Evolved from the hydralisk, lurkers are powerful anti-ground ambushers. They serve as defense warriors for hive clusters and outlying zerg colonies. Lurkers emit waves of super-dense spines against their enemies, having a full width of damage of ten meters. However, lurkers must actually burrow underground to release these subterranean attacks. Any warriors on the surface who are caught by these spines are instantly impaled. These spines themselves are capable of tearing into flesh, steel, and even reinforced armor plating. The spines can even be directed downward into open spaces, provided the lurker is underground. As such, even a handful of lurkers can turn an inoccuous chokepoint into a nightmare. The only weakness of the lurker is that it is virtually defenseless while above ground.
The lurker had been developed from the hydralisk strain by the Brood War. The strain was first observed under the leadership of Kerrigan (although technically, it was their handiwork that was the first indication).
During the Second Great War, Abathur discovered a group of feral lurkers on Cavir, left over from the Tiamat Brood in the Brood War. The Swarm was able to find a lurker den and protect from the feral zerg long enough for Broodmother Kilysa to recover its essence.
- For StarCraft gameplay information see: Lurker (StarCraft).
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
- For StarCraft II gameplay information see: Lurker (StarCraft II).
The lurker is often nicknamed "lurk" in online culture.