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Ghost (StarCraft)

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"You called down the thunder, now reap the whirlwind."
―Terran ghost[src]
Ghost
File:Ghost SC1 HeadAnim1.gif
Unit
Race

Terran

Role

Psychic Special Forces Infantry

Armament

C-10 canister rifle

Protection

Hostile environment suit

Properties
Hit points

45

Energy

200 Energy

Size

Small

Transport slots

1

Production
Minerals

25 Image:Minerals Terran SC1.png

Gas

75 Image:Gas Terran SC1.png

Supply

1 Supply

Build time

50

Produced from

Barracks

Requires
Hot key

G

Combat
Ground attack

10c

Air attack

10c

Cooldown

22

Armor

0

Attack range

7 (9 in Bunker)

Sight range

9 (11 upgrade)

Ghosts are feared terran covert operatives. They are known for their skill, psionic powers and ability to cloak.[1]

In StarCraft I and Brood War, ghosts were voiced by Allen Adham.[2]

Contents

[edit] Game Unit

The ghost is a support unit. Its attack and vitality are unremarkable for its cost. Its weapon deals concussive damage, which makes it ineffective against large units (e.g siege tanks and ultralisks) unless massed, which is usually unfeasible due to its high tech position, cost and build time. Ghosts are a poor choice for large-scale combat due to their expensive cost and fragility to many attacks and spells such as spawn broodling, psionic storm and irradiation. Ghosts are also fairly slow which leaves them vulnerable to units like vultures and mutalisks. Defensively, dark templar make good counters against ghosts, especially when they attempt to use the nuclear missile ability.

The ghost is best used with its abilities, listed below.

[edit] Abilities

Cloaking
Acquisition
Minerals

100 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Terran SC1.png

Researched at

Covert ops

Usage
Energy

25 (+1 per second) Energy

Hotkey

C

Notes

The ghost can cloak. It can still use attack and use other abilities while cloaked.

Lockdown
Acquisition
Minerals

200 Image:Minerals Terran SC1.png

Gas

200 Image:Gas Terran SC1.png

Researched at

Covert ops

Usage
Energy

100 Energy

Range

8

Duration

60

Hotkey

L

Notes

The ghost can target an enemy mechanical or robotic unit, disabling them for a short period of time.

Nuclear Strike
Acquisition
Researched at

Nuclear silo

Usage
Minerals

200 Image:Minerals Terran SC1.png

Gas

200 Image:Gas Terran SC1.png

Range

8 or 10 (1 less than ghost's sight range)

Notes

Deploys a nuclear missile at a given nuclear silo; each silo can only hold one nuke. The costs include 8 supply.

To launch the loaded missile, the ghost must direct it; standing uncontrollable and "frozen" for 10-15 seconds until the missile reaches the target. Nuclear launches are announced to all players with the audio and visual message "Nuclear Launch Detected" and the target location is visible to all players by a small flashing red dot. If the ghost is interrupted or the missile is canceled before the process finishes, the nuclear missile is wasted. Without Ocular Implants, the ghost's targeting distance is within the blast radius.

The missile itself has a large blast radius and will usually kill any units and critically damage buildings in one shot. It deals 500 damage or removes two thirds of the victim's total hit points, whichever is greater; thus, two nukes will destroy almost any unit or building, if the building was the one targeted point.

[edit] Upgrades

File:UpgradeInfantryWeapons Terran SC1.png Infantry Weapons
Researched at

Engineering bay

Hotkey

W

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Image:Minerals Terran SC1.png

175 Image:Minerals Terran SC1.png

250 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Terran SC1.png

175 Image:Gas Terran SC1.png

250 Image:Gas Terran SC1.png

Required

Science facility

Science facility

Notes
  • +1 bonus per attack per level for ghosts, and marines.
  • +2 bonus per attack per level for firebats.
File:UpgradeInfantryArmor Terran SC1.png Infantry Armor
Researched at

Engineering bay

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Image:Minerals Terran SC1.png

175 Image:Minerals Terran SC1.png

250 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Terran SC1.png

175 Image:Gas Terran SC1.png

250 Image:Gas Terran SC1.png

Required

Science facility

Science facility

Notes
Ocular Implants
Researched at

Covert ops

Properties
Minerals

100 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Terran SC1.png

Notes
  • Increases ghost sight range by 2 (to 11), making sight range greater than the nuke blast radius.
Moebius Reactor
Researched at

Covert ops

Properties
Minerals

150 Image:Minerals Terran SC1.png

Gas

150 Image:Gas Terran SC1.png

Notes
  • Increases ghost maximum energy by 50.

[edit] Ghost Heroes

[edit] Quotations

See: StarCraft I Ghost Quotations

[edit] Images

[edit] References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. StarCraft Legacy staff. 2008-08-24. StarCraft's New Face - Analyzing Jim Raynor. StarCraft Legacy. Accessed 2008-08-24.
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