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Temple of Unification is a mission in the campaign of Legacy of the Void, and the first mission in the Ulnar storyline.

History[]

Background[]

"Ulnar? It is a place of myth. A realm whispered of in our legends."
"The homeworld of the xel'naga... I believe the Keystone can project its location."

Phase-smith Karax continued his studies on the Keystone retrieved from Korhal, and believed he could find the location of Ulnar, the rumored homeworld of the xel'naga, from the artifact. The Keystone revealed this location to be in the Altarian Rift, where no life could survive. Karax was certain he was in error, but Artanis insisted that this was the correct course as this aligned with Zeratul's prophecies, and set out for the rift.

The Spear of Adun penetrated the rift, and arrived at a large temple. Matriarch Vorazun stated that they could not send or receive transmissions while in the rift. Grand Preserver Rohana located an access way into the temple, and the Daelaam forces were sent to secure it.

Mission[]

"Here lies the resting place of the xel'naga. We must find a way to unseal this access way if we are to awaken them."

- Artanis(src)

Artanis's forces arrived at the entryway to the temple, which was sealed by five celestial locks that controlled access to the temple. He moved forces to unlock them but was ambushed by the Tal'darim, who had arrived with Moebius Corps reinforcements. They sealed the locks and set up defensive positions around them.

The Daelaam moved to reclaim the locks, destroying the Moebius Corps and Tal'Darim forces defending them and enduring several counterattacks to reclaim the locks. The Tal'darim deployed a titanic warp prism with a solarite core to defend the temple, which could be destroyed to obtain more power for the Spear of Adun.

All celestial locks were captured, opening the access way. Amon's forces fell back, leaving a great stillness in the temple.

Aftermath[]

"I am going in the Ulnar Temple alone, Matriarch. I do not intend to risk any more lives."

- Artanis to Matriarch Vorazun(src)

With the way opened, Artanis insisted on going into the temple alone. Karax informed him the Spear of Adun would be unable to help him inside the temple. Vorazun protested, but Artanis stated he would not risk any more lives.

Walkthrough[]

In this mission, the player spawns on the southwest corner of the map, and must secure five locks from Tal'darim and Moebius Corps forces. After locks are claimed, the two forces will send attacks to reclaim them. There is an expansion to the east of the player's starting area, which should be taken quickly to create a strong economy, especially on harder difficulties.

This mission can be done two ways, where each lock is claimed and a defensive force set up at each, or by making a single large rolling force to claim each lock and move back to defend any locks that are taken. Fortunately, if the enemy retakes a lock, the new force is much weaker than the original force the player destroyed, so the player should focus instead on destroying the enemy's initial forces at each of the locks and then mop up as needed, rather than continually chase down lost locks.

Both forces will also send large attack waves at the player's base. A defensive line should be set up at both bases, as the Tal'darim will strike the original base and Moebius the expansion (if the player has it). Nexus Overcharge may be a helpful ability to use for this mission, as it can help alleviate the amount of defenses needed at home. The player does not start with all the necessary buildings to complete the mission, except those to make phoenixes. It is theoretically possible to beat the mission using only a large number of phoenixes, but making ground forces probably takes considerably less time. Dark templar are a particularly effective and lethal ground support for your phoenixes, and although they are unable to claim locks, the phoenixes can.

The titanic warp prism patrols between the north and east sides of the map, and will occasionally drop reinforcements. This can be defeated by either making a force of ranged attackers and waiting at one of the points it stops at, or by creating a small ball of phoenix to destroy its escorts and chase it down.

The locks cannot be captured or contested by any cloaked units.

Starcraft_2_TEMPLE_OF_UNIFICATION_-_Brutal_Guide_-_All_Achievements!

Starcraft 2 TEMPLE OF UNIFICATION - Brutal Guide - All Achievements!

Achievements[]

TempleOfUnification SC2-LotV AchieveIcon1 Temple of Unification
Points

10 Achievement SC2 Game1

Criteria

Complete the "Temple of Unification" mission in the Legacy of the Void campaign.

Edit
TempleOfUnification SC2-LotV AchieveIcon2 Locked Down Tight
Points

10 Achievement SC2 Game1

Criteria

Take control of a Celestial Lock in less than 6 minutes, and hold it for the duration of the “Temple of Unification” mission on Normal difficulty.

Edit
TempleOfUnification SC2-LotV AchieveIcon3 Templar of Doom
Points

10 Achievement SC2 Game1

Criteria

Destroy the Titanic Warp Prism in less than 10 minutes in the “Temple of Unification” mission.

Notes

The achievement name is a reference to the film Indiana Jones and the Temple of Doom.

Edit
TempleOfUnification SC2-LotV MasteryAchieveIcon I Aim To Misbehave
Points

10 Achievement SC2 Game1

Criteria

Destroy all enemy bases in “Temple of Unification” on Hard difficulty.

Notes

The achievement name is a reference to a quote from the 2005 film Serenity.

Edit
Legacy10 SC2AchiveImage Unity, Precision, Perfection
Points

10 Achievement SC2 Game1

Criteria

Complete the "Temple of Unification" mission in less than 10 minutes on Normal difficulty.

Notes

The phrase said by the card Zilliax when they are summoned in Hearthstone.

Edit

Notes[]

  • While the mission is titled "Temple of Unification" in the campaign, saved games for the mission will default to the name "Temple of Ascension."
  • Where exactly the battle in this mission takes place is unclear, but the most obvious theory is that it happens on the top of the main part of Ulnar but underneath Ulnar's pyramid-shaped top, which would also helpfully explain why the battlefield is square-shaped.

References[]

Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, Temple of Unification (in English). 2015-11-10.

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