StarCraft Wiki


< Lurker

6,538pages on
this wiki
Add New Page
Add New Page Talk0

The following section contains information from a previous version of StarCraft II which is no longer valid.

Lurker SC2 DevRend1

Development render

StarCraft IIEdit

The lurker reappeared in StarCraft II,[1] created from a hydralisk morph, but as of February 2010 and the release of the StarCraft II beta, is no longer in the game.[2] Not long before this, internal testing had found that the lurker had been underutilized by players.[3]

The lurker appeared at a higher tier than in the original game.[4]

Some units get a hold fire command,[5] however, as of March 2009 the lurker did not have this ability.[6]

Lurker attacks were able to devastate groups of infantry.[1] In addition, they could act as siege units, out-ranging conventional stationary defenses.[7]

The lurker was removed because its role was taken up by the roach (which can move while burrowed) and banelings (which deal splash damage),[8]

Its role was also supplanted by the infestor.[9]

In terms of design, the lurker's form in StarCraft II was originally based on its appearance in StarCraft: Ghost. However, when the development team started their initial renditions, the lurker reverted back to a design more in sync with its form in StarCraft: Brood War. The design was established and a portrait model was generated, then the lurker was modified once again to match the portrait artwork more accurately. The final rendition made the lurker regain more similarities to the hydralisk while adopting the newer design elements established over the years.[10] During development, some of its appearance was altered due to similarities from the roach.[11]

Lines found in Galaxy Map Editor indicate that lurkers were going to appear in the campaign of Wings of Liberty.[12]

A theoretical lurker inclusion in the game (prior to Legacy of the Void) would be useful for zerg players, as per their ability to attack while burrowed, and to push the zerg tech tree into tier 2.[13] Lurkers countered roaches for cost, but roaches had the mobility advantage.[14]

Cut AbilitiesEdit

SeismicSpines SC2 Game1 Seismic Spines[15]

Increases the range of the lurker's attack from 6 to 9, giving it siege range.[15][16]

Purchased from Lurker den[17]
Cost 150[16] Minerals Terran SC1 150[16] Gas Terran SC1 80[16]Time SC2 Game1

Cut UpgradesEdit

During the Legacy of the Void beta, lurkers could upgrade to a range of 9. The 9 range was later made standard.[18]


  1. 1.0 1.1 Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! Accessed 2008-03-10.
  2. Blizzard Entertainment. StarCraft II beta. (Activision Blizzard) (in English). February 18, 2010
  3. 2010-02-09, StarCraft's Photos - Mini-Updates. Blizzard Entertainment, accessed on 2010-02-15
  4. StarCraft Legacy staff. 2009-04-04. Zerg Unit Information. StarCraft Legacy. Accessed 2009-06-23.
  5. Karune. 2007-10-15. Karune: Did we get a "Hold Fire" command? StarCraft II General Discussion Forum.
  6. Karune. 2009-03-19. StarCraft II Q&A - Batch 50. StarCraft II General Discussion Forum. Accessed 2009-03-19.
  7. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 4). StarCraft II General Discussion Forum. Accessed 2009-02-18.
  8. The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

    Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?
    Kapeselus. 2010-03-17. Blizzard please bring back Zerg Lurkers. StarCraft II Gameplay Discussion Forum. Accessed 2010-03-17.
  9. Dustion Browder, Callandor, Macbeth. 2011-01-28. Exclusive: Interview with Dustin Browder – StarCraft 2’s Lead Designer (Part 1). Game Axis. Accessed 2011-01-28.
  10. 2010-2011, Starcraft 2: Zerg Lurker. Deviantart, accessed on 2011-02-11
  11. 2010, Starcraft 2: Zerg Roach. Deviantart, accessed on 2011-07-20
  12. 2014-08-30, Unused HoTS Story Elements. StarCraft Legacy, accessed on 2014-08-31
  13. 2011-08-01, StarCraft II: Heart of the Swarm Q&A With Dustin Browder. Gamespot, accessed on 2011-08-13
  14. Karune. 2008-08-18. StarCraft II Q&A - Batch 43. StarCraft II General Discussion Forum. Accessed 2008-08-18.
  15. 15.0 15.1 StarCraft Legacy community. 2009-08-24. BlizzCon 2009 SC:L Member StarCraft II Gameplay Blogs. StarCraft Legacy. Accessed 2009-09-01.
  16. 16.0 16.1 16.2 16.3 Zerg Lurker. StarCraft II Armory. Accessed 2009-12-06.
  17. Zerg Lurker Den. StarCraft II Armory. Accessed 2009-11-07.
  18. 2015-04-14, Legacy of the Void Beta: Balance Update Preview. Blizzard Entertainment, accessed on 2015-04-17

Also on Fandom

Random Wiki