Lurker
From StarCraft Wiki
| Lurker | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Heavy Defense Warrior |
| Armament |
Subterranean spines |
| Properties | |
| Hit points |
125 |
| Size |
Large |
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Build time |
40 |
| Produced at | |
| Requires | |
| Hot key |
L |
| Combat | |
| Ground attack |
20s |
| Cooldown |
37 |
| Armor |
1 |
| Attack range |
6 |
| Sight range |
8 |
The lurker is a zerg unit introduced in StarCraft: Brood War that may attack only when burrowed.
Contents |
[edit] Overview
By the time of the Brood War, the zerg had evolved the lurker strain from the hydralisk. The lurker was first observed under the leadership of Infested Kerrigan (although technically, it was their handiwork that was the first indication).[1]
Lurkers serve as defense warriors for hive clusters and outlying zerg colonies.[2] Lurkers emit waves of super-dense spines against their enemies, having a full width of damage of ten meters.[1] However, lurkers must actually burrow underground to release these subterranean attacks. Any warriors on the surface who are caught by these spines are instantly impaled. These spines themselves are capable of tearing into flesh, steel, and even reinforced armor plating.[2] The spines can even be directed downward into open spaces, provided the lurker is underground.[3] The only weakness of the lurker is that it is virtually defenseless while above ground.[2]
[edit] Game Unit
[edit] StarCraft
Lurkers must burrow in order to attack, rendering them invisible from enemy attackers.
Lurkers are particularly effective as a defense against enemy raids on workers. As long as the defenders can keep enemy detectors from penetrating raiders deployed by air transport are at risk of being annihilated by pre-deployed Lurkers that they cannot see. Terrans are not as handicapped against lurkers because of the ComSat station.
The lurker's attack does linear splash damage to all ground units in its path. The lurker has no means of defending itself when not burrowed, and are vulnerable during the process of burrowing; this takes more time than for other units and enemy units can still attack them at that stage, possibly killing the lurker before it even has a chance to effectively become invisible to the enemy and attack.
[edit] Abilities
| Burrowed Attack | |
|---|---|
| Notes | |
|
Lurkers may burrow even if the ability has not been researched. Lurkers may attack only when burrowed. |
[edit] Upgrades
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[edit] StarCraft: Ghost
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This article or section contains information about StarCraft: Ghost. |
The lurker appears in StarCraft: Ghost.[4]
[edit] StarCraft II
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This article or section contains information about a StarCraft II unit or structure. |
|
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Lurker | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Burrowed Attacker |
| Properties | |
| Hit points | |
| Type |
|
| Armor type |
|
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Build time | |
| Produced at | |
| Requires | |
| Hot key | |
| Combat | |
| Ground attack | |
| Armor |
1[6] |
| Attack range |
9 (12 with Seismic Spines)[10] |
The lurker reappears in StarCraft II, created from a hydralisk morph.[11]
The lurker appears at a higher tier than in StarCraft I.[12]
Lurker attacks can devastate groups of infantry.[11] In addition, they can act as siege units, out-ranging conventional stationary defenses.[9]
[edit] Abilities
| Burrowed Attack | |
|---|---|
| Notes | |
| Edit |
[edit] Upgrades
| Seismic Spines[10] | |||||||
|---|---|---|---|---|---|---|---|
| Evolved at | |||||||
| Properties | |||||||
| |||||||
| Notes | |||||||
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Increases the range of the lurker's attack from 6 to 9.[10] | |||||||
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[edit] Strategies
Lurkers counter roaches for cost, but roaches have the mobility advantage.[16]
[edit] Images
StarCraft I profile |
[edit] References
- ↑ 1.0 1.1 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
- ↑ 2.0 2.1 2.2 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ Zapotek, Ren (w), Noel Rodriguez (p, i), Mel Joy San Juan (i). "Twilight Archon." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 132-177. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
- ↑ Lurker. Blizzplanet. Accessed on 2008-06-07
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
- ↑ 7.0 7.1 7.2 7.3 StarCraftZine. 2008-10-18. StarCraftZine.com. StarCraft Zine. Accessed 2008-12-08.
- ↑ Zerg Structure List. IGN. Accessed on 2008-11-03
- ↑ 9.0 9.1 Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 4). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
- ↑ 10.0 10.1 10.2 StarCraft Legacy community. 2009-08-24. BlizzCon 2009 SC:L Member StarCraft II Gameplay Blogs. StarCraft Legacy. Accessed 2009-09-01.
- ↑ 11.0 11.1 11.2 Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.
- ↑ StarCraft Legacy staff. 2009-04-04. Zerg Unit Information. StarCraft Legacy. Accessed 2009-06-23.
- ↑ Zerg Lurker Den. StarCraft II Armory. Accessed 2009-11-07.
- ↑ 14.0 14.1 14.2 Zerg Lurker. StarCraft II Armory. Accessed 2009-09-27.
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 15.16 15.17 15.18 15.19 15.20 15.21 15.22 15.23 15.24 15.25 15.26 15.27 15.28 15.29 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
- ↑ Karune. 2008-08-18. StarCraft II Q&A - Batch 43. Battle.net StarCraft II General Discussion Forum. Accessed 2008-08-18.
| Zerg Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Ground units |
Larva · Drone · Zergling · Hydralisk · Defiler · Ultralisk • Brood War only • Lurker | |
| Air units |
Overlord · Mutalisk · Guardian · Scourge · Queen • Brood War only • Devourer | |
| Infestation units | ||
| Transition units |
Egg · Lurker egg · Cocoon | |
| Basic buildings |
Hatchery · Extractor · Evolution chamber · Spawning pool · Creep colony · Spore colony · Sunken colony · Hydralisk den | |
| Advanced buildings |
Lair · Hive · Spire · Greater spire · Queen's nest · Nydus canal · Defiler mound · Ultralisk cavern · Infested command center | |
| Zerg Units of StarCraft: Ghost
| ||
|---|---|---|
| Ground | PC | |
| Other |
Drone · Infested terran · Infested SCV pilot · Infested scientist · Larva · Lurker · Ultralisk | |
| Aerial | PC | |
| Other | ||
| Other | ||
| Zerg Units and Structures of StarCraft II
| ||
|---|---|---|
| Land units |
Larva · Drone · Zergling · Baneling · Roach · Hydralisk · Lurker · Infestor · Ultralisk · Queen | |
| Air units |
Overlord · Overseer · Mutalisk · Brood lord · Corruptor | |
| Spawned units | ||
| Basic buildings |
Hatchery · Creep tumor · Extractor · Evolution chamber · Spawning pool · Baneling nest · Hydralisk den | |
| Combat Buildings | ||
| Advanced buildings |
Lair · Hive · Infestation pit · Spire · Greater spire · Roach warren · Nydus network · Nydus worm · Ultralisk cavern · Lurker den | |
| Transition units |
Egg · Baneling egg · Overlord cocoon · Lurker egg | |
| Others | ||
| Campaign-Exclusive Zerg Units and Structures of StarCraft II | Special Zerg Breeds | |
| Scrapped | Removed Units |
Infested protoss · Large Queen · Huge Queen · Morphalisk · Swarm · Swarm guardian |
| Removed Buildings |
Infested protoss buildings · Infested terran buildings · Shrieker · Spore colony · Sunken colony · Swarm clutch · Swarm infestation | |


