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Lurker

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Lurker
Unit
Race

Zerg

Role

Heavy Defense Warrior

Armament

Subterranean spines

Properties
Hit points

125

Size

Large

Production
Minerals

50 Image:Minerals Terran SC1.png

Gas

100 Vespene gas

Control

2 Control

Build time

40

Produced at

Hydralisk

Requires

Lurker Aspect

Hot key

L

Combat
Ground attack

20s

Cooldown

37

Armor

1

Attack range

6

Sight range

8

The lurker is a zerg unit introduced in StarCraft: Brood War that may attack only when burrowed.

Contents

[edit] Overview

By the time of the Brood War, the zerg had evolved the lurker strain from the hydralisk. The lurker was first observed under the leadership of Infested Kerrigan (although technically, it was their handiwork that was the first indication).[1]

Lurkers serve as defense warriors for hive clusters and outlying zerg colonies.[2] Lurkers emit waves of super-dense spines against their enemies, having a full width of damage of ten meters.[1] However, lurkers must actually burrow underground to release these subterranean attacks. Any warriors on the surface who are caught by these spines are instantly impaled. These spines themselves are capable of tearing into flesh, steel, and even reinforced armor plating.[2] The spines can even be directed downward into open spaces, provided the lurker is underground.[3] The only weakness of the lurker is that it is virtually defenseless while above ground.[2]

[edit] Game Unit

[edit] StarCraft

The lurker above ground in StarCraft I

Lurkers must burrow in order to attack, rendering them invisible from enemy attackers.

Lurkers are particularly effective as a defense against enemy raids on workers. As long as the defenders can keep enemy detectors from penetrating raiders deployed by air transport are at risk of being annihilated by pre-deployed Lurkers that they cannot see. Terrans are not as handicapped against lurkers because of the ComSat station.

The lurker's attack does linear splash damage to all ground units in its path. The lurker has no means of defending itself when not burrowed, and are vulnerable during the process of burrowing; this takes more time than for other units and enemy units can still attack them at that stage, possibly killing the lurker before it even has a chance to effectively become invisible to the enemy and attack.

[edit] Abilities

Lurker stat profile
Burrowed Attack
Notes

Lurkers may burrow even if the ability has not been researched. Lurkers may attack only when burrowed.

[edit] Upgrades

Missile Attacks
Evolved at

Evolution chamber

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Image:Minerals Terran SC1.png

150 Image:Minerals Terran SC1.png

200 Image:Minerals Terran SC1.png

Gas

100 Vespene gas

150 Vespene gas

200 Vespene gas

Required

Hatchery

Lair

Hive

Notes
  • +1 bonus to attack damage per level for hydralisks
  • +2 bonus to attack damage per level for lurkers
File:Carapace SC1 Upgrd1.png Carapace
Evolved at

Evolution chamber

Hotkey

C

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Image:Minerals Terran SC1.png

225 Image:Minerals Terran SC1.png

300 Image:Minerals Terran SC1.png

Gas

150 Vespene gas

225 Vespene gas

300 Vespene gas

Required

Lair

Hive

Notes

[edit] StarCraft: Ghost

The lurker in StarCraft: Ghost

This article or section contains information about StarCraft: Ghost.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

The lurker appears in StarCraft: Ghost.[4]

[edit] StarCraft II

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Lurker
Unit
Race

Zerg

Role

Burrowed Attacker

Properties
Hit points

125[5][6]

Type
Armor type
Production
Minerals

50[5][7] Image:Minerals Terran SC1.png

Gas

100[5][7] Vespene gas

Control

3[5][6] Control

Build time

33[5][7]

Produced at

Hydralisk[5]

Requires

Deep warren[5][6][8]

Hot key

L[5][7]

Combat
Ground attack

15 (+ 15 vs armored) s[5][9]

Armor

1[6]

Attack range

9 (12 with Seismic Spines)[10]

The lurker burrowed, and another attacking
The lurker revealed

The lurker reappears in StarCraft II, created from a hydralisk morph.[11]

The lurker appears at a higher tier than in StarCraft I.[12]

Lurker attacks can devastate groups of infantry.[11] In addition, they can act as siege units, out-ranging conventional stationary defenses.[9]

[edit] Abilities

Burrowed Attack
Notes

Lurkers may attack only when burrowed.[11]

Edit

[edit] Upgrades

Seismic Spines[10]
Evolved at

Lurker den[13]

Properties
Minerals

150[14] Image:Minerals Terran SC1.png

Gas

150[14] Vespene gas

Evolution time

80[14] time

Notes

Increases the range of the lurker's attack from 6 to 9.[10]

Edit
Missile Attacks
Evolved at

Evolution chamber[15]

Hotkey

A[15]

Properties
Level

Level 1

Level 2

Level 3

Minerals

10[15] Image:Minerals Terran SC1.png

150[15] Image:Minerals Terran SC1.png

200[15] Image:Minerals Terran SC1.png

Gas

100[15] Vespene gas

150[15] Vespene gas

200[15] Vespene gas

Evolution time

140[15] time

170[15] time

200[15] time

Required

Hatchery[15]

Lair[15]

Hive[15]

Notes
Edit
Carapace
Evolved at

Evolution chamber[15]

Hotkey

C[15]

Properties
Level

Level 1

Level 2

Level 3

Minerals

150[15] Image:Minerals Terran SC1.png

225[15] Image:Minerals Terran SC1.png

300[15] Image:Minerals Terran SC1.png

Gas

150[15] Vespene gas

225[15] Vespene gas

300[15] Vespene gas

Evolution time

140[15] time

170[15] time

200[15] time

Required

Hatchery[15]

Lair[15]

Hive[15]

Notes
Edit

[edit] Strategies

Lurkers counter roaches for cost, but roaches have the mobility advantage.[16]

[edit] Images

[edit] References

  1. 1.0 1.1 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  2. 2.0 2.1 2.2 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. Zapotek, Ren (w), Noel Rodriguez (p, i), Mel Joy San Juan (i). "Twilight Archon." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 132-177. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  4. Lurker. Blizzplanet. Accessed on 2008-06-07
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
  7. 7.0 7.1 7.2 7.3 StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
  8. Zerg Structure List. IGN. Accessed on 2008-11-03
  9. 9.0 9.1 Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 4). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  10. 10.0 10.1 10.2 StarCraft Legacy community. 2009-08-24. BlizzCon 2009 SC:L Member StarCraft II Gameplay Blogs. StarCraft Legacy. Accessed 2009-09-01.
  11. 11.0 11.1 11.2 Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.
  12. StarCraft Legacy staff. 2009-04-04. Zerg Unit Information. StarCraft Legacy. Accessed 2009-06-23.
  13. Zerg Lurker Den. StarCraft II Armory. Accessed 2009-11-07.
  14. 14.0 14.1 14.2 Zerg Lurker. StarCraft II Armory. Accessed 2009-09-27.
  15. 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 15.16 15.17 15.18 15.19 15.20 15.21 15.22 15.23 15.24 15.25 15.26 15.27 15.28 15.29 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  16. Karune. 2008-08-18. StarCraft II Q&A - Batch 43. Battle.net StarCraft II General Discussion Forum. Accessed 2008-08-18.


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