s, and can increase the [[supply]] generated by [[supply depot]]s. |
||
|- |
|- |
||
+ | |[[File:PlanetaryFortress SC2 Icon1.jpg]] |
||
− | |[[Planetary fortress]] |
||
+ | | style="background: #111;"|[[Planetary fortress|Planetary Fortress]] |
||
− | |This immobile upgrade of the [[command center]] grants it weapons to attack enemy ground units and a large boost to armor. |
||
+ | | style="background: #111;"|This immobile upgrade of the [[command center]] grants it weapons to attack enemy ground units and a large boost to armor. |
||
|- |
|- |
||
+ | |[[File:EngineeringBay SC2 Icon1.jpg]] |
||
− | |[[Engineering bay#StarCraft II|Engineering bay]] |
||
+ | |[[Engineering bay#StarCraft II|Engineering Bay]] |
||
|Upgrades infantry and buildings. |
|Upgrades infantry and buildings. |
||
|- |
|- |
||
− | |[[Factory |
+ | |[[File:Factory SC2 Icon1.jpg]] |
+ | | style="background: #111;"|[[Factory#StarCraft II|Factory]] |
||
− | |Produces terran vehicle units. |
||
+ | | style="background: #111;"|Produces terran vehicle units. |
||
|- |
|- |
||
+ | |[[File:FusionCore SC2 Icon1.jpg]] |
||
− | |[[Fusion core]] |
||
+ | |[[Fusion core|Fusion Core]] |
||
|Formerly known as the '''anti-matter core'''<ref name = "FusionCoreKarune">Fusion Core building? Is that the same as the space relay / anti-matter core building that is a requirement for battle cruisers?<br/><br/>{{Blizzard|Yup, that's the one.}} Karune, Random_user07. 2009-04-03. [http://forums.battle.net/thread.html?topicId=16137704222&pageNo=1&sid=3000#16 the Terran Medivac]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-04-03.</ref> and the '''deep space relay''', this structure allows production of {{link|battlecruiser|SC2}}s and provides researches for them. |
|Formerly known as the '''anti-matter core'''<ref name = "FusionCoreKarune">Fusion Core building? Is that the same as the space relay / anti-matter core building that is a requirement for battle cruisers?<br/><br/>{{Blizzard|Yup, that's the one.}} Karune, Random_user07. 2009-04-03. [http://forums.battle.net/thread.html?topicId=16137704222&pageNo=1&sid=3000#16 the Terran Medivac]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-04-03.</ref> and the '''deep space relay''', this structure allows production of {{link|battlecruiser|SC2}}s and provides researches for them. |
||
|- |
|- |
||
+ | |[[File:GhostAcademy SC2 Icon1.jpg]] |
||
− | |[[Ghost academy]] |
||
+ | | style="background: #111;"|[[Ghost academy|Ghost Academy]] |
||
− | |This structure enables {{link|ghost|SC2}}s to be produced and provides researches for them. In addition, it stores [[nuclear missile]]s for launch. |
||
+ | | style="background: #111;"|This structure enables {{link|ghost|SC2}}s to be produced and provides researches for them. In addition, it stores [[nuclear missile]]s for launch. |
||
|- |
|- |
||
+ | |[[File:MissileTurret SC2 Icon1.jpg]] |
||
|[[Missile turret#StarCraft II|Missile turret]] |
|[[Missile turret#StarCraft II|Missile turret]] |
||
|Anti-air turret that fires two missiles at a time. |
|Anti-air turret that fires two missiles at a time. |
||
|- |
|- |
||
− | |[[Refinery |
+ | |[[File:Refinery SC2 Icon1.jpg]] |
+ | | style="background: #111;"|[[Refinery#StarCraft II|Refinery]] |
||
− | |Refines [[vespene gas]] for collection by [[T-280 space construction vehicle|SCV]]s. |
||
+ | | style="background: #111;"|Refines [[vespene gas]] for collection by [[T-280 space construction vehicle|SCV]]s. |
||
|- |
|- |
||
+ | |[[File:SensorTower SC2 Icon1.jpg]] |
||
− | |[[Sensor tower]] |
||
+ | |[[Sensor tower|Sensor Tower]] |
||
|Can sense enemy units through the fog of war. |
|Can sense enemy units through the fog of war. |
||
|- |
|- |
||
− | |[[Starport |
+ | |[[File:Starport SC2 Icon1.jpg]] |
+ | | style="background: #111;"|[[Starport#StarCraft II|Starport]]''' |
||
− | |Produces terran air units. |
||
+ | | style="background: #111;"|Produces terran air units. |
||
|- |
|- |
||
+ | |[[File:SupplyDepot SC2 Icon1.jpg]] |
||
− | |[[Supply depot#StarCraft II|Supply depot]] |
||
+ | |[[Supply depot#StarCraft II|Supply Depot]] |
||
|Provides [[supply]] required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in [[StarCraft I]] and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. |
|Provides [[supply]] required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in [[StarCraft I]] and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. |
||
|} |
|} |
||
Line 253: | Line 335: | ||
====Add-Ons==== |
====Add-Ons==== |
||
In ''StarCraft II'', terran [[add-on]]s, the [[reactor]] and the [[tech lab]], work differently. Instead of being specific to an associated structure, each add-on can be added to ''any'' [[barracks]], [[factory]] or [[starport]], granting a specific benefit. One structure may only have one add-on attached to it, so it cannot benefit from the reactor's bonus and the tech lab's bonus simultaneously. |
In ''StarCraft II'', terran [[add-on]]s, the [[reactor]] and the [[tech lab]], work differently. Instead of being specific to an associated structure, each add-on can be added to ''any'' [[barracks]], [[factory]] or [[starport]], granting a specific benefit. One structure may only have one add-on attached to it, so it cannot benefit from the reactor's bonus and the tech lab's bonus simultaneously. |
||
+ | |||
− | {| border="1" cellpadding="2" |
||
+ | {| border="0" cellpadding="5" cellspacing="0" |
||
|- |
|- |
||
+ | |'''Icon''' |
||
|'''Unit''' |
|'''Unit''' |
||
|'''Details''' |
|'''Details''' |
||
|- |
|- |
||
+ | |[[File:Reactor SC2 Icon1.jpg]] |
||
|[[Reactor]] |
|[[Reactor]] |
||
|Doubles the number of units produced from the building to which it is attached. (For instance, adding one to a [[barracks]] will enable it to create two {{link|marine|SC2}}s at the same time.) |
|Doubles the number of units produced from the building to which it is attached. (For instance, adding one to a [[barracks]] will enable it to create two {{link|marine|SC2}}s at the same time.) |
||
|- |
|- |
||
+ | |[[File:TechLab SC2 Icon1.jpg]] |
||
− | |[[Tech lab]] |
||
+ | | style="background: #111;"|[[Tech lab|Tech Lab]] |
||
− | |Enables the production of "higher tech" units. For instance, adding a tech lab to a [[barracks]] will allow it to produce [[marauder]]s, while adding one to a factory will enable it to build {{link|siege tank|SC2}}s. Upgrades {{link|marine|SC2}} combat shields and specific upgrades and special abilities for the [[hellion]], siege tank, [[viking]], [[AH/G-24 Banshee|banshee]], [[medivac dropship]], and [[raven]]. |
||
+ | | style="background: #111;"|Enables the production of "higher tech" units. For instance, adding a tech lab to a [[barracks]] will allow it to produce [[marauder]]s, while adding one to a factory will enable it to build {{link|siege tank|SC2}}s. Upgrades {{link|marine|SC2}} combat shields and specific upgrades and special abilities for the [[hellion]], siege tank, [[viking]], [[AH/G-24 Banshee|banshee]], [[medivac dropship]], and [[raven]]. |
||
|} |
|} |
||
===Heart of the Swarm=== |
===Heart of the Swarm=== |
||
− | [[File:BattleHellion SC2-HotS DevRend1.jpg|link=Hellbat|150px|right]] |
||
− | [[File:WidowMine SC2-HotS Art1.png|link=Widow mine|150px|right]] |
||
− | {| border=" |
+ | {| border="0" cellpadding="5" cellspacing="0" |
|- |
|- |
||
+ | |'''Icon''' |
||
|'''Units''' |
|'''Units''' |
||
|'''Details''' |
|'''Details''' |
||
|- |
|- |
||
+ | |[[File:Hellbat SC2-HotS Icon1.jpg]] |
||
|'''[[Hellbat]]''' |
|'''[[Hellbat]]''' |
||
|Transformable variant unit from the hellion, better equipped for close combat |
|Transformable variant unit from the hellion, better equipped for close combat |
||
|- |
|- |
||
+ | |[[File:WidowMine SC2-HotS Icon1.jpg]] |
||
− | |'''[[Widow mine]]''' |
||
+ | | style="background: #111;"|'''[[Widow mine|Widow Mine]]''' |
||
− | |Mobile defensive unit, buries and launches missiles at foes |
||
+ | | style="background: #111;"|Mobile defensive unit, buries and launches missiles at foes |
||
+ | |} |
||
+ | |||
+ | ===Legacy of the Void=== |
||
+ | |||
+ | {| border="0" cellpadding="5" cellspacing="0" |
||
+ | |- |
||
+ | |'''Icon''' |
||
+ | |'''Units''' |
||
+ | |'''Details''' |
||
+ | |- |
||
+ | |[[File:Liberator SC2-LotV Icon1.jpg]] |
||
+ | |'''[[Liberator]]''' |
||
+ | |Transformable medium-sized gunship, armed with anti-ground cannons after transforming into a stationary air platform |
||
+ | |- |
||
+ | |[[File:Cyclone SC2-LotV Icon1.jpg]] |
||
+ | | style="background: #111;"|'''[[Cyclone]]''' |
||
+ | | style="background: #111;"|Mobile assault unit, armed with twin Typhoon missile pods that engage air and ground threats |
||
|} |
|} |
||
{{clear}} |
{{clear}} |
||
Line 284: | Line 388: | ||
==[[Zerg]]== |
==[[Zerg]]== |
||
[[File:Zerg_header.jpg]] |
[[File:Zerg_header.jpg]] |
||
+ | |||
− | [[File:Ultralisk SC2 Game2.jpg|thumb|The [[ultralisk]] in StarCraft II]] |
||
+ | ===Wings of Liberty=== |
||
− | [[File:Queen SC2 DevRend2.jpg|thumb|The {{link|queen|SC2}} in StarCraft II]] |
||
− | [[File:Roach SC2 Rend1.jpg|thumb|The zerg [[roach]]]] |
||
− | ===Current Build=== |
||
====Units==== |
====Units==== |
||
− | {| border=" |
+ | {| border="0" cellpadding="5" cellspacing="0" |
+ | |- |
||
|- |
|- |
||
+ | |'''Icon''' |
||
|'''Unit''' |
|'''Unit''' |
||
|'''Details''' |
|'''Details''' |
||
|- |
|- |
||
+ | |[[File:Icon Zerg Corruptor.jpg]] |
||
|[[Corruptor]] |
|[[Corruptor]] |
||
|Attacks and "corrupts" other air units, increasing damage taken. |
|Attacks and "corrupts" other air units, increasing damage taken. |
||
|- |
|- |
||
− | |[[Brood |
+ | |[[File:Icon Zerg Brood Lord.jpg]] |
+ | | style="background: #111;"|[[Brood lord]] |
||
− | |High hit point aerial ground attacker which replaced the [[swarm guardian]], evolving from the corruptor. |
||
+ | | style="background: #111;"|High hit point aerial ground attacker which replaced the [[swarm guardian]], evolving from the corruptor. |
||
|- |
|- |
||
+ | |[[File:Icon Zerg Drone.jpg]] |
||
|[[Drone#StarCraft II|Drone]] |
|[[Drone#StarCraft II|Drone]] |
||
|Harvests resources and spawns structures. Is sacrificed when creating new structures. |
|Harvests resources and spawns structures. Is sacrificed when creating new structures. |
||
|- |
|- |
||
− | | |
+ | |[[File:Icon Zerg Hydralisk.jpg]] |
+ | | style="background: #111;"|{{link|Hydralisk|SC2}} |
||
− | |Basic ranged attacker of the zerg swarm. |
||
+ | | style="background: #111;"|Basic ranged attacker of the zerg swarm. |
||
|- |
|- |
||
+ | |[[File:Icon Zerg Infestor.jpg]] |
||
|[[Infestor]] |
|[[Infestor]] |
||
|Zerg spellcaster. Provides ground support and can move while burrowed. |
|Zerg spellcaster. Provides ground support and can move while burrowed. |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Zerg Larva.jpg]] |
+ | | style="background: #111;"|[[Larva#StarCraft II|Larva]] |
||
− | |The core genus of the zerg, larvae can mutate into other zerg breeds. |
||
+ | | style="background: #111;"|The core genus of the zerg, larvae can mutate into other zerg breeds. |
||
|- |
|- |
||
+ | |[[File:Icon Zerg Mutalisk.jpg]] |
||
|{{link|Mutalisk|SC2}} |
|{{link|Mutalisk|SC2}} |
||
|The basic air offensive unit of the zerg with high movement speed. |
|The basic air offensive unit of the zerg with high movement speed. |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Zerg Overlord.jpg]] |
+ | | style="background: #111;"|[[Overlord#StarCraft II|Overlord]] |
||
− | |Produces [[control]] and is no longer a [[detector]] like the [[StarCraft I]] version. |
||
+ | | style="background: #111;"|Produces [[control]] and is no longer a [[detector]] like the [[StarCraft I]] version. |
||
|- |
|- |
||
+ | |[[File:Icon Zerg Overseer.jpg]] |
||
|[[Overseer]] |
|[[Overseer]] |
||
|A spellcaster evolution of the overlord. Works as a [[detector]] and has numerous special abilities. |
|A spellcaster evolution of the overlord. Works as a [[detector]] and has numerous special abilities. |
||
|- |
|- |
||
− | | |
+ | |[[File:Icon Zerg Queen.jpg]] |
+ | | style="background: #111;"|{{link|Queen|SC2}} |
||
− | |The new queen is very different than its [[StarCraft I]] counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. |
||
+ | | style="background: #111;"|The new queen is very different than its [[StarCraft I]] counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. |
||
|- |
|- |
||
+ | |[[File:Icon Zerg Roach.jpg]] |
||
|[[Roach]] |
|[[Roach]] |
||
|Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. |
|Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. |
||
|- |
|- |
||
− | | |
+ | |[[File:Icon Zerg Ultralisk.jpg]] |
+ | | style="background: #111;"|{{link|Ultralisk|SC2}} |
||
− | |Massive zerg melee attacker able to deal splash damage with its melee attack. Also has a headbut attack vs buildings. Other differences from its [[StarCraft I]] counterpart are it now having four kaiser blades instead of two, and its ability to burrow. |
||
+ | | style="background: #111;"|Massive zerg melee attacker able to deal splash damage with its melee attack. Also has a headbut attack vs buildings. Other differences from its [[StarCraft I]] counterpart are it now having four kaiser blades instead of two, and its ability to burrow. |
||
|- |
|- |
||
+ | |[[File:Icon Zerg Zergling.jpg]] |
||
|{{link|Zergling|SC2}} |
|{{link|Zergling|SC2}} |
||
|Fast but weak melee attacker ideal for swarming attacks in large numbers. |
|Fast but weak melee attacker ideal for swarming attacks in large numbers. |
||
|- |
|- |
||
− | |[[Baneling]] |
+ | |[[File:Icon Zerg Baneling.jpg]] |
+ | | style="background: #111;"|[[Baneling]] |
||
− | |This green rolling unit is mutated from the zergling. It has a huge suicidal attack. A huge swarm of banelings will create devastating results to an enemy's base. |
||
+ | | style="background: #111;"|This green rolling unit is mutated from the zergling. It has a huge suicidal attack. A huge swarm of banelings will create devastating results to an enemy's base. |
||
− | |} |
||
− | |||
− | =====Infestation/Spawned Units===== |
||
− | {| border="1" cellpadding="2" |
||
− | |- |
||
− | |'''Unit''' |
||
− | |'''Details''' |
||
|- |
|- |
||
+ | |[[File:Icon Zerg Broodling.jpg]] |
||
|[[Broodling#StarCraft II|Broodling]] |
|[[Broodling#StarCraft II|Broodling]] |
||
|Produced from destroyed buildings and [[brood lord]] attacks. |
|Produced from destroyed buildings and [[brood lord]] attacks. |
||
|- |
|- |
||
− | |[[Changeling]] |
+ | |[[File:Icon Zerg Changeling.jpg]] |
+ | | style="background: #111;"|[[Changeling]] |
||
− | |A spy created by the overseer that morphs into enemy units. |
||
+ | | style="background: #111;"|A spy created by the overseer that morphs into enemy units. |
||
|- |
|- |
||
+ | |[[File:Icon Zerg Infested Terran.jpg]] |
||
|{{Link|Infested terran|SC2}} |
|{{Link|Infested terran|SC2}} |
||
|Spawned by the [[infestor]], hardier versions of the normal terran marine but with a limited lifespan. |
|Spawned by the [[infestor]], hardier versions of the normal terran marine but with a limited lifespan. |
||
Line 354: | Line 468: | ||
====Structures==== |
====Structures==== |
||
− | {| border=" |
+ | {| border="0" cellpadding="5" cellspacing="0" |
|- |
|- |
||
+ | |'''Icon''' |
||
|'''Structure''' |
|'''Structure''' |
||
|'''Details''' |
|'''Details''' |
||
|- |
|- |
||
− | |[[Baneling |
+ | |[[File:Icon Zerg Baneling Nest.jpg]] |
+ | |[[Baneling nest|Baneling Nest]] |
||
|Required for [[baneling]] production and researches baneling upgrades. |
|Required for [[baneling]] production and researches baneling upgrades. |
||
|- |
|- |
||
− | |[[Creep |
+ | |[[File:Icon Zerg Creep Tumor.jpg]] |
+ | | style="background: #111;"|[[Creep tumor|Creep Tumor]] |
||
− | |This burrowed structure resembling an eyeball extends the [[creep]], much like the [[creep colony]] in [[StarCraft I]]. Creep tumors are spawned by {{link|queen|SC2}}s and each can spawn one additional creep tumor. |
||
+ | | style="background: #111;"|This burrowed structure resembling an eyeball extends the [[creep]], much like the [[creep colony]] in [[StarCraft I]]. Creep tumors are spawned by {{link|queen|SC2}}s and each can spawn one additional creep tumor. |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Zerg Evolution Chamber.jpg]] |
+ | |[[Evolution chamber#StarCraft II|Evolution Chamber]] |
||
|Provides basic upgrades for the zerg ground units. |
|Provides basic upgrades for the zerg ground units. |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Zerg Extractor.jpg]] |
+ | | style="background: #111;"|[[Extractor#StarCraft II|Extractor]] |
||
− | |Allows [[drone]]s to extract [[vespene gas]]. |
||
+ | | style="background: #111;"|Allows [[drone]]s to extract [[vespene gas]]. |
||
|- |
|- |
||
+ | |[[File:Icon Zerg Hatchery.jpg]] |
||
|[[Hatchery#StarCraft II|Hatchery]] |
|[[Hatchery#StarCraft II|Hatchery]] |
||
|Spawns [[larvae]] to be morphed into other zerg strains, generates [[creep]] and digests minerals and gas into a usable form. The {{link|queen|SC2}} is spawned directly from the hatchery. |
|Spawns [[larvae]] to be morphed into other zerg strains, generates [[creep]] and digests minerals and gas into a usable form. The {{link|queen|SC2}} is spawned directly from the hatchery. |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Zerg Lair.jpg]] |
+ | | style="background: #111;"|[[Lair#StarCraft II|Lair]] |
||
− | |Upgrade of the [[hatchery]] giving access to more advanced buildings and providing upgrades for [[overlord]]s and [[overseer]]s. |
||
+ | | style="background: #111;"|Upgrade of the [[hatchery]] giving access to more advanced buildings and providing upgrades for [[overlord]]s and [[overseer]]s. |
||
|- |
|- |
||
+ | |[[File:Icon Zerg Hive.jpg]] |
||
|[[Hive#StarCraft II|Hive]] |
|[[Hive#StarCraft II|Hive]] |
||
|Upgrade of the [[lair]] giving access to the most advanced buildings. |
|Upgrade of the [[lair]] giving access to the most advanced buildings. |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Zerg Hydralisk Den.jpg]] |
+ | | style="background: #111;"|[[Hydralisk den#StarCraft II|Hydralisk Den]] |
||
− | |Required for the production of {{link|hydralisk|SC2}}s and researches hydralisk upgrades. |
||
+ | | style="background: #111;"|Required for the production of {{link|hydralisk|SC2}}s and researches hydralisk upgrades. |
||
|- |
|- |
||
− | |[[Infestation |
+ | |[[File:Icon Zerg Infestation Pit.jpg]] |
+ | |[[Infestation pit|Infestation Pit]] |
||
|Enables creation of [[infestor]]s and researches infestor upgrades. |
|Enables creation of [[infestor]]s and researches infestor upgrades. |
||
|- |
|- |
||
− | |[[Nydus |
+ | |[[File:Icon Zerg Nydus Network.jpg]] |
+ | | style="background: #111;"|[[Nydus network|Nydus Network]] |
||
− | |Enables creation of [[nydus worm]]s and acts as an entrance to the nydus transport system. |
||
+ | | style="background: #111;"|Enables creation of [[nydus worm]]s and acts as an entrance to the nydus transport system. |
||
|- |
|- |
||
− | |[[Nydus |
+ | |[[File:Icon Zerg Nydus Worm.jpg]] |
+ | |[[Nydus worm|Nydus Worm]] |
||
|The new transport structure for the zerg, similar to the [[nydus canal]] of [[StarCraft I]]. Produced from the nydus network. Unlike nydus canals which could only be placed on [[creep]], nydus worms may be spawned anywhere within sight range. |
|The new transport structure for the zerg, similar to the [[nydus canal]] of [[StarCraft I]]. Produced from the nydus network. Unlike nydus canals which could only be placed on [[creep]], nydus worms may be spawned anywhere within sight range. |
||
|- |
|- |
||
− | |[[Roach |
+ | |[[File:Icon Zerg Roach Warren.jpg]] |
+ | | style="background: #111;"|[[Roach Warren]] |
||
− | |Enables production of [[roach]]es and researches roach upgrades. |
||
+ | | style="background: #111;"|Enables production of [[roach]]es and researches roach upgrades. |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Zerg Spawning Pool.jpg]] |
+ | |[[Spawning pool#StarCraft II|Spawning Pool]] |
||
|Required for production of {{link|zergling|SC2}}s and {{link|queen|SC2}}s and researches zergling upgrades. |
|Required for production of {{link|zergling|SC2}}s and {{link|queen|SC2}}s and researches zergling upgrades. |
||
|- |
|- |
||
− | |[[Spine |
+ | |[[File:Icon Zerg Spine Crawler.jpg]] |
+ | | style="background: #111;"|[[Spine crawler|Spine Crawler]] |
||
− | |A mobile [[creep]]-bound defensive structure that attacks ground units. |
||
+ | | style="background: #111;"|A mobile [[creep]]-bound defensive structure that attacks ground units. |
||
|- |
|- |
||
+ | |[[File:Icon Zerg Spire.jpg]] |
||
|[[Spire#StarCraft II|Spire]] |
|[[Spire#StarCraft II|Spire]] |
||
|Required to produce {{link|mutalisk|SC2}}s and [[corruptor]]s and provides upgrades for aerial units. |
|Required to produce {{link|mutalisk|SC2}}s and [[corruptor]]s and provides upgrades for aerial units. |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Zerg Greater Spire.jpg]] |
+ | | style="background: #111;"|[[Greater spire#StarCraft II|Greater Spire]] |
||
− | |Upgrade of the [[spire]], enables production of [[brood lord]]s. |
||
+ | | style="background: #111;"|Upgrade of the [[spire]], enables production of [[brood lord]]s. |
||
|- |
|- |
||
− | |[[Spore |
+ | |[[File:Icon Zerg Spore Crawler.jpg]] |
+ | |[[Spore crawler|Spore Crawler]] |
||
|A mobile [[creep]]-bound anti-air defensive structure. |
|A mobile [[creep]]-bound anti-air defensive structure. |
||
|- |
|- |
||
− | |[[ |
+ | |[[File:Icon Zerg Ultralisk Cavern.jpg]] |
+ | | style="background: #111;"|[[Ultralisk cavern#StarCraft II|Ultralisk Cavern]] |
||
− | |Required to produce {{link|ultralisk|SC2}}s and researches ultralisk upgrades. |
||
+ | | style="background: #111;"|Required to produce {{link|ultralisk|SC2}}s and researches ultralisk upgrades. |
||
|} |
|} |
||
===Heart of the Swarm=== |
===Heart of the Swarm=== |
||
+ | {| border="0" cellpadding="5" cellspacing="0" |
||
− | [[File:SwarmHost SC2-HotS DevRend1.jpg|link=Swarm host|150px|right]] |
||
+ | |- |
||
− | [[File:Viper SC2-HotS DevRend1.jpg|link=Viper|150px|right]] |
||
+ | |'''Icon''' |
||
+ | |'''Units''' |
||
+ | |'''Details''' |
||
+ | |- |
||
+ | |[[File:Icon Zerg Swarm Host.jpg]] |
||
+ | |'''[[Swarm host|Swarm Host]]''' |
||
+ | |Burrowing siege unit, able to blind groups of ranged units and abduct enemy units to its position. |
||
+ | |- |
||
+ | |[[File:Icon Zerg Viper.jpg]] |
||
+ | | style="background: #111;"|'''[[Viper]]''' |
||
+ | | style="background: #111;"|Aerial support unit, similar to the [[defiler]]. |
||
+ | |} |
||
+ | |||
+ | ===Legacy of the Void=== |
||
+ | |||
+ | ====Units==== |
||
− | {| border=" |
+ | {| border="0" cellpadding="5" cellspacing="0" |
|- |
|- |
||
+ | |'''Icon''' |
||
|'''Units''' |
|'''Units''' |
||
|'''Details''' |
|'''Details''' |
||
|- |
|- |
||
+ | |[[File:Icon Zerg Lurker.jpg]] |
||
− | |'''[[Swarm host]]''' |
||
+ | |[[Lurker]] |
||
− | |Burrowing siege unit, sends [[locust]]s at foes. |
||
+ | |A long ranged siege unit that evolves from the hydralisk. Must burrow to attack, but does damage in a line. |
||
|- |
|- |
||
+ | |[[File:Icon Zerg Ravager.jpg]] |
||
− | |'''[[Viper]]''' |
||
+ | | style="background: #111;"|[[Ravager]] |
||
− | |Aerial support unit, similar to the [[defiler]]. |
||
+ | | style="background: #111;"|An artillery unit that evolves from the roach. Can use corrosive bile to destroy force fields and hit clumps of units at range. |
||
|} |
|} |
||
− | {{clear}} |
||
− | == |
+ | ====Structures==== |
+ | |||
+ | {| border="0" cellpadding="5" cellspacing="0" |
||
+ | |- |
||
+ | |'''Icon''' |
||
+ | |'''Structure''' |
||
+ | |'''Details''' |
||
+ | |- |
||
+ | |[[File:LurkerDen SC2 Icon1.png]] |
||
+ | |[[Lurker Den]] |
||
+ | |Upgrade of the [[hydralisk den]], enables production of [[lurker]]s. |
||
+ | |} |
||
− | + | ==Campaign and Co-op Missions Units== |
|
''StarCraft II'' has a number of campaign-specific units. Many can be controlled by the player. |
''StarCraft II'' has a number of campaign-specific units. Many can be controlled by the player. |
||
Line 441: | Line 603: | ||
:''Main article: [[:Category:StarCraft II Protoss campaign units|Protoss campaign units]]'' |
:''Main article: [[:Category:StarCraft II Protoss campaign units|Protoss campaign units]]'' |
||
− | + | ==Scrapped and Unused Units== |
|
+ | {{main|Unused units}} |
||
Some units that were cut in development will appear in the map editor and campaign. However, units that were completely cut did not appear in either.<ref>'''Q. Will units that have been cut from the game still be in the Galaxy Editor, or higher tier units from original StarCraft?'''<br/><Br/> |
Some units that were cut in development will appear in the map editor and campaign. However, units that were completely cut did not appear in either.<ref>'''Q. Will units that have been cut from the game still be in the Galaxy Editor, or higher tier units from original StarCraft?'''<br/><Br/> |
||
Line 448: | Line 611: | ||
==Notes== |
==Notes== |
||
− | Most protoss units of ''StarCraft II'' have the standard gold color scheme but there are also a few units that have a darker blue color scheme that denotes an affiliation with the [[ |
+ | Most protoss units of ''StarCraft II'' have the standard gold color scheme but there are also a few units that have a darker blue color scheme that denotes an affiliation with the [[Nerazim]]. The inclusion of Dark Templar units represents the cooperation that the protoss have been forced to accept after the loss of Aiur. |
==References== |
==References== |
Revision as of 13:53, 11 April 2016
The following is a complete unit list for StarCraft II multiplayer game units to date. StarCraft II was announced on May 19, 2007. The unit list has undergone numerous changes since then.
StarCraft II was released as a trilogy. With each installment, more units were released in a manner similar to the additional units added in StarCraft: Brood War. The first StarCraft II product, Wings of Liberty, was released on July 27, 2010.
All three races are available in the multiplayer skirmish mode in each of the three StarCraft II products.
Protoss
Wings of Liberty
Units
Icon | Unit | Details |
Archon | Created by merging two templar units, the archon is a powerful melee unit with a very durable force shield and a strong energy-based attack. | |
Carrier | A powerful air unit. Carriers do not have their own attacks but create interceptors to fight for them. | |
Colossus | The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. | |
Dark Templar | A permanently cloaked stealth warrior. | |
High Templar | A physically fragile unit with strong psychic abilities. | |
Immortal | Dragoon-like walker with a strong defense against powerful attacks, but vulnerable to weaker attacks. | |
Mothership | A powerful flying unit that consumes a high amount of resources to produce. It has powerful special abilities. | |
Observer | A cloaking air unit that functions as a detector. | |
Phoenix | An aerial fighter with an anti-gravity ability that lifts ground units into the air. | |
Probe | The builder of the protoss race. Gathers gas and minerals. | |
Sentry | Previously known as the disruptor,[1] and the nullifier before that.[2] A ground support unit. | |
Stalker | A dragoon-like Dark Templar unit, able to blink (short-range teleport) and deliver ranged attacks against air and ground units. | |
Void Ray | Formerly known as the warp ray,[3] this flying unit deals damage with a blue energy beam that does more damage as it focuses on the same target. Good versus heavily armored targets like buildings, weak against small arms fire. | |
Warp Prism | Formerly known as the phase prism,[4] the warp prism is a dual-purpose unit, able to transport units or to create a warp matrix field like the pylon. | |
Zealot | Melee unit with the ability to charge, allowing it to quickly close the distance between itself and an enemy unit. |
Structures
Icon | Structure | Details |
Assimilator | Allows probes to harvest vespene gas from geysers. | |
Cybernetics Core | Allows for the warping in of stalkers and sentries. | |
Dark Shrine | Formerly known as the dark obelisk,[5] it allows dark templar to be warped in. | |
Fleet Beacon | Allows the carrier and the mothership to be warped in. | |
Forge | Allows the construction of photon cannons and research of Protoss ground unit upgrades. | |
Gateway | Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | |
Nexus | Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | |
Photon Cannon | A defensive structure with a ranged attack effective against ground and air units. | |
Pylon | The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | |
Robotics Facility | Warps in the warp prism, observer, colossus, and immortal. | |
Robotics Bay | Formerly known as the null circuit,[6][7] this structure enables a robotics facility to produce colossi and contains upgrades for observers and warp prisms. | |
Stargate | Warps in the phoenix, void ray and carrier. | |
Templar Archives | Allows the high templar unit to be warped in. | |
Twilight Council | Contains upgrades for stalkers and zealots. | |
Warp Gate | The gateway has the ability to transform into a warp gate, which can warp-in units at any spot within the psionic matrix. |
Heart of the Swarm
Icon | Units | Details |
Oracle | A light psionic support and harassment ship. Can grant vision and harass light units and workers with its pulsar beam. | |
Tempest | A long range capitol ship that excels at taking down massive units. | |
Mothership Core | A base defense unit that can overcharge structures, recall allies and slow enemies. Can be upgraded into the mothership. |
Legacy of the Void
Icon | Units | Details |
Adept | Ground-only ranged attack unit, arned with psionic transfer ability to teleport to nearby locations for harassment. | |
Disruptor | Light ground mechanized support unit, armed with energy spikes to wreck havoc against swaths of ground forces. |
Terran
Wings of Liberty
Units
Icon | Unit | Details |
Banshee | A cloak-capable gunship able to only attack ground-based targets. | |
Battlecruiser | The capital ship of the terran fleet, this powerful spacecraft is capable of firing a Yamato Cannon that deals large damage to a single target. | |
Ghost | Stealth specialist with access to several powerful and different abilities than in StarCraft I. | |
Hellion | Formerly known as the Jackal, this fast vehicle is armed with a flamethrower[8][9] suited for destroying masses of weaker units. | |
Marauder | The replacement for the firebat.[10] Its attack slows enemy units and deals high damage vs armored units. | |
Marine | The basic terran infantry, able to upgrade hit points with a shield. | |
Medivac Dropship | A dual-purpose unit combining the old dropship and the medic, it is capable of transporting ground units and healing infantry. | |
MULE | A temporary unit summoned by an orbital command that harvests minerals for a limited time span. | |
Raven | Formerly known as the Nighthawk, Vulkan[11] and Nomad, this air detector creates smaller independent munitions.[12] | |
Reaper | Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives vs buildings. | |
SCV | The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | |
Siege Tank | Terran tank that can transform into a stationary 'siege cannon' mode, allowing it to strike targets at a greater range. | |
Thor | This intimidating mechanical unit is named after the Norse god of thunder. Can deal splash damage to air units and fire powerful cannons at ground targets. | |
Viking | This terran vehicle can transform between a walking robot and a spacecraft. | |
Auto-Turret | A automated defensive combat structure produced by the Raven. | |
Point Defense Drone | A device which intercepts incoming shots produced by the Raven. |
Structures
Icon | Structure | Details |
Armory | Upgrades mechanical units. | |
Barracks | Produces terran infantry units. | |
Bunker | Provides protection for terran infantry. | |
Command Center | Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | |
Orbital Command | This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | |
Planetary Fortress | This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor. | |
Engineering Bay | Upgrades infantry and buildings. | |
Factory | Produces terran vehicle units. | |
Fusion Core | Formerly known as the anti-matter core[13] and the deep space relay, this structure allows production of battlecruisers and provides researches for them. | |
Ghost Academy | This structure enables ghosts to be produced and provides researches for them. In addition, it stores nuclear missiles for launch. | |
Missile turret | Anti-air turret that fires two missiles at a time. | |
Refinery | Refines vespene gas for collection by SCVs. | |
Sensor Tower | Can sense enemy units through the fog of war. | |
Starport | Produces terran air units. | |
Supply Depot | Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. |
Add-Ons
In StarCraft II, terran add-ons, the reactor and the tech lab, work differently. Instead of being specific to an associated structure, each add-on can be added to any barracks, factory or starport, granting a specific benefit. One structure may only have one add-on attached to it, so it cannot benefit from the reactor's bonus and the tech lab's bonus simultaneously.
Icon | Unit | Details |
Reactor | Doubles the number of units produced from the building to which it is attached. (For instance, adding one to a barracks will enable it to create two marines at the same time.) | |
Tech Lab | Enables the production of "higher tech" units. For instance, adding a tech lab to a barracks will allow it to produce marauders, while adding one to a factory will enable it to build siege tanks. Upgrades marine combat shields and specific upgrades and special abilities for the hellion, siege tank, viking, banshee, medivac dropship, and raven. |
Heart of the Swarm
Icon | Units | Details |
Hellbat | Transformable variant unit from the hellion, better equipped for close combat | |
Widow Mine | Mobile defensive unit, buries and launches missiles at foes |
Legacy of the Void
Icon | Units | Details |
Liberator | Transformable medium-sized gunship, armed with anti-ground cannons after transforming into a stationary air platform | |
Cyclone | Mobile assault unit, armed with twin Typhoon missile pods that engage air and ground threats |
Zerg
Wings of Liberty
Units
Icon | Unit | Details |
Corruptor | Attacks and "corrupts" other air units, increasing damage taken. | |
Brood lord | High hit point aerial ground attacker which replaced the swarm guardian, evolving from the corruptor. | |
Drone | Harvests resources and spawns structures. Is sacrificed when creating new structures. | |
Hydralisk | Basic ranged attacker of the zerg swarm. | |
Infestor | Zerg spellcaster. Provides ground support and can move while burrowed. | |
Larva | The core genus of the zerg, larvae can mutate into other zerg breeds. | |
Mutalisk | The basic air offensive unit of the zerg with high movement speed. | |
Overlord | Produces control and is no longer a detector like the StarCraft I version. | |
Overseer | A spellcaster evolution of the overlord. Works as a detector and has numerous special abilities. | |
Queen | The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | |
Roach | Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | |
Ultralisk | Massive zerg melee attacker able to deal splash damage with its melee attack. Also has a headbut attack vs buildings. Other differences from its StarCraft I counterpart are it now having four kaiser blades instead of two, and its ability to burrow. | |
Zergling | Fast but weak melee attacker ideal for swarming attacks in large numbers. | |
Baneling | This green rolling unit is mutated from the zergling. It has a huge suicidal attack. A huge swarm of banelings will create devastating results to an enemy's base. | |
Broodling | Produced from destroyed buildings and brood lord attacks. | |
Changeling | A spy created by the overseer that morphs into enemy units. | |
Infested terran | Spawned by the infestor, hardier versions of the normal terran marine but with a limited lifespan. |
Structures
Icon | Structure | Details |
Baneling Nest | Required for baneling production and researches baneling upgrades. | |
Creep Tumor | This burrowed structure resembling an eyeball extends the creep, much like the creep colony in StarCraft I. Creep tumors are spawned by queens and each can spawn one additional creep tumor. | |
Evolution Chamber | Provides basic upgrades for the zerg ground units. | |
Extractor | Allows drones to extract vespene gas. | |
Hatchery | Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery. | |
Lair | Upgrade of the hatchery giving access to more advanced buildings and providing upgrades for overlords and overseers. | |
Hive | Upgrade of the lair giving access to the most advanced buildings. | |
Hydralisk Den | Required for the production of hydralisks and researches hydralisk upgrades. | |
Infestation Pit | Enables creation of infestors and researches infestor upgrades. | |
Nydus Network | Enables creation of nydus worms and acts as an entrance to the nydus transport system. | |
Nydus Worm | The new transport structure for the zerg, similar to the nydus canal of StarCraft I. Produced from the nydus network. Unlike nydus canals which could only be placed on creep, nydus worms may be spawned anywhere within sight range. | |
Roach Warren | Enables production of roaches and researches roach upgrades. | |
Spawning Pool | Required for production of zerglings and queens and researches zergling upgrades. | |
Spine Crawler | A mobile creep-bound defensive structure that attacks ground units. | |
Spire | Required to produce mutalisks and corruptors and provides upgrades for aerial units. | |
Greater Spire | Upgrade of the spire, enables production of brood lords. | |
Spore Crawler | A mobile creep-bound anti-air defensive structure. | |
Ultralisk Cavern | Required to produce ultralisks and researches ultralisk upgrades. |
Heart of the Swarm
Icon | Units | Details |
Swarm Host | Burrowing siege unit, able to blind groups of ranged units and abduct enemy units to its position. | |
Viper | Aerial support unit, similar to the defiler. |
Legacy of the Void
Units
Icon | Units | Details |
Lurker | A long ranged siege unit that evolves from the hydralisk. Must burrow to attack, but does damage in a line. | |
Ravager | An artillery unit that evolves from the roach. Can use corrosive bile to destroy force fields and hit clumps of units at range. |
Structures
Icon | Structure | Details |
Lurker Den | Upgrade of the hydralisk den, enables production of lurkers. |
Campaign and Co-op Missions Units
StarCraft II has a number of campaign-specific units. Many can be controlled by the player.
- Main article: Terran campaign units
- Main article: Zerg campaign units
- Main article: Protoss campaign units
Scrapped and Unused Units
Some units that were cut in development will appear in the map editor and campaign. However, units that were completely cut did not appear in either.[14]
Notes
Most protoss units of StarCraft II have the standard gold color scheme but there are also a few units that have a darker blue color scheme that denotes an affiliation with the Nerazim. The inclusion of Dark Templar units represents the cooperation that the protoss have been forced to accept after the loss of Aiur.
References
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