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Lurker

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"Lurker, attacks while burrowed. Damages many enemies. Effective against light enemies."
Lurker SC2 Head1
The lurker

The lurker is a zerg unit that may attack only when burrowed.

OverviewEdit

Lurker SC1 Art1
The lurker during the Brood War
MecoAdded by Meco

By the time of the Brood War, the zerg had evolved the lurker strain from the hydralisk. The lurker was first observed under the leadership of Kerrigan (although technically, it was their handiwork that was the first indication).[1]

Lurkers serve as defense warriors for hive clusters and outlying zerg colonies.[2] Lurkers emit waves of super-dense spines against their enemies, having a full width of damage of ten meters.[1] However, lurkers must actually burrow underground to release these subterranean attacks. Any warriors on the surface who are caught by these spines are instantly impaled. These spines themselves are capable of tearing into flesh, steel, and even reinforced armor plating.[2] The spines can even be directed downward into open spaces, provided the lurker is underground.[3] The only weakness of the lurker is that it is virtually defenseless while above ground.[2]

Game UnitEdit

StarCraftEdit

Lurker
SC1 Lurker
Unit
Race

Zerg

Role

Heavy Defense Warrior

Armament

Subterranean spines

Properties
Size

Medium

Sight range

8

Production
Minerals

50 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Control

2 Control Zerg SC1

Build time

40 Time SC2 Game1

Evolves from

Hydralisk

Requires

Lurker Aspect

Hotkey

L

Protection
Hit points

125

Armor

1

Combat
Ground attack

20RipwaveMissiles SC2 Icon1

Cooldown

37

Attack range

6

Lurker SC1 HeadAnim1
Unit profile

Lurkers must burrow in order to attack, rendering them invisible from enemy attackers.

Lurkers are particularly effective as a defense against enemy raids on workers. As long as the defenders can keep enemy detectors from penetrating, raiders deployed by air transport are at risk of being annihilated by pre-deployed Lurkers that they cannot see. Terrans are not as handicapped against lurkers because of the ComSat station.

Lurker SC1 Rend1
Lurker stat profile
HawkiAdded by Hawki

The lurker's attack does linear splash damage to allied and enemy ground units, but not the player's other ground units, in its path. The lurker has no means of defending itself when not burrowed, and is vulnerable during the process of burrowing; this takes more time than for other units and enemy units can still attack them at that stage, possibly killing the lurker before it even has a chance to effectively become invisible to the enemy and attack.

AbilitiesEdit

Burrowed Attack
Notes

Lurkers may burrow even if the ability has not been researched. Lurkers may attack only when burrowed.

UpgradesEdit

MissileAttack Zerg SC1 Icon Missile Attacks
Evolved at

Evolution chamber

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

150 Minerals Terran SC1

200 Minerals Terran SC1

Gas

100 Gas Zerg SC1

150 Gas Zerg SC1

200 Gas Zerg SC1

Evolution time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Hatchery

Lair

Hive

Notes
  • +1 bonus to attack damage per level for hydralisks
  • +2 bonus to attack damage per level for lurkers

|note= }}

Carapace SC1 Upgrd1 Carapace
Evolved at

Evolution chamber

Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Zerg SC1

225 Gas Zerg SC1

300 Gas Zerg SC1

Evolution time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Lair

Hive

Notes

StarCraft: GhostEdit

Lurker SC-G Game1
The lurker in StarCraft: Ghost
MecoAdded by Meco
StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

The lurker was to appear in StarCraft: Ghost.[4] Its form underwent an extensive redesign from its Brood War incarnation during development.[5]

StarCraft IIEdit

Lurker
Lurker SC2 DevRend2
Unit
Race

Zerg

Role

Burrowed Attacker

Armament

Subterranean Spines

Production
Minerals

50[6][7] Minerals Terran SC1

Gas

100[6][7] ZergVespene SC2 Game1

Control

3[6][8] ZergSupply SC2 Icon1

Build time

33[6][7] Time SC2 Game1

Evolves from

Hydralisk[6]

Requires

Lurker den[6][8][9]

Hotkey

L[6][7]

Protection
Hit points

200

Armor

1 SC2ZergCarapace

Type
Armor type

Armored

Subterranean Spines
Damage

20 (+20 vs light)RipwaveMissiles SC2 Icon1

Targets
  • Ground
Cooldown

3.08

Range

6 (9 with Seismic Spines)[10] SeismicSpines SC2 Game1

Upgrade/level

+2 SC2ZergMissile

In the current version of StarCraft II, lurkers only appear in the Galaxy Map Editor, and the Heart of the Swarm campaign.

AbilitiesEdit

Lurker SC2 Game1
The lurker burrowed, and another attacking
Burrowed Attack
Notes

Lurkers may attack only when burrowed.[11]

Edit

UpgradesEdit

SeismicSpines SC2 Game1 Seismic Spines[12]
Evolved at

Lurker den[13]

Properties
Minerals

150[10] Minerals Terran SC1

Gas

150[10] Gas Zerg SC1

Evolution time

80[10] Time SC2 Game1

Notes

Increases the range of the lurker's attack from 6 to 9, giving it siege range.[12][10]

Edit
SC2 ZergMissileWeap Missile Attacks
Evolved at

Evolution chamber

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

150 Minerals Terran SC1

200 Minerals Terran SC1

Gas

100 Gas Zerg SC1

150 Gas Zerg SC1

200 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Lair

Hive

Notes
  • Attack bonus for queens and zerg ground ranged units.
Edit
SC2 ZergGrndCara Carapace
Evolved at

Evolution chamber

Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Zerg SC1

225 Gas Zerg SC1

300 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Lair

Hive

Notes
  • +1 bonus to armor per level for zerg ground units.
Edit

StrategiesEdit

Lurkers countered roaches for cost, but roaches had the mobility advantage.[14]

A theoretical lurker inclusion in the game would be useful for zerg players, as per their ability to attack while burrowed, and to push the zerg tech tree into tier 2.[15]

Heart of the SwarmEdit

The lurker is useable in the campaign as an evolution split from the hydralisk. It deals more damage and has more life than usual. The lurker strain was found in a feral hive cluster on the planet of Cavir, one of Daggoth's old birthing colonies. Its counterpart is the impaler.[16]

In the campaign, the lurker contrasts with the impaler, having less range but being more effective against zealots and marines thanks to its splash attacks.

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Lurker SC2 DevRend1
Development render
StarShade17Added by StarShade17

The lurker reappeared in StarCraft II,[11] created from a hydralisk morph, but as of February 2010 and the release of the StarCraft II beta, is no longer in the game.[17] Not long before this, internal testing had found that the lurker had been underutilized by players.[18]

The lurker appeared at a higher tier than in the original game.[19]

Some units get a hold fire command,[20] however, as of March 2009 the lurker did not have this ability.[21]

Lurker attacks were able to devastate groups of infantry.[11] In addition, they could act as siege units, out-ranging conventional stationary defenses.[22]

The lurker was removed because its role was taken up by the roach (which can move while burrowed) and banelings (which deal splash damage),[23]

Its role was also supplanted by the infestor.[24]

In terms of design, the lurker's form in StarCraft II was originally based on its appearance in StarCraft: Ghost. However, when the development team started their initial renditions, the lurker reverted back to a design more in sync with its form in StarCraft: Brood War. The design was established and a portrait model was generated, then the lurker was modified once again to match the portrait artwork more accurately. The final rendition made the lurker regain more similarities to the hydralisk while adopting the newer design elements established over the years.[5] During development, some of its appearance was altered due to similarities from the roach.[25]

TriviaEdit

Lurker SC1 Cncpt1
A lurker supported by hydralisks.
MecoAdded by Meco
  • The lurker is often nicknamed "lurk" in online culture.

ReferencesEdit

  1. 1.0 1.1 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  2. 2.0 2.1 2.2 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. Zapotek, Ren (w), Noel Rodriguez (p, i), Mel Joy San Juan (i). "Twilight Archon." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 132-177. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  4. Lurker. Blizzplanet. Accessed on 2008-06-07
  5. 5.0 5.1 2010-2011, Starcraft 2: Zerg Lurker. Deviantart, accessed on 2011-02-11
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
  7. 7.0 7.1 7.2 7.3 StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
  8. 8.0 8.1 StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
  9. Zerg Structure List. IGN. Accessed on 2008-11-03
  10. 10.0 10.1 10.2 10.3 10.4 Zerg Lurker. StarCraft II Armory. Accessed 2009-12-06.
  11. 11.0 11.1 11.2 Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.
  12. 12.0 12.1 StarCraft Legacy community. 2009-08-24. BlizzCon 2009 SC:L Member StarCraft II Gameplay Blogs. StarCraft Legacy. Accessed 2009-09-01.
  13. Zerg Lurker Den. StarCraft II Armory. Accessed 2009-11-07.
  14. Karune. 2008-08-18. StarCraft II Q&A - Batch 43. Battle.net StarCraft II General Discussion Forum. Accessed 2008-08-18.
  15. 2011-08-01, StarCraft II: Heart of the Swarm Q&A With Dustin Browder. Gamespot, accessed on 2011-08-13
  16. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Hydralisk Evolution (in English). 2013-03-12.
  17. Blizzard Entertainment. StarCraft II beta. (Activision Blizzard) (in English). February 18, 2010
  18. 2010-02-09, StarCraft's Photos - Mini-Updates. Blizzard Entertainment, accessed on 2010-02-15
  19. StarCraft Legacy staff. 2009-04-04. Zerg Unit Information. StarCraft Legacy. Accessed 2009-06-23.
  20. Karune. 2007-10-15. Karune: Did we get a "Hold Fire" command? Battle.net StarCraft II General Discussion Forum.
  21. Karune. 2009-03-19. StarCraft II Q&A - Batch 50. Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-19.
  22. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 4). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  23. The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

    Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?
    Kapeselus. 2010-03-17. Blizzard please bring back Zerg Lurkers. StarCraft II Gameplay Discussion Forum. Accessed 2010-03-17.
  24. Cite error: Invalid <ref> tag; no text was provided for refs named HotSInterview1
  25. 2010, Starcraft 2: Zerg Roach. Deviantart, accessed on 2011-07-20


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